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Playstation 2 : Rogue Galaxy Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Rogue Galaxy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Rogue Galaxy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 80
IGN 87
GameSpy 90
GameZone 88
Game Revolution 75
1UP 75






User Reviews (31 - 41 of 44)

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Great Game to kill the time

4 Rating: 4, Useful: 0 / 0
Date: January 08, 2008
Author: Amazon User

This is a good game for old-fashioned dungeon crawler fans. Though the battle system could use a little tweak here and there, it is, overall an exciting and somewhat challenging piece to play.

A galaxy of adventure awaits!

4 Rating: 4, Useful: 0 / 0
Date: January 10, 2008
Author: Amazon User

I recommend this to any and all RPG fans out there who need something to spice up their collections.
Interesting characters and a great storyline put this at the forefront of the RPG genre on the PS2.
It also has great graphics and plenty of things to do on the side from the main quest.
This game will keep you busy for a while and its has plenty of replay value.
There was even an entire new world added to the US version!
Dont miss out on this because this is sure to be one of the last great games for the PS2.
This is like a mix between Breath of Fire and Skies of Arcadia.
(Which are two great games by the way)
This was also made by the same team who created the awsome Dark Cloud series.
Buy this game and I promise you will not regret it!

Overlooked but still wonderful!

5 Rating: 5, Useful: 0 / 0
Date: January 12, 2008
Author: Amazon User

The first and easiest way to know if a game is really good is if after a year of being out on the market, the used price at GameStop is not that far off from the price for a new game. This game follows this "rule".

While it's hard to find sometimes, and the strategy guide is even harder to find, the game has a rich story line, great voice acting, and different and exciting gameplay.

There are only two cons: sometimes it is very "dungeon-crawling", and going through some areas takes forever. The other thing, which I kind of like, is the abundance of cut scenes - more than your run-of-the-mill RPG, I think.

I just absolutely love this game, and there are too many reasons to list, from the voice-acting, to the characters to themselves, to the weapon customisation, to the multiple weapons per character. At points it will seem very similar to Final Fantasy XII (for example, main characters starting out in a desert area? big fancy city with lots of technology? warring empires?), but is that really a bad thing? Lots of different sidequests, tongue-in-cheek comedy at times, and some throw-backs to anime fans and other geeks like myself that just add that extra bit of awesome.

I would and do highly recommend this game to everyone I know.

Fun game

4 Rating: 4, Useful: 0 / 0
Date: February 14, 2008
Author: Amazon User

This is a fun, action rpg that isn't too complicated for the casual gamer.
definitely worth the price($20)

My Favorite PS2 RPG

5 Rating: 5, Useful: 0 / 0
Date: March 13, 2008
Author: Amazon User

Rogue Galaxy succeeds due to many factors, the main one being its story (which breathlessly escapes most of the JRPG cliches). I appreciated hte fact that you played as a prty, but there was minimal babysitting - an efficient list of set commands is available to issue your teammates. the combat is fast and fluid, and brekas up some of the humdrum mechanics of many turn-based affairs. the weapon/item synthesis is deep (practically a game in itself), and it will take well over 100 hours to experience everything just once. Any fan of dungeon crawlers, level grinders, or fast-paced action/RPGs should check this out.

Great Game

5 Rating: 5, Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User

This is a great game for hard core gamers and for rookies. It's fairly easy to figure out and one feature that is very nice is the ability to run from a battle.

Rogue Galaxy - Repetitive, Pretty, Predictable

4 Rating: 4, Useful: 0 / 0
Date: April 07, 2008
Author: Amazon User

The game's general story is: seemingly nobody boy wants to leave planet to explore, is mistaken for someone else, and has to keep up this facade to prevent himself from missing out on his chance to explore the galaxy.

And the game starts off good, really good. The problem is just that as the game continues the story becomes more and more predictable and sappy. I think there was one plot twist but you could see it coming a mile away (heck there were cutscenes in every location directly telling you it would happen).

That said, the combat system is fun, it's a mix between Secret of Mana's action based battling and Final Fantasy's random battles which may or may not turn off people to the game. I found it to be refreshing and, for the most part, enjoyed the battles. I did find, however, toward the end, you could rely on casting one skill at the beginning of each battle and pretty much kill all the enemies in one quick blow, time and time again.

There are plenty of side things to do ranging from a bug arena (pretty interesting idea) where you bring collected bugs to battle to be the best to a factory where you arrange materials collected with set recipes to build new items for the stores you frequent.

Unfortunately, the game's story is horrid and there are other flaws which take this almost wonderful game and turn it into something less than exciting. One of the main flaws with the game, I'd say, is the constant need to grind away at enemies to survive at all. You'll beat one area and instantly be thrown into the next where the enemies seem nearly impossible. I mean, it makes sense to increase the level of the enemies but so dramatically? It just forces you to sit at the beginning of each stage, build up enough of a level to survive the battles, and then move on out.

There are also weird items you get in your inventory that seem to have no purpose after their initial use and are downright silly. You're given a glove that increases your strength at one point to break something in your way... but then the glove is never used again. Oh wow, we're very lucky that glove was in the area for this predicament.

