Below are user reviews of Doom 3 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (81 - 91 of 411)
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I dunno what to get.
5
Rating: 5,
Useful: 22 / 51
Date: July 20, 2004
Author: Amazon User
I was going to buy this game and I noticed there were nearly 300 reviews. Then I read that Half Life 2 was better so I was going to order that but then someone said Doom3 was better so I decided to order Doom3 again. Now I keep reading Doom3 is better than Half Life 2 which is better than Doom3 which sucks because of no coop and also Half Life 2 doesn't even have coop and Nvidea sucks because they are crap but don't suck as much cawk as ATI and I think I pooped myself and Doom3 needs to be on Steam and Condition Zero frigging sucks but I bought it just to play Counter Strike Source (not Counter Strike 2 you noobs) and I don't know if I should get a AMD or Pentium 4 because John Carmack said I can't run it even on currently high end systems so I decided to build a time machine and play it in the future but when I got there Half Life 5 was just released but you couldn't use the full virtual cybernetic implant unless you upgraded to a 28 Tera hertz machine but I didn't have enough Moon money to afford it considering I forgot cash and only bring along the loose change in my pocket.
So what should I get?
This game is a scam. Huge disappointment.
2
Rating: 2,
Useful: 7 / 10
Date: June 01, 2005
Author: Amazon User
The game (as it came in the box) was barely playable on my Athlon 64 3200+ computer with 768 megs of ram and a 128 megabyte Geforce FX video card. This is a reasonably powerful computer and I had no other applications running. I am savy with computers so there were no spybots running in resident memory either. The game just played like sh**. And this is describing the lowest resolution and video quality options for the game! At the higher resolutions the graphics did look nice but the game was unplayable.
I had to apply a great deal of searching to find a way to improve the playability of the game (framerate, control, etc). Finally, I found that I could hack into the config file and change the settings so that the game plays and controls at least fairly. These options ARE NOT AVAILABLE in the menu on the game. Now the game plays moderately well with an almost acceptable framerate at the lowest resolution and lowest video quality settings. But I can only play it at the lowest possible settings and there is still slow down whenever characters approach the main character. Now the game is playable, but it looks like an old Playstation 1 game with the graphics settings set so low.
Its crazy. I have seen the game's graphics on the higher resolutions and they are great but they are nothing revolutionary. I have other games with graphics about as good those in Doom 3 (at the higher settings) and they play fine on computers that are half of what mine is.
Is ID software going into the video card business or something? Did they deliberately make the game so that it would only play on computers with 256 or 512 meg video cards?
I mean seriously, the X-Box is only 700 mhz and has a video card that is roughly the same or inferior to mine and only 64 megs of system ram. The X-Box version looks and plays great. There is no reason that the PC version should require such ludicrously high system specifications just to look as good as the X-Box version.
The actual game itself is actually kind of fun, but the problems with the graphics and the slow down really hurt it. Another problem is the constant switching from flashlight to gun. Its silly. It also makes it so you can't see the enemy characters that are supposed to be so "amazingly" detailed. To fix that problem I found a hack on the internet that adds a flashlight beam to each weapon. This makes the came more enjoyable and less frustrating. The game is also repetitive and boring after awhile, and not very original at all. Its Resident Evil on Mars basically. Except instead of prerendered backgrounds, the backgrounds are drawn in real time.
Don't waste your money. Download the demo. If it plays like crap on your computer, skip it. Its not worth upgrading a computer for one game.
I don't trust ID software after this one.
Disappointed
2
Rating: 2,
Useful: 9 / 15
Date: August 06, 2004
Author: Amazon User
I bought "The Suffering" on Sunday before the release of D3
which I had already pre-ordered. It was $30. It is 10 times scarier than D3. The graphics are not as good, but believe me, the sound is 100 times better. The hair on my arms was standing up all the time when playing The Suffering, I haven't even been mildly scared in D3.
Also Doom3 is just too dark. Am about half-way through the game and looks like we never get to see the light of day.
$55.00 is too much for a game that is mediocre and was hyped to the nth degree.
I recommend "The Suffering" over Doom3.
A frustrating and disappointing game
3
Rating: 3,
Useful: 9 / 15
Date: August 06, 2004
Author: Amazon User
The suspense of the game is based on monsters appearing out of thin air in places which the player already checked a minute ago. That is extremely frustrating and kills any illusion of realism. Much of the game becomes pointless if a monster can teleport itself anywhere at any time. It is so annoying that it becomes ridiculous after a point.
The 3D environment is very detailed, but unfortunately it is too dark to see and appreciate most of the time. The same applies to the monsters, which on top of that move far too quickly.
A word about hardware requirements. On an Athlon XP 2000 + 256 MB RAM, GeForce FX 5600 256MB, in the lowest 640x480 resolution and lowest texture quality, it is unplayable when monsters are close. Frame rate falls down to a couple of frames per second precisely when it is most needed. Extremely frustrating! It has me constantly swearing and hitting the keyboard in anger.
