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Macintosh : World of Warcraft Reviews

Below are user reviews of World of Warcraft and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for World of Warcraft. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (51 - 61 of 502)

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Easily Game of the Year

5 Rating: 5, Useful: 13 / 15
Date: January 05, 2005
Author: Amazon User

I'm a moderate gamer. I tend to stay away from MMORPG games because I don't want to spend massive amounts of time on them. I don't like to feel stressed about not logging in every few hours to check on things.

That said, World of Warcraft has seduced me. I have been enticed by her prettiness, her wits, and her charm. And she has not taken advantage of it. *happy sigh*

I played this game at my SO's house for several hours. I am currently awaiting a shipment of some little things like a new mobo, CPU, GeForce, etc. Yes, I am actually building an entirely new box just for this game. (Unfortunately, my old system is, well, too old for it.

For the level of stability and service Blizzard provides, I'll be more than happy to pay the monthly fee. In fact, I'm going to buy several months ahead. Might as well get the discount. I know I'll play the whole time.

I have to say this: To the other reviewers that give the game a low score because of the ongoing costs: What did you think? That this would be different from all other games of its type that charge? If you didn't know what it was, what were you doing buying it? Okay, I'm done with the rant.

The classes are well-done. I think the Druid is my favorite, with both short and long-range damage abilities, buffing spells, and healing spells. Well-balanced overall. The other classes are pretty much what you would expect.

Leveling up is not incredibly difficult. I did most of mine on my own. In fact, you can mostly play on your own, but I also enjoy the teamwork. EXP gains are balanced whether you're alone or with a team. The quests give you EXP more quickly than just monster-killing. In fact, the game is mostly quest-based (with storylines behind the quests), but there will plenty of monsters to deal with while doing the quests.

Death is handled well. You don't take a hit on EXP, just time. Your spirit spawns at a nearby graveyard and you run back to your corpse. Sometimes this can be a long way, but never so far taht it's outrageous. You can never loot another player's corpse, thank goodness. Imagine losing half the items you just bought at the auction house. *shudders*

Quests are varied. Sometimes you'll have to find a person. Sometimes you'll have to kill creatures. Sometimes you'll have to find items. Some quests are compound, building along each step, with another level of complexity each time you complete a requirement. Most quests you can do alone. For a few quests, you will be hard-pressed if you don't team up. I would venture to say that a few quests are not possible to do alone at the levels you are granted them. If a quest is labeled "Elite", you almost certainly need to team up. Also note that there will be some quests which you should not accept. Use your judgement and pay attention to what the NPCs tell you. You may need that information later to make a decision. If you do a quest that you shouldn't, you may lose reputation with the people of various places. You're taught a lesson early on if you don't pay attention to this.

Blizzard has taken care of most sources of annoyance. If there are annoying n00bs on your server, do not fear! The ignore list is here! ;) You can place people on your ignore list. Also, you cannot be attacked by another player who is on the same side as you if your PvP setting is disabled (default). Nobody can come along at the last second and kill a creep you've tagged to get the loot. Once you've tagged it, it's marked as yours and only you get to loot the corpse. (Leatherworkers can still skin a corpse they didn't kill, however.) Basically, you can play mostly harassment-free. I have yet to have any real issue with n00bs.

I love the way you are encouraged to explore. I've been to nearly every nook and cranny of a few areas and I've found interesting items. Just because you haven't been told to head north is no excuse to not do it! I've come across plants and other objects that, when I reach them, trigger a quest because, say, my character thinks someone else should see the fruit of this unusual plant, or somesuch.

Some say that the game isn't visually beautiful. I was stunned. I love the uses of color and beautiful architecture. I love the various NPCs with their strange and beautiful clothing. Perhaps it's just because I'm coming off playing Wind Waker that I haven't noticed any "cartoony" look and feel to the world. *shrugs* I do note that some objects do have that angular, polygonal look to them, but in such a huge and complex world to render, that's not unexpected, is it? Please note that I saw this while using a graphics card that has only marginal support for the game, so it couldn't render the world in full detail. (Looking forward to new graphics card!)

