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PC - Windows : Star Trek: Armada II Reviews

Gas Gauge: 65
Gas Gauge 65
Below are user reviews of Star Trek: Armada II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Armada II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 71
Game FAQs
CVG 52
IGN 74






User Reviews (21 - 31 of 215)

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What you need to know about Star Trek Armada 2

4 Rating: 4, Useful: 7 / 7
Date: January 25, 2002
Author: Amazon User

Revised Star Fleet Recon Report,
post-patch (01-28-02)update:

Technical Stuff:
The game is nearly bug free, but if you are running XP and/or an ATI graphics card get the patch that will fix issuses with those two things, then buy two copies from Amazon! Have your drivers updated and have 2 Gigs of open space for the game/swap file and any Admiral's Logs and screen shots you save. There have been reports of the game freezing up during missions but not with everyone so it may be specific situations. Some have reported trouble playing on the internet but the reasons why vary. The game design is sound and it runs out of the box and better for some after the patch is applied.

Graphics, sound, and all that jazz:
Looks good, sounds effects great, music repetitive, interface a little large but it can be minimized in part or whole. TONS of options in MP and Instant Action, game can be edited beyond that in root directory (ODF's, AI, etc.) Reinstall function is nice for when you mess something up as it does not overwrite your mission progress or preferred settings.

Plot and missions: Takes place after Armada 1 and before Janeway's return from the Delta Quadrant. 30 missions, final battle is an apocalyptic confrontation between a combined Federation and Borg fleet vs. Species 8472 in Fluidic Space.

Trek Canon:
If you are looking for 'trek canon' this isn't it, Galors are stronger than Galaxies and Defiant-class vessels are not very strong. Cubes are not unstoppable, but Fusion Cubes are mighty tough.

Gameplay:
All six races are supposedly equal, although the Klingons seem a bit to strong. Each race's tech tree may seem daunting at first but you will gradually get use to it. Ship upgrades do wonders.
This game is about fleets, so don't fret if you lose one ship, just build more. The Officer cap limits the number of ships you build (settings are 300, 600, 800 and 999 officers). Species 8472 only needs piolets, no crew, but they only have so many of them (1/4 as many as the officers for any other race).
ALL races depend on resource gathering, you MUST gather what they need or you will lose. The ships build fast, you just need to get the stuff to build them, the game is won or lost on the economic front sometimes before the battle ever takes place. If you are using one of the four Alpha Quadrant races take advantage of the trading stations. The Borg, use the Recycler. Species has its own unique ways to economically dominate. Don't get soft playing on infinite resources all the time, that is for beginners and 'fooling-around'.

Notes:
The Sovereign-class ship for the Federation is just about worthless without the Corbomite Reflector, so keep building Galaxies. The Galor-class for the Cardassians is strong and has great firepower. The Keldon's special is frighteningly powerful. The Negh'Var is good. Borg Fusion Cubes are expensive but once you destroy 20+ ships in one battle with one you will not mind the resource burden. Standard Cubes are good. The frigates, science ships, marine ships, and artillery ships are worth building as they can save you warships if you use them right.
Specials are hard to utilize by hand so use the autonomy settings to compensate, the computer may waste them sometimes but it is either that or get destroyed before you get it fired off. Unless you want your ships wandering all over the place set the movement autonomy to medium or low.

'Artificial Intelligence',the Computer as an opponent:
The patch fixes this so the game's value is not all MP on the internet. The computer still falls for just about any trick you can pull on it. But it can manage resources and defend its base better than before the patch. The AI still needs a handicap to give you a run though and this is why it doesn't get five stars.

Conclusion:
The game is good, the patch is welcomed, but the AI is not as good as it could be. But then again this game can be modded so the AI may start trashing people after some tweaking.

Jason out.

Star Trek Bridge Commander

4 Rating: 4, Useful: 14 / 21
Date: March 08, 2002
Author: Amazon User

I downloaded the demo of the game two days ago. I went through the little bit of the game that is provided and played with the instant action mode, man it's fun blowing up a Galaxy class ship!

Space mode: The Ship graphics are great and the damage graphics are very well done. The smoke trails are a little hokie that puff out of the ship when it is damaged. The stars that float around between you and the ship take away from the immersion aspect. I do like the fact that the destroyed ships float around in pieces; I just wish they weren't translucent! It would be nice to be able to tractor a piece of a destroyed ship and use it as a defense or offense against enemy ships or just throw it into a star and watch it burn.

