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Playstation 2 : Megaman X7 Reviews

Below are user reviews of Megaman X7 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Megaman X7. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 31)

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THIS is mega man x7? CAPCOM what were u thinking???

1 Rating: 1, Useful: 3 / 9
Date: October 31, 2003
Author: Amazon User

what was CAPCOM thinking when they tried to make a mega man x game 3d??? the thing i ALWAYS liked about the mega man x series, was it ALWAYS kept the "traditional" side scrolling theme! i always liked that, they were the only ones who knew it was about game play and not 3d graphics. i put the emphasiz on "were"! this is horrible, i cant believe they made it into 3d graphics. not only is it not as appealing!, but it ALSO makes it hard to see enemies that are coming your way. thats what i LOVED about mega man x6, it was still the traditional REAL side scroller. i cant believe they broke this "tradition!"

worst 3d game

1 Rating: 1, Useful: 0 / 0
Date: June 16, 2007
Author: Amazon User

this is the worst 3d megaman game I've ever played. the camera angles suck. It is very difficult to see things. The control sucked as well. I regret buying this game.

another sad attempt at recreating a classic

1 Rating: 1, Useful: 0 / 4
Date: June 07, 2004
Author: Amazon User

just stop with these games, they've sucked forever, this one is just too hard and cheesy. die mega man or x or zero or whatever the main character is now.

Why, Capcom... Why?

1 Rating: 1, Useful: 3 / 8
Date: October 28, 2003
Author: Amazon User

Never in my life have I wanted to beat an MMX game just to take it back. The control is horrendously tedious and other aspects that made the first six great translate poorly to the PS2. Surely on his 15th birthday of all times should MegaMan have to avoid such lackluster treatment. Believe me, it looks great, but once you've played it, the charm wears thin.

In short, should've been great. Isn't.

An Utter Disgrace to the Series

1 Rating: 1, Useful: 1 / 3
Date: June 25, 2004
Author: Amazon User

Since I was little, Mega Man X has always thrilled me with its constant action and original bosses. I liked being able to find armor upgrades for X and I thought Zero was cool. Capcom improved upon the series bit by bit with X2, X3, and X4. But then, X5 came out. It was fun, but they tried to make the game too complicated with special upgrades and stuff. Also, the names of the bosses stopped being the same. (Duff McWhalen???) But still, it was fun. X6 continued making weird names for bosses, and had a crappy storyline. But it was still decent.

But then, here's where X7 comes in. Capcom tried to please fans with something new and original and fell flat on its face. I hated this game so much I sold it to Game Crazy. Here's why: the controls are sloppy, the new character (Axl) is retarded and pointless, you can't even be X until much later in the game, the bosses are unimaginitive...the list goes on.

So, in closing, avoid this game like the plague. Hopefully, Capcom will hear our complaints and return to the original 2D games we love so much.

a crying shame

1 Rating: 1, Useful: 2 / 4
Date: June 23, 2004
Author: Amazon User

ever since i was about 5 years old, megaman has been my favorite videogame. I started wih megaman 7 and was instantly hooked! As the series went on it was nearing its peek. meg man X was insanely good, great powerups, and o so much mroe to collect, as was X2, and especially the ultra rare, 125 dollar X3. The trnslation to the next gen consoles is usually the ultimate down fall of great side scrolling, old school shooter, and this is no exception. Megaman had some undoubtedly rough spots, what with megaman legends, and megaman 64, things were really looking down. Then capcom graced us with megaman X4, good ol' side scrolling fun, and megaman was good again for a brief shining moment. Then again the quality began to slip with X5 and 6, and X7 is definately the low point.

the problem with this game is that megaman was never meant to be a 3D expierience, it just doesnt work. The game has terrible controls, average graphics, and infuriates you past the point of caring anymore. Megaman should frusterate you, but before it fueled you to do better, now it just pisses you off and causes a lot of broken controllers. The megaman anniversery edition just came out, and is an excellent old school finger numbing smash! It features behind the scenes videos, sketches, and even the original TV commercials for megaman 1 through 8, which are available for play, plus 2 Japan only boss rush modes, try that instead, you won't regret it!

Nice try Capcom, but I was bitterly disappointed

2 Rating: 2, Useful: 9 / 12
Date: January 22, 2004
Author: Amazon User

Mega Man X7(2003). The seventh game in a seven part series.

