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PC - Windows : Doom 3 Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Doom 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 100
IGN 89
GameSpy 90
GameZone 92
Game Revolution 80
1UP 95






User Reviews (1 - 11 of 411)

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Fantastic Engine, Potential, but Big Mistakes

4 Rating: 4, Useful: 293 / 319
Date: August 06, 2004
Author: Amazon User

I, like so many others, was an original Doom 1 & 2 customer back in the "download it from the local BBS" days. I couldn't wait for Doom 3 after learning about it a few months back.

Now that it's been out a few days (I bought it the morning it was released), here's the deal:

1. The engine is incredible. The sound and graphics are top notch, as is the overall environment, physics, etc. These guys at id always show everyone else how games are done. Everyone will now copy them for the next 5 years until id does it again. However, it's far more of a hog than we're being told. This is a game that forces you to buy a new computer (much to the industry's delight), just like all of id's other games (each Quake release forced us to buy new machines). I have a brand new Dell 3.2 GHz machine with a GeForce FX and 7200rpm drives. For Doom 3, I had to kick all the detail and graphics settings down to rock bottom, and also down to 640X480 jsut to keep it from being a slideshow. It's now merely "playable" (still looks great!). As computers and graphics cards get faster, this is really going to be cool, so id was wise to go way over the top detail, performance and feature-wise. Technically speaking, this game will enjoy along life (if other things are fixed - keep reading).

2. Creep factor - not nearly the frightfest we were hyped up on. This is basically you walking around in an "Alien" movie. Not a single goosebump while playing it at work. If I have to play it at night to get goosebumps, then it's not that scary. Fright factor of the old DOS Doom was way more scary than this one. The original Doom game truly SCARED us, and scared us JITTERY. It was mesmerizing and all-encompassing. It was a combination of atmosphere (the levels were downright intimidating and revolutionarily epic) and originality. Doom 3 just feels like you're a pest control guy from Orkin who's wandered into an "Alien" movie.

3. The gameplay is great, but monotonous. Here we are in the 22nd century, and still holding flashlights? Heck, I strap on a little battery-powered head lamp when going out to my wood pile so I can use my hands and have light AT THE SAME TIME. A high-tech space marine doesn't have a combat helmet with a light on it? Or nightvision? I've played this game less than 6 hours and I'm already sick to death of getting killed because I'm holding a flashlight instead of a weapon. This aspect of the game is not only ridiculous and unbelievable, but downright stupid.

4. The monsters are great. Too bad you don't get to appreciate them. They're so fast you never get a good look at them. It's so dark when you drop your flashlight to shoot them that you never get a look at them. You have to kill them so fast that you don't get a good look at them. And when you do kill them, they vaporize, so again, you never get a good look at them. This is a real bummer, because the game is all about the monsters. One of the fun aspects fo the original Doom games, at least when it was "new", was seeing that pile of guts laying there after you rearranged his internals with a rocket.

5. I agree with the "Doomed 3" review - this game is all about finding PDAs to get through doors. Boring, redundant, and gets in the way of playing the game. This is a lame attempt to add storyline and "cerebral content" to a game that, for obvious reasons, needs none. I mean - a revolutionary computer game forcing you to use a simulated PDA to get through a door? It's ridiculous, tedious and interruptive. Give me Quake 2 any day, where every door works so I can go in there and waste monsters. There is such a thing as too much realism, such as flight simulators being so complex that they're no longer fun. Doom 3 gets very close to this problem - not good for any game, especially a shooter.

6. Hallways. As brilliant as the surroundings in this game are, I'm sick to death of hallways. Doom 1 and 2 had wide open areas where you could enjoy really fun long-range shots with rocket launchers and get good views of your enemies before pulling the trigger. You got to see huge hoardes of monsters out in the open and have lots of fun blowing those groups apart with long range rockets, plasma and BFG. Atmosphere is incredibly important, and hallways get boring really really really fast. What's the point of having a rocket launcher in this game when you're always in rooms too small to use it without blowing your own face off? This forces a very boring "pick them off one at a time as they jump you" gameplay scenario.

