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Playstation 2 : Mega Man Anniversary Collection Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Mega Man Anniversary Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Anniversary Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 84
Game FAQs
IGN 85
GameSpy 60
GameZone 87
Game Revolution 75
1UP 75






User Reviews (1 - 11 of 56)

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what a piece of junk

1 Rating: 1, Useful: 0 / 24
Date: February 20, 2005
Author: Amazon User

I have played many Mega Man games and they all sounds and looks the same. It's funny how Capcom can get away with this piece of junk. I will not buy this worthless collection. I hated 1,2,3 and X2,3,4,5 is like the same game but with bad graphics and stupid game play. Avoid at all costs if you wanna spare your money.

Who was in charge of play testing this game???

2 Rating: 2, Useful: 1 / 10
Date: July 04, 2004
Author: Amazon User

I bought the game even though I have an original NES & SNES with all of the games included on this disc & the Power Battles on MAME. I wanted to have smoother-looking graphics and non-mono music & sound effects (as is the case in the original MM 1-6 games). When I began to play, I thought I was having an off day. All of my jumps were a split second off; Mega Man moved a bit sloppy and reacted slowly. Alas, whoever play tested this game did not play the original versions which had lightning fast reaction and precision control as this version does not have the superior control of the originals. Perhaps the pressure sensitive controls that maqus1213 referred to are the culprit. Anyone who hasn't played the originals probably won't notice the control flaws, but to those who have, most will notice the imprecision right away.

Mega Man

2 Rating: 2, Useful: 1 / 8
Date: August 24, 2004
Author: Amazon User

I nearly freaked when I saw this game available. It brought back lots of memories from the NES and Jr High School. However, I do not recall Mega Man being SO DAMN HARD!!!! It looked exactly like I remembered it, and was just awesome to see it all again, and be able to play it, but I found it to be one of the most difficult games I've ever encountered. Maybe all the years of Playstation, N64, Gamecube, etc. has just made something so simple something very very hard. I wanted to love the game, and part of me did, I'm just glad I rented it and didn't buy it. Too DAMN HARD.

Decent collection... for the NES games.

3 Rating: 3, Useful: 2 / 3
Date: January 04, 2007
Author: Amazon User

Well... the NES games are great (considering that the versions present in this collection come from the Japanese Rockman Complete Works rather tan the original cartridges); they come with some pleasant "new" features, like rearranged music and things like that. But... some of the new music tracks have been poorly edited (like the ones present in the Navi Mode of Megaman 6; they're all horribly saturated, it seems they were recorded by analog means by amateur sound technicians and it's always best to play the game in its original mode).

Megaman 7 and the arcade games have a horrible screen resizing that seems to have been done manually; the music loops in Megaman 8 are done almost randomly and Sword Man's Theme has a very weird sound gap before looping. And the general sound mixing for this game is also bad; some explosions will blow you off your seat while other important sounds are barely heard. I have the original Megaman 8 and I see all these changes. The extras aren't as great, either.

I recommend this collection only for the NES games (and Megaman 6 only with its original music; the re arranged title theme for Megaman 3 is also horribily transfered); they were well emulated only because they had been already emulated for the Japanese PSX versions. Anyway, the NES games are great fun, and they are the biggest slice of the cake.

Of course, if you don't care about these little imperfections, this game is sure to keep you entertained for hours and days.

RETRO MEGAMAN IS BACK ON THE GAMECUBE!!

3 Rating: 3, Useful: 0 / 2
Date: December 18, 2004
Author: Amazon User

On this game you can play Megaman 1-8 plus 2 bonus games (dont wanna spoil it). This game is fun. It is very retro though and you don't wanna get this if your used to the new type of side scrollers. This game can also be a pest, I don't think they tested it before they released it, *so many glitches* :-P!

