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PC - Windows : Sacrifice Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Sacrifice and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sacrifice. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
Game FAQs
CVG 62
IGN 94
Game Revolution 85






User Reviews (1 - 11 of 60)

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Are you people Insane? Game of the Year? Madness! Horrible!

1 Rating: 1, Useful: 3 / 31
Date: April 21, 2001
Author: Amazon User

Upon getting this game and going thru much trouble to do so. I am waiting to take it back to Wally World and get something else entirely or just keep my cash all together. This game from the start is a large pain in the bullet. Ive consulted the trouble shooting guide more times than ive played the game..adjusting this and adjusting that and on and on. I do not see how this game is Game of the year! I was so built up for it...and let down. Down, Down, Down. I look forward to Warcraft 3 and Diablo 2 expansion and have learned to stick to the big guys..blizzard and microsoft and looking for others hesitantly. Dont buy this game it isnt any good. I dislike it. Go for something else entirely. Trust me. The Ozone apparently has eaten thru a few gamer's heads. Over and out.Until Next Time.

Poorly Manufactured and Supported

1 Rating: 1, Useful: 2 / 10
Date: June 24, 2001
Author: Amazon User

This game was shipped without an apparently necessary CD-Code on the front of the CD jewel case. I emailed the support line and heard nothing for 2 weeks. I exchanged it for another one and found the same problem. My local store is returning the whole shipment. In the meantime, Shiny entertainment still hasn't gotten back to me. God forbid I need their help with a bug once I actually get to play the game!

Disappointing

2 Rating: 2, Useful: 6 / 10
Date: March 29, 2001
Author: Amazon User

I spent some time with this game and had some very definite reactions to it.

First the good:

The graphics are fantastic. It's not often that you find a game nowadays that follows the first- or third-person perspective that's not set in a dark, dank dungeon or citadel someplace that you don't have to see further than the next stone-lined chamber. Sacrifice is not one of those. You get to run around outside and see the rolling green hills, bright sun and blue sky. The game engine is extremely well done with smooth scrolling, fast framrates and snappy performance. The graphics design is also just as good, with interesting characters and maps. Special effects are pretty impressive and the engine is capable of doing massive real-time geomtry deformations quite well. Which means in English: when you hurl a powerful spell and leave a crater, the crater is really a hole in the ground instead of a texture map of a crater! You get to interact with more than just the other creatures and characters in the world - you actually get to interact with the world itself.

But now the bad:

Notice I didn't mention anything about gameplay in the "good" section. With everything this game *could* have been, it wasn't very much at all. It's a lot of glitter with little substance.

I'm not sure what type of game genre I'd classify Sacrifice; somewhere in between real-time strategy and action/adventure. However neither aspect of game play is strong enough to pull the game through as anything more than mediocre. The storyline is long and drawn-out and tends to interrupt actual gameplay entirely too frequently, but is too linear to be taken as anything terribly interesting in terms of role-playing. On the other hand, the action is interesting, but tends to be in terms of long periods of running around between checkpoints seperated by brief, intense periods of purely finger-twitch fighting and spellcasting in which I found myself dying an awful lot of times only to have to start the mission over again.

For as difficult as I found it to win, the combat scheme is extremely simplistic. You have basically three creature types, each of which is capable of one type of attack: hand-to-hand, ranged ground-to-air, and ranged air-to-ground. That means to defeat "hand-to-hand" creature types, deploy your "air-to-ground" creature types, and so on. It's kind of like rock-paper-scissors with better graphics, and not too much fun. (Well, ok, rock-paper-scissors where each side of the game can also throw spells, which is why it's any fun at all. And the other side always seemed to have more powerful spells than I did...)

As the main character of the game, you are given the choice of being a representative of one of five gods, each with powers over a different element of the realm, however the spells you learn and creatures/henchmen you gain by choosing one or another god really aren't very differentiated - essentially being the same powers with different special effects attached, and same creatures with different texture maps.