7. Weapons - fantastic. I love the reloading function. They did a great job on the weapons, and it couldn't be better. Now they need to give us some wide-open spaces with daylight to actually use them to their full potential. One thing I mes sis the bodies flying. When you hit an Imp in Doom1/2, the body went flying as it came apart. I haven't seen that in this game so far, and I really miss it. That was not only realistic, but VERY realistic.

8. Speaking of daylight, we're on MARS, for crying out loud! Let's get out there in the Martian terrain and have some fun! THAT would be atmosphere! Enough with all this crappy "dark hallway" stuff. It's putting me to sleep. Now, I confess I'm not all the way through the game yet, so hopefully the whole game isn't like this. I have faith that it eventually improves.

9. Speaking of darkness and gameplay, the endless darkness everywhere seems rather obvious that it's otherwise a very boring game without the suspense of being in the dark. Not good. This game is all engine and little fun in the sense that the original doom games were. Again, hopefully this improves as you go through the game.

10. This game REQUIRES serious multiplayer network ability, and id really blew it here. After giving us the Quake games, Return to Wolfenstien, etc., there's just no excuse for this limited, wimpy 4-player-only stuff. Shame on you, id. You guys know darned well that this would piss us off. And DOOM 3, of all games. If there was a game that needed to be perfect in network multiplayer capabilities, it's this one. And after games like the Quake series, I can't believe id botched multiplayer up so badly - the one function that makes their games legendary. If it would have taken another year to get Doom 3 out the door with the multiplayer abilities it deserves, we all would have been more than happy to wait for it.

11. This game is REALLY going to shine when the general public starts creating new levels for it. That is, if the guys at id release a level editor (have they?). Also multiplayer networking MUST be brought up to at least Quake 3 capability. This MUST happen, or Doom 3 will be a flash in the pan due to boring environment, lack of industry standard multiplayer networking, monotonously predictable monster attacks and ridiculous darkness darkness darkness.

12. Game's awesome, but only because of it's potential once people start creating custom levels for it and the assumption that multiplayer will be fixed. Doom 3 without multiplayer "warfare" capability just will not do.

I highly recommend the game, it's great. Could be better, but it's still top notch, especially for the single player.

It's a freak show.

5 Rating: 5, Useful: 115 / 154
Date: August 07, 2004
Author: Amazon User

I've seen some scathing reviews on this game here. Some go into so much length you won't even finish reading them. I don't see what the problem is, myself. I have an ATHLON XP 2800 with a GeForce FX 5600 and a Sound Blaster Audigy 2 ,plus 512 meg of DDR ram, and this thing ran perfectly. Even on 1024X768 with *most* of the features turned all the way up. As far as fear factor, give me a break guys! I catch myself jumping every couple of minutes. That never happenned to me with the original Doom. That game was awesome, but suffered only because of 'when' it was created. Computers just couldn't truly deliver what ID wanted for the game. This program has outstanding graphics, great physics, and LOADS of atmosphere. And they throw literally DOZENS of different freak-show baddies at you throughout this game. Great detailing on the faces too. The best vocal lip-syncing I've seen yet. I just got out of the labs and am about to find out what my next step is. I can't wait to finish this game! I couldn't be more satisfied than i am with this. The only point i wish were followed deeper is the fact that you are 'ON' Mars But you do very little on the surface. Most of this takes place in different 'compounds' on the surface. But, that's not a gripe worth worrying about. Anyone who can handle gore and the extreme haunted house environment should try this out. It's truly amazing!

The Third and Best Doom So Far!

5 Rating: 5, Useful: 41 / 44
Date: August 03, 2004
Author: Amazon User

Doom 3(2004). The Third PC Game In The Doom Series.

