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Playstation 2 : Grand Theft Auto: Liberty City Stories Reviews

Gas Gauge: 79
Gas Gauge 79
Below are user reviews of Grand Theft Auto: Liberty City Stories and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Grand Theft Auto: Liberty City Stories. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 71
Game FAQs
GamesRadar 90
CVG 80
IGN 80
GameSpy 70
GameZone 82
Game Revolution 70
1UP 90






User Reviews (1 - 11 of 57)

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Back home again!!

5 Rating: 5, Useful: 45 / 54
Date: June 08, 2006
Author: Amazon User

I don't own a PSP so I didn't pay much attention to Liberty City Stories when it first came out. I just happened to see it today and picked it up. For $20, why not?

Have you ever moved away from home for a long time and had to learn new places and figure out new things? Then you finally visit your home and feel that comfortable familiarity? That's exactly how this game feels. I had no idea until I started playing and began to remember the streets and buildings. There's the pay-n-spray, here's Harwood. Very cool.

If you played GTA III until your fingers bled when it first came out, until it got completely mind-numbingly repetitive (or until Vice City arrived), then you're going to love LCS. Same map, but a whole new story. (And directional button steering again, thank you!!!) Plus a lot of the upgrades from post GTA III editions (motorcycles! improved targeting!)

The missions are varied and fun (and challenging). The old side missions remain, and the ability to just cruise around or cause havoc are there as well.

Spend the $20 and relive the awesomeness of GTA III, but with a whole new plot and cast of characters. And hey, you won't have to bother learning a brand new map. You'll know immediately, "Hey, I've been here before..."

More than solid GTA side story

4 Rating: 4, Useful: 36 / 46
Date: June 08, 2006
Author: Amazon User

Originally released for the PSP, GTA: Liberty City Stories is a side story returning you to Liberty City for the first time since GTA 3 hit the PS2 way back when. Liberty City Stories puts you in the shoes of Tony Cipriani as you return to Liberty City to reclaim your place in the Leone crime family. You do pretty much everything you'd expect to do in a GTA game: a free roaming city, steal cars, outrun or kill cops, mow down pedestrians, and partake in side missions and the like. Now that Liberty City stories is on the PS2, the control issues that plagued the PSP version are gone thanks to having a right analog stick, but the graphics are grainier and blockier than any of the previous GTA console games (which is about what you'd expect when a PSP game gets blown up on a full-screen TV). The biggest complaint of Liberty City Stories is that the game doesn't have that super big budget feel to it like the previous games had. Frank Vincent once again lends his voice as crime boss Salvatore Leone, but there's no other big names to the voice cast; a first since the series has entered the 128-bit era. Despite it's flaws, Liberty City Stories is more than worth the budget price tag, and it's a worthy distraction for fans until GTA 4 comes out for next-gen consoles.

The Seams are Starting to Show With the GTA Engine

3 Rating: 3, Useful: 13 / 17
Date: July 10, 2006
Author: Amazon User

The latest PS2 chapter of the Grand Theft Auto legacy arrived amidst startlingly slim fanfare this summer in the form of Liberty City Stories, a PSP original ported over to its immediate predecessor. Rockstar didn't make any bones about this release - realizing that not only were they releasing an old game on a new system, but that they were actually taking away functionality, rather than adding to it, LCS was introduced at an original price point of $19.99 amidst much rejoicing from the general public. Speaking personally, that move alone changed my "wait and see" attitude about the title into an immediate purchase on launch day. Kudos to Rockstar - you probably could've gotten away with releasing this thing at full price, no doubt to great profits considering the completely recycled gameplay engine, maps and vehicles contained within, but you took the more honorable route and delivered a midsummer gift to your hardcore fan base.

