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Macintosh : World of Warcraft Reviews

Below are user reviews of World of Warcraft and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for World of Warcraft. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 31 of 502)

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Finally a MMO for hard core and casual players

5 Rating: 5, Useful: 17 / 18
Date: April 12, 2005
Author: Amazon User

As far as my background to this game type, I am relatively new to the MMORPG genre. I've played Shadowbane, Lineage II (briefly), spent a good deal of time with Final Fantasy XI, and beta tested Matrix Online. As far as this game goes, I've been playing since Beta and am currently a lvl 58 Priest (among other characters). So, onto the review:

MMORPGs are a funny beast. On one level all they are is a hack and slash game where the point is to kill monsters to get xp to get levels to get better equipment/skills to kill more monsters to get more xp to...you get the picture. And yet, for some magical reason there is this addiction that pushes people forward when the truth of the matter is that there really is "no point." Some MMORPGs are better than others. World of Warcraft is one of these.

WoW appeals to a very broad group of people, both hard core and casual players. It's a game where I can pick it up and spend maybe 30 mins to an hour and actually feel like I've accomplished something. Or, I can spend 5 hours crawling through one of the many instanced dungeons without so much as a bathroom break. Part of the reason I've stayed with WoW (and will continue to stay) is the quest system. Most of the quests have good rewards and good xp and really give you a purpose for your action. Instead of "I'm going to kill creature X for the first 10 levels, then move to creature Y" it becomes, I'm going to quest in Duskwood and help clean out their undead problems. You see Morbent Fel has been a pest for sometime now and someone needs to put him out of his misery. It's things like that, that keep me wanting to play.

Not to say that quests don't give a load of problems in themselves. The most general quests you have to deal with are "kill 10 of these, 5 of those and their leader" or "collect 20 pig intestines" or "I'm lazy, deliver this for me, will you?" And after killing your 100th pig for their intestines, you start wondering why you can't just cut it out of them when they are dead because surely every pig has an intestine. So, there are small problems like these with quests and there are some quest drops that could stand a more frequent drop. But, if there weren't any quests, you would still be killing the 100 pigs for xp.

One of the big reasons WoW is a killer of my time is that Blizzard seemed to take almost everything that wasn't fun with an MMORPG and do away with it. Because the dungeons are instanced, you aren't usually competing with a ton of campers over that rare Sword of Ogre slaying +9. Each race has a specific mount that makes traveling quicker. Most of the main areas you will be adventuring in have flight paths that help cut down travel time. Unlike some games (FFXI I'm looking at you!) you don't NEED to have a group. Most of the time, I have been able to solo my way through most quests (as a Priest no less). Now, for dungeons or bigger quests a group is still a necessity. But there's usually something to do if you can't find a group.

Graphic wise, the game is not exactly packing the polygons. the trees's leaves are flat and look like a pop up book in some ways. But, the art direction is absolutely amazing. I don't even think about the trees etc (unless I'm flying above them, that's when it's most noticeable) because it is just so well done. And each area looks different from others. It's just really well done.

There are some problem areas right now. Most people who play the game will complain about the lag and about how many stability issues have been cropping up since release date. I'm not supporting Blizzard, but I can understand some of these problems. WoW is the biggest selling MMORPG in a short time. Blizzard wasn't expecting that big of a number in such a short time. Retail stores couldn't keep the game on the shelf. Because of this, the realms weren't made to support so many so soon. However, Blizzard has done, in my opinion, an admirable job in keeping in touch with the problems through their website and have given out many free days because of lag/log on issues.

Also, it's very easy to progress to the current level cap of 60. Normally when games do this, it is to facilitate the true focus of PvP. Right now, PvP is basically a high level character or groups of characters murdering characters 20+ levels below them. Not exactly a fair system right now for some. But, there are some improvements in the close future such as Battlegrounds, a PvP arena that has bonuses and quests and PvP. Hopefully, Blizzard continues to innovate with these trends.

