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Playstation 2 : Time Splitters 2 Reviews

Below are user reviews of Time Splitters 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Time Splitters 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 21 of 92)

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Worth it for the Flying Snowman Alone

5 Rating: 5, Useful: 6 / 7
Date: February 10, 2003
Author: Amazon User

One thing you should know about this game is that it's hard. very hard.
Verging on the impossible hard. Not the main story mode, in fact that's pretty straight forward, but the multitude of arcade mini-games. By earning a silver or gold medal in these missions you unlock one of the game's 130 or something combatants, a new arena to fight in or a different mode of play.
If you're the type of person (like myself) that will want to unlock everything to get the maximum enjoyment out of the game, you will drive yourself to the brink of insanity trying to complete this.

I recently got an Action Replay cheat CD on the front of a magazine that unlocks every secret TimeSplitters 2 has to offer, and it's only now that I can select every mission that I've abandoned all hope of unlocking everything without the aid of cheats.

Some of the later levels are even tiring with infinite health and ammo!!! Levels such as 'Can't Handle This' or 'Nice Threads' rely on sheer hair-pulling dumb luck, as endless waves of rock-hard enemies literally swamp your character guns blazing. This element of luck can get very frustrating, especially when such a time-consuming task will usually offer nothing more than an extra character skin.

One other fault for me, is that the map editor, whilst entertaining, doesn't allow the complete freedom to design whatever you have in mind (like PC editors usually allow) and the choice of only four 'themes' is pretty weak, considering that the 'Virtual' and 'Industrial' tilesets are so bland and unimaginitive.

Anyway, I'm not bagging the game, it's superb fun in multiplayer and well above average fun in single player mode. Great graphics, chunky weapons (should have two functions for each weapon, just nit-picking) and some fantastic level design. It's simple fun, sure, but sit around with a group of drunken mates and it's practically faultless, especially considering the roster of more freakish gladiators like the perma-grinning Gingerbread Man, an Elvis impersonator, a monkey, a squid and the sinister Snowman ("the flying snowman was created by an infant's wish, and travels through time in search of glory or death" :)

All in, an essential purchase.

One of the best first-person shooters the PS2 has to offer

4 Rating: 4, Useful: 5 / 6
Date: November 23, 2002
Author: Amazon User

Timesplitters 2 is a first-person shooter similar to Doom, Quake, Halo, and many others. Crisp graphics, a smooth frame rate, responsive gameplay, great music...everything is top notch (at least as far as the PS2's capabilities go). What sets it apart from other typical games in the genre, however, is the wild variety of environments, characters, and weapons. It includes over 10 different times and locations ranging from the old west to futuristic cities, plus over 20 different weapons overall (shotguns, crossbows, laserguns, rocket launchers, flamethrowers, you name it). Timespitters 2 takes itself less seriously than other fps. With cartoonish style graphics, and humorous cinemas obviously poking fun of today's pop-culture movies, it's a welcome change from the typical war-hardened commando theme found in most of these games. As far as modes and options go, Timesplitters 2 has you covered there too. After you've plowed through the story mode, there are still a massive amount of arcade and challenge battles to keep you busy. Factor in the multiplayer matches and the map editor mode, and this game has almost limitless replay value. The only thing missing from this game is a jump button, but once you get into playing for a while you probably won't even notice it's absent. While in terms of gameplay balance and graphical quality Halo still has this game beat, Timesplitters 2 remains an excellent choice for any fan of the first-person shooter genre.

TimeSplitters 2 - The Good, The Bad, and The Ugly

4 Rating: 4, Useful: 4 / 4
Date: August 15, 2003
Author: Amazon User

This game absolutely rocks! I had to give it only four stars because all of the other reviews gave it five and while it is excellent, it does still have some flaws.