Yep, aside from the storyline, the audio selections and a few very minor gameplay tweaks (the inclusion of motorcycles, for instance) this is an entirely recycled game. Top to bottom, it's the sights, streets and sensations of Grand Theft Auto III wrapped around a new set of missions, newly distributed hidden packages and a strangely familiar new protagonist. Toni Cipriani should be familiar to anyone who played through GTAIII - he's the momma's boy who handed out odd jobs from his family restaurant midway through the first section of the game, and Liberty City Stories is the tale of his short, deliberate rise to that small semblance of power. Seeing as how this is meant to be a direct prequel to GTAIII, you'll find dozens of little hints, nods and foreshadowing to the events that transpire in the series' first PS2 jaunt, which really made me ache to go back and play chapter three again.

However, aside from a few recurring characters and (obviously) locations, the direct links to the activities in III are few and far between. In my eyes, that's a big missed opportunity - I would've loved to have seen not only the backstory and events leading up to that epic first story, but also some of the things that went on elsewhere in the city during the course of the game. How cool would it have been to bump into the nameless lead character from GTAIII, exchange a few words, and then hear about his successes elsewhere in the city while your own fortunes turned for the worse? LCS was in the unique position to not only deliver a solid standalone tale, but to also expand upon an earlier yarn, perhaps even casting it in a new light. Instead, its storytelling wraps up several years before the explosive arrival of the nameless one, serving as only a traditional prequel with absolutely no overlap. Hopefully this is an area they can address in the future, as the teasers for Vice City Stories have already begun to circulate and one can only imagine that San Andreas Stories won't be far behind.

Despite the outstanding source material and superb pre-existing characters it had to work with, the actual storytelling of Stories does stumble from time to time, which is something that had never been a problem for the series beforehand. Both the pacing and the personality of the story don't quite match up with what had come before, which isn't to say it's a bad story by any stretch of the imagination, just that it's not quite up to the level of the preceding stories. That trademarked unforgiving, sarcastic GTA world view seems tamer this time around, and I'm not sure if that's because I've grown used to the approach or because the tale is actually much thinner than those that came before.

Those same comments could apply to the gameplay system in use with LCS. At its heart, it's the same old GTA - same free-roaming capabilities, same methods of transportation, same theme - but there's something missing that I can't really put my finger on. When I stole my first police car in GTAIII, hit R3 and went on my first vigilante search-and-destroy, it was an almost magical moment. The sky had truly become the limit. I didn't get that same sensation when I boarded a garbage truck and started collecting specially marked dumpsters.

A few of the innovations and new gameplay mechanics from San Andreas are put to use here, specifically the non-numeric health indicator (it's been replaced by a standard life bar) and the ability to change your wardrobe. I was glad to see that some of the more ambitious mechanics had been removed, mostly because I wasn't a fan of the dance levels, long afternoons in the gym to build endurance, or dating levels of GTA:SA, but sorely missed the ability to swim and the inclusion of functional aircraft. Driving your car into a pond of knee-deep water and watching Toni slowly drown is twice as bitter now as it was in Vice City or GTAIII, because you know that the capability was there and it merely didn't make the cut for the handheld release.

One area that I had a hard time coming to grips with was the graphics. I'm not sure if it's the limitations of the engine, the hardware, or the original target console, but the visuals of Liberty City Stories really don't look all that hot. It suffers from what I'd call Final Fantasy: Origins syndrome, in that they've delivered a precise translation of a game that was developed for a less visually intensive system. Origins would've been right at home on the SNES, but fell a little flat on the PSone. Likewise, I'm sure LCS looks outstanding on the PSP, but on the PS2 it's lacking. With that drawback, however, is something of a blessing: load times are significantly smaller in this chapter than they have been in the past. Where a three minute wait after loading a saved game wasn't a big deal for Vice City, you won't wait more than a minute to get into the action with Liberty City Stories. That's a nice tradeoff if you're looking to sit down and goof off for half an hour in between classes or on a lunch break, but if you're a serious player, I'd imagine you'll trade a longer initial load time for a better picture any day of the week.

