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PC - Windows : Fleet Command Reviews

Gas Gauge: 63
Gas Gauge 63
Below are user reviews of Fleet Command and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Fleet Command. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
CVG 58
IGN 68






User Reviews (11 - 21 of 30)

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I bet the US Navy are using a simulator like this

5 Rating: 5, Useful: 3 / 4
Date: September 30, 2003
Author: Amazon User

This is by far the best Navy warfare simulation you can find, unless you are in the military. It runs completely in real-time, provided a real-time battle field situation. You get to combat with numerous navy ships and weaponries in the world. It contains many will-it-happen situations such as a coalition defends Taiwan strait from invading Chinese navy, US navy clashes with the Russians. Real life battles such as gulf war are included as well. The real-time battle situation is provided in 3-D graphics. You can watch the USS Nimitz launches her fighter squadrons, missle, a SM-2 intercepts a Russian supersonic anti-ship missle. All in true-to-life detail, and it requires very little system resource to run it in great smoothness. The interface is designed for easy use of almost anyone. Every action can be done by mouse click.

One of the best games ever

5 Rating: 5, Useful: 3 / 4
Date: May 20, 2001
Author: Amazon User

WOW! This game is absolutely amazing, the graphics are pretty good, the action is almost too much to handle at times. The other reviewer is sorely mistaken. I had no manual and I easily found out how to use this game. You left click to select and right click to make the unit move and attack. If you right click on the unit, you will be able to select from a whole menu of choices like weapons, pick a weapon, then right click on an enemy unit to attack. When you click on a unit a picture of the unit appears in a box in the bottom center of the screen, this is a real-time display of the unit too. If you hit F3 the picture takes the place of the tactical overlay and the tactical overlay in put in the picture's old spot. Hit F1 to get a handy help menu which tells you which buttons do what.

I have found that YOU CAN CHANGE THE TACTICAL OVERLAY. What I mean is that instead of looking at the little "Blue dots" the other guy was talking about, you can see little pictures of the ships. THESE PICTURES ARE CHEESY. But if you want to change them, simply right click on the tactical overlay, without anything selected and a menu will pop up, select 3-D icons, and you will get the little pictures. The yellow dots are unknowns and if you select a unit then right click on the yellow dot it will identify it, however your unit must first move in close enough to see the yellow dot, if the dot changes to green it is neutral, if it changes to red, then it is enemy.

Bottom line this game is addictive and fun, this was my first game of this sort of set-up and it is easy to use, I hope I helped you out with this review.

Good games but no instruction booklets

2 Rating: 2, Useful: 2 / 2
Date: January 16, 2001
Author: Amazon User

The games are good but there is no instruction booklets for two the games. I have tried to contact the manufacture 5 times and they will not even return my calls or e-mails. I would think twice before buying from them again.

Real Good But Just Short Of Great

4 Rating: 4, Useful: 2 / 2
Date: December 02, 1999
Author: Amazon User

This is a very enjoyable game even with the slow play that may disturb the fast action players. I have to agree with Mr. Mathews in regards to the time compression problem. It is a little frustrating to be thrown into a conflict when the operation first loads. Before you have a chance to view the scene, your are under attack. Modern fleets cannot be that surprised with the advanced monitoring systems on board. It would be nice if you were able to sail in to an area before action begins and set up a strategy. Having said that, I still enjoy the game very much.

Jane's Fleet Command - a VERY EXPENSIVE CLASSIC!