The Good! - Can you say multiplayer mayhem! The multiplayer mayhem is intense. With tons of modes to play from the traditional deathmatch and capture the flag to the not so traditional shrink (size based on standing - lower=smaller) and monkey assist (a group of monkeys come down and help the person in last place). The variety of multiplayer levels, weapons, and characters will keep you coming back for more.
The Arcade and Challenge modes are good as well. This is where you will do most of the multiplayer unlocking. These modes work with the multiplayer (and some single player) levels and have you complete various objectives (save the dam from the bouncing bomb filled monkeys, complete the level without being spotted, you and a bot assistant must infiltrate the enemy bunker, etc). Good fun for everyone, and a challenge to boot. You've never had so much fun unlocking stuff!
The single player game is good as well. The story is fun and it puts you in different time frames with different styles of gameplay, from stealth in the siberian dam and Neo-Tokyo levels, to an all out time rushed frenzy in Atom Smasher and Space Station levels, to strategy and patience in the robot factory.
My ultimate favorite - Co-op Story Mode rocks!!!

The Bad! - So many of the single player levels could have been dons so much better! The demo disks that were floating around gave you a taste of the first level (Siberian Dam). It was definitely an ode to GoldenEye. However, that was the best level by far, and i felt a little cheated when many of the other single player levels did not live up to that first one. Also, much of the storyline left you wondering, "How does this level have anything to do with the overarching story?"
The Level Editor was a major disappointment. It was kind of fun and had some definite pluses. However, the miniscule size that the levels were allowed to have and the lack of ability to connect the levels together to create a bigger level really limited things.
The controls take a bit to get used to. This is one of the areas where Halo fans tend to get a little frustrated. On primary view, there is no crosshair. If you switch to aim view there is a crosshair, but also a soft spot in the center. It's very logical in that the main view is like shooting from the hip while the aim view is like using the gun's sights. It can be a bit frustrating at times if you are used to having the crosshairs, but after playing it for a bit you get used to it and it feels rather natural.
No jumping! This also tends to be a point of contention for the Halo and UT fans. In TS2 there is no need for jumping and to avoid the rabbit effect (people bouncing around all over the place to avoid being shot in multiplayer looking like stupid rabbits) FreeRadical made a decision not to include it purposefully. Of course some would consider this a point for the good list.
On difficult, the difficulty level is extreme. This can be both good and bad because while it makes you strive for perfection and grow as a gamer, it can also be insanely frustrating... especially if you are going for that highly coveted 100% completion. Then again, no one got anywhere by not being challenged.

The Ugly! - No online play!!! With promise after promise of online multiplayer mayhem by both FreeRadical and Eidos, the anouncement only weeks before shipping that the online play was going to be scrapped made many fans angry to no end. The release date had been moved back six months for adaptation to a multiplatform release and for online play preparation then the loss of one of the most important aspects of the game brought a great deal of frustration.

Overall, the good definitely, and by far, outweighs the bad and ugly, but the game is not perfect. Trust me everyone. This is a game worth owning. I bought it the first day that it came out, and even almost a year later i'm still playing the multi-player rather regularly with my friends. I would rate this game as a 9.5 out of 10. It's excelent (unlike my spelling), but not perfect.

An Honest Review

5 Rating: 5, Useful: 4 / 4
Date: June 19, 2006
Author: Amazon User

I have to say I was a bit hesitate to write a review for this game at the risk of sounding incredibly redundant. Just about every review on here will lead you to believe TimeSplitters 2 is one heck of a game. I just felt compelled to throw in my two cents and entirly agree with the 5 star reviews.

TimeSplitters 2, although aging is still a wonderful first person shooter. Devoloped by the same team that brought us GoldenEye and Perfect Dark, TS2 is everything a first person shooter should be, and then some. The game may just take you by suprise offering uncountable extras and numerous ways to play. I believe that if you've been searching long and hard for a outstanding shooter, you've come to the end of your search. This game is truly one of the best games money can but, 4 years old or not.

Thanks for reading.