Gameplay is fantastic. You have to use strategy, which you quickly discover. The strategies you will use change as you learn new abilities and fight different creatures.

Overall, this is one of the best games I have EVER played. ^.^

An above-average MMORPG, but not the as-billed messiah of the genre.

4 Rating: 4, Useful: 13 / 15
Date: December 12, 2005
Author: Amazon User

I thoroughly enjoyed World of Warcraft during my pre-paid 60-day trial. It is a phenomonal MMORPG (Massively Multiplayer Online Role-Playing Game) so far as these games go, and one that has been deservedly praised as far above-the-average of your typical MMORPG, which it certainly is. However, I won't be renewing my subscription, for reasons cited below (organized in pro & con for your convenience):

+ The game is enormously open-ended. If you have something you want to do, you can likely do it in WoW.

+ The game succeeds where many others in the genre fail, in that it makes it possible for players that prefer grinding (leveling up for many . . . many hours) alone to do so without dealing with a group environment that can and many times will get you killed.

+ The visuals in this game are gorgeous, if your machine can handle it. I run a 1.5ghz 12" Apple Powerbook with only 512MB of RAM, and it plays the game very well on default settings. It lags for about thirty seconds when your character moves from a sparsely populated outdoor area to one of the many heavily populated city areas, but that has never bothered me, so this is still a PRO.

+ The game's controls and interface, bar-none, are the best in any MMORPG. Ever. Everything is easy to customize and readily available for the player without pushing any odd simultaneous key-strokes.

+ The music is above average, but doesn't rival, say, Final Fantasy XI (though that has the great Nobuo Uematsu at the helm, so it really cannot be helped).

+ The different races and classes available to players are incredible, and the separated dueling factions (Alliance and Horde) bring an entirely unique aspect to the game. It is very exciting when you first drift into enemy territory, knowing full well that they'll gut you like a sheep if they find you!

+ MMORPG addict or newcomer, you'll have no trouble figuring out the game. It is built for players of all playing levels.

There are probably more positive aspects I cannot think of, but since I cannot, I'll move ahead to the CONs.

- While many more intelligent adults than I have ever seen in other MMORPGs constitute some of the game's community, unintelligable children more than make up the difference. This is a common complaint in many online games, but worse in WoW because of the shear number of players.

- While the game has an abundance of quests for a player whenever they want them, it lacks any overarching meaningful (by that I mean, important to the storyline of the game) ones until end-game. And then, it isn't really worth it, since you stall at 60 and the game becomes incredibly boring.

- The character creation system, so far as customization goes . . . is quite thin. I met at least twenty characters that looked *exactly* like mine without their armor within the first two days of playing.

- For all of its complexity -- and it goes far beyond every other MMORPG in terms of depth, as long as it isn't story driven -- it still simplifies the basic nuts-and-bolts of the MMORPG. It simplifies it too much, to the point that it isn't very interesting. I think Final Fantasy XI and Star Wars Galaxies have done this better than any other MMORPG. WoW's battle system and interaction system is simple and easy and perfect for what it is going for. The former two titles, however, while having more of a learning curve, pay off much more when you've mastered them.

I suppose that didn't make much sense. It's hard to explain why I would rather play other MMORPGs. But that is all the endorsement this game needs -- I can't pinpoint what about it, exactly, that I don't like. But I just don't. For that reason, every single person reading this review ought to give the game a shot, because you will most certainly like it. It is the best MMORPG -- not my favorite, but by MMORPG standards, easily the best. If you're a hardened veteran of the genre, you've probably already tried it and loved it or tried it and parted ways on good terms. If you're thinking about trying an MMORPG, without a doubt, WoW is your introductory course. It offers everything other MMORPGs provide and much more.