Hand in hand with the disappointing delivery of the graphics in LCS is the strikingly downgraded quality of its audio selections and radio stations. Liberty City's airwaves feature a substantially smaller selection of recognizable artists and tracks, which may or may not speak to the need to get it out onto store shelves shortly after the PSP's release. Where Vice City and San Andreas were watershed moments for the integration of great music and pop culture references within the confines of an elaborate video game, Liberty City Stories feels like a pale impersonation. Of the in-game radio's selections, only the rap and classical tunes seem to have been given any kind of real attention, and even those broadcasts seem much more shallow than in previous installments.

Probably my biggest gripe about Liberty City Stories is the lack of multiplayer functionality that was built into the game's PSP release. Upon reading reviews of the title, I couldn't wait to try out these first forays into online play within the GTA universe... it sounded like Rockstar had covered all their bases, introduced a little something for everybody and, more importantly, hinted at what might be coming in GTAIV. One would think that continuing this functionality into the PS2 release, maybe even including cross-platform play between PSP owners and PS2 owners, would be a boon for both the portable system and for the in-home console's meager online offering. Instead, any kind of multiplayer functionality was completely removed from the game's home delivery, as developers claimed it "wasn't in keeping with the spirit and story of Liberty City." Why it was included in the PSP version, then, is still a mystery... and the end result is a disappointment for gamers who know the functionality is there, merely commented out of the PS2 translation.

It's that kind of "wow" factor that I think is missing from this entire package. It's a solid game, a continuation of a proven formula, but lacking in that one big punch, one big moment to push it over the top. This felt like a much more shallow, shorter game than Vice City or GTAIII did, when in actuality it took me exactly as long to finish 70% of Liberty City Stories as it did to break 90% on Vice City. I've got to attribute that perceived shortness and incompletion to that same lack of "wow." Even the ending seems anticlimactic and lacking in punch, which was one area that I distinctly remember as being wholly satisfying and exhilarating with San Andreas. This is a really fun game, sufficiently lengthy, with plenty of replay value and some outstanding voice acting work. What it isn't, however, is great. And, considering the lineage that came before, that's a disappointment. It would appear that ongoing greatness, like all other things, is not eternal.

LCS

3 Rating: 3, Useful: 8 / 8
Date: June 14, 2006
Author: Amazon User

Liberty City Stories takes place roughly two years before the events that unfold in GTA 3. Instead of playing an unknown, however, you control Toni Cipriani - a member of the Leone family mafia who's working his way up the ranks. Even when I approached the game understanding that it wouldn't be as fully fledged of a GTA as its predecessors, I was still somewhat dissapointed with this offering.

I immediately noticed the slower frame rate in the game. While GTA games have never been known for having exemplary frame rates, Liberty City Stories handled it somewhat worse than even GTA 3 did several years ago. The city, Liberty City, is mostly the same although it's fun to explore certain parts of it to see how they later change in GTA 3. A huge flaw that the game has, however, comes in the targeting system. The targeting system is actually worse than the one found in San Andreas and even though the GTA series has always been criticized for a poor targeting system, I didn't share the same experience until I played Liberty City Stories. More often than not you'll target an innocent civilian multiple times before you finally lock on to the nearest antagonist. And while the targeting system now features the manual aiming feature found in San Andreas, it proves often times to be too slow to use effectively during heated gun fights.

The missions also feel more redundant than ever. Again, this has never been a strong feaeture in the GTA series, but Liberty City Stories lacks the diversity that its predecessors had. Even after beating the game, I can't easily recall a mission that stood out to me either in difficulty or variation. It simply involves the "drive here, shoot this guy" or "drive here, bring this back to me" formula. Unless this is your first GTA outing, it'll get redundant before you know it. And I say this as a true GTA fan who has been happy with the series' previous offerings and isn't trying to belittle the franchise in any way. Whereas GTA 3 had memorable missions like sabotaging members of a crime family using an ice cream truck or picking up porn magazines as they fell out of another truck, Liberty City Stories lacks both the creativity and humor in this department that other GTAs had.