Time splitters is more addictive than any other game

5 Rating: 5, Useful: 3 / 3
Date: May 30, 2003
Author: Amazon User

Where do I start, this is the best game ever. It has an extensive story mode which will last you weeks on hard mode. The arcade league lets you play numerous types of fun matches where you: avoid flames, survive longest, kill to regain health, assault an enemy base and even deathmatch where monkys can help you! The arcade league are arcade custom levels preset-up for you to beat and unlock character, levels, cheats, and even modes of play! The challenges are like arcade league but different because they're not based on modes of play. they vary from smashing glass, blowing off zombie heads, sneaking into enemy bases, collecting bananas, shooting cardboard, playing speacial story classic missions from TS1 (also a great game), and also epic shoot-outs with... dum dum dum monkeys! And finally, the highlight of TS2, mapmaker. This is awesome, you can create multi-leveld maps and even a campaign if you save them all. I have made story maps with over 40 objectives, you will not get bored of this, if you can't figure out how to use game logic, go to gamefaqs where there are lots of guides on that subject. It is the most awesome and unforgettable games ever. I've had it for less than 6 months and i have already put over 120 hours into it.

One of the top 10 games on the PS2

5 Rating: 5, Useful: 3 / 3
Date: June 10, 2003
Author: Amazon User

My roommate bought this when it first came out and I completely ignored it because I didn't like the default control set up. I know that a lot of first person shooters are using it (left analog stick for forward and backward movement, right analog for turning) but I LOATHE that set up. Now, after I had ignored this game for so long, I took the time to check out the options for other control methods and what do you know...there is a control scheme that works better than any other console FPS control scheme (I think it's called Radical B - which has forward, backwards and turning all handled by the left stick, and strafing and aiming up and down with the right). And once I loved the control scheme, it was EASY to fall in love with this game. The graphics are great, the sound is great, the game play is tight, and there is just a ton of things to do. Well rounded single player and tons of options in muli player. Really, I don't have enough superlatives for this game. It is a top 10 game for the PS2, and might just end up on my list of top 10 video games of all time (any system).

As Good as Goldeneye

5 Rating: 5, Useful: 2 / 2
Date: December 30, 2002
Author: Amazon User

Simply put, Timesplitters 2 is the equal or superior of Goldeneye in almost every way. The only mark against TS2 is what others have mentioned, that the single player story mode isn't so much a continuous story as a series of individual, self-contained stories. But the wide variety of locations and time periods more than makes up for that minor flaw.

The multiplayer modes are incredible. There are so many different ways to team up with your friends or blow them away that you can spend all night playing before you realize you haven't slept. The game allows you to customize your controller, your computer opponents, available weapons, game mode, and game map. The single-player arcade mode opens up a myriad of additional players, locations, weapons, and cheats for the multiplayer game, which makes playing single-player worthwhile. And on top of it all, the map-making feature allows you to create and save your own battle zones!

Buy this game. It crushes the FPS competition.

Minigun + Monkey = Awesome

5 Rating: 5, Useful: 2 / 2
Date: January 02, 2004
Author: Amazon User

In a crowded genre it takes a special kind of game to stand up and be counted. Timesplitters 2, though over a year old, nevertheless remains one of the finest console FP shooters ever devised, marrying a sturdy, smooth and frantic single player mode with a literal ton of multiplayer options. You should own this game. Especially if you are a monkey.
Fans of the original game will recall the basic format. The eponymous Timesplitters, a bunch of drooling alien villains, are attempting to subvert human history by invading various historically iconic eras and buggering them up. In an effort to prevent the downfall of mankind, two plucky space marines have infiltrated the Timesplitter's space-station HQ, hopped into a time portal, and set off to set history to rights, via (of course) the medium of massive shooty weapons.

This sequel essentially ups the single-player ante with a much needed injection of plot, and even more guns, babes, mission objectives and the like, and wraps it all up in gloriously smooth cartoon graphics. The character models and level textures aren't really much to write home about these days, but throw in a near ceaseless barrage of explosions, glowing tracer fire, whooping aliens and ricocheting blaster fire, and you've got one very polished visual stunner to play with.

Aurally, TS2 is just as punchy, with plenty of excellent weapon effects, and some wonderfully cartoonish vocals, such as the individual grunts or screams of the 150+ playable characters. Perhaps 'characters' is a touch strong for describing all of these misfit personas - they don't have their own backstory as such, but they are for the most part colorful and shapely (sometimes in a pervy 'lady-sprite' kinda way...) and make for great variety in the multiplayer mode, which is for the most part, where this game is at.