That having been said, after you've had your fill of it, or if you didn't care for it, don't be disillusioned by it, and instead give others a try. If you find the right community -- the right servers and in-game standards -- MMORPGs are unrivaled games of the online realm. Sometimes it just takes some seeking to find the right mix of everything for you. Final Fantasy XI is mine. World of Warcraft may be yours.

If you are thinking of coming to WOW form Ever Quest

5 Rating: 5, Useful: 11 / 12
Date: January 02, 2006
Author: Amazon User

First off the graphics in WOW are a bit cartoonish. They are much better then in EQ1 or EQOA. However they are not in the same league as EQ2, but WOWs graphics are beautiful and grow on you.

For the Casual/Solo player

1 You don't ever have to group to have fun. You can Solo you way to 60 easily and do it in a reasonable amount of time

2 There are over a 1,000 quests that can be soloed and many more that can be done in small groups. The grind to 60 does not have to be a grind, you can quest your way there.

3 There are very few time sinks in WOW. Quest mobs have less than a 5 minute spawn time. Dungeon mobs are always up.

4 There are dungeons for groups of 4 and 5 players. These dungeons have 2 to 3 boss mobs that drop 2 uber items, so usually everyone gets something :)

5 The groups and archetypes work very similar to EQ

For the Hard Core Gamer, you will love the end game content and there's a lot of it.

1 The customer service is much better in WOW. If there is a know issue with a quest or bug in the game you will never have to wait longer then that Tuesday for it to be fixed. If you have a real issue with your character you can speak to some one from Blizzard and get it fixed that day. SOE tends to let issues sit for months and years. Comparing the customer service from SOE to Blizzard would be like comparing the graphics of PONG to EQ2. The Blizzard team listens to the WOW community as well as individual players.

2 There are 40 man raid zones, dungeons and mobs. These dungeons have 5 to 6 boss mobs that drop up to 3 ultra uber items.

3 There is a lot of content at all levels of WOW. Much more then EQ2 with DOF. Plus they are adding new stuff monthly for free. WOW gives you the equivalent of The Splitpaw Saga and The Bloodline Chronicles for free every couple of months.

4 The guilds work very similar to EQ

5 You can have an unlimited number for characters

For everyone :)

The PvP content is well laid out and a lot of fun. It you like to just fight the other team when you want to and in structured battle grounds they have PVE servers. If you like more chaos, kill or be killed when ever you see a member of the other team as well as structured battle grounds you will like the PvP servers.

Crafting in WOW is not as involved as EQ2 but far more rewarding. You don't have to worry about you ultra rare items braking when you try to make something out of them.

In Closing
Blizzard has put together great game. Well though out and very fun to play. EverQuest1 was a ground breaking game that cracked open the door of online gaming. It will go down as a game of the ages. WOW will too. WOW has brought online gaming to the masses and made it a lot more fun.

First time MMORPGer

5 Rating: 5, Useful: 18 / 25
Date: September 15, 2004
Author: Amazon User

First off, this game is great. I got to have a "little" preview with the Stress test that lasted 10 days. This is my first time playing an MMORPG and I enjoyed it, even though I didn't have 1024 MB it was still enjoyable. Even though the game was choppy when entering a city. I'm purchasing a new computer because mine is a few years old JUST for this game so my experience will be more enjoyable. The Stress test didn't even have everything completed in it, yet it is still fun and extremely addicting. There are 8 races: Tauren, Orc, Troll (my favorite), and Undead for the Horde side. Humans, Night Elves, Dwarves, Gnomes for the Alliance. 8 classes: Rogue, Warlock, Mage, Warrior, Druid, Shaman, Priest and Paladin. You can customize the looks of your character which is pretty neat. It bugs me though that you can't change weight or height and have a more unique type of character. Leveling speed is PERFECT soloing but not really in a group. You split the experience in the group (which is a slow process towards leveling) but groups help with quests and raiding. The community on this game, just for the 10 days, was EXTREMELY friendly and helpful! There were a few who were a few jerks, example: joining a group just to complete a quest then leave. I stuck with my friends usually to level/quest. Everything is balanced too which is fun, 4 other classes do not have their talents yet, so they'll be more fun to play with during the retail release. I can see a few expansion packs coming from this game to increase its gameplay and fun. Being Blizzard's first MMORPG I think they did a great job. I got to play with a Troll Rogue (Up to lvl 21) and let me say it was totally satisfying. You should try this game out if your a fan of Blizzard games or a casual MMORPGer.