Ever since Megaman X4 was released back in 1997, hardcore fans of the series were impatiently waiting for Capcom to follow up on its impressive streak of solid MMX games, I being one of those fans. It took them nearly four long years to finally make MMX5, and when they did, it received nothing but mixed reviews. While it still stayed tried and true to the classic 2D formula, there were a few changes that ended up bringing the game down, such as the lack of anime-cutscenes and a guiding feature that hindered more than helped the game. Despite these quibbles however, I felt that this game was needlessly bashed by other hardcore fans, so I stood up for it. Afterall it was still a fun game and it stuck tried and true to the classic gameplay. Same thing for MMX6, only this one got even more criticism by the die-hard fans. I personally thought X6 was a reasonable game, though the story was bad, but once again, it delivered in challenging old-school gameplay. As a hardcore fan who is open to most games, I am willing to defend X5 and X6 to the end. However, the same cannot be said about the new entry, X7. Read on and see why the negatives outweigh the positives:

POSITIVES

-For the most part, THE GRAPHICS HERE ARE PRETTY GOOD. Bringing the game to the PS2 was an advantage here because it allowed the environments to be brought fully into the 3D realm with lots of detail. Not only the environments, but also the characters were animated fairly well too.
-Contrary to the last couple of X games, X7 ACTUALLY SPORTS AN EXCELLENT ROCK SOUNDTRACK. Nothing real memorable, but the tunes do stay true to the earlier games.
-I like the option of BEING ABLE TO SWITCH BETWEEN TWO CHARACTERS AT ANYTIME DURING A LEVEL. This helps when a certain part of a level is too difficult with one character, but the one has an easier time.
-Though most of the voice acting isn't necessarily great, I thought that the voices for Zero and Signas were excellent. If you pay close attention, you can tell that the voice for Signas is the same as the voice of Alucard from Castlevania: Symphony Of The Night.
-And on the bright side, X certainly doesn't sound like a girl like he did in X4.
-Certain enemies you encounter will bring up old memories of the first few MMX games.

NEGATIVES

-Here is where the X7 comes crashing down: WHEN A MMX GAME IS NO LONGER CLASSIC 2D, THEN A MMX GAME HAS LOST ITS "SOUL". What I mean is, by moving the game to 3D, the game loses its feel that most people have come to love. I'm not against making 3D games at all, quite the opposite in fact. It's just that the MMX series was meant to be classic sidescroller gaming, and by taking that away, the MMX games are reduced to nothing more than a generic 3D shooter that already looks like so many other games. Besides, we already have a 3D MM series, and that's none other than Mega Man Legends. I appreciate Capcom for trying to add a little bit of new to the formula, but this has really gone too far.
-Also, without the classic 2D formula, the level designs become drab, without excitement.
-While there were some places where the camera switched to 2D sideview, in both modes THE CONTROLS ARE VERY SLUGGISH. This is probably what turned me off the most about X7. Remember how X and Zero had smooth controls in all the past games? Well, its mostly gone now. Having sluggish controls is a big nono when it comes to these games because the games are all about fast action, and the game becomes no fun to play when your controls aren't very responsive.
-Unresponsive controls means the game is going to be very difficult to play, and not in a good way.
-A MMX GAME WHERE YOU HAVE TO UNLOCK X, THE _MAIN_ CHARACTER?? Utter Blasphemy.
-What's the point of Axl? He may be an easy character to use, but he's just plain annoying. I cringe everytime he speaks.
-Remember how in X6 how they thankfully gave you the option of listening or not listening to Alia's advice? WELL THEY SOMEHOW MESSED THAT UP HERE TOO! Everytime you get to certain points (which is like every few feet) Alia will whine at you to listen to her advice. This is almost as annoying as when you were FORCED to listen to her in X5.
-Also, the dialogue moves very slowly and you are forced to sit through everything.
-The story has gone so far off track that it's become difficult to follow. So Zero is still around even after X6 where he (*SPOILER ALERT*) put himself into a capsule pod to awaken in the future where the MM Zero games take place? His presence in X7 completely negates those two games, AND THEY ARE VERY GOOD MM GAMES TOO, unlike this one here.
-Don't get me started on the bosses. It's been stated before but Capcom really has run out of ideas for bosses. An onion?? I won't even touch that one.
-The gameplay can become very unbalanced at times. While Zero can storm levels, it's nearly impossible to use him on most bosses in the game, even the easy ones.
-WHAT'S THE POINT IN PUTTING SIGMA IN THE GAME?? Is there some sort of rule where Sigma has to be the final boss in every X game, regardless of how he does/doesn't tie in to the plot? He hasn't been an important storyline element at all since X5, where he was a BIG part of the plot. I just wish Capcom would surprise us a little in that area.

While I do give Capcom props for trying to add new dimensions to the MMX series, it proved to be a vain attempt to get a new audience, and it ended up only making everyone yawn. Since it's a bad game overall, I'm giving it only 2 stars. 1 star is too low though because I only reserve that for absolutely terrible games. X7 is still somewhat playable. It's just not my cup of tea, and that's saying alot because I'm actually a lot more open to newer MM games than most of the diehard fans are. They will continue to put down X5 and X6 needlessly, but I believe X7 is where the low point really is. Once the game has lost all the aspects of the MMX series, it's over. X7 unfortunately demonstrates that fact. I hate to say it, but this is where Capcom should call it quits. IF YOU ARE A NEW FAN, AVOID. OTHERWISE THIS GAME IS A WEEKEND RENTAL AT BEST.