Anyhow, the game is pretty and if you can stand the somewhat sappy empty story you will enjoy the game. So if you do see it on sale, I suggest buying it and giving it a try. Don't jump into it thinking it'll be on the level of any other RPG series (Suikoden, Dragon Quest, Final Fantasy) because it just isn't.

really good game

5 Rating: 5, Useful: 0 / 0
Date: April 08, 2008
Author: Amazon User

i've been playing this since yesterday morning(on and off of course), and i must say, its a very good game. combat is pretty simple, although its random encounters, its pretty easy to guess when your going to fight...and once in the fight its action battling, you have to move around. tons of upgrades and characters to use already. and plenty of miniquests as well.

quite a bit is packed into this single dvd, and i'm sure i'll be enjoying it for many many hours to come!

good fun

4 Rating: 4, Useful: 0 / 0
Date: May 06, 2008
Author: Amazon User

Rogue Galaxy is the latest game from the creators of Dark Cloud, which means it retains many of the good features that the series developed in its two main games. This latest installment is more mature, with a more far-reaching agenda and some characters with a bit of extra depth. The cartoon style graphics are still being used, but they look great. My only regret is that the game clearly steals many of it's new features from Final Fantasy XII!

The story is the usual...how many more times must I type this: a young adventurer called Jaster dreams of being a space pirate and exploring the galaxy. By chance (mistaken identity) he is picked up by a band of pirates, and they go off in a simple search for treasure, only to stumble across a plan to destroy the whole world. So that's that, then, now let's get onto the mechanics.

The battles are quite fun. A bit like Star Ocean or Kingdom Hearts for the PS2, you have a battle party of 3 from your total team of about 8. Battles are real time, and apart from the player you control, the other two team members act on AI. The settings for this are very basic, so your team mates will basically attack one target, attack nearest target, or do nothing. To add more creativity, the game has included "suggestions', which work quite well. While battle is underway, your two team mates will shout out for your attention, basically when they think a good special attack or item is needed. Sometimes its a heal potion, but more often, it is a request to do one of their special moves. Now because battles are quite hectic, this rather annoying sounding feature actually works pretty well. Most of the time I was charging into battle with my controlled character and leaving the other two to their own devices. A quick glance at the HP levels, which are always visible on screen (even if the team mates are not) gives you a warning if things are getting out of hand. But even so, the suggestions come at pretty good moments, always offering to heal if someone is approaching 50% or so of HP left, or use a crowd clearing attack if everyone is healthy. You can quickly accept the suggestions with one click and then get straight back to your own devices, so it does feel like real teamwork. Everyone has a few signature moves of their own, and one "limit break" style super attack which takes special strike-points to collect before it can be executed. This ultimate attack (called a Burning Strike) is possible even harder than FFXII's Quickening chains to pull off, as it demands that you watch two areas of the screen at the same time and hit buttons to an exact timing - not easy!

Battles are pretty dynamic and can turn nasty very swiftly if you don't watch what's going on. Luckily level-building is not too much of a chore and upgrades to weapons is pretty constant. This feature is carried over from the Dark Cloud games, because weapons can be combined together to form new, stronger ones, and their features modified with other items. You can spend a lot of time in this game seeking out dozens of weapons (each person has two weapon types that they use), and mixing them together to make better ones. And you'll need them - Monsters are mean and relentless, and some of them can be tough - even regular dungeon monsters can be annoying - especially if they have shields up. Out of all the good features of the game, this one really annoyed me. Jaster has a very weak gun which has the sole feature of being a barrier breaker - any monster that has a barrier needs it removing before you can do any damage, and only this gun can do it. The result is that you'll be endlessly swapping this barrier-break gun into play to break defence and then out again to damage them with a stronger one (as the barrier-break gun does zero actual damage). In later dungeons where lots of enemies have this shield it becomes a MAJOR pain to keep going to the menu for this over and over again. But that's one of the few niggles I had with battles...the other one might be that it's hard to tell who your player is targetting when there are several enemies on screen.

On the subject of creation, the old "town building" feature of Dark Cloud has also been retained in the Factory, where you can build complicated production lines to synthesize new items out of various things that you find throughout the game. This has always been a fun feature of the series. Items to be collected include things like lipstick, bananas, music boxes, flowers, bits of metal, small animals, masks and jewels, all of which have no use in the game except as factory ingredients. You could spend a very long time in the Factory mini game just trying to create new items, and it can be quite a fun distraction.

As for size, the game does not have that much to offer in locations, but boy, some of those dungeons are LONG! (if you play it, chances are that the Two Towers will try your patience quite a bit!).There are only about 6 planets so travel is a breeze. The in-game map is vital as the dungeons are often huge labyrinths constructed of cookie-cutter repeat corridors, but they still look pretty good, even with the repetition.

Let me just say again at this point, however, that some of the games ideas are clearly "inspired" by Final Fantasy XII, most notably the save icons, which also teleport you, the ability to swap team members in battle, and the Two Towers dungeon which looks remarkably like another tall tower in FXII. It also has a "quarries" sub-game, which is a direct copy of FFXII's "hunts". However it's probably an easier game to play...some of the bosses look great but none of them are particularly hard if you take a bit of care. The ending is also pretty good, with quite a long chain of bosses to kill without any saving allowed (hint - make sure to level up characters evenly!).

Overall, a good, solid fun game to play with no real letdowns. Put some time in and you'll soon be hooked all the way to the end.

Very Enjoyable

4 Rating: 4, Useful: 0 / 0
Date: May 09, 2008
Author: Amazon User

Anyone who plays RPGs will find many of the story lines in Rogue Galaxy predictable but the characters are still interesting and likable. Several of the side quests can be addictive, especially the Insectron and Toady/weapon upgrades.

The graphics are very pretty and the voice acting is good. Overall, I thought that game was fun - I even finished the bonus dungeon after beating the game and found all the characters' outfits.

An attractive, entertaining game with easy controls that doesn't have long loading times. Definitely worth purchasing.


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