The best MMORPG I've ever played!

5 Rating: 5, Useful: 12 / 14
Date: January 12, 2005
Author: Amazon User

I'll start by giving my MMORPG "credentials", such as they are: EverQuest(EQ) 1 year, Star Wars Galaxies (SWG) since launch, about 18 months or so, and now World of Warcraft (WoW), since launch a little over a month ago. WoW is easily the best of the three. I have also played just about every single-player RPG available.

The art direction in WoW is of award-winning level; same with the sound and the musical score. Yes, the graphics do appear a bit "cartoonish", but hey, this is a fantasy game taking place in a fantasy world. Besides, the game grabs you so fast you won't be thinking about the graphic design, due in large part to the fact that the overall design is wonderfully cohesive. The initial load time is about one minute (as opposed to about five minutes for SWG) on my mid-range machine. The load times between zones in-game is non-existent, seamless.

The gameplay is also simply great. The controls are standard MMORPG fare, are easy to use, and work fine. As others have said in their reviews, the "grinding" feel is almost non-existent. The quest system is imaginative and easy to use, and actually adds many minor storylines to the overall arc. It also makes gaining levels seem almost effortless, more like a by-product of having fun. Some reviewers have commented that WoW is "too easy", but I think their opinion of MMORPG's is jaded. EQ and SWG both seem waaaaaaaaay too much like a job rather than a game. Both require tedious hours of "grinding" (killing the same creatures over and over for no other reason than to "level-up") and are preferred by power-gamers with an egotistical drive to be "uber". These same power-gamers don't like the idea that a casual-to-moderate gamer can have a character as powerful as theirs (it just takes a little longer).

Let me address some of the issues put forth by other reviewers:
* Internet-access and monthly fee required. DUH! ALL online games require Internet access and MOST require a monthly fee. The monthly fee is cheaper than one two-person night at the movies. Do some research or at least read the box before you buy something kids!
* Support problems: The only firewall problem I had was with the patch-file downloads, and that problem was solved by following the help information on Blizzard's website. I have never had any problems with the game itself through my firewall. Yes, the servers have been down a couple times for an extended period, but this happens at launch on every MMOG, and it hasn't even been close to the nightmares I experienced when SWG launched. Also, Blizzard seems to be solving these problems quickly.
* WoW is too easy to solo. This is somewhat true, especially for power-gamers. But it is not a barrier to grouping, and I frequently group with both regular online friends and pick-up groups that I may happen to meet at a quest destination. The instanced zones and elite quests pretty much require that you group to successfully complete the quests.

All in all, this is the best MMORPG I've ever played. Do yourself a favor: don't listen to the jaded naysayers. Get this game. Bottom line: it's just great fun. Many kudos to Blizzard for the fantastic job they did with World of Warcraft.

Solid, intriguing MMORPG experience

3 Rating: 3, Useful: 13 / 16
Date: March 29, 2006
Author: Amazon User

World of Warcraft is a work in progress, and it generally works. Those familiar with general principles of engineering design know that true innovation is risky and likely to fail on the first try. There's no question that Blizzard knows this as well, and as such World of Warcraft does very little to change the tried-and-true MMORPG conventions. That said, it does do many things better than much of the competition.

The gameplay mechanics are pretty standard. You can choose from various classes, pick basic traits such as gender, race, and appearance, and use a variety of class/race-specific equipment and skills. You can choose professions that let you gather or create various items. You gain experience by doing quests, defeating enemies, and exploring areas. Along the way you interact with NPCs and other players, with whom you can pick up quests or trade items. Nothing too surprising in any of this, unless you've never touched an RPG in your life.