Back in the Early 90's, when the computers where still hitting their stride, and video games were the last thing on people's minds, two revolutionary games were released. Those games were 'Wolfenstein 3D' and 'Doom'. Both games became immensely popular, so it's no surprise numerous sequels have been released for each game. 'Doom 2' was a worthy followup to 'Doom', but brought nothing new to the table. Now, in 2004, Id releases 'Doom 3', in full 3D surroundings with realistic graphics! So, is 'Doom 3' an overhyped disaster, or the game that lived up to everyone's expectations? Read on to find out!

Game Ratings-

Graphics- 'Doom 3's biggest draw has been its revolutionary graphics, so it's no surprise here what to expect. Character Designs are scarily real, the atmosphere you walk in feels almost as if you are in it, in other words, you feel the blood on the walls, and see the demons jumping out of the shadows, as if it's real. A very surreal experience. 5/5

Play Control- Although I'm not a huge fan of PC controls, there's nothing to complain about here, as 'Doom 3' easily places the FPS controls to make it easy for the gamer, and I found it a breeze to run around and blast demons. 5/5

Plot- 'Doom 3', much like 'Half-Life', has a phenomenal, and deeply horrifying plot. 'Doom 3' revolves around a Lab on the Planet of Mars accidentally opening a portal to hell, and you must fight off Mars and through demons to survive. The story is very enthralling, and once you start playing, it's hard to stop! 5/5

Challenge- 'Doom 3', while not as challenging as 'Half-Life', is still puzzling and hard in many ways. Most of the game, you are forced to fight multiple enemies at once, it dark surroundings(Much like the Aliens Vs. Predator series), and one of the most challenging things about the games is recovering after getting scared after a monster jumps out of nowhere. Also, as with the old games, you will be asked to recover keys, cards, etc. to continue your game, which is always a challenge. 5/5

Replay Value- 'Doom 3' is basically a Single Player game, and once you finish, really the only thing you can do is replay it. There is Multiplayer, but it only allows up to 4 players and isn't nearly as fun as the Single Player adventures. I wasn't too impressed. 2/5

Sound/Music- 'Doom 3' sports excellent sound, so good, in fact, that I found myself muting the sound for fear I would scream! In extremely dark, quiet rooms, when a demon jumps out of nowhere, making a ton of noise, it can get very scary! The sound is flawless in other words! 5/5

Fun- 'Doom 3', although not much different from other FPS's, still remains incredibly fun, and blasting your way through the demons to escape Mars will have you hooked once you pick the controller up!5/5

Overall, 'Doom 3' is a very good sequel to the first two Doom's, and now that it's got 3D and Pixel-Shaded atmospheres, it brings a whole new aspect to the game! Well deserving of all the hype, but I can't wait for 'Half-Life 2'!

HIGHLY RECOMMENDED TO FANS OF FIRST PERSON SHOOTERS, THE ORIGINAL DOOM GAMES, AND PEOPLE WHO WANT TO BE SCARED! WARNING- DOOM 3 REQUIRES A REALLY GOOD COMPUTER, AND ALSO IT'S VERY SCARY AND QUITE VIOLENT AND DISTURBING! NOT RECOMMENDED FOR PEOPLE UNDER 13!

Also Recommended-

Doom 2- PC
Half-Life- PC
Unreal Tournament 2004- PC

Thanks For Reading!

I Went to try the Alpha

5 Rating: 5, Useful: 88 / 133
Date: April 20, 2004
Author: Amazon User

But All I got was 360 megs of Lesbian Porn, which imo, is definatly 5 stars

The facts about Doom 3 and what you'll need to run it

5 Rating: 5, Useful: 40 / 50
Date: October 14, 2002
Author: Amazon User

There is a lot of false information floating around on the internet about what kind of super computer you'll need to run Doom 3. Here is what we know:

John Carmack, who is programming the graphics of the game, has stated that you'll be able to run Doom 3 with all graphicsdetails at a reasonable framerate (probably around 30 fps) with a Geforce 3. Anything below that (Geforce 2, Radeon DDR) and you will have to turn down a lot of the details to get it to run well.