Finally, the biggest problem with having a game that caters to a wide audience is the fact that a lot of ignorant, bigotted and basically disreputable people plague the general chat with inane and downright mean things. I can't count how many times someone asks a question and gets beat down for asking it. Or how many times the word f*g was used or other demeaning words. It's almost an epidemic. There's free speech then there's what goes on in the general chat. If it weren't for the fact that I use general chat to find groups or help others out, I would get rid of the channel. As it is, my ignore list is growing steadily. I never had to deal with that in FFXI or Shadowbane and it's a shame that these people are hurting people's WoW experience.

I've said alot about this game and I think it's a testament to the quality of this game when I have a queue of about 5 console games that I haven't played or finished because I've spent most of my gaming time with WoW. Problems aside, it is a really good MMORPG that caters to a wide range of players. It's a game that, if Blizzard continues to roll out great content, I could see myself playing for a long time into the future. They have already added enough new content to the game to take up an expansion pack. If they are giving this much free content, one eagerly wonders what an expansion pack would do. Keep an eye on this one, it's touching greatness.

Hey I actually liked this one :)

4 Rating: 4, Useful: 20 / 23
Date: May 07, 2005
Author: Amazon User

WOW is definitely one of the better MMORPGs out there, and I've played quite a few...

What I liked:
1. Lots of quests that give valuable experience and items.
2. My characte was NOT nerfed.
3. You get a rest "bonus" for time spent OFFLINE. Which means if you don't play a character, once you do log back on, you will experience a significant bonus to the experience you gain for a significant block of time. This benefits the casual player who thus has less difficulty staying level with his friends. It also benefits the hard core gamer whose alt characters get the bonus while he's on his main and vice versa--I wish ALL MMORPGs had this.
4. Blizzard did a good job at balancing the different classes. ALthough some classes outdid others at pvp, it seemed there were good and bad pvpers in every class. Group dynamics worked very well in general.
5. Blizzard did a good job at getting rid of a lot of the annoyances in MMORPGs, such as cutting down travel time.
6. If you feel like it, you can solo quite a bit in this game.

What I didn't like:
1. LAG, LAG, LAG---because just one town featured an Auction House, it got so laggy that I couldn't move and routinely got disconnected. Alliance/horde raids were really too laggy to play well and to enjoy.
2. The professions were very unbalanced. Ore and skins are very plentiful but herbs are so rare that potions are either non existant or prohibitively expensive. Blacksmithing will bring you a bundle of cash, whereas many leathercrafters end up abandoning the trade. This needs reworking.
3. Not much to do after level 60. You need to raid instances to get "uber" equipment and these raids take WAY too long to organize and to run. If you're a priest or a mage you will be harrassed by raid invites, if you're a rogue or a hunter you will have to plead for an invite, gets old for both camps.
4. Recently, the honor system was put in place. Quite simply, you get rewarded with phat loot for killing a large number of players from the opposing faction. This is great for stimulating pvp. Unfortunately the easiest way to kill someone is to jump him while he's in the midst of a battle with a mob ("ganking"). Which means that with the current system it is very difficult to solo to gain levels without getting killed over and over. This is too bad because this was a very fun game to solo and many people are leaving because of this new honor system which rewards dishonerable acts.

I would still recommend this game. I had a lot of fun with it for 6 months. As a MMORPG vet I burn out faster than most and need to check out the next hot game :)

Why I've been playing WoW for a year, and no other mmorpgs..

5 Rating: 5, Useful: 18 / 20
Date: November 27, 2005
Author: Amazon User

Well I'm sure this has been covered a bazillion times, and I could go on and on and on and on and on about why I love this game (I've been playing since beta), but I'll just list why I like this game over other mmorpgs.

1. NO EXPERIENCE LOSS WHEN YOU DIE! - Omg I love this. I've played mmorpgs where you lose a level or multiple levels, or almost a level whenever you die, in addition to ressurection sickness. You can go and get killed a billion times and not lose a single point of experience. The only thing you DO lose, is armor and weapon durability, which you can get repaired for fairly cheap.