4 Rating: 4, Useful: 2 / 2
Date: May 21, 2006
Author: Amazon User

Being a career US Navy Sailor this simulation has it all. Real time action. Launching CAPs (Combat Air Patrols), Campaign Modes, Realistic sensor modeling (Passive vs. Active), AWACS capability (Airborne Warning and Control System), Battle ready escort groups for Carriers, picket lines, realistic mission objectives, basically the works. The only REAL con I found in this simulation is that the AI sometimes get confused. Although you can set Air Defenses (SAMs, Fighter Patrols, etc.) to Automatic protection mode, I found that in order to win a particular scenario, you have to do a GREAT deal of micromanaging, i.e., picking your incoming targets. One VERY important bit of advice: DO NOT GIVE YOUR POSITION AWAY by activating active sensors aboard your warships. The use of passive sensors (i.e. ESM, or Electronic Surveillance Measures) works best by far. The general rule of thumb is that if you activate active sensors, the enemy can detect the exact location of your fleet, composition, type of platforms based upon the active sensor emmisions, etc., and they can detect you more than TWICE the distance that you can detect them. Instead, launch a couple of Hawkeye AWACS planes, set them out to max range and ensure you have all aspects and directions for a potnetial attack covered. You only get 4 Hawkeyes on your carrier, which is realistic, and they are perhaps the most important aircraft aboard the carrier. Also, ensure you launch 3-4 F-14 Tomcats armed with AIM-54C Phoenix missiles (air to air). They have tremendous range and accuracy, and can mean the difference between winning or losing a battle. You want to ensure the Tomcats intercept the incoming Russian bombers, and their Supersonic Kingfish missiles can wreak havoc on your fleet. One or two hits from a Kingfish can render your carrier totally combat ineffective. Furthermore, launch a few Prowlers, which are Electronic Countermeasures Aircraft, which send out jamming signals to confuse or disrupt firing solutions for both enemy aircraft, cruise missile capable submarines like the Oscar Class, which were specifically designed by the Soviet Navy to sink US Aircraft Carriers.
Some other strategic tips. Establish a "picket line" with your MOST expendable ships in the outer circle of the picket line. Oliver Hazard Perry Frigates, realistically, are very vulnerable ships. They have limited Anti-Air Defenses, and most of the superstructure is constructed of aluminum! Their MAIN role is in the ASW, or Anti-Submarine Warfare role. Also, if you are given Los Angeles Class Attack subs, establish them as an ASW barrier by sending them out 75-100 miles from the main body of the fleet. Their passive sonar systems and variety of weapons, ranging from the Mark-48 ADCAP torpedo to Harpoon and Tomahawk Anti-Ship missiles can wreak utter devastation on an unsuspecting enemy. Use the element of surprise and evasion. Another tidbit of information. The modeling of the Harpoon Anti-Ship Missile, and both the Tomahawk Anti-Ship Missile (TASM) and the Tomahawk Land Attack Missile (TLAM) is quite unrealistic. They are designed to skim the water at subsonic speeds, with GPS and inertial onboard computer navigation systems. In the simulation, they enemy easily destroys them. THAT, IN REAL LIFE, SIMPLY IS NOT THE CASE. They are designed to approach by stealth, and by the time the enemy can locate them, which in real life, is extremely difficult, it's too late for them to do anything about it.
More bits of advice: When on the offensive, attack with great, overpowering numbers of missile laden aircraft and missile capable ships. Use HARM missiles to knock out enemy SAM radar sites, but most important of all...........PROTECT YOUR FLEET! That's about it. In a nutshell, if the enemy can't find you........they CERTAINLY cannot attack you. The role of the Computer AI could be improved dramatically. I think that is Janes reintroduced a more realistic Naval Warfare simulation, and took the bugs out of Fleet Command, the simulation would sell like hotcakes!!! For what it's worth............just my humble opinion. I welcome ANY and ALL debate about my review of the simulation. Note that I use the word simulation emphatically, because it's not JUST another game...... Over and Out!

The best Navy war game I have Played.

5 Rating: 5, Useful: 3 / 5
Date: May 26, 2002
Author: Amazon User

Its a fun Naval war game with good senery, well it is to me and others. It gets very intense when you misiles coming twards your fleet. you need to trust the fleet to do the right thing, like get a good shot at targets. Allthow you need to now when and how to atack the enemy, if youre in good range or if the wepon is goingto be intersepted. So you need to act fast and parerfull. So if you like real time Naval war and you now your Navy this is the game.