Doom 3 is designed for a Geforce 1 level class of card, so any DirectX 7 card with hardware T&L will be able to display all the effects.

Doom 3 was shown at Quakecon running on a P4 2.2 GHZ with a Radeon 9700. It has been shown twice on the Radeon 9700, and was shown at a higher resolution and framerate the second time. This means the code is improving, and a Radeon 9700/Geforce 4 card should be able to run the game smoothly with all the details turned up.

If you're wondering if you should upgrade now, you could hold off until early 2003 when newer cards are being released. A Geforce 4 or Radeon 9700 should run the game great, but there will better cards available by the time of release.

Great Game

5 Rating: 5, Useful: 28 / 31
Date: August 04, 2004
Author: Amazon User

Id Software revealed Doom 3 in 1999 to both fanfare and criticism. Id Software promised a thrilling single-player game, some rudimentary multiplayer and of course, a brand new engine from Carmack and Co. I've waited impatiently, and while (without counting the presentation) Doom 3 doesn't break new ground, it follows the norm very well.

Id Software has crafted Doom 3 with a rather engaging story, for a first person shooter at least. It is the year 2145 and the people at Earth are running out of natural resources. What can be done? Well, various corporations, including the Union Aerospace Corporation have built facilities on Mars that will allow Earth to gain natural resources from the red planet. When you begin the game, you are armed with absolutely nothing and have the task of finding a scientist and completing other basic tasks. As you progress, and it doesn't take long, you begin to realize that something is clearly not right and then, well, all hell breaks loose. For fans of the classic Doom games, it is important to note that Doom 3 is id Software's retelling of the original Doom not a continuation of the story line.

Although there is an emphasis on story, it never brings down the pace of the game too much. Most of it is told through cutscenes and the rest you'll learn from your trusty PDA, a new addition for the series. The PDA allows you to receive email, audio messages, codes and other useful information. Some of this is meant to help you understand the story (so you can know exactly why all hell broke loose), while other information is meant to help you advance through the game. Even other messages (including the spam messages) are meant to add humor to the otherwise cold game.

Let's be honest, the reason that many of us have been waiting for Doom 3 is because of its rendering engine. John Carmack and the others at id Software have continually raised the bar for graphics with each successive engine. Id Software pushed the PC to the limit with the original Doom, then brought true 3D with Quake and has now created the most technically impressive game I have ever seen. Even up against recent heavyweights like Painkiller and Far Cry, Doom 3's visuals are a notch above. Using pretty much every graphical technique available like normal mapping, self-shadowing, per-pixel lighting and others that my frail brain cannot understand, the Doom 3 engine is sight to behold. Some games that use normal mapping appear too "shiny" or have a "plastic" look, but Doom 3 does not. All of the indoor environments are meticulously designed with working computer monitors and what not. Furthermore, these environments are incredibly interactive and you'll often have enemies creating their own doors from walls and stairs. A fully functional physics engine lets you toss around boxes and soda cans, and the enemies as well. The animation system is simply breath-taking, and is enhanced by the shadowing system in the game. The weapon effects are plentiful, as well. Everything casts realistic shadows and further enhances id Software's view of Mars.

Of course, to get the full splendor, you'll need quite a powerful system to run. On the my best, I was able to play at 1024x768 on high settings and get playable framerates. Just for giggles, I played the game on a 2GHz processor, 512MB RAM PC with a nVidia Geforce FX 5200 and found that was able to play at 640x480 low. Even at this resolution the game looks wonderful. HardOCP has a full and detailed article regarding Doom 3 hardware which is recommended reading. Click here to take a look at it.

While a lot of the presentation relies on the kick-ass graphics, the audio in the game completes the atmosphere. Sure, you can run the game with stereo speakers, but to get the full experience, you'll want to hook up the 5.1 speakers. Id Software has used surround sound to a great degree, and you'll be able to hear enemies coming before you can see, adding to the realism. Otherwise, the sound effects and voices are crisp and solid, as expected.

