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PC - Windows : Homeworld Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Homeworld and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Homeworld. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
Game FAQs
CVG 94
IGN 95
Game Revolution 85






User Reviews (31 - 41 of 76)

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WOW

5 Rating: 5, Useful: 3 / 4
Date: December 16, 1999
Author: Amazon User

This game has been the best thing I have ever had the honor to play. The Story, gameplay, scripting are so fluidly executed the experiance is just amazing. I haven't experianced any of the AI problems that some customers have. Most of the time it is commander error. Your units will only respond to a battle if fired upon or on Aggresive tactics, on Evasive they will run off and avoid conflict. I played this game the cutscenes are melted in to the gameplay and is amazingly pulled off. This game I HIGHLY recomend for any gamer RTS fan or not.

Oh... dear... LORD!

5 Rating: 5, Useful: 4 / 7
Date: February 28, 2000
Author: Amazon User

We all know about real-time strategy (RTS) games. We all remember that Comand and Conquer and Warcraft were the first, providing the giant shoulders that countless game developers would stand on in an attempt to cash in on the latest gaming fad. A few standout RTS were developed in the wake of Warcraft, but not many.

Enter Homeworld. From the moment you enter the tutorial, it is blindingly obvious that this game will be like none you have EVER played. You manage your units in true 3D space, using a brilliant combo of mouse actions and hotkeys to position the camera, group and move units and more, and while awkward at first, the system becomes second nature after a short while.

The graphics are indeed stunning, but the beauty of Homeworld is GAMEPLAY. In a day when most RTS are rehashed Warcraft or C&C, Relic has created a game that truly feels like it's happening in space. Epic starship battles happen at your fingertips, and brilliant in-game cutscenes and plot twists help move the game along without a break in the immersion. This game was so awesome, I was too intimidated to play it when I first got it. Ladies and gentlemen, we have a winner.

Bored of the same ol' RTS? Get Homeworld. Just do it. Trust me.

Hail To The King!

5 Rating: 5, Useful: 4 / 7
Date: January 02, 2000
Author: Amazon User

The greatest computer game I have EVER played has been changed to Homeworld. I do not know how they pulled this off, but the first successful venue of taking real-time strategy (RTS) to 3D is an astounding success. Perfect interface, lush graphics, and killer multiplayer. Complaints, the single player game is kinda short, but there are expansion packs on the way!

Beautiful. Simply Beautiful.

5 Rating: 5, Useful: 2 / 2
Date: August 01, 2000
Author: Amazon User

My title pretty much sums it up. If you're like me, you've come from a gaming community who fell in love with Warcraft II & Starcraft, but slowly grew tired of the RTS (real-time strategy) clones that have followed ever since then. And you think, "No one can do it better than Blizzard did back then."

And for the most part, you would be right. But what's this Sierra is claiming with Homeworld? A 3-Dimensional RTS? "How's that possible?" you ask. Well, I asked the same thing and plopped my money down (after a while, since I was doubtful) but all my reservations were quickly put to rest. Amazingly, it works. A true 3D RTS on your flat, 2D screen. Sierra did it, and they did it well.

And they didn't stop there. They took the time to make the sound and music great. But they didn't stop there either. It's the graphics which are the cherry on top. It is simply BEAUTIFUL! I've only played this game on my Voodoo 3 graphics card, so I don't know what it looks like without a good graphics card, but you still won't be disappointed. Homeworld is a great game and easily deserves all the awards it received.

Other things to note: It is not 3D in the sense you have completely unlimited height, width, and depth. Height is somewhat restricted, like any gameboard, but not enough to hurt the game, and certainly enough to give it the 3D effect you REALLY will get. And you MAY find yourself getting tired of the RTS resource, gather, fight cycle, as you inevitably do with other RTS's where tactics don't play as much a role as you'd like. In which case, in all honestly, the demo may be enough for you, so download and try that first--you'll love it.

If nothing else can be said about it, this can: It's a fresh approach on a genre that was being overdone, and you'll get that initial "Warcraft II thrill" you first did when you played it back in 1992, which I honestly hadn't had since then, but was glad to have it for a while again with this game.

AWESOME strategy game

5 Rating: 5, Useful: 2 / 2
Date: December 06, 2002
Author: Amazon User

Sierra makes really good games,and this is one of them.Homeworld is an awesome strategy game and it's probably my favorite other than Starcraft.Anyway,this game is well worth the money.It has great multiplayer that you can do against the cpu or people,and great graphics.Good gameplay and a good storyline.Conclusion:this game is incredibly good and well worth the money.I'm also looking forward to ordering Homeworld Cataclysm(I hope that's spelled right),which I think will be a good game too.

Incredible Gaming Experience

5 Rating: 5, Useful: 2 / 2
Date: September 17, 2003
Author: Amazon User

Homeworld was not easy to learn -- the startup tutorial helps you get the hang of controlling your units in true 3-D space -- but that's what sets the standard for a new class of games.

I bought Homeworld for $ at CompUSA, after it was already 2 years old. What luck! The game is engrossing. The graphics and sound are spectacular, and the game's pace is a mix of frantic battles and eerie, downright creepy exploration. There's plenty of familiar strategy to start with: build units, gather resources, and research new tech.