There are interesting aspects of the game, but after spending about four hours playing it in the first sitting, I haven't picked it up again since.

If you want an interesting first- or third-person action/adventure in the same genre, Giants: Citizen Kabuto is much more enjoyable, and if you just want to be a God, then Black & White is worlds and universes more engrossing and fun.

BUGS! They kill this game!

2 Rating: 2, Useful: 2 / 4
Date: July 09, 2001
Author: Amazon User

This title has a ton of potential, but the fact that it's loaded with bugs and took me over a week just to figure out how to get the dang thing to run (hit ESC while the story is being told) without it locking up. I like the interface and the graphics are great, but it's about time software companies start putting out a quality product. If you like downloading patches and reading tech support bulliten boards, buy this game. Otherwise, wait for the next Blizzard title.

All glitter, no gold

2 Rating: 2, Useful: 2 / 3
Date: August 24, 2001
Author: Amazon User

At first this game is jawdropping. Beautiful graphics, a fast engine, original ideas and a unique premise. After playing through a few games, however, one quickly comes to realize that every session is essentially the same. There is little variation from mission to mission in the actual gameplay and it rapidly becomes a very repetitive experience.

Awkward controls and out-dated gameplay by 2008 standards

2 Rating: 2, Useful: 1 / 1
Date: June 05, 2008
Author: Amazon User

This well-reviewed game hasn't withstood the years as well as some other games of the same era (Homeworld comes to mind.) I'm a great fan of strategy games, but I just couldn't get into this game.

The minimap is small and difficult to use, but it becomes a major focus of your game, as the main screen - your third person over-the-shoulder view - really only helps you in the immediate tactical fight you're in. I found it hard to visually distinguish between some types of units, and having to click on them to identify them was quite annoying.

If you're a fan of Battlezone style gameplay, then by all means, give this game a shot. But there is a reason the experimental hybrid strategy-action genre died away in 2001 or so; it just isn't as fun as a pure RTS or pure action game. Instead you've got more successful hybrids flourishing - like grand strategy / RTS hybrids (Star Wars: Empire at War, Sins of a Solar Empire), RPG / Action (Oblivion, Bioshock), or Racing / Action / RPG (Grand Theft Auto.)

Way Overrated

3 Rating: 3, Useful: 4 / 13
Date: March 23, 2001
Author: Amazon User

This game is way overrated. It gets boring in a hurry in single and multi play. The community is ugly and customer support is just short of arrogant fascism.

Great graphics - too many bugs

3 Rating: 3, Useful: 0 / 2
Date: July 08, 2001
Author: Amazon User

My experience with this game albeit short has been fraught with first one little problem and then another. First the DirectX problems have to be worked out and then either myself or another player gets knocked off the site within 5 min. of starting a game. Work out the problems and then sell the game. Graphics are great but the computer generated players can create 3 or 4 X faster than you can, especially when learning to play the game.

Great Fun to Learn, very low replayability

3 Rating: 3, Useful: 0 / 1
Date: July 14, 2001
Author: Amazon User

While Sacrifice is an absolutely beautiful game with great sound and a fresh (at the time) approach to RTS, there isn't much that makes me want to play it over again. The Single Player campaign is a set of branching mission choices, each of which affects the rest of the campaign. Potentially you may want to explore the entire thing. I get the feeling, however, that while there are subtle variations in the plot, it boils down to the same conclusion no matter what choices you make along the way. It is probably much cheaper now than at the time of release-- if you want to drop $... to experience a rich and beautiful world for a few days to a week of intense gaming, it's a good choice. Beyond that, you might be disappointed.

And I'm absolutely miserable at MP RTS, so I won't even bother mentioning it.

Sac

3 Rating: 3, Useful: 0 / 3
Date: August 23, 2003
Author: Amazon User

The gameplay is great. Though the graphics my be outdated now, the plot of the game is very entertaining.
Playing the game online could be fun but the online players are emotional wrecks.


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