Bridge mode: The characters are terribly rendered. Picard looks like a marionette! The fact that the crew doesn't blink is unnerving too. The ship is exploding around them and they don't even grimace. Standing and moving about the ship would be a nice feature too.

Overall I was disappointed in this product. I have purchased all of the previous Star Trek games and I must say that Starfleet Command is much better. The ship graphics are as good or better in Starfleet Command too.

The Best Star Trek Game Yet!!

5 Rating: 5, Useful: 13 / 19
Date: September 23, 2001
Author: Amazon User

Star Trek Armada 2 looks really great. The Galaxy class seperation saucer and the new warp drives are going to make moving an entire fleet easier. Also you can occupy planets. The Borg now have a fusion cube that looks unstoppable! And the new species 8472 bio ships will give the Borg hecka problems. I'm also keeping an eye on the new Intrepid class for the Federation. I can't wait till November! You gotta get this game. Reserve now or you might not get one!!!

Based on the Full Version

5 Rating: 5, Useful: 9 / 11
Date: March 05, 2002
Author: Amazon User

Excellent game so far (I haven't hit the end of it yet, it's actually rather long)..the plot is developing nicely, with some interesting twists (and I still haven't managed to even venture a good guess as to some of the things that are going on, it's good at being mysterious.) The graphics engine is good enough to get the job done, the bridge/characters are it's weakest component, it does really well at rendering the ships during combat. You get some of those cinematic moments where you fire a shot from your rear tubs right into a hole in the hull of a cardaissian ship and watch it blow the ship apart. Speaking of which, the damage modeling is AMAZING, you can literally cut parts of a ship away (which is a rather effective method of destroying a large number of subsystems at once.)

Although everything is not 100% canon to the show, it is necessary to make the game balanced and fun. All in all, it's a fun game (which is what really counts, no?) and I highly recommend it to anyone who has always wanted to command a starship.

Can be a bit tedious

4 Rating: 4, Useful: 10 / 13
Date: January 06, 2003
Author: Amazon User

I've played SFC1, Dominion War and Armada. If I were to rank these games in order of which I enjoyed the most I would say: 1. DW, 2. SFC3, 3. SFC1, 4. Armada

SFC3 is, as the other reviewers pointed out, a great simplification of SFC1. I don't have much patience for all the detail in SFC1 any more so I find the simplification in SFC3 welcome. This and the excellent tutorials will make it very easy to get into the game. I especially like the fact that FINALLY I can command the Next Gen ships, and that during the mission your crew has a voice. This increases the sense that you are commanding a ship.

However while I enjoyed playing SFC3 initially I can definitely see this game getting tedious pretty fast- and a lot of it is due to its over simplification. The battles are much much more drawn out than the other games I've played- and they are not drawn out in interesting ways. It's like watching 2 exhausted fighters weakly slapping each other in the face hoping that one of their slaps will eventually knock their opponent unconscious. A campaign that would have lasted 10 minutes in SFC1 lasted over half an hour while I circled 3 enemy freighters trying to align my phaser arcs with openings in their shields. Eventually it was my shuttle crafts that destroyed all 3 of the freighters- sad!

Still, after not having played SFC1 for 3 years I did enjoy SFC3 despite its tedium.

I will probably try and play this with my Microsoft voicepad controller to see if using voice commands make it more fun. Maybe I can set the self destruct command as: "From hell's heart I stab at thee!"

Better then SFC and SFC2 combined!!!!

5 Rating: 5, Useful: 16 / 26
Date: February 15, 2006
Author: Amazon User

I love this game. Now, I'v got starfleet command 1 and starfleet command 2 and I have to say that this is far better then both combined. One of the things that got me realy mad was that in starfleet command 1 and 2 you had to purchase a new ship because it had better weaponry or better shields. Well now in starfleet command 3 you don't have to worry about that. All you have to do now is buy a ship and upgrade the ships armorments, shields, and various other systems.

Another thing I like about this game is that you get to create a customized ship. You can make a ship in any configuration as you wish.

The campaign modes are also reasionably challengeing with different types of missions that have to be preformed.

Various mods can be downloaded to this game. You can download these mods on various cites, it shouldn't be to hard to find any. My personal favorite is the Generation(s) at war Mod. This mod includes ships from STARFLEET COMMAND 1 AND 2!!!!!!!!. Not only that but ships that weren't even in any SFC game or star trek series. Like the Excalibar class Challenger class, freedom class and at least 150 more ships.

With all the different new features in this game I would say that it surpasses most star trek games. If you are a true star trek fan this is a game you must buy.