It's the implementation of these aspects of the game that stand out. For example, trade is conducted both directly or through auction houses where you can put items up for sale to other players. This makes it unnecessary to actually physically meet in order to do business. An e-mail system lets you send messages, items, and money to other players (or even your other characters). Quests are given by level, and sometimes send you to instanced dungeons that require serious teamwork to get through. The number of items available, especially set items that provide extra benefits if you equip multiple pieces of the set, make for an endless number of options for outfitting your characters.

The gameplay in general is well balanced, both for PVE (player vs environment) and PVP (player vs player). Quest chains are generally well done, and the level of difficulty generally fits with your current level. Skill balance is also generally decent, and there's no one class that really stands out as 'best.' If you like to do things alone, it's entirely possible to reach the maximum level that way. If you like doing everything with friends, that also works.

The game's graphics are also decent. I've seen better, but I've also seen worse. The game generally performs well on my somewhat average machine, and it actually doesn't require high-speed internet to work (though it is still recommendable).

Now, please note the number of times the word 'generally' appears in the last few paragraphs. There are numerous exceptions to all of those statements, though not enough to form a majority in any particular area. Blizzard is always fixing, tweaking, nerfing, and otherwise modifying the game, so issues vanish and new issues arise with every patch. Some changes are necessary, but some I've seen are highly questionable. I will concede that this may be a matter of personal opinion, but I haven't yet met a person that was happy with ALL of them.

There is another major problem with World of Warcraft, and it is significant enough that it warrants a deduction in rating despite the game's many strengths. This is the game support and downtime. I've found the in-game tech support to be inept, wishy-washy, and overall a big waste of time. Most of your queries will be met by an automated response, and the proposed solutions almost never work. Granted, it must be a nightmare trying to troubleshoot a game as complicated as this, but they could at least say 'I don't know' instead of wasting your time doing something that clearly isn't going to fix the problem. I'm not sure if this is the result of a typical 'we never make mistakes, so the game has no bugs and it must be your machine' complex, or if it's just a way of giving Blizzard's QA personnel something to spin their wheels on. Either way, it needs serious improvement.

The servers are often congested, regularly offline, and generally unreliable. As a matter of fact, the whole darn thing is down right now, which is why I'm writing this review instead of playing. People get booted off for no good reason all the time- I don't think I've ever seen a long instance run in which nobody was booted. Though the game is pretty stable, occasionally I'll see a fatal exception in something or another, or just a crash to desktop. Together with other sundry bugs and glitches in quests and the game environment, this can result in a rather frustrating experience. If you want to see just how frustrating it can get, take a look at the community site's tech board sometime.

So you might ask, despite all this why am I willing to pay my $15 a month to play? Well, the game itself is just that good- there's so many things to do, see, and (of course) kill that you'll be hard pressed to experience the half of it in a year of play. Particularly if you have friends that want to play with you, it really doesn't get old. The addition of new content is also reason to keep coming back, and in that regard Blizzard has done a fine job. If you have a great deal of time to waste, or don't significantly value your social life, then World of Warcraft comes with my highest recommendations.

Good, but not good enough

2 Rating: 2, Useful: 45 / 88
Date: August 31, 2004
Author: Amazon User

Blizzard always makes good games, and if they get released in time to match up with the market, great ones. Warcraft II, Diablo II, and Starcraft are shining examples of their craftsmanship and ingenuity. These games defined or redefined their genres in ways that are still being copied by less talented companies.

Unfortunately, World of Warcraft (or WoW, for short) is not one of these brilliant games. It is merely OK. A passingly good MMORPG with the face of the latest Warcraft game, but without the soul to really be as good as you want it to be. I've had the opportunity to play in the beta test for a while now, as well as having played many similar online games in the past, so I hope I can review this well.
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The Good
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The good things about the game are many. It is stable, and performs well on almost every computer you can think of (or at least that can play current games). It has a polished feel, and lots of races and classes, and plenty of quests to run through.