I feel terrible...
2
Rating: 2,
Useful: 6 / 8
Date: October 19, 2004
Author: Amazon User
After reading a number of reviews about how mediocre this game is, I just had to add my two cents.
I've seen a number of very long, very professional looking reviews packed full of information on Amazon. Seems a bit suspicious to me... They all tout the incredible graphics of this game, and criticize the lack of storyline, poor gameplay, shallow and repetitive level design, too-dark environment, and mediocre-at-best enemy AI. Or, they completely ignore most of the major problems in this game, praise it to heaven, and then tell you to go out and buy it.
I don't think I'd ever take seriously any review that tells me to go out and buy a game.
But, anyway, after hearing so much about the incredible graphics of Doom 3, I thought I would throw my review into the mix. I was both impressed and disappointed by the graphics of this game. I'd read multiple reviews telling me that the graphics were EXTRAORDINARY. I really don't see what everyone is so excited about. Maybe my standards are just too high (probably the results of working on surgical simulations), but the graphics really didn't seem to be that revolutionary. There were aspects that I thought were very good, fantastic even. Many of the enemies, especially the last three bosses, were amazing, Hell was quite pretty, the Martian landscapes were excellent, and the effects were top notch, especially air distortion caused by heat. The interactive panels were very neat, textures were, in general, very rich, lighting was apparently completely implemented, and so on. However, none of those are really more then incremental improvements over the engines that were already available, or perhaps they're not a testament to the graphics engine at all, but to the time that id was willing to put towards detailed graphic design.
To be honest, after hearing all the reviews, where every single one was touting how impressive the graphics were, I was expecting to start playing and feel like I was actually there. Like hell had broken loose and was coming out of my computer screen. I had a graphics card with a buff computer, and I was able to turn the settings up to "Ultra" and experience almost no degradation in performance... But I didn't feel like I was actually there at all... I didn't even feel like I was in a movie, or even in an animated motion picture. It felt like I was playing a computer game, and not a particularly interactive one at that.
I remember part of the opening sequence, where three of the four characters that reappear in the game on a continual basis were discussing things prior to hell actually breaking loose. I remember thinking, "What, that's it?" I noticed that the skin textures were good, and that the polygons weren't terribly noticeable, but other then that I thought to myself, "Doesn't look very real to me..." It still looked like a computer animation, and since this was a preset sequence between three main characters, I would have at least expected them to make *that* look exceptionally realistic.
Plus, I expected the textures to be especially crisp and clear everywhere. I thought I'd be able to go up to a piece of paper on the floor, get a good look at it, and be able to read it. That didn't happen. Heck, even the textures on the vending machines, where they had "Cola" in huge letters, ended up pixelating on me if I was standing less then five steps away. In fact, just about all textures were like that. From far enough away, everything looked excellent, but as soon as I got within a few steps of anything, I started thinking, "Hey, this reminds me of Doom II!"
These are just a few examples. There are many more. Bottom line, I really don't think that the graphics are *that* much better then games that are on the market today. My expectations certainly weren't reasonable, but they were driven by what I'd been reading in the rest of these reviews.
The rest of what people have been criticizing about the game is basically accurate. The gameplay just isn't there. Personally, what most frustrated me was the level design. You really do have: a) a monster jumping out at you behind 30% of the doors; b) monsters spawning in front of you and behind you at many predictable points in the game; c) monsters spawning just because you went to get health or ammo probably about a good 20% of the time, give or take; and d) monsters mysteriously hidden in the walls all throughout the game (how did they get there?). After a while, it's not even startling, it's just frustrating. You can't just go through a door. You have to sneak up on it, open it quickly and then back off or jump to the right or left even more quickly. Or, you just blunder through and end up loosing health which you have to find a way to regain on some detour or another. Or, you save, blunder through every door and just reload when you get hit. Whatever you do, it wastes large amounts of time without adding anything to the game. After playing about halfway through, I got sick of it and just turned on God mode. Let me tell you, God mode increased my enjoyment of the game significantly! I highly recommend God mode.
5 stars- out of hopes and anticipation...
5
Rating: 5,
Useful: 8 / 13
Date: July 22, 2004
Author: Amazon User
All of these reviews, and most written by silly teens who need to learn how to spell. Here is some information that someone might actually be able to benefit from:
"For those of you that think you are not going to have the hardware that you need to play DOOM 3, the fact of the matter is that many of you will be just fine, although an upgrade may still be in your future. As of this afternoon we were playing DOOM 3 on a 1.5GHz Pentium 4 box with a GeForce 4 MX440 video card and having a surprisingly good gaming experience. Even a subtle jump to an AMD 2500+ with a GeForce 3 video card that is two years old will deliver a solid gaming experience that will let you enjoy the game the way id Software designed it to be. That fact alone should let many of you know that you will not be left behind in experiencing DOOM 3."
-Tuesday, July 20, 2004
-http://www.hardocp.com/
-Just buy it.