2. Death system - Oh I like this a lot too. In most other mmorpgs, when you die, you get resurrection sickness, which reduces your power by a lot until the timer is gone for the sickness, or you might have to run naked to your body, or...something else horrible. In World of Warcraft, when you die, you have the option to stay put for 6 minutes (before you are auto-released) or release your spirit to a spirit healer (normally located at a small graveyard in each zone). From there, you can either follow the red and yellow arrow back to your body and revive yourself (with only half your hp and mp) or you can revive yourself at the spirit healer and take 25% armor damage to your armor (not permanent) and suffer resurrection sickness. Its important to know you do not get resurrection sickness until about lv 11 I believe - not that it matters though since its only 10 minutes long and you don't lose experience points anyways :).

3. Experience points - I didn't learn about this until I started playing the release version of this game (I probably would have made lv 60 a LOT faster if I did). Anyways there are two forms of experience points gain, rested and normal. Normal is when you get well...normal amounts of experience that you'd normally get from the monsters. You gain rested experience by having your character at a main city, or ESPECIALLY AT AN INN. While your character is sitting at an inn, your experience bar will turn from purple to blue and you will start storing imaginary experience points (up till about 1.5 levels worth of experience). What this does is, whenever you kill a monster, you will gain a lot of extra experience for killing it while you are rested. This makes for a much faster leveling-up process than other mmorpgs, and makes it quite important to log your character out at an inn (yes the rested experience bonus grows while you aren't even playing the game! For only 1.5 levels though :)

4. Priest class - Ahh, how I love thee. I've played quite a few mmorpgs, EQ, EQ2, AO, AC, AC2, UO, RO, FFXI, etc etc, and every single one had a "healer class". Obviously you need a healer to do those long dungeons (or multiple healers for the level 60 ones). The BIGGEST difference between a priest in World of Warcraft, and a priest in just about any other mmorpg, is that they can kick ass. I don't mean kicking ass like healing a group really well, I mean like killing monsters and players with a variety of damage and control spells by themselves. Now how many other games do you know of where the healers are not totally defenseless and can kick some serious butt?

5. Multiple healing class - Oh this is great too. You don't HAVE to sit around and wait for ONLY a priest while trying to do dungeons, you can also look for a druid or a paladin or a shaman, since they can heal too. People will always pick a priest over other healers, however you can always have two druids or a paladin and a druid or something of that nature for main heals and backup heals, and whatever else you want the secondary healer to do. I remember having to WAIT AND WAIT AND WAIT AND WAIT in Final Fantasy Online for HOURS trying to find a white mage so I could get something accomplished.

6. TANKS ARE NOT A BORING CLASS! REALLY! - EVery other game I played online, warriors,tanks, whatever, were very, very boring. All you'd do is run around and taunt everything. The only time you ever have to taunt really, is while doing a dungeon. Warriors (the main tanks of world of warcraft), can hold their own very very well with some truly NASTY abilites. They never used to be that great before, but since all the patches and updates now, they have gotten a whole lot more powerful. With a really powerful two handed weapon and a high percentage to get critical hits, warriors can actually outdamage mages and rogues at the higher levels (and at the lower levels too!) I've seen it!

7. IT IS POSSIBLE TO SOLO YOUR CHARACTER ALL THE WAY TO 60!

Sounds impossible? Its not! Does this take forever? Not really. There are literally hundreds and hundreds of quests in this game, and thousands of monsters, its just a matter of find ing the right monsters quests around your level. Keep in mind you CAN solo your character all the way to level 60, it is not very fun. Plus, running through dungeons always drops good armor/weapons for certain classes that will make you more powerful, killing monsters over and over and over and over for levels will give you weapons and armor, but they are quite rare to find good stuff off regular monsters. The best part, is that prior to level 60, if you don't want to do a dungeon, you don't have to! Just go find some monsters and quests around your own level and start killing. Even a class that can't heal themselves with spells or abilities can solo to level 60 (with bandages or food or potions of course).

