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Playstation 2 : Rogue Galaxy Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Rogue Galaxy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Rogue Galaxy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 80
IGN 87
GameSpy 90
GameZone 88
Game Revolution 75
1UP 75






User Reviews (41 - 44 of 44)

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Disapointed

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2008
Author: Amazon User

For all the hype on the review sites surrounding this game, I must say, I was disappointed. The combat system is unoriginal and frankly broken... it feels like micromanaging a button-masher... and that is just NOT FUN. The story, while intriguing so far, just takes too darn long to advance to be worth the time... five hours in and I just made it out of the first dungeon.
This brings up another point - the difficulty of this game is unrealistic and honestly a bit cruel. I thought the idea was to make a game challenging, but fun to play - to provide the gamer with an incentive to play through the entire game so that the art designers, coders, managers, etc... who worked on the game feel like they did good work that millions of people are appreciating. With a game this frustratingly difficult to advance - even to the second dungeon - I don't have much incentive to finish it... especially when there are better PS2 RPGs around (e.x. Persona 3).
Example... the limit to the number of heal potions one can carry is 50. Now, when I fought the most recent boss, all 50 heal potions were used to finally win. Now... for goodness sakes Sony... throw us less talented gamers a bone will ya? Either make stronger health potions that are cheaper to obtain or give me stronger characters... but don't force me to blow 90% of whatever money I have saved in the game to buy an ungodly amount of health potions... it's just stupid, and vastly annoying.
So... all told, I can only give this game 3 stars - pitty too since it was so highly anticipated.

RG

5 Rating: 5, Useful: 0 / 0
Date: July 19, 2008
Author: Amazon User

Awesome product! I got what i ordered for. I was surprised that one of the clips within the case holding the manual of the game came of but, am not very picky with that as long as the game works and has no scratches. All-in-all Great product I would order again in the future. Thanks ^_^

A enjoyable action rpg, with a few issues.

4 Rating: 4, Useful: 0 / 0
Date: August 22, 2008
Author: Amazon User

Story:
Jaster Rogue is stuck on the backwater planet of Rosa with dreams of exploring the vast galaxy that he gazes up at every night. Unfortunatley with the expanding war between Longardia (rosa is under their control) and Draxil his dreams are fading further away. One day Jaster is returning to the city from a hunting trip when a beast suddenly attacks the city. Knowing that he is one of the few who might have a chance against the beast Jaster rushes toward the center of the city where he bumps into a mysterious stranger who helps him fight off some of the attacking beasts. After the battle the stranger gives him a strange sword, wishes him luck and disappears. Not long afterward he finds the rune beast attacking the city and also two men who claim to be space pirates and are looking for someone named Desert Claw and Desert Claw had a sword that looked a lot like the one that Jaster is holding.... so begins the story on how a case of mistaken identity sets Jaster and his crew of misfits on a journey to find the lost planet of Eden, which legend tells was the the richest planet in the galaxy before it disappeared 10,000 years earlier. Soon though a simple treasure hunt turns into a race to beat the evil Daytron corporation from using Eden for its own evil (though profitable) ends. Will Jaster find Eden before Daytron? Will getting to Eden save the galaxy from Daytron or did Eden disappear for a more sinister reason?
--------- (some minor spoilers)
To start off I did like this game. It is a bit straight forward, all the pieces fall into place like your standard RPG. In some parts of the game it did look like the developers were trying to go a bit deeper with the story and character backgrounds but that just kinda falls flat for some reason, Final Fantasty, Mass Effect or Suikoden it it is not. Also around the middle of the game the reason for Eden disappearing involves the messing around with of time. Which to me is where the story starts to unravel a little, the characters talk about 10,000, 30,000, and 50,000 time periods like they were nothing and one of the characters apparently spent about 9980 yrs floating around in space with her robot body guard until she was found by the space pirates. I know its a video game rpg and a fantasy/scifi one at that but still it would have been nice if the last half of the story made a little more sense. The only other complaints I had was the dungeons and the leveling combining process. Mostly the dungeons are the same with different wall paint or backgrounds slapped on, which I didn't really mind because the combat system is great in this game (though it can get repetive because the enimes don't change much either, they just change colors)and I could happily wack away for a couple of hours and come back the next day and do it again. But the problem is that there is only x amount of weapons to combine before combining any more starts to actually weaken your weapon. Which means (at least to me) there is no point to keep wacking away at the monsters. It just gets boring diving to the bottom of the dungeons to find items either you don't need or weaker weapons that can't be leveled and combined because they actually make the weapon you have worse. Like another reviewer said completionists will love this game since there is a ton of treasure chests to find, quarrys to track down, and secrets to find. But if your like me once most your characters have weapon that is in the 300 to 400 dmg range, you'll proably just start running through the dungeons because your levels are high enough that a few whacks will kill anything and if it doesn't you have proably unlocked most of the skills so that will polish the rest off. Which makes the end dungeons very annoying because monsters tend to pop up a lot and the dungeons are loooong. Other than those minor issues this is a very enjoyable RPG that will keep most players entertained and playing to find out how the game ends.
Summary:
Graphics: Bright, clear, and vibrant. Dungeon backgrounds can be a bit repetive. The CG sequences in this game are definetly worth looking at. Somtimes it suprising they look that good on the PS2.
Contorl/Camera: Works, mostly. Somtimes there is so much activity on the screen its hard to figure out where your character is, also unless you can get the hang of the targeting system its usually better just to hit whatever is close so the character locks on without having to to cycle through all the enemies. This can cause some issues during boss battles.
Gameplay/story: Gameplay is entertaing until the weapon combining and skill discovery limit is hit and then it can become boring repetive. In my case this did not happen till the end so it wasn't a big deal. The story is a no brainer with indications that it could have gone higher and further. Around the middle of the game the scifi aspect kicks in a little and the story gets a little garbled.
Conclusion: I would recommend this game to any one who likes Action RPG's and those who like thier games to have a lot of stuff and secrets to find.
m.a.c

an okay game not a waste but not really worth your time either.

2 Rating: 2, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

ok to start off i loved this game when i first got it,it was way fun, and the thought of 100+ hours of that fun seemed impossible... it was, the game was a balst in the begging, finding new charecters and equipment, and getting new skills on the flow chart(alot like the liscense board in FFXII) and wepon synthesis. but all the fun quickly became repetative and the super long dunjuns were mega not fun and the occasional enemy that needs to be shot with the shield breaker gun just so you can kill it was really annoying, the only reason this game is 100 hours + is because of the lame stuff you will end of doing over and over and over, and soon you begin to realize how lame the story is... i mean omg it sucks but i dont want to spoil it for you.


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