And then there's the actual game portion of Doom 3. As I said above, Doom 3 doesn't really differ from the standard FPS action of shooting things that move. Most of the time you'll move around the claustrophobic areas in the levels, shooting one of the game's many disturbing enemies. Thankfully, it isn't all run and gun and there are numerous times when I actually jumped back because a monster popped out of nowhere. A friendly looking set of stairs can tear apart, and you'll have a monster ready to feast on you. A lot of what makes Doom 3 different is the atmosphere, which includes plentiful amounts of gore and blood, and the dark, creepy environments. The fear is heightened because you can't use your flashlight and a gun at the same time. This forces you to rethink your strategy since you'll need the flashlight to see otherwise pitch black areas, but you don't want to be caught off guard.

The game's weapons should be familiar to FPS fans but work very well, given Doom 3's gameplay. At the beginning of the game, you'll only have your fists! Thankfully, before any real action starts, you'll have the flashlight, a pistol and a bit later the shotgun. The pistol is a decent weapon but only if you run out of the powerful shotgun shells. Later in the game you'll receive a machine gun, which is rather accurate and fast, a plasma gun, which is basically a sci-fi machine gun and a chaingun, which is much faster but less accurate. You'll also find grenades, the fan-favorite rocket launcher (which looks awesome), and the devastating BFG (Big F'ing Gun) 9000, which will wipe out the enemies in the current screen. There's also a mysterious Soul Cube, which is quite powerful and beneficial. Ammo is rarely scarce in the game, allowing you to have fun looking at the pretty weapon effects.

You'll find the typical Doom enemies in Doom 3, albeit with a 2004 makeover. These monsters include an assortment of demons, zombies, flying skulls, spiders, imps and the lovable pinky. Many of these will shoot at you, forcing you to take them out quickly. The larger enemies in the game take quite a few shells to take down, but they aren't very smart. They'll just keep coming at you while you shoot them. This is a little disappointing and takes a bit away from the horror. Of course, you'll be plenty scared when they break through something or come out of a shadow.

Multiplayer in Doom 3 is limited to four players, although id Software has made it clear that future mods may support more players. A basic interface lets you join or create a game and works well. There are five maps, including Edge 2, a remake of the much-loved Edge map and four game modes. The most interesting mode is Tournament where you battle an opponent directly. Once they die (or you die) another player, who is waiting, gets a turn. The other game modes are Deathmatch, Team Deathmach and Last Man Standing, all of which are exactly what they sound like.

Although multiplayer is simple in the nature, the graphics engine adds to the experience. For instance, Doom 3 features per pixel hit detection, so it is possible to shoot between someone's torso and arm. The lighting and shadowing provide areas to hide and forces you to be smart about using your flashlight.

To be honest, when Doom 3 was announced, I didn't expect anything more than a technology demo to prove how powerful the engine was. While I wasn't entirely incorrect in this statement, Doom 3's gameplay (for which the single-player mode alone is fifteen hours plus) offers enough thrills to warrant the $54.99 purchase. And thanks to id Software's support of the modding community, we'll see some kick-ass mods in the near future.

The 'Next Generation' of FPS

5 Rating: 5, Useful: 67 / 103
Date: January 07, 2003
Author: Amazon User

Misunderstood genius in the works? Possibly. Hardcore multiplayer deathmatch junkies abound choke, jaw dropping, and eyes tearing up in addict style form. "Did someone just say... D3 will only support FOUR players in multiplayer???! OMG!"

Well sorry to drop the news, but yes, id Software has announced they will indeed be abandoning the near legendary theme of 'deathmatch' mayhem in upcoming Doom III: The Legacy, the very same theme that previously ensured Doom and id a permanent spot of PC gaming infamy.

