0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Playstation 2 : Rogue Galaxy Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Rogue Galaxy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Rogue Galaxy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 80
IGN 87
GameSpy 90
GameZone 88
Game Revolution 75
1UP 75






User Reviews (1 - 11 of 44)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



an okay game not a waste but not really worth your time either.

2 Rating: 2, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

ok to start off i loved this game when i first got it,it was way fun, and the thought of 100+ hours of that fun seemed impossible... it was, the game was a balst in the begging, finding new charecters and equipment, and getting new skills on the flow chart(alot like the liscense board in FFXII) and wepon synthesis. but all the fun quickly became repetative and the super long dunjuns were mega not fun and the occasional enemy that needs to be shot with the shield breaker gun just so you can kill it was really annoying, the only reason this game is 100 hours + is because of the lame stuff you will end of doing over and over and over, and soon you begin to realize how lame the story is... i mean omg it sucks but i dont want to spoil it for you.

A enjoyable action rpg, with a few issues.

4 Rating: 4, Useful: 0 / 0
Date: August 22, 2008
Author: Amazon User

Story:
Jaster Rogue is stuck on the backwater planet of Rosa with dreams of exploring the vast galaxy that he gazes up at every night. Unfortunatley with the expanding war between Longardia (rosa is under their control) and Draxil his dreams are fading further away. One day Jaster is returning to the city from a hunting trip when a beast suddenly attacks the city. Knowing that he is one of the few who might have a chance against the beast Jaster rushes toward the center of the city where he bumps into a mysterious stranger who helps him fight off some of the attacking beasts. After the battle the stranger gives him a strange sword, wishes him luck and disappears. Not long afterward he finds the rune beast attacking the city and also two men who claim to be space pirates and are looking for someone named Desert Claw and Desert Claw had a sword that looked a lot like the one that Jaster is holding.... so begins the story on how a case of mistaken identity sets Jaster and his crew of misfits on a journey to find the lost planet of Eden, which legend tells was the the richest planet in the galaxy before it disappeared 10,000 years earlier. Soon though a simple treasure hunt turns into a race to beat the evil Daytron corporation from using Eden for its own evil (though profitable) ends. Will Jaster find Eden before Daytron? Will getting to Eden save the galaxy from Daytron or did Eden disappear for a more sinister reason?
--------- (some minor spoilers)
To start off I did like this game. It is a bit straight forward, all the pieces fall into place like your standard RPG. In some parts of the game it did look like the developers were trying to go a bit deeper with the story and character backgrounds but that just kinda falls flat for some reason, Final Fantasty, Mass Effect or Suikoden it it is not. Also around the middle of the game the reason for Eden disappearing involves the messing around with of time. Which to me is where the story starts to unravel a little, the characters talk about 10,000, 30,000, and 50,000 time periods like they were nothing and one of the characters apparently spent about 9980 yrs floating around in space with her robot body guard until she was found by the space pirates. I know its a video game rpg and a fantasy/scifi one at that but still it would have been nice if the last half of the story made a little more sense. The only other complaints I had was the dungeons and the leveling combining process. Mostly the dungeons are the same with different wall paint or backgrounds slapped on, which I didn't really mind because the combat system is great in this game (though it can get repetive because the enimes don't change much either, they just change colors)and I could happily wack away for a couple of hours and come back the next day and do it again. But the problem is that there is only x amount of weapons to combine before combining any more starts to actually weaken your weapon. Which means (at least to me) there is no point to keep wacking away at the monsters. It just gets boring diving to the bottom of the dungeons to find items either you don't need or weaker weapons that can't be leveled and combined because they actually make the weapon you have worse. Like another reviewer said completionists will love this game since there is a ton of treasure chests to find, quarrys to track down, and secrets to find. But if your like me once most your characters have weapon that is in the 300 to 400 dmg range, you'll proably just start running through the dungeons because your levels are high enough that a few whacks will kill anything and if it doesn't you have proably unlocked most of the skills so that will polish the rest off. Which makes the end dungeons very annoying because monsters tend to pop up a lot and the dungeons are loooong. Other than those minor issues this is a very enjoyable RPG that will keep most players entertained and playing to find out how the game ends.
Summary:
Graphics: Bright, clear, and vibrant. Dungeon backgrounds can be a bit repetive. The CG sequences in this game are definetly worth looking at. Somtimes it suprising they look that good on the PS2.
Contorl/Camera: Works, mostly. Somtimes there is so much activity on the screen its hard to figure out where your character is, also unless you can get the hang of the targeting system its usually better just to hit whatever is close so the character locks on without having to to cycle through all the enemies. This can cause some issues during boss battles.
Gameplay/story: Gameplay is entertaing until the weapon combining and skill discovery limit is hit and then it can become boring repetive. In my case this did not happen till the end so it wasn't a big deal. The story is a no brainer with indications that it could have gone higher and further. Around the middle of the game the scifi aspect kicks in a little and the story gets a little garbled.
Conclusion: I would recommend this game to any one who likes Action RPG's and those who like thier games to have a lot of stuff and secrets to find.
m.a.c