The voice acting is still as good as it always is and the story is engaging enough to keep you interested throughout, although it still pales in comparison to the previous titles. A lot of this is due to the lack of a central antagonist. Throughout the game, you're fighting against various gangs and political officials without a true target in mind. This leads to a lackluster final battle and a lack of conviction to seeing things through. You don't have the same determination to hunt down your backstabbing girlfriend as you did in GTA 3 or killing the corrupt, sleazy police officer as you did in San Andreas. Because of this, Toni never really achieves a higher status than errand boy.

Still, for $20, the game is pretty solid. LCS has some of the best cars in the series so far and while the humor isn't as good as it used to be, it's still pretty solid and entertaining for the most part. It's no GTA 4 (nor was it ever meant to be) and lacks the multiplayer functionality of its PSP counterpart. But if you're looking for a GTA game to add to your library, LCS is a perfect fit for a cheap price.

A Great Value for the Money

4 Rating: 4, Useful: 9 / 10
Date: June 17, 2006
Author: Amazon User

Grand Theft Auto: Liberty City Stories for the PS2 is a great value. It's like an enhanced version of GTA 3 for $20. It's like GTA 3 but includes a couple more radio stations, motorcycles, more guns, and your character talks. It includes most of the things you expect from a GTA game: free-roaming, carjacking, side missions, fun storyline missions, cops, and many more things. But this game lacks some things found in the newer games (Vice City and San Andreas) like buying property, recruiting gang members, pedal bikes, the ability to rob stores, dating, and some other things. One thing I liked better in GTA 3 than in this game is in GTA 3, your character is a new guy trying to make it and earn respect. In this game, your guy is cocky and can get annoying in some cut-scenes because he thinks he's "all-that," even in the first missions. Still for $20, it's a great game, especially if you do not own a PSP. The graphics aren't that great, but are still decent. And at least the loads times are fast. I recommend this game for someone new to GTA games or a big GTA fan. Remember, you do lack somethings in this game, so some people might prefer getting Grand Theft Auto: Vice City or Grand Theft Auto: San Andreas, which is also $20 each at this time. A note to parents that this game does have blood, swearing, and violence, but it's nowhere near as bad as Grand Theft Auto: San Andreas. I teens or even "tweens" should be able to handle this game.

A great little package for a bargain at $20

5 Rating: 5, Useful: 7 / 7
Date: June 10, 2006
Author: Amazon User

For a game like Grand Theft Auto to be only $20.00 should strike you as odd. That is because this version of Grand Theft Auto is not as complete as the past ones. Everyone knows the third game in the series rocked both the gaming world in 2001 and created a stir of controversy. That revolutionized gaming, and many followers have tried copying the formula we have grown to love, and have failed. After the subsequent release of "Grand Theft Auto: Vice City" in late 2002, it added a new, fresh feel to the game with the throwback 80's gameplay, new characters played by real Hollywood voice actors and a bunch of new stuff in it like odd jobs, side missions and overall a brand new gaming experience. The 2004 release of San Andreas brought even more controversy, and added a ghetto theme similar to something like Boyz 'N The Hood or Menace II Society. This was addicting because of fun missions, a great storyline, plenty of space and tons of additions that just brought loads of fun and waste of time into every fans lives.

But, after the PSP explosion, this game was granted an exclusive. It was just recently that it was released on the PlayStation 2. It is not well-known about, mainly because there is nothing new to offer. The game takes place back in 1998 and you are Tony Cipriani, the guy who you took missions from way back in the third one. It is the same Liberty City from the third game. And when I say exact, I mean exact. The only difference is where guns and other items are placed. The storyline is pretty repetitive. It is very similar to many other games released in the past few years or so. There is no new additions to the game. In fact, since this was really, as another reviewer stated, a blow-up of the PSP version, you lose your abilities. Those include swimming, going into various shops excluding your safehouses and the gun store, "pimpin` out your ride" and other really great features that were in San Andreas. Basically, it is Grand Theft Auto 3 pasted with new characters and a new storyline. But, admist all the negatives, this game is certainly 5-star material. But if you are expecting something of the past three Grand Theft Auto games, you will be shut out. This game still has the fun blood, gore, sex, foul language and use of drugs that make it fun.