But it's the realistic way that you manage your ships in 3-D space, with rotation and scaling that are really intuitive once you get comfy with it, that makes this game a mindblower. I've played most, if not all, new games in the past 5 years, and this one is near the top of my value-per-hour-played list.

Get it, even if it's used.

Breathtaking as no games has been for long

5 Rating: 5, Useful: 2 / 2
Date: June 28, 2000
Author: Amazon User

Homeworld deserves EVERY bit of the game of the year accolade.

I have never seen such a breathtaking and stunning game/piece of entertainment before, and I seriously doubt something like this will surface again the next few decades.

Is Homeworld the best game ever made? That is a tough decission, but it sure comes pretty damn close!

Anyway the game/experience should be a must-have for anybody interested in a completely controlable 3D universe, science fiction, tactics, space, simulations, strategy and an extraordinary experience.

This is THE Game

5 Rating: 5, Useful: 3 / 5
Date: February 29, 2000
Author: Amazon User

THis game is one of those games those games that has you just staring. The sound is excellent. The music I don't know how they did it but it makes you feel all alone and that the tasks given to MUST be complted I have never seen a game that could do that. Cheap stratgies simply don't work this is a game thaty Requres you to be good. The only problem I have is in mission 6-7 my ships have a tendecy to run into the enemy motherships. Otherwise the Ai is pretty good. In the skirmish vs cpu mode thought the enemy Ai is kinda dohty. One of the things that amzed me was the game was EASY to learn relic did a arvelous job making the 3d enviromint work many games have tried and failed horribly like pratically all the Star Trek games and Star War Rebellion. This is one game that wasn't hastilly done. The detail threshhold is amazing. The ships turrets turn and shoot form were they are supossed too which most games don't. The Bottom line is BUY THIS GAME

A excellent game, but very buggy!

2 Rating: 2, Useful: 3 / 6
Date: November 14, 2000
Author: Amazon User

Everyone is a right. Homeworld is a game that introduces us to a whole new kind of game. This is not a regular third-person 3D game. It's not like Myth/MythII where there is a limited rotatation around characters and the action. In Homeworld, you can *fully* rotate around ships and other objects in a real 3D world. Over the top, under the bottom, and spin around ships. It actually takes some getting use to, once you do, it's amazing. Another plus is the amazing graphics of not only the ships and objects, but also the explosions, thrust of the ships engines, ships "jumping" into and out of hyperspace, and the other eye candy.

After a couple hours playing this game, you will find yourself in the Homeworld universe; you will feel like you are really there. However, Homeworld is not all eye candy, it has a really good story that will keep you stuck to the game and the plot line.

But why did I give this game only 2 stars? It is probably the buggiest game I have ever played, and many of the most anonying bugs were never fixed. I had a number of times where I would hit a bug where I could not complete the level and had to step to the previous level! I would save the buggy game and reload it, still messed up. Would step back to a previous save on the same level, and it would still be messed up. If you hit these bugs in multiplayer, you were screwed (I remember the "build bug" would halt production of large ships). I never did have an enjoyable multiplayer game, since someone in the match would always hit one of the nasty bugs. After that, they would be easy to knock out of the game. The buggyness of Homeworld has prevented me from buy Homeworld 2.

In some ways better, in some ways stuck in the past

3 Rating: 3, Useful: 3 / 6
Date: June 30, 2000
Author: Amazon User

I must say that I enjoyed Homeworld... for a while. I did not, in all honesty, finish the game because I felt it degenerated into a pure slugfest, no tactics or strategy involved (for the most part). The short summary is that Homeworld is a fairly typical harvest resources, build forces, kill the enemy sort of game. A couple frills with the attempted 3D interface and the salvage capabilities, but nothing to write home about. If you want real-time strategy, there are better choices out there.

First, though the game is, in theory, 3D, very little is actually done in 3D, and the interface for trying to do so is difficult to manage. Almost the entire game takes place in effectively one plane (for the core game, there are a couple of exceptions). So, while the 3D idea is neat, very little is done to develop and exploit it. Second, very little strategy seems to be involved in the game. The interface is a little too clunky and micro-manage centric (to use any units with intelligence, YOU must be in direct control of them) to allow for grand tactics and strategies, and there is a sad emphasis on the captial ships. To a large degree, you can do entirely without fighter class ships (once you reach a certain tech level). Obviously, game designers have yet to notice that there are often very good reasons for having smaller stuff on the scene. The formations attempt to bring some semblance of order to the game, but those same formations rapidly disappear in actual combat, making them fairly pointless. Third, unit intelligence is miserable. This is not a problem liited to Homeworld, but seems to be endemic to the strategy genre. Fight to the death, you cannot establish a target priority intelligence. you cannot setup a series of orders (shoot your designated target unless something juicier or more deadly appears, run to a certain staging area if you are damaged, guard this ship, but do not leave it's immediate vicinity, etc.).

On the plus side, the game is pretty smooth. The views are great, and the perspective control is very useful (though a camera angle change could be nice, ie, view out from a unit's perspective, rather than always looking at a particular unit or view of any area, rather than a unit). The repair/refuel and docking capability is cool, as is the ability to jump around the map (mp only though). Sadly, I don't think the game lived up to its hype.


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