RG

5 Rating: 5, Useful: 0 / 0
Date: July 19, 2008
Author: Amazon User

Awesome product! I got what i ordered for. I was surprised that one of the clips within the case holding the manual of the game came of but, am not very picky with that as long as the game works and has no scratches. All-in-all Great product I would order again in the future. Thanks ^_^

Disapointed

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2008
Author: Amazon User

For all the hype on the review sites surrounding this game, I must say, I was disappointed. The combat system is unoriginal and frankly broken... it feels like micromanaging a button-masher... and that is just NOT FUN. The story, while intriguing so far, just takes too darn long to advance to be worth the time... five hours in and I just made it out of the first dungeon.
This brings up another point - the difficulty of this game is unrealistic and honestly a bit cruel. I thought the idea was to make a game challenging, but fun to play - to provide the gamer with an incentive to play through the entire game so that the art designers, coders, managers, etc... who worked on the game feel like they did good work that millions of people are appreciating. With a game this frustratingly difficult to advance - even to the second dungeon - I don't have much incentive to finish it... especially when there are better PS2 RPGs around (e.x. Persona 3).
Example... the limit to the number of heal potions one can carry is 50. Now, when I fought the most recent boss, all 50 heal potions were used to finally win. Now... for goodness sakes Sony... throw us less talented gamers a bone will ya? Either make stronger health potions that are cheaper to obtain or give me stronger characters... but don't force me to blow 90% of whatever money I have saved in the game to buy an ungodly amount of health potions... it's just stupid, and vastly annoying.
So... all told, I can only give this game 3 stars - pitty too since it was so highly anticipated.

Beware rogue disc pressing

1 Rating: 1, Useful: 0 / 2
Date: May 20, 2008
Author: Amazon User

I would like to be able to review this game but it does not play.

I assume this is due to a faulty press when manufacturing the disc.
So be aware when buying you too may end up with one that does not play.

All I can say is great cover shame no game

Very Enjoyable

4 Rating: 4, Useful: 0 / 0
Date: May 09, 2008
Author: Amazon User

Anyone who plays RPGs will find many of the story lines in Rogue Galaxy predictable but the characters are still interesting and likable. Several of the side quests can be addictive, especially the Insectron and Toady/weapon upgrades.

The graphics are very pretty and the voice acting is good. Overall, I thought that game was fun - I even finished the bonus dungeon after beating the game and found all the characters' outfits.

An attractive, entertaining game with easy controls that doesn't have long loading times. Definitely worth purchasing.

good fun

4 Rating: 4, Useful: 0 / 0
Date: May 06, 2008
Author: Amazon User

Rogue Galaxy is the latest game from the creators of Dark Cloud, which means it retains many of the good features that the series developed in its two main games. This latest installment is more mature, with a more far-reaching agenda and some characters with a bit of extra depth. The cartoon style graphics are still being used, but they look great. My only regret is that the game clearly steals many of it's new features from Final Fantasy XII!

The story is the usual...how many more times must I type this: a young adventurer called Jaster dreams of being a space pirate and exploring the galaxy. By chance (mistaken identity) he is picked up by a band of pirates, and they go off in a simple search for treasure, only to stumble across a plan to destroy the whole world. So that's that, then, now let's get onto the mechanics.

The battles are quite fun. A bit like Star Ocean or Kingdom Hearts for the PS2, you have a battle party of 3 from your total team of about 8. Battles are real time, and apart from the player you control, the other two team members act on AI. The settings for this are very basic, so your team mates will basically attack one target, attack nearest target, or do nothing. To add more creativity, the game has included "suggestions', which work quite well. While battle is underway, your two team mates will shout out for your attention, basically when they think a good special attack or item is needed. Sometimes its a heal potion, but more often, it is a request to do one of their special moves. Now because battles are quite hectic, this rather annoying sounding feature actually works pretty well. Most of the time I was charging into battle with my controlled character and leaving the other two to their own devices. A quick glance at the HP levels, which are always visible on screen (even if the team mates are not) gives you a warning if things are getting out of hand. But even so, the suggestions come at pretty good moments, always offering to heal if someone is approaching 50% or so of HP left, or use a crowd clearing attack if everyone is healthy. You can quickly accept the suggestions with one click and then get straight back to your own devices, so it does feel like real teamwork. Everyone has a few signature moves of their own, and one "limit break" style super attack which takes special strike-points to collect before it can be executed. This ultimate attack (called a Burning Strike) is possible even harder than FFXII's Quickening chains to pull off, as it demands that you watch two areas of the screen at the same time and hit buttons to an exact timing - not easy!