8. The game world does not take forever to navigate. True, at first you have to WALK everywhere you want to go, but even then if you know where you are going, it really doesn't take that long to get from one location to another, or one continent to another. In just about every zone, there are flight paths where you can ride flying mounts for a certain fee, if you have unlocked the flight path through a rider master that has the connecting route. Horde and alliance cannot use the same flying mounts, or talk to the same person to fly around, however there is a difference to which spots that each side can go to and you'll have to find that out on your own :). Other than using flying mounts, when you hit lv 40 you can purchase a mount to make you move about 60% faster on foot, and one at level 60 to make you 100% faster on foot. So it really doesn't take long at all to go from one point to another.

9. Crafting - When I first started playing this game, I just could not BELIEVE how fast i was leveling up my crafting skills! It was just amazing. 100x faster than any other mmorpg I've ever played. Obviously the higher you go, the faster it is, but still, I haven't played a game ANYWHERE that lets you level your crafting skills up as fast as this one. The only thing about crafting that kinda sucks is that a lot of the things you make aren't really needed by other classes. Now don't get me wrong, there are a TON of things that other classes can use that you might be able to make, but there are A LOT MORE items that come from quests, monsters and bosses that are always going to be more useful than anything that is crafted, and thats a fact. My advice if you are on a pvp server, for crafting is to take either engineering, alchemy or grab two gathering professions such as skinning, mining, herbalism. Leatherworking/tailoring/blacksmithing/enchanting are kind of a waste in my opinion, since you can find better items out there, but others may argue that these are important to making money to buy things...so pick whichever one you want I guess :). I personally went gnomish engineering/mining with most of my characters and alchemy/herbalism for the others for pvp purposes.

Well thats basically it. I could write a 10 page report about all the things I like about World of Warcraft, and a list of the things I don't like about it, but then I think back to how I used to play those older mmorpgs and I keep coming back to this one.

I gave it a 5/5 overall because the game is just hands-down fun. When I get bored with a particular character class, I just switch to another one. The graphics are pretty good, not spectacular, but pretty good anyways. Seems like they finally got mmorpgs almost right. I just hope Blizzard or another company comes along and puts a lot of the things that this game offers in that future game, otherwise I might not play any other ones :).

Great MMORPG, lots of fun, so much to see.

5 Rating: 5, Useful: 16 / 17
Date: December 07, 2004
Author: Amazon User

This is my second MMORPG that I've put a lot of time into, and it's really something to behold. If you don't know what an MMORPG is (Massively Multi-Player Online Role Playing Game), it's basically a huge online universe that you and thousands of other people all play at once. You start with a character and over time you learn new talents, earn new items, and meet new people.

Now, for what makes World of Warcraft great. Blizzard, the makers of the game, are an amazing company. They manage to take tried and true game ideas and make them even better. While the World of Warcraft isn't anything new and extremely innovative, they have managed to take every other MMORPG and fix what was wrong with them. The game is gorgeous (with the right video card of course) and is an enjoyment just to watch. As a means of transportation in the game, you can fly around on a big Gryphon...and the view is just breathtaking. It's hard to believe it's just a computer game. Something else Blizzard has done is make the beginning of the game fun. Many other MMORPG's are boring to begin with and only promise fun when you've leveled up your character after hours of work and toil.

So is the game worth $15 a month? At this point I'd say yes. There is so much to do and explore, you won't see everything for a very long time. With 8 distinct races in the game, and numerous professions, I can easily see myself starting multiple characters. If you've never tried an MMORPG, this is a great one to start with. Give it a shot, you won't be disappointed.

WoW - Simply the best!

5 Rating: 5, Useful: 34 / 49
Date: May 06, 2004
Author: Amazon User

World of warcraft is Blizzards first MMORPG, this may make some people concerned. What do they know? Will it be any good? But the awnser has already ben found in the Betas! Beta testers say that WoW is better that any finished MMORPG game.