So does this mean it's the end of the world? Hardly. Check out any popular online PC game review group site (PC IGN, Gamespot, Gamespy, just to name a few). The purpose behind D3 was to scare the living daylights out of the player -- in a SINGLE PLAYER setting. Goal accomplished. Don't be disappointed in a lack of emphasis on multiplayer action. If Doom 1, 2, Quake 1, 2, 3, Unreal and Unreal 2003 weren't enough to quench your need for constant, uninterrupted, mindless slaughter of the closest living creature over and over and over again, hey, Quake 4's coming up soon. Why would a company with a series like Quake on its roster bother to make another game of the same concept with a different title, i.e. Doom? Afterall, boys and girls, that -is-what Quake is for.

Drool. Shudder. Buy the game. Covet your lovely BFG reincarnation and all will be well with the world. ;)

Doom 3 is crap

1 Rating: 1, Useful: 43 / 59
Date: August 04, 2004
Author: Amazon User

Disclaimer: I didn't play the full game in normal mode. I couldn't bear it. After an hour I turned on all weapons. Another hour and I turned on god mode. Later I just turned on noclip and wandered through the game. I imagine some people are going to fault me for not playing the real game experience. My point is that I'm faulting Id for making me not want to. If a game can't hold my attention enough for me not to do this then its not a good game. If I hadn't been able to do this I wouldn't have bothered finishing. Half-Life, Far Cry, Splinter Cell, GTA, these are all games that made gameplay interesting enough that I didn't feel like "Enough already, take me to the end".
If what you want in a game is basically Doom with shiny surfaces, then you're fine. If you want something new, or even something with a refreshing twist, then aside from the rendering engine you're basically out of luck.

The game is well produced. The voice acting is good. The facial animation is decent. The textures are all very detailed, but you know, the 'fun' bottleneck is no longer in the graphics. Its in the gameplay.

So the big news is the latest rendering engine from Id, the people who brought us the first widely released FPS. Well, I'm sorry to say that from what I've seen the rendering engine is about on par with the Source (Half Life 2), Crytek (Far Cry) and Unreal 3 (upcoming America's Army and Unreal releases) engines. There are probably purists out there that will say I'm insane for this and that Doom 3 does X that none of those others do, or do as well. Well, if I don't notice it when I'm playing it doesn't really matter does it? The most impressive things I saw were the distortions glass caused in anything beyond the glass, and the 'heat distortion' you could see in items that were extremely hot. The glass distortion was interesting for about 5 seconds the first time I saw it, and then distracting the rest of the time. The heat haze was interesting in one level, and almost completely obscured with smoke effects the rest of the time. Yes, the lighting was very nice, but since its mostly used to create vast areas of darkness to 'freak you out', I began to hate the lighting.

Gameplay was tedious. If you're a huge fan of haunted houses, maybe this will appeal. If you're not, this is just going to drive home why you typically don't see haunted houses year round. It seems like every corridor is filled with false panels. It also seems like hell's minions have absolutely nothing better to do than to go wait behind one of those panels, wait for you to walk past and then pop out behind you. This kind of mechanism should be used at most once or twice in a game. Here it shows up every 5 minutes or so.

Level design is repetitive. Carmack talks about how many levels use up to half a gig of textures. Yet the game comes on 3 CDs. Well the easy explanation for this is that the game has about 4 levels. It has the mars base level repeated ad naseum, the underground caverns level (seen for about 2 levels), Hell (seen in one level and basically the end game) and mars base being overrun by hell (1 level) which really isn't original at all but uses a mixture of textures and design from previous levels. All in all, there are maybe 2 really 'Wow' moments when you're looking around you. This isn't bad, except that the rest of the time, for me anyway, it wasn't so much a lack of 'Wow' but a 'Oh god not this again' feeling.

Sound is well used in the game, but then its only used to try to freak you out.