Battles are pretty dynamic and can turn nasty very swiftly if you don't watch what's going on. Luckily level-building is not too much of a chore and upgrades to weapons is pretty constant. This feature is carried over from the Dark Cloud games, because weapons can be combined together to form new, stronger ones, and their features modified with other items. You can spend a lot of time in this game seeking out dozens of weapons (each person has two weapon types that they use), and mixing them together to make better ones. And you'll need them - Monsters are mean and relentless, and some of them can be tough - even regular dungeon monsters can be annoying - especially if they have shields up. Out of all the good features of the game, this one really annoyed me. Jaster has a very weak gun which has the sole feature of being a barrier breaker - any monster that has a barrier needs it removing before you can do any damage, and only this gun can do it. The result is that you'll be endlessly swapping this barrier-break gun into play to break defence and then out again to damage them with a stronger one (as the barrier-break gun does zero actual damage). In later dungeons where lots of enemies have this shield it becomes a MAJOR pain to keep going to the menu for this over and over again. But that's one of the few niggles I had with battles...the other one might be that it's hard to tell who your player is targetting when there are several enemies on screen.

On the subject of creation, the old "town building" feature of Dark Cloud has also been retained in the Factory, where you can build complicated production lines to synthesize new items out of various things that you find throughout the game. This has always been a fun feature of the series. Items to be collected include things like lipstick, bananas, music boxes, flowers, bits of metal, small animals, masks and jewels, all of which have no use in the game except as factory ingredients. You could spend a very long time in the Factory mini game just trying to create new items, and it can be quite a fun distraction.

As for size, the game does not have that much to offer in locations, but boy, some of those dungeons are LONG! (if you play it, chances are that the Two Towers will try your patience quite a bit!).There are only about 6 planets so travel is a breeze. The in-game map is vital as the dungeons are often huge labyrinths constructed of cookie-cutter repeat corridors, but they still look pretty good, even with the repetition.

Let me just say again at this point, however, that some of the games ideas are clearly "inspired" by Final Fantasy XII, most notably the save icons, which also teleport you, the ability to swap team members in battle, and the Two Towers dungeon which looks remarkably like another tall tower in FXII. It also has a "quarries" sub-game, which is a direct copy of FFXII's "hunts". However it's probably an easier game to play...some of the bosses look great but none of them are particularly hard if you take a bit of care. The ending is also pretty good, with quite a long chain of bosses to kill without any saving allowed (hint - make sure to level up characters evenly!).

Overall, a good, solid fun game to play with no real letdowns. Put some time in and you'll soon be hooked all the way to the end.

really good game

5 Rating: 5, Useful: 0 / 0
Date: April 08, 2008
Author: Amazon User

i've been playing this since yesterday morning(on and off of course), and i must say, its a very good game. combat is pretty simple, although its random encounters, its pretty easy to guess when your going to fight...and once in the fight its action battling, you have to move around. tons of upgrades and characters to use already. and plenty of miniquests as well.

quite a bit is packed into this single dvd, and i'm sure i'll be enjoying it for many many hours to come!

Rogue Galaxy - Repetitive, Pretty, Predictable

4 Rating: 4, Useful: 0 / 0
Date: April 07, 2008
Author: Amazon User

The game's general story is: seemingly nobody boy wants to leave planet to explore, is mistaken for someone else, and has to keep up this facade to prevent himself from missing out on his chance to explore the galaxy.

And the game starts off good, really good. The problem is just that as the game continues the story becomes more and more predictable and sappy. I think there was one plot twist but you could see it coming a mile away (heck there were cutscenes in every location directly telling you it would happen).

That said, the combat system is fun, it's a mix between Secret of Mana's action based battling and Final Fantasy's random battles which may or may not turn off people to the game. I found it to be refreshing and, for the most part, enjoyed the battles. I did find, however, toward the end, you could rely on casting one skill at the beginning of each battle and pretty much kill all the enemies in one quick blow, time and time again.

There are plenty of side things to do ranging from a bug arena (pretty interesting idea) where you bring collected bugs to battle to be the best to a factory where you arrange materials collected with set recipes to build new items for the stores you frequent.

Unfortunately, the game's story is horrid and there are other flaws which take this almost wonderful game and turn it into something less than exciting. One of the main flaws with the game, I'd say, is the constant need to grind away at enemies to survive at all. You'll beat one area and instantly be thrown into the next where the enemies seem nearly impossible. I mean, it makes sense to increase the level of the enemies but so dramatically? It just forces you to sit at the beginning of each stage, build up enough of a level to survive the battles, and then move on out.

There are also weird items you get in your inventory that seem to have no purpose after their initial use and are downright silly. You're given a glove that increases your strength at one point to break something in your way... but then the glove is never used again. Oh wow, we're very lucky that glove was in the area for this predicament.

Anyhow, the game is pretty and if you can stand the somewhat sappy empty story you will enjoy the game. So if you do see it on sale, I suggest buying it and giving it a try. Don't jump into it thinking it'll be on the level of any other RPG series (Suikoden, Dragon Quest, Final Fantasy) because it just isn't.

Great Game

5 Rating: 5, Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User

This is a great game for hard core gamers and for rookies. It's fairly easy to figure out and one feature that is very nice is the ability to run from a battle.


Review Page: 1 2 3 4 5 Next 



Actions