To put it simply, it has everything you should expect from a MMORPG these days. And if you've never played an MMOG, it'll be a fine introduction to all the conventions of the MMOG genre.

The Bad
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This game has been in development for a long time, it's pretty obvious. The stability and performance come at the cost that the game is just not that impressive graphically. If you've seen pictures of Everquest 2, Dragon Empires, Saga of Ryzom, or even Anarchy Online you'll see gorgeous landscapes and creatures. WoW just doesn't have that level of visual complexity - it's more like playing Warcraft III zoomed in all the way.

The gameplay itself is like a case of deja-vu - everything you'll see has been done before, and in many cases better, in another MMOG. If you're a fan of these types of games, then there's nothing here you haven't seen before. After a few months of beta, I've found myself quickly falling into a 'been there, done that' mood whenever I log into game.
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Really, when it comes down to a final evaluation, WoW is a fairly fun game that just doesn't add anything other than the Blizzard name to MMOGs. If you've never played an online game before, this is probably the best one you could get started on. Wow runs smoothly and is easy to use, and will probbaly have a lot of players to help you learn. But if you've played other games, and are looking for 'the next big thing' - it's not here, you've already seen all this, it's just in a new wrapper.

For the fun part, I give it 4-stars, with the caveat that this will drop really fast if you've played other MMOGs. Overall, I give the game only 2 stars - I was hoping for a unique and compelling game experience, expecially from Blizzard, and it is purely average.

I probably won't be buying the game at release, unless there's some huge surprises that haven't been revealed yet. If you're looking for alternatives, check out Dragon Empires or Saga of Ryzom instead - they're both from smaller game companies that are really trying to do something new.

Great fun, but it doesn't last

4 Rating: 4, Useful: 14 / 18
Date: June 21, 2005
Author: Amazon User

I have played EQ, EQ2, Asheron's Call, Ultima Online, Star Wars Galaxies, Earth and Beyond and probably a couple more I cannot think of at the moment.

World of Warcraft, the colors/styling of the world/zones is amazing, not in a superb graphical sense, but in the sense that not one single detail was overlooked anywhere in designing the zones/areas.

I purchased wow 4 months ago, and now I am a level 60 and find I have little to do. I will explain...at this point (level 60) I can do one of a couple things:
1. Keep killing mobs and elites to try to get items to drop that are worth selling in the Auction House.
2. Sign up to get into the Battlegrounds area which is a pvp instance recently released, everytime I have had a wait time of at least 45 minutes sometimes it was so long it told me it could not tell me how long of a wait it was.
3. Work on faction - I can go kill certain mobs to get them to drop certain items to turn in to raise my faction with a certain area.
4. Join a group for a high level dungeon which ranges from 2 hours to 8 hours to complete.

I work full time and do have some other things I do offline, so up until 60 I was able to log in for whatever time I wanted and was able to accomplish something. Now I have to commit a lot of time to gain something.

Bottom line, Wow is great fun! When you reach your higher levels, if you do not have lots of time to put into it, it will not be as rewarding and will become somewhat of a bore to log in to accomplish nothing in the 2 hours you are on.

I recommend trying the game and playing it up until you reach 60, then you will probably be looking elsewhere, but while you are trying to reach 60, you will have lots of fun!

interesting game you may want to avoid

3 Rating: 3, Useful: 14 / 18
Date: December 03, 2007
Author: Amazon User

The fact that this is great entertainment can not be questioned. What players should venture into this entertainment world? THAT'S the question.

If you have no friends who play this game, have any sort of difficulty with self control and have other responsibilities necessary for survival, you may regret picking this game. WoW is like a real world where everything is at your fingertips and will come easy for you. Switching back to your actual life may be difficult. People eventually lose custody of children, drop out of school, lose their jobs, etc. There are news articles about people who died playing this game (and a baby who had died of neglect, because his parents were so addicted). My husband and I accumulated debt while playing, because we both could only work part time (WoW was that important). We couldn't cover all the bills. We had guild-mates who were taken to court for child neglect.