A little info:
You can play to either the Alliance wich includes the Humans, Gnomes, Dwarves and Night Elves or you can play to the Horde wich includes the Orcs, Trolls, Taurens and the Undead.

There are many different classes to pick from: Druid, Hunter, Mage, Paladin(Alliance only), Priest, Rogue, Shaman(Horde only), Warlock and Warrior.

And when you get to level 40 you will become an Hero.

There are also "Trade skills" wich are Herbalism, Mining, Smelting, Lumberjack, Fishing, Herb Gathering, Blacksmithing, Leatherworking, cooking, Alchemy, Fletching/Bowmaking, Scribing, Gem cutting, Jewel crafting, Engineering, Tailoring,
And "other skills".
Linguistics (you will somewhat understand languages that you do not know exe. a human doesnt understand an orc), Mount riding (you can ride horses and such), First Aid, Lockpicking and Pickpocketing.

The game takes 5 out of 5 possible stars with no problems!
________________________________________

I like WoW because of the beutifull grapics, endeless fun with new races and classes and the exploring.
There is always a quest out there waiting for you.

A MUST BUY! =D

SURGEON GENERALS WARNING

5 Rating: 5, Useful: 17 / 19
Date: July 21, 2006
Author: Amazon User

ok it all started when i went to a friends house and saw him playing this game... i played it for about 10 minutes and i was TOTALLY hooked. This game is absolutely fun by the truckload but be warned...i also turned into a WoW cheeto-eating no- sleeping drooling-over-the-keyboard zombie....if you have a job or you sleep regularly i suggest you dont buy this game, but if you have nothing and i mean absolutely nothing to do the buy this game because it will certainly give your day, week, month, year, and in some cases LIFE something to do.....i do not play this game for one reason.. i am scared it will TAKE OVER MY LIFE

And I thought I'd never play an MMORPG again...

5 Rating: 5, Useful: 17 / 19
Date: February 16, 2005
Author: Amazon User

I refused to play this game. Plain and simple. I was done with all the massively multiplayer games. Especially fantasy themed ones.

My girlfriend had been playing this one for a while though, so one day she decided to just pick up another copy for me so I could give it a try. Reluctantly, I decided to play it for a few minutes so I could say "see, it sucks, just like all the other ones!". But I haven't gotten to that yet, because I am still playing! My character just reached level 20 (after just over a week), and I am hooked!

What is so different about this game? Well, I am not really sure to be honest. For one, I like the quests a lot better than in other online games. None of them seem auto-generated, but instead, the game has some 2000 quests that you can do individually, one after the other. It is much more like playing an offline game than the stupid level grinding nonsense the other games make you go through.

The game does an excellent job of guiding you through the world. The first quests start out easy and you stay in your starting area. You level up quickly and get stronger. Then, you get your first quests that make you venture out a bit further. It seems that every time you just have seen enough of a certain part of the world, the game takes you by the hand and guides you into the next part of the world that is quite different than the one before.

Of course, you are free to go wherever you want and meet whomever you want to talk to. But every time you are about to get lost or do not know what to do, the game guides you into a new fun area. As I said: It is kind of like progressing through an offline game.

You also get a good sense of accomplishment. While in other online games you "are just there" and the greatest thing you accomplish is leveling up, here, you take care of more meaningful quests and move along in your story line. Where other games feel like glorified chat clients with a gaming element thrown in, this feels more like a game that happens to have other people whom you share the world with.

Well done, Blizzard!

So what's the catch? Well, there are some things I do not love. While I like the game world, I hate the UI. I challenge everyone to explain to me when you right-click and when to left-click. And I am a programmer myself for crying out loud! I should be able to figure it out. Of course, you can learn the UI and after a while, you won't mind, but still, it is not all that great.