If you are hesitant to purchase this game, then I tell you, go out and sacrifice your money on it. If you were to pay $50.00 for this game, then maybe I would call you crazy, but I say paying only twenty is a steal. This is still the Grand Theft Auto game that we love, and the controls, character models and controversy that had parents, priests and politicans running mad are all back. But, if you have to have stunning X-Box 360 graphics, then stay away. These graphics are not that good, and even though I haven't noticed any glitches or bugs yet, I am sure that they are in there somewhere. In other words, this is a game that if you are a die hard fan (like me), then you must grab it without hesitation. If you are new to the series, and I ask you where have you been the past 5-6 years, then I recommend that you get the prior three releases. They are all timeless classics that will go down as legends. In the end, this game is a nice, little throw in for the series. Maybe it is a cash-in for Rockstar, but whatever. I still think it is good `ol Grand Theft Auto fun!

Another reviewer stated before that the engine that keeps the Grand Theft Auto series is dying. I have to agree with you. I could compare the series to a band that is starting to fade away and not get as much steam that used to power them. The video game world has been on a huge decline since, maybe, three years ago. All games are just not interesting, and they are too expensive and usually are rushed. I sometimes are pulling out my classic games from 5-6 years ago and buying used games to get enjoyment out of them. This is a problem with big markets taking over. Sure, video games were always huge, but now it is just too expensive and m,anufacterers feel that they have to release this game before someone else releases the same carbon copy. This saddens me, as I used to get extreme enjoyment out of my gaming system. Now that big money is in the mix, the world of gaming just isn't fun anymore. As for Grand Theft Auto, they are going to have to release something legendary as the next project, or else interest will be lost.

Liberty City: the home that was everso sweet

5 Rating: 5, Useful: 9 / 11
Date: June 08, 2006
Author: Amazon User

I have been waiting for this day since I first found out "Liberty City Stories" would be releasing on the PSP console, knowing full well that I wouldn't be handing over two hundred and fifty-five dollars for one game. Regarding the game itself, I had heard of its storyline from everywhere, and always wanting to try it, I knew it'd never be, because let's face it: the PSP console isn't really that wonderful.

I heard that the game's protagonist was none other than the mama's boy himself, Toni Cipriani, and immediately I felt envious because on the "Grand Theft Auto III," Toni was one of my favorite characters. He perhaps isn't as silent as most "dumb muscle," but his loyalty is respectable (in some parts, anyhow) and I think he was a great role to be made the lead in this game. I mean, considering "San Andreas"' front character, who was fine in his own right, let's not get all worked up over morality for Toni Cipriani. Incorporating his story into this one, I enjoyed all of his scenes with his "Ma," who was no less than downright brutal to him, in every sense of the word, throughout much of the game, and since I enjoyed the scenes in "GTA III," these were delightful enough as a sort of reminiscence kicking inward.

On the environment: Liberty City has always been my favorite area, even with Vice City and San Andreas. It's the most interesting, has the greater characters (except for maybe Woozie, who is known on "GTA: San Andreas") and the surroundings alone gratify my needs. The vehicles, perhaps, aren't as preferential, or as stylish, but there are enough to make me happy, and in this game I have the Colt Python weapon again, the hand cannon I've been longing for since Vice City. I think Rockstar did an exceptional job recreating Liberty City down to its nominal detail and whilst roaming the streets, a feeling of nostalgia always comes over me, like being in the identical place yet different all the same. From Saint Mark's to Hepburn Heights, the streets look better than ever, flourishing still as, though the time is set three years prior to "Grand Theft Auto III," Salvatore Leone's crew have overwhelmingly taken over on all sides of town. As each scene unfolds, it's quite enjoyable seeing an empire crumble slowly - that's the way I see it, anyway, but I've told I'm wrong.