Only hardcore fans of the series need apply

3 Rating: 3, Useful: 5 / 9
Date: June 25, 2004
Author: Amazon User

Mega Man Anniversary Collection contains the original Mega Mans 1-6 (NES), Mega Man 7 (SNES), Mega Man 8 (Playstation), and Mega Man Power Battle 1-2 (Japan-only arcade games). For those unfamiliar with the Mega Man series, it's a 2-D side-scrolling action/platform jumping game. The main gimmick of the series is defeating each of the 8 robot bosses, and using the weapons you gain from them to exploit the the weakness' of enemies/obstacles in the game. Each game has been faithfully recreated, with lightning fast load times and no more slow-down than what was in the original versions. Hardcore Mega Man fans will be pleased to know that all of their passwords and tactics from 15 years ago have been ported over intact. However, the older Mega Man games (mainly the NES ones) haven't aged so well...the primitive gameplay and graphics can't squeeze the same replay value out of them as pick-up and play classics like Ms. Pacman, Centipede, and Galaga. Mega Man 7, 8, and The Power Battles have a more polished feel to them and are enough to justify the purchase of the collection despite that fact. Ultimately, this compilation is best reserved for those who have played through the old games and understand them from a nostalgic perspective. You've been warned...younger fans who have been weened on fancy 3-D graphics and dual-analog stick gameplay probably won't find much to get excited about here.

Superior to its GameCube counterpart!

4 Rating: 4, Useful: 2 / 2
Date: June 27, 2004
Author: Amazon User

After rushing out to get the GameCube version of the game (enjoying wireless controls and faster load times as my primary decision to get GC over PS2) I was EXTREMELY disappointed to see that the controls for GC were backwords. B as jump and A as shoot? You can't smoothly execute it. The rapid fire is so far away from the B button it was pointless. Also, the start button and Z buttons I felt were reversed as well. I dont know how many times I went to switch an item and hit the hint menu button instead. The following day I went and purchased the PS2 version to retain my sanity. PS2's controller is almost perfect for this operation. I give the following reasons for my 4 stars:

1. Correct Button Placement.
Since the original games were for Nintendo then SNES and finally PSX, it was obvious of what the layout should be as they are all relatively the same. They now have an "X" feel to them with the one button slide same as the one button dash of X. The rapid fire is helpful and is not confusable like the GC counterpart.

2. Accurate Menu's
The Select/Start placement is identical to the 3 predacessor systems. GC only has a Start button in the middle and it doesnt serve for the weapons change... the most used button between the two (in fact, SELECT did NOTHING for most of the original games as it is--The Sonic Mega Collection folks got it right as far as putting the exit menu as Z).

3. A BIG digital pad.
You would be a crazy person to use an Analog stick on this game. GC's is okay but when it comes to directional weapons FORGET IT! You end up missing a directional shot half of the time since its tough for the controller to distinguish diagonals from cardinals. The alternative for GC, is a tiny digital pad that looks like it was made for a toddler. At least PS2 has a full size digital pad with seperated sections... meaning easier diagonal execution. The PS2 Analog is way off for my liking (I think you can figure out the reasons for yourself--hint, its like having a semi-truck steering wheel driving your subcompact car).

4. L/R Weapons and Rush/Item Selectibility
Since the PS2 controller has two sets of L/R buttons its possible to save an incredible amout of time for selecting Weapons (L1/R1) and Rush/Items (L2/R2). It is a shame they didnt think of some kind of Energy Tank refill shortcut like (L3+R3). Gamecube only has a single L/R set since the Z is used for the weapons menu already.

What I felt could have been better about the controls:
The Dualshock II has pressure sensative controls and the game only accepts a DualShock II controller. The DS2 control buttons have a "gummier" feel to them (giving you a lack of jump distance confidence at times) since they are for pressure sensativity. Of course all the prior systems didn't use pressure sensative controls so I wanted to swap the DS2 for my original PSX but the game will pause until you put a DS2 back. The only difference in the buttons of the original and DS2 are two analog pads that are completely USELESS otherwise.

As far as the rest of the game, the remixed music is pretty good... (I think music for 6 is kinda scratchy). It's unfortunate they didn't implement in-game options controls to adjust the sound levels. The autosave is cumbersome... it should be adjustable to the user's paranoia level... I personally don't think its necessary to save between every little minor plot piece (Maybe the PS2 HD is faster for saving--don't have one to know if it does).

I just hope they get smart and have the X Anniversary Collection in development fast.

Nostalgia kicks butt

4 Rating: 4, Useful: 2 / 2
Date: July 14, 2004
Author: Amazon User

Everywhere I've seen this game for sale it has never been more than thirty dollars for a brand-new copy. There's a reason for this phenomenon ... supply and demand. These games are not even close to high-tech by today's standards. The graphics have not been polished or redone in any way. The MegaMan experience is, indeed, quite the same as it has always been. And, let's face it, that might not appeal to everyone. Therefore, the game is cheap.