There are several multiplayer modes to unlock in TS2, inlcluding the usual deathmatch and bag-tag options, but also such variables as Vampire (suck you opponents health with each hit) or Monkey Assistant, which provides the lowest scoring player with a monkey bodyguard, until they catch up. Its terrific fun to pit such eclectic characters together with such imaginative game modes, and with a good supply of willing friends, stimulants and time you have at your command the ultimate console party game.

TS2 also includes a robust level editor for all the budding designers out there. New in this edition is the ability to add event triggers and enemy spawns, allowing to some extent the creation of simple single player levels. The editor is simple to use which is the main thing, and you can have a great deal of satisfying fun in conjuring your own deathmatch catacombs.

Also worth mentioning is the ability to play the single play story mode cooperatively with a friend, opening up a new world of possibilities. Indeed, rather than just porting the basic game to a split screen mode, the designers have actually added new enemies and objectives in this mode, meaning that it really is a totally original experience from the single player. Oh, and then there's all the mini challenges and sub games to tackle in order to open up new playable characters and levels for the arcade mode. Talk about value for money!

So, in deciding whether or not to add this game to your collection, you really just need to ask yourself one thing - can I afford it? If the answer is yes, then there's no good reason to waste time in not buying it. This is an instantly classic action game with literally hundreds of hours of top quality fun. Highly recommended.

THIS REVIEW IS BASED ON THE DEMO

5 Rating: 5, Useful: 2 / 2
Date: August 09, 2002
Author: Amazon User

If you have not had the opportunity to play the demo of this game you are really missing out! Its in this month's(August) Playstation 2 Magazine, the TS2 demo is well worth the purchase. The level you get to play is the Russian (Dam) Compound and it is incredible! Also if you go to the Timesplitters 2 Website & register Eidos Interactive will send you a free yes free demo! There have been many improvements from the original Timesplitters (a game I also gave 5 stars) which include better weapons, a better story line, and interaction with the environment. Other benefits such as online play is just icing on the cake. Anyone who loved the original game will be greatly impressed & satisfied with this new installment. Guaranteed I will be purchasing this game on the release date!

Multiplayer Shines

4 Rating: 4, Useful: 2 / 2
Date: December 01, 2002
Author: Amazon User

This game is a great buy. The story mode is interesting, but it doesn't really interest me enough to keep playing through it. The real reason this game is great is because of the multiplayer modes. It also has some interesting one player things that are really great. The multiplayer is fast-paced, but manageable, which keeps the games interesting. There is a lot of just running around killing everything that moves, but there are certain new and interesting things that you can unlock. One for instance, is the virus mode. Out of ten players, one starts off with a virus, and has to spread the virus to everyone. Flame tag is similar, but only one person is tagged at a time, and if you're on fire when the game ends, you lose. These sorts of interesting additions to the classic capture the flag and deathmatch type multiplayer games, makes the play interesting and fun all the time. The one player arcade mode is great. It provides a bunch of challenges that unlock multiplayer characters, game modes, and levels. The challenges, which include things as simple as get ten kills in ten minutes to the complicated like infiltrate the enemy base and destroy certain things, are always portrayed with a twist on the story or create their own story to make the challenges make sense. These arcade levels are excellent, and its rewarding to actually get things for beating them such as characters or levels. There is another single player mode, Challenge, that I find rather difficult, but still entertaining. It just has random things to do such as break the glass in a level or kill wave after wave of enemies or collect all the banannas if you're the monkey. The single player mode is interesting for a while, but I find that there is little or no story progression, which made me uninterested. Each level has its own story, in Chicago, you have to kill the main mob man, in Siberia you have to eliminate the biohazard container with an alien inside it etc. Things like that within the level. What I've found however, is though you get through the level's story, the levels don't really progress the main story of the game, which involves the Timesplitters. Though it is fun, buy this game for the MP, Arcade, and Challenge rather than the story mode.


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