The radio stationing is almost identical as its original, only different material; the music is still horribly disappointing, but the talk shows are still delightful to listen to. My favorite would have to be the show Chatter Box, as usual, with its best moment being when Lazlow is stalked by the "goth" chick with the creepy laugh; every time she strikes that chortle, I burst in guffaws. The music in general, as already spoken of, just disappointed me because my tastes drastically vary from that of the ones who have chosen the soundtrack for every "Grand Theft Auto" title, and I'm not complaining; I full well know that people must cater to the wide public, and I'm sure they've done their best, but would a true progressive metal or psychedelic song be too much to ask for? Like, something from Dream Theater or Spock's Beard, or Porcupine Tree, or even some of the more publicly-accepted bands like Tool or The Mars Volta. I just thought it could be better, also.

The graphics have improved greatly. I didn't have any issues with the first one's graphics, but seeing how they have been enhanced, it makes for game play to run that much smoother. The sound effects, in particular, are what I love: the assault rifle's ammunition clinging as it heads the soft gravel is amazing. It sounds just like I'd have it sound like, as with all the weapons' aftereffects; it's just all so beautiful. My only issue, I think, is with the methods of shooting: okay, I wish it was as advanced as "San Andreas," where 1) you don't have to hit L3 and it'll just automatically allow you to manually aim once you hit R1, and 2) you can ran while still firing weapons like the Colt Python and other subsequent pistols. It's not as big of a deal that you can, I just wish you could for personal inclination, I guess. It'd be a lot more enjoyable . . . though, with the Python, it's understandable because of recoil conditions. And seeing as how I'm sure the creators have only been trying to stay as loyal as they can to "Grand Theft Auto III," I respect their choices, anyhow, disregarding my own issues.

Well, that's about it. I think if you've enjoyed the previous "Grand Theft Auto" titles, you should definitely give this one a whirl, especially if your favorite one in the past has been the third game. It's intriguing and beautiful and its scenery is so awe-inspiring, one can't help but want to dive into the ocean and swim the lighthouse (but alas, not possible because you can't swim - use the boat). Plus, if you liked the ruggedness that is Toni Cipriani, I'm confident you'll have fun irritating the local police force with your idiosyncratic sense of correct thug-uality.

Much less the same, much less the same fun.

4 Rating: 4, Useful: 8 / 11
Date: August 13, 2006
Author: Amazon User

The Grand Theft Auto series and the PlayStation 2 have gone hand in hand, which each game debuting on the PS2 before it travels to other consoles. That all changed with the release of last year's side story, Grand Theft Auto: Liberty City Stories. This game, designed to take advantage of the PSP's hardware, was an impressive technical feat, managing to pack in a lot of what made the "big" GTA games so memorable. But it fell short in a few key spots, most notably the story, the characters, and the series' biting sense of style and satire. That stuff was easy to overlook when you could carry Liberty City around in your back pocket. But on the PS2, where you can compare it directly to the three Grand Theft Auto games that have appeared there, the whole package is significantly less interesting, even considering the PS2 port's budget price.

Not much has changed, so if you've already played this on the PSP, there's not much reason to take on the PS2 version. The game's got a slightly longer draw distance on the PlayStation 2, and the streets look like they might have a few more people on them. But neither of these things dramatically changes the game, and they can't save the game's otherwise murky visuals and often poor frame rate. But it also controls a little better; with the right analog stick back in effect, you've got all the camera control and other buttons you're used to hitting on the PS2. It's neither elegant nor particularly noteworthy, but if you didn't play it on the PSP, Liberty City Stories' $20 price tag is just right. Just don't go in expecting anything approaching the grandiose nature of GTAIII, let alone the bigger, crazier Vice City or San Andreas. And if you've already played it on the PSP, well, there's little reason to play it again, because this is the same game, with the multiplayer modes stripped out.