There also are a few other problems. Graphics bugs, characters locking up, that sort of stuff. And they had their share of server problems, which strangely, nobody seems to give them much of a hard time about. I guess there is a certain bonus you have, when you are Blizzard.

And then there are a few game-play things I am not crazy about. Fighting monsters is a bit mathematical IMO. Sure, you influence a lot based on your spells and abilities and stats, but there are certain points, where you just can not win. If you happen to get into the middle of a few monsters (perhaps because they re-spawn right next to you), then you might as well kill yourself. Especially when you are a low-level character without any special speed-abilities, you don't even have the option to run away, because the monsters will always catch you. Not fun.

Overall, these are minor issues. If you like online games: You will love this one! If you hate online games: Give this one a try! You might change your mind...

Dont listen to EQII fan boys....

5 Rating: 5, Useful: 25 / 33
Date: October 27, 2004
Author: Amazon User

It bothers be that people are claiming this game to be"single player" and "too easy". Most likely people who say this havent even played the game!I have beta tested EQII and stress tested WoW,and let me tell you...WoW was so much better;they cannot be compared!They are on two completely different levels of gameing.
Do not listen to people who say that the leveling is too fast.It is just fine.Casual and obsessive players can both play the game and be happy,becasue of the excellent end-game content that is already in-game,and that of which will soon be in game.
Strangely enough,there are not too many "Bnet kiddies" playing,and those that do can easily be avoided.It is very easy to make friends with the characteristics you desire. I admitt I was never a true fan of SOE or eq,but I tell you this for your own sake:If you chose EQII over WoW your on something ;)

Not just a great MMORPG, a great RPG. Period.

5 Rating: 5, Useful: 15 / 16
Date: November 22, 2004
Author: Amazon User

First: I have never played a MMORPG before this time. I'm not some kid with a gaming habit. I'm 27, fairly busy, and not about to spend money on a game I won't enjoy.

Up until this time the most incredible game I have ever played was The Elder Scrolls III: Morrowind. It was a perfect role-playing experience for someone raised on classic D&D, and the only drawback I ever found was that it was quite the lonely game. Months ago some friends of mine started talking about World of Warcraft. I was not even familiar with Blizzard or the Warcraft strategy games, so took all the hype with a grain of salt. Out of curiosity, though, I joined the Open Beta. And wow, what a couple of weeks that was.

The Warcraft world is richly diverse and deep in beauty. The scenery is gorgeous and the ambient sounds perfect, with some of the most beautiful music fading in and out as you explore. During the beta I played as human, undead, orc and night elf, and each race comes with its own history and its own future. Appearance is customizable enough that you don't "see yourself" walking around all that much, and the classes are all have strengths and weaknesses. Had great fun running down and slashing enemies with my undead warrior, enjoyed striking them with lightning from a distance with my orc shaman, smote the little beasties with my human priest and bound them with roots with my night elf druid. During that time I also learned how to make bandages and apply first-aid, fish, cook, and use herbs. It is no problem at all to create a character you will enjoy role-playing, and no, there is never another character out there just like yourself.

Of course, all that isn't taking in the social aspects of the game, which truly bring it up above and beyond the Morrowind experience. I played mostly on the special Role-Playing servers, where there weren't alot of people casually chatting about server lag, Halo 2, etc. On the RP server you stayed in character as you played, whether you were whispering to a partner, speaking to those around you, talking among your party or chatting with guild-mates. I never had a problem with finding a group - in fact, many times I was invited into groups by strangers. The quests can be done solo but really are more fun with at least one other person, and a little easier as well. There are some speaking options for your character, as well as lots of fun emotes. You can sit or lie down, eat and drink, fish (fishing is great fun) swim and dive, dance (also great fun) and on and on, all with other people. It truly is a living world, sometimes helpful and friendly, sometimes busy and crass, but how can one really RP without a realistic world to RP in?

The worst part is, now that the beta is over I miss that world very much. It is a place you can casually go to, enjoy the experiece, and then return to at another time.