Overall this is the problem. THe game wants to freak you out. And not just a couple of really good scares, but rather it wants you constantly edgy and terrefied. This isn't really what I want in a game, or at least not what I want the entire game to be about. Think about the most suspenseful movie you've ever watched. Now think about the most suspensful 5 minutes of that movie. Now watch that 5 minutes over and over again. Either you're going to get bored or you're going to need medication.

In the end, the original Doom was constrained in its level design and gameplay by the kind of hardware it had to work with. This isn't the case anymore, so id should get off their ass and try either a) just building a rendering enginer licesning it out to someone who can make a good game or b) hiring some new blood for game design in house.


Stop reviewing this game you morons!

5 Rating: 5, Useful: 24 / 29
Date: July 24, 2004
Author: Amazon User

What part of the phrase 'Not Yet Released' is confusing people?

You havn't played the game yet! If you have played the leaked alpha, shame on you, and don't judge it by that anyway. All the reviews so far have based on prejudice and an insatiable urge to post reviews. (Favourable and unfavourable reviews alike)

Just wait until the game is released. Why amazon don't block reviewing of unreleased products is beyond me.

They missed the mark I'm afraid

3 Rating: 3, Useful: 25 / 32
Date: August 06, 2004
Author: Amazon User

First let me say I have only played through the first few missions of the game. I don't think things change much going forward though from what others have written.

## Hardware: I have an Alienware P4 3.2Ghz PC with the nVidia GeForce FX 5950 Ultra video card. The game runs fine at 1024x768 and high detail (Ultra is the best). There is some slight texture draw but not bad. So basically if you have any computer from before Oct03 you'll be stuck at 800x600 and/or really low detail.

## Graphics/Environment: Well on the one hand the look is very good. The environment is full of lots of little details such as video screens and terminals that have cool animations, many of which you can interact with. Your PDA (which you use for email, audio clips, etc) is interesting and helps flesh out the story and give you clues to more goodies. But even with all that you are still running around what feels like an abandoned station with monsters chasing you.

The environment is annoyingly dark. This would be artistic and scary to a point but after awhile it is simply annoying and hard on the eyes. It also makes it hard to appreciate many of the cool graphics and gives the world a fake feel. Humans just don't live in the dark and in the future don't we have lights that don't need power? Also, how about some sort of night-vision equipment at least?

Even the sound is so, so. Environmental noises are good but the weapons have a weak sound and the monsters' screams are really not anything special either (I'm playing with a 5.1 sound system).

Compared to an environment like that in Far Cry, Doom3 feels a bit dated, fake, and boring even with all the new graphics tricks. Technically it is a better engine but the feel isn't there.

Story: So far the story is interesting although you need to take the time to go through the info on your PDA to really get the details. Many won't bother. The problem of course is that unless you've never heard of Doom before you already know what the story is about and what is basically going to happen. That leaves just the details and execution. Personally I found Half-Life and Far Cry far more interesting on the story front.

## Gameplay: Ok, so how does the game really PLAY? Well unfortunately it plays like Wolfenstein 3D, Doom, and Quake. Nothing new. Monsters pop out and you shoot them. In between you reload and find med kits and bullets. That's about it. The problem goes back to the environment. Everything is so dark you often feel you are just in another dark hallway or room even when there is some really neat stuff going on around you (and there are some pretty nifty areas). But having to always sweep around with your flashlight and then switch to a weapon and shoot at stuff you can't see anymore just gets old real fast. A few levels like this would be ok but not for what seems like the whole game (as others have said).

The game is moderately scary and somewhat gruesome (probably not good for children under 15). Most of the scariness just comes from suspense and the old 'cat trick' of things popping out at you. After awhile you are not scared anymore you are just annoyed you can't see anything and that something just popped out of an area you just looked at and cleared. Getting shot in the head from something you can't see isn't all that exciting either.

The game is somewhat enjoyable and interesting but even with all the hype and all the advanced graphics it is still just an average first person shooter. I found Far Cry and Call of Duty to be much more interesting and enjoyable.


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