As a return to Liberty City, the New York-themed locale first made famous back in Grand Theft Auto III, Liberty City Stories is all about retreading through well-worn territory. If you still remember the streets of Liberty City, you'll see plenty of the same spots here. But as a game that was designed for the less powerful PSP, you'll probably notice that Liberty City Stories is much smaller in scope than what we've seen in the series more recently. Missions, which grew to epic proportions in San Andreas, are much shorter and feel pretty meaningless in LCS. There are plenty of moments where you'll complete a mission and immediately think, "Well, at least I'll never have to do that again." The story, however, is the biggest casualty.

Liberty City Stories tells the tale of one Toni Cipriani, a regular-type mob guy who did a good deed for the head of the Leone crime family, Salvatore Leone. Toni had to go away for awhile, but the heat's died down, and he's back on the job in Liberty City, maintaining his loyalty to Sal while wiping out the family's enemies in droves along the way. As you ascend to become Salvatore's right-hand man, you'll start and finish gang wars with other mafia types, a few triads, the yakuza...pretty much all of the usual suspects are present.

If you're familiar with the various mafia presences over the course of the past three GTA games, you'll recognize a few of the names and faces here. But the story stands alone and doesn't require you to remember the various cast members. That's a good thing, because the mafia characters in the other GTA games have been largely forgettable. The game's storyline really isn't up to par with the console installments in the series, because very little actually happens. Even potential plot points are squandered, like when Toni finally becomes a made man but a bad cutscene doesn't actually show the ceremony. The game's mission path doesn't deviate into crazy territory, and most of the characters are fairly lifeless. There are no enigmatic weirdos like Truth, the crazy hippie from San Andreas, or Steve Scott, the porno director from Vice City, to break up the heavier-handed mafia tasks. This dulls the game's personality, preventing its characters and events from becoming as memorable as we've come to expect from GTA games and their excellent storylines.

Great, but not "San Andreas great"

4 Rating: 4, Useful: 5 / 5
Date: June 10, 2006
Author: Amazon User

When I found out that this game was only 20 dollars, I picked it up without hesitation. You should do the same.
I have found several problems with the game, but overall it is better than worse.

The Bad: Don't expect SA-type graphics. Expect a blown up version of the PSP game. You cannot swim, enter shops, buy clothes, pimp your ride, or any of that good stuff. You are not really dependant on money, so there is no real incentive to get any.

The Good: You're back to Liberty City, arguably the most fun and interactive city in this great series. The missions are fun and addictive, and the cars are fun to drive. The music on the radio is excellent no matter what you like listening to.
If you like to do the main missions but also enjoy being a Taxi Driver, Cop ("vigilante missions"), Firefighter, etc. at times, then this is the game for you.

If this game were $49.99 as the other games in this series tend to be, I wouldn't have been as happy with my purchase. But you're getting a lot packed into a $20 game, and I would have been willing to pay even more. Granted, the graphics are not up to the San Andreas par, but the fun you got from playing Liberty City a couple of years ago is back and intensified. Recommended.

Awesome game, but many have done it all before

4 Rating: 4, Useful: 5 / 5
Date: March 18, 2007
Author: Amazon User

The GTA series suffers the same misfortune as the Tony Hawk games, in that its sequals are too similar. In other words, once you have played one, you have played them all.

However, GTA is still among the top video games of all time. It created a video game hype not seen since Mortal Kombats hayday, and many tried to copy GTA's success. The success was a double edge sword. GTA had to respond to the immitators with improved sequals, but they also lost many fans with too many sequals.

If your not too jaded by the sequals and you liked the original GTA 3, then buy Libery City stories. It contains many of the improved features, such as changing clothes, jumping out of moving cars, etc. The story mode is very good. The graphics are also very good. Many have complained that the graphics are bad, but they actually look slighty better then the original GTA 3. Another complaint is that the game is too easy, which isnt true. The game has a very moderate level of difficulty (not too frustrating and not too easy). The swearing is toned down from SA and Vice city, but you do hear the occasional F-bomb.

graphics=4 (GTA standards)
control=5
fun=4.5
replayability=4.5

Finally, when I purchased the game, the sales associate told me that this game would not have the free roaming sandbox capability, that it would be mission only. That is not true. This is a full game just like the previous GTAs'.


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