This is the best Star Trek game ever

5 Rating: 5, Useful: 7 / 8
Date: April 29, 2001
Author: Amazon User

Fun puzzles, great voice acting, great lip-synching, and most emportantly -- REALLY GOOD WRITING. This game captures the spirit and feel of its source material better than any other STAR TREK game has before or since -- the reason: it has a sense of humor and a sense of camradery. The people behind it clearly knew Trek inside out, and this product was clearly a labor of love.

Must buy for all Trek/Strat fans!!!

5 Rating: 5, Useful: 7 / 8
Date: May 05, 2002
Author: Amazon User

Star Trek Armarda II is a must buy for all trek/stratergy game fans. Its like age of empires in space. With a few nice extras. The special weapons are good and the AI capability for your ships is a real help. with 3 races to command in campaigns (pitty they dropped the romulans) it creates hours of fun, its 3 difficulty setting make it good fun for all skill levels. And if you get bored with playing aginst the computer the game expands with the capability for internet gaming over the game spy network, which can put you up against as many as 8 other players leads to unlimited possibilites the campaigns are like training for multiplayer mode. In instant action or multiplayer mode the number of races you can command increases to 6 with the addition of romulan, cardassian and species 8472.

Overall this game is a great buy and will give you endless hours of fun!

Truly the Best Star Trek Game I Have Ever Played

5 Rating: 5, Useful: 8 / 11
Date: March 02, 2002
Author: Amazon User

I know it's probably going to become quite a tired phrase among us reviewers, but this truly is the best Star Trek game I have ever played. I'm sure we've all dreamed about sitting in the captain's chair snapping out orders to the rest of our crew, watching them desperately trying to perform their duties while the entire bridge is shaking from enemy disrupter fire, and this game completely delivers on that experience. Combine this game with one of the game voice recognition software packages out there and you have one awesome experience. Besides the combat, the plot of the game is pretty good too, and having Captain Picard and Data not just make cameos in this game but actually serve temporarily as part of your starship's crew or come in the Enterprise-E flying to your side during combat is truly memorable. What are you waiting for? How can you call yourself a true Star Trek fan if you don't desperately want this game or are playing it already?

Fun for 15 Minutes

2 Rating: 2, Useful: 11 / 18
Date: August 06, 2002
Author: Amazon User

Star Trek Bridge Commander has all the elements of a new screensaver - it's great to look at, fun to learn its features, but, after the novelty wears off, is quickly shuffled to the software graveyard on your pc.

Bridge Commander places you in the captain's chair - something Star Trek gamers have wanted for a while in a computer game - and introduces a clever, intuitive interface for giving orders: you use the mouse to look around the bridge at different officers. Want a damage report? Look to your engineer and ask him for it. The game's in-play training, administered by Patrick Stewart, will have you up and running in minutes.

The graphics are gorgeous. Warp nacelles on ships glow blue and red, running lights illuminate ships hulls in shadowy nebula, and huge starships twinkle with thousands of lights. At times it looks right out of a movie - a Romulan warbird decloaks, fires off a volley of photon torpedos, and you watch them pulse towards your ship as you return fire. Damage effects, however, are mediocre; the bridge now and then vents the mystery gas from broken pipes that frequent typical Voyager episodes, but never really gets banged up - no stations or crew members go up in smoke. The real time damage feature on the outside of the ship takes odd looking nibbles out of the hull, but you never get a nacelle blown off or a Star Trek IIish looking battle scar. The game features a quick combat feature which lets you pit any combos of ships in battle, and this is fun for some quick carnage.

The gameplay, however, quickly becomes boring. There really are no decisions to be made, despite you being the captain - encounters are by the books; hail them, scan them, destroy them. You sit back while your officers execute the commands. If you choose to deviate, your first officer overides you. Getting beaten up by four warbirds and want to warp out? You'll be overidden and forced to fight to the death. Want to investigate another system? Your nav officer only gives you options to go on the current mission.

Previous games like Starfleet Academy did an excellent job of giving crew members personalities, having them interact off duty, and giving you leadership choices to make to keep your crew happy. Bridge Commander needs a heavy dose of this - your crew's chatter is limited mostly to "Aye, aye sirs", and you are never called upon to make any decision other than giving the head nod to their obvious suggestions. Playing the game is more like watching tv - and endless episode of hail, scan, destroy.

Download the demo, enjoy the graphics, but pass on Bridge Commander if you're looking for anything more than eye candy.


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