If you have friends who play, consider buying WoW and playing in spurts. It's a good way to socialize with them. It might be the only way - they might be that addicted. I take off work and reactivate my WoW account when old friends with active accounts come to visit for the summer/holidays. It's like taking a cheap vacation with them. When they leave, I quit WoW and start earning a living again.

If you have a terminal illness or are elderly, this game would be GREAT for you. I knew several retired players and one with cancer who played while in and out of the hospital. In WoW, you are 20 years old and can look beautiful, frightening, funny, whatever you choose. You can do whatever you like. In WoW, there is no pain.

If you do play WoW full-time (like almost everyone does at some point), it will get old. Anything can get boring eventually.

I had an active account for two years and gave the game up six months ago. I've played Guild Wars for a year, still play it, and enjoyed an guild alliance of 1000 people communicating through vent from around the world (including real life neighbors I met through vent), beautiful scenery, a much more interesting storyline and a more engaging, fairer PVP system, and more FOR FREE. Guild Wars is not as addictive for me, but it is fun. So there are alternatives out there.

Like Melee classes and PvP? Then avoid

2 Rating: 2, Useful: 15 / 20
Date: March 02, 2005
Author: Amazon User

I've been playing mmorpgs since 99 and went through many titles out there: EQ1, AC1, DAOC, AC2, SB, HZ, RE, EQ2

First of all, some people tend to compare World of Warcraft with other Warcraft titles. The only thing "Warcraftian" in this game is the environment and races.
The gameplay is totally different, this is a mmorpg, a ONLINE ONLY game where you develop 1 character at a time, doing quests, grouping with people (or not) and exploring a vast world.
It's not your average real-time strategy game, its not your old Warcraft 1, 2 or 3 game.

Apart that, the world is vast, beautiful and attractive. You can play either on Alliance or Horde side and choose to play on a PvP, Role or Normal servers.

Graphics are very stylish, resembling largely the ones in Warcraft 3. Very Cartoonish like but with very good animations and sound effects. World is beautiful with many unique landscapes to explore.

Although vast and with many classes/races to try, the game is very easy. Some people are getting to level 50 in 2 weeks, that's insane considering the end-game comes at 60.

This is NOT a casual game where you logon, play for an hour and then leave. This game CAN be addictive and CAN absorb countless hours and days of your life.

That's not a bad thing, problem is it gets repetitive too early and burns out too fast. The endgame at 60 is poor in content and people either quit or start all over again with another class.

Community is the worse i ever encountered in a online game, period. Sure, you can try and ignore people and hide in a hole, but hearing constant rude/childish people ruins the whole concept of roleplaying.

Its a very solo-friendly game (as well as group-friendly of course), the most solo-friendly mmorpg out there (that's a good thing considering not everyone is able to wait hours to get a group/accomplish things). At higher levels, solo becomes harder and if you want high-end items you WILL NEED to group eventually.

Server stability is terrible, lag can turn things unbearable sometimes and downtimes are frequent - hope they fix this in time, since its still a "fresh" release.

Now for my major complaint..... if you want to play a melee class (ie. Warrior or Paladin) in this game... and be able to PvP decently.... FORGET ABOUT IT!

This is ANOTHER mmorpg where caster/range/stealth classes are kings in PvP. Where your Warrior will be blasted, rooted or pierced to pieces before he even touches the enemy.

After years of experience in online mmorpgs, yet another game falls in the same cathegory: Melees behave very poorly in PvP.

Might just as well play another Star Wars game, controlling a ship, target and blast your enemy to pieces.

Range OWNS in PvP once again and classes that require to close in for combat and lack the surprise factor, LOSE.

So for me, that sums it up:

A great game that gets old quickly, with a terrible player base, suffering from old PvP problems where melee classes are just cannon fodder to step on.


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