But for those whose gaming life began with the MegaMan games, this collection is pure heaven. The games, from the controls to the music to the graphics, are exactly the way they've always been. And you don't have to pull any cartridges out to blow the dust out of the connectors. (C'mon, you old-school gamers know EXACTLY what I'm talking about)

I'll be honest: Because of its old-school nature, the collection will NOT live up to the expectations of the younger generation. It will do little to win over anyone who's used to the more aesthetically-appealing games now produced. Don't get me wrong ... the newer games are fun in their own right. But let's not forget where those games came from. History is important, people!

I have comments about a few of the games in particular ---

MegaMan --- This has always been (and it continues to be) the most difficult in the series. No Energy Tanks and no password feature. Those damn cyclops-ish hopping things that can kill you in three or four hits. Those floating platforms on IceMan's stage that also shoot out of both sides have always given me hell. And now it seems that the "pause the game repeatedly to kill difficult bosses" trick no longer works. It didn't for me, at any rate. Still stands out as the starting point of a great franchise.

MegaMan 2 --- *sigh* This is the game that really got me hooked on this series. And even after ten years or so I could still remember what order the levels are supposed to go. Is that sad? I could even whistle along with some of the music.

MegaMan 4 --- ToadMan is too easy. Honestly, if you can't defeat him, you're a loser. Sorry to sound mean, but it's the frikkin' truth.

MegaMan 6 --- FlameMan, on the other hand, is a hard one. His stage and the 'bot himself. Ah, well.

It seems to me that the programmers were probably running out of ideas for the 'bots by the end of the series. I mean, how many names can a robot who is affiliated with fire have, really? FireMan, HeatMan, FlameMan. I guess it's better than the Fire Manatee or whatever it was that showed up in the MegaMan X series.

But I digress.

If you're familiar with the games from your days of youth, pick up this collection. It's a lot of fun to relive your childhood, and you won't even have to go to the hassle of dusting off that old RF adaptor. Hee hee.

A whole batch of the Blue Bomber.

4 Rating: 4, Useful: 2 / 2
Date: August 26, 2004
Author: Amazon User

Many people will probably look at this game and just think whats the point. A simple 2D side-scrolling platform has the appeal of a walnut to a wolf. But to old school gamers this is our meat and potatos. For those of us that were sick to death of bashing bricks with our skulls and crushing mushrooms the Megaman series was our deliverance. I loved everyone of these games as a kid and I forgot about that until recently. I probably haven't played a side-scrolling game in over 12 years, adjusting to that alone was a challenge. Then after a few hours of playing my thumbs really start to hurt a strange yet oddly familiar type of pain. This created a strange nostalgia which may have been the true source of my enjoyment. I wouldn't recommend this game to anyone born after 94 but to any of us older gamers out there who started with pong, atari, caleco vision, and finally cut your teeth with MegaMan, it's definitely worth a 5 day rental at least.

This is one of Capcom's finest

4 Rating: 4, Useful: 2 / 3
Date: November 23, 2004
Author: Amazon User

The Mega Man Anniversary Collection is the game that I have been waiting for all my life since I was 6 years old. There is just something about the little blue guy shooting at robots and temporarily adopting their weapon powers that addicted me at such a young age and even now as a grown man. Some say that it's pathetic that I can hum every single Mega Man song for every robot master stage at a moments notice but I call it dedication (I know over 100 Mega Man songs and can play two of them on a piano, I also made lyrics for two of the songs).
There are so many good points to this game that must be said. First and foremost, every little detail is the same. Nothing has been changed or remixed in any way to fluctuate from the classic style of Mega Man gaming (meaning Mega Man 1 is still the undoubtedly hardest game of them all). Second, The arcade-only power battle games are available which is great because they were really rare to find in arcades. Finally, you have the choice as to whether or not you want that great mega man music remixed which is a big plus.
I gave the game a 4/5 overall score only because of a few minor flaws. First, some stages don't have remixed music which kind of let me down a bit. Second, Mega Man and Bass (Mega Man 9) is not available, probably because game boy advance already released it. And lastly, Mega Man 8. That game truly annoys me to death because everyone talks, Dr. Light sounds like Elmer Fudd, Mega Man sounds like a 2 year old girl who can talk, and the worst part, Mega Man swims. Don't get me wrong Mega Man has dealt with deep water in the past, but he was never actually able to tread the water like a person would.
If you played Mega Man and liked it the least bit, I would suggest blowing that birthday money on this game. Only 30 bucks too. Even if you never heard of Mega Man, I suggest you get this game as well. My roomate never heard of Mega Man but I forced him to play one day and now he's hooked. You can't fail buying this game.


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