Messing with a proven formula, Capcom ends up in hot water

2 Rating: 2, Useful: 6 / 12
Date: November 24, 2004
Author: Amazon User

After dropping the pathetic bombshell that was X6 back in 2001, Capcom finally decided it was time to take the X series to the next level. Unforunately, as if things weren't already bad enough for the series, we all know that Capcom failed to make this conversion as painless as possible, and fans had another half-baked game to add to their Mega Man X gaming collection.

At first glance, Mega Man X7 has eveything one would expect from a Mega Man title. The the cel-shaded graphics are pretty nice to look at, considering X fans are used to looking at 2D sprite graphics. Beyond it's graphical engine, however, X7 does almost everything humanly possible to ruin the rest of the experience for the gamer.

To start off, the load times are way too abundant. Considering this isn't a first generation PSX2 title, and the fact that games like the PSX2 Final Fantasy's have better graphics and faster load times, this is just unexcusable (even if the load screens do act as continue points). Next is the horrendous english voice acting. Considering the fact Capcom conmpletely disrespected US gamers but not even bothering to add english voices to X6, this is a little more tollerable in my book (at least they tried - I guess).

Another gripe is we're still treated to the same still shots and text story scenes as in X5 and X6. I though the jump to a 32-bit system to a 128-bit system would actually mean something here, but no. You'll have to beat the game to see ending - the only VMF in the entire game, excluding the opening.

Gameplay is where Mega Man X7 commits the most serious of its crimes. The 2D sections of the game play well enough, even if the auto-aim is a bit glitchy at times. 3D sections don't even play half as well, as camera problems creep up continously, forcing players to make some jumps completely blind (don't get me started on having to rotate the camera in conjunction to shooting in some boss fights just to see your attacker...). Even worse is the mass of slowdown one will experence, espcially during the boss fights, were the game slows down to a crawl. Level designs are decent, but it is pretty sad considering one can find all the hidden power-ups without much exploration (I didn't even have to consult a guide - I found everything on the first playthough).

Most Mega Man fans will probably buy Mega Man X7 reguardless of what I written above (I still bought it, and I knew what I was getting into). Still, I remember a time when you could say you had beaten all the Mega Man X games and you could say it with pride. Unfortunately, now all it means you have played four good games and four so-so games.

The Mega Man X series just can't be what it once was.

2 Rating: 2, Useful: 3 / 4
Date: November 27, 2003
Author: Amazon User

Mega Man X7 continues the Mega Man X series slide into ruin. It tries to improve upon the formula and that certainly isn't the best idea. A new character is introduced but that can't save Mega Man X7 at all.

The 3-D graphics aren't that bad at all in this game. Surprisingly their pretty good. We get to watch a 3D anime scene at the start and it's pretty cool. But that's about as far as eye-candy goes. Without a doubt more animations and such could've been put into the graphics.

I can't say much for the sound. A lot of it is pretty bad and while it hits the action notes, it just doesn't work. The voices (in english anyway) are very horrible. The sound effects are cool though, but that doesn't mean the sound is all that great.

The gameplay almost saves this game and actually gets it the two stars it deserves. The gameplay is simple, just like always. When you select to go to a level you now get to choose two of three characters. Either X, Zero or the new character Axl. You're allowed to switch between the two characters as you like. As you might have guessed, Zero is the strongest of the three and he uses a Z-Saber (Think of a lightsaber from Star Wars if this is your first Mega Man X game). Axl is a new character who has the ability to float in the air if need be for a short while (like Peach in Super Mario Brothers 2).

While the gameplay is good it is quite a difficult game, like many other Mega Man X games it takes time to get used to.

The story actually focuses around Zero and Axl. There really is no real plot in Mega Man X7, it's the same old select between eight bosses until you get to that final encounter. Short game as always.

It's about time a Mega Man game came to the PS2 but I certainly woudln't recommend you get this one. Pass this up, it isn't even better than Mega Man X6.

How could Capcom let this happen to the Megaman series?

2 Rating: 2, Useful: 2 / 2
Date: November 19, 2003
Author: Amazon User

I have been a fan of Capcom's Megaman series since the first game on the original NES. The colorful environments, stimulating music, and inventive character design kept me interested even into recent years. After Megaman X4 however, Capcom has been getting sloppy with the series. The translation and overall production of X5 and X6 took a nose-dive, the music wasn't as inspired, and the level setup/enemy design was poor. Sadly, Megaman X7 is even worse than those two games. The updated 3D graphics give the game a fresh facelift, but the hit detection, boss design, and story is just a garbled mess. The camera in the full 3D areas often obstructs the player's view, some of the minor enemies take way too many hits to defeat, and there isn't even a sound effect when you pick up items. In short, the whole production simply feels glitchy and incomplete. The new character Axl is no redeeming factor either...he's a whiny brat who is meant to appeal to today's overconfident youth. If a good Megaman game is what you want, get Megaman X4 for PS1 or one of the Megaman Zero games for Gameboy Advance instead.

First the Street Fighter/VS. series drops in quality, then the sequel to Devil May Cry turns out to be a dud, and now Megaman X7...what's going on, Capcom?


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