As far as the game itself, I ran it sucessfully on an old 1.1 Ghz desktop with an anceint video card without much trouble, though getting a new card and some memory definitly helped, especially with the detail and lighting of the graphics. The servers were impressively stalwart under the pressure of 500,000 beta-testers, and when they did go down, it wasn't for long and no data was lost.

I would definitly shell out $50 for simply an RPG of this caliber. To play with friends and other folks in a living world, with new quests, creatures and features constantly being added and such great support from the Blizzard staff, the monthly fee is hardly a thought. I'm building a new system partially just to play this game, and hope it is successful for a long, long time.

Best game I've ever played

5 Rating: 5, Useful: 15 / 16
Date: January 28, 2005
Author: Amazon User

I've been a long time player of RPG's, FPS's and RTS's and have played many different MMORPG's. This game is by far the most enjoyable game I've ever come across, it is my "gaming dream" come true and has far exceeded my expectations. There is a bit of lag from time to time, but I don't understand those here who are saying it is far too buggy and unstable. If you get a lot of lag on one server in the beginning, go to another server. It might be that you aren't in the server that is best for your physical location. That is what I did, and I very rarely get laggy now. In my opinion the game is NOT buggy and unstable, it seems to me to be just right.

At the moment I've got four characters, a Human Warlock level 9, Night Elf Hunter level 16, Tauren Druid level 7, and an Undead warrior level 11. Of the four I cannot pick my favorite, as each race and class has been so fun to play. I intend to try out all races and classes, but as for now I've only been playing for five days.

One of my favorite aspects of the game is it's questing system. While questing, your questbook is kept neatly organized so if you forget any specific details you can go into your questbook and easily check it. When you kill the mob you were supposed to kill for your quest, or gathered an item you need for the quest, a yellow number such as 1/10 pops up on your screen to let you know your quest progress. Each quest is easy to find because the characters that have a quest for you have a giant yellow exclamation point above their head. Conversely, after you have finished the quest, the person you need to go to has a big yellow question mark above their head. There are many, many level oriented quests, while there are also quests that only start after you've killed a certain mob that drops a quest starting item. There was even an instance where I came across an unusual plant in the Night Elf beginners area and upon inspecting the plant was given a new quest to begin.

Another aspect of the game I find fully satisfying is the professions. You can have two professions and choose between herbalism, leatherworking, skinning, alchemy, blacksmithing, enchanting, engineering, tailoring, or mining. Usually a person would choose two that compliment each other, such as herbalism and alchemy, or mining and blacksmithing etc. But it's not a hard rule, you can choose what you like and if traipsing through the fields collecting herbs and skinning the beasts you kill is what you want to do, then by all means do it. You can always sell your findings for profit instead of using them to produce new items.

The death penalties here are not harsh, and I actually found it neat the first couple of times I died. You are in the netherworld as a ghost (a wisp if you are a Night Elf), the wind and nether howling around you, and you have to run back to your body. There is a little yellow arrow on your mini map that directs you to your corpse, so it is easy enough to find. No experience lost, no items lost, only a bit of your time lost as you run back to your body. It can become frustrating if you die repeatedly, but it's a small price to pay. If you don't want to take the time to run back to your body you can speak to the spirit there in the graveyard and she will resurrect you right then and there for a penalty of 5% loss to your experience and all items on your body or bag loose 25% duration.

I am habitually a solo gamer who occasionally groups with others for the fun of it; most games aren't very friendly to those of us who enjoy soloing, but this one is. It is a very flexible game where either soloing or grouping works well. With a user friendly interface it takes very little time to learn what you need to do and you can quickly become immersed in the world of Azeroth. Just a quick mention here of the emotes, well over 100 different emotes can be done in the chat world and it is quite entertaining.

I honestly cannot think of any bad things to say about the game, there are so many good things to say that it would literally take days for me to sit here typing them all. Suffice it to say that this is a fantastic game, BUY IT, you will not be disappointed!


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