Ducks in a shooting gallery, you are the duck,

1 Rating: 1, Useful: 3 / 5
Date: July 01, 2001
Author: Amazon User

Poorly designed campaign and scenario setup. Each one starts with the enemy knowing exactly where you are. If they havent already opened fire, they will in a few moments. There are far too many neutral ships & planes around and near your force. Hit one and you lose a lot of points. Problem is you have to seperately identify them because at the start of each campaign you don't know who they are. (how realistic is that??) You can't change the weapons load on the planes which means if you use a US aircraft carrier, you have a grand total of 4 strike planes. You have to get the update from Janes website to allow your ships to do things like engage missiles automaticaly.

Fleet Command.............. Blows!

1 Rating: 1, Useful: 8 / 24
Date: February 25, 2001
Author: Amazon User

I THOUGHT THAT IN THE GAME(BY THE WAY IT WAS ADVERTISED)I WOULD BE IN CONTROLL OF A SHIP,IN THE NAVY,FIGHTING OFF THE ENEMY. I WAS TERRIBLY MISTAKEN. THE GAME CONSISTS OF A BUNCH OF BLUE AND YELLOW DOTS. YOU(THE BLUE DOTS) HAVE TO KILL OFF THE YELLOW DOTS. THERE ARE BASICALLY NO GRAPHICS, AND TO CONTROLL ONE SHIP IS VERY DIFFICULT. DID I MENTION THAT YOU ARENT IN CONTROLL OF ONE SHIP,EITHER,YOU'RE IN CONTROLL OF A FLEET. THE IDIOTS THAT MANAGED TO PUT THIS TOGETHER MUST'VE BEEN HIGH WHEN THEY CAME UP WITH THE BASIS. OVERALL, I AM SAYING,THAT THIS GAME IS THE WORST I'VE COME ACROSS IN A LONG TIME.THE CONTROLLS ARE MESSED UP,THERE ARE NO GRAPHICS,AND(GET THIS)THERE IS NO INSTUCTION BOOKLET TO LET YOU KNOW HOW TO PLAY. IT'S JUST A GREAT BIG GUESSING GAME FROM THE BEGINNING. TAKE MY ADVICE,PLEASE,DONOT,I REPEAT DONOT PURCHASE THIS GAME.

Not as good as Harpoon on the Amiga

2 Rating: 2, Useful: 2 / 3
Date: July 29, 2000
Author: Amazon User

For those of you who can remember back 6 years, there was a game on the Amiga called Harpoon. It came on a few floppy disks and had no facy 3D graphics and a dire AI, however, it was one of the most playable games I've ever played.

When I bought Fleet Command my lowest expectation was they had just copied Harpoon. On playing the game I realised to my horror they had kept all the bad bits (rubbish AI) and removed all the handy GUI dialog boxs, amazing database, formation editor, huge campains, groups of planes, etc.

I assume if I played this game some more it would grow on me, but I can't but help get frustrated when I compare it with a game from 6 years ago! (and fancy 3d graphics count for anything)

Fleet Command is strategy game lacking strategy.

1 Rating: 1, Useful: 2 / 3
Date: November 11, 1999
Author: Amazon User

Fleet Command was built on the concept of naval warfare strategy much like the classic game Harpoon. Similarly to Harpoon, it is a real time strategy game that provides top down control of every unit in a fleet action. Unfortunately, it has two fatal flaws. Firstly, the time compression only speeds up to 1 real second = 5 game seconds. This means that the missions start out with the antagonists at close range so there is no maneuvering. Without that maneuvering, there is little strategy involved in pummeling the opponent. Secondly, there is no way to generate groups to control items working in a coordinated fashion. So if you launch 20 planes on a strike mission, there are 20 planes cluttering the map. After playing this game, I decided I'd rather play the almost 10 year old Harpoon.


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