DOOM 3 Rules.
5
Rating: 5,
Useful: 8 / 13
Date: August 11, 2004
Author: Amazon User
A few tweaks, and this sweet-looking game will run great on even a low-end system. DOOM 3 is a remake of the old DOOM games, and thus plays just like the original titles - all run and gun, and scary as hell. The numerous mods coming out for DOOM 3 will only lengthen the game's time on my hard drive, and co-op in the XBOX version will kick ass. One of the best single-player experiences I've had in a while.
Awesome game - a must have
5
Rating: 5,
Useful: 5 / 6
Date: August 23, 2004
Author: Amazon User
I've finished the game, so I'll try to give a fair assessment of it as an overall experience. First, of course make sure your computer meets the minimum requirements. The game scales down really well to older hardware, so if you're slightly more than a casual gamer, you'll probably be able to play it.
Is it scary? OH YEAH. Throughout the entire game, I was constantly nervous about what was around the corner or through the next door. I literally jumped at least 3 times. The sound and lighting make the game. Surround sound speakers are a must for the full experience. Yes, it does get a bit predictable by the halfway point of the game, but that didn't take away any of the tension for me...I just knew where to look and it still scared me.
Is it dark? OH YEAH. But that was a design decision. It's SUPPOSED to be dark...that's one of the reasons the game makes you so tense. To use the flashlight, you have to put down your weapon, and vice versa. So, yes, you are literally shooting in the dark (pitch black) sometimes. That's also a design decision. I would give id Software a little credit and assume they thought about putting a light on the weapons and decided not to. I actually like the idea that you have to switch back & forth because it adds to the anxiety when a monster jumps out and you have to fumble to equip your weapon. A few of the monsters have glowing eyes anyway, so you can still see a couple of glowing dots even if it's pitch black. If you still can't handle it, there's already a mod that puts a flashlight on the weapons. Otherwise, suspend disbelief just like you would for a movie.
There is really no innovative gameplay in Doom3. But it's a retelling of a 10-year-old "kill everything that moves" game, so what do you expect? The graphics are the best I've ever seen... easily better than Far Cry. The sounds are some of the best I've heard. Some have complaints about the weapon sounds, but I think they're fine. I was disappointed in the physics. Grenades hop around like rubber balls (there is a mod that fixes that), a lot of things that should move when you push don't move, and monsters don't seem to react to bullet impacts very much, but this really isn't a deal-breaker.
The multiplayer aspect is okay. It's fun, but most of the more popular FPS games have better multiplay. It works best on a LAN. I've only tried internet a couple times, and the server browser is buggy and games I have played are very laggy. I'm sure it will mature and get polished over time (the developer is working on a patch as of this review), but the single player is where it's at for now.
The game is long (as FPS's go these days), and the tension can be mentally exhausting at times, which is the intent, I think. Overall, Doom3 is definitely a worthwhile experience.
Wait for Solid reviews on the 4th of Afterwards
5
Rating: 5,
Useful: 11 / 21
Date: August 02, 2004
Author: Amazon User
In reply to Craap)I upgraded my machine for this game, and it still runs like crap. I have P4 5 ghz machine, and a Geforce 7800 and 3 gigs of ram. I dont understand. MAYBE they'll make a patch to fix this problem. (This review should be deleted for it is the Biggest pile of craap i have ever read..good name for you son)
First of all, there is no P4 5ghz CPU out yet and no Geforce 7800. Secondly the game isn't out yet so if you have played it then you must have a Warez copy.
So for all of you looking to get solid reviews for this game check back on the 4th when those of us who will actually play it will give you solid based reviews for the game.
I have an Atlon 64 3400+ with 2 Gigs of ram along with a Geforce 6800 GT plus my 21 inch CRT monitor.
Now get your lazy butt to Mars, Space Marine!
5
Rating: 5,
Useful: 4 / 4
Date: September 17, 2005
Author: Amazon User
This review is both for the X-BOX as well as the PC-version of the game:
You got a weekend coming up? You got some time on your hands? You got a grand supply of Coke and pizza? You got a craving for good horror movies and games? You know how to turn off the lights and turn on your computer/X-BOX? And finally: you got a computer that can actually run this game fast enough (no need to worry here if you have an X-BOX)? Well, then what are you waiting for: get DOOM 3 to have the greatest thrill and chill ride of your life!
Doom 3 is something like TOTAL RECALL (remember Arnold, the Governator, back in his glory days on his mission to Mars?) meets DOOM meets HALF-LIFE meets SYSTEM SHOCK 2.
From the get-go this game simply grips you with its eerie dark atmosphere. And this is the plot: You are a space-marine who just got assigned to a top secret research facility on Mars - very much like an Area 51 in outer space. As soon as you leave the ship and enter the hangar you'll be exploring the base. This part of the game works very much like Half-Life. In a creepy "calm before the storm"-fashion you get to navigate the dark corridors, offices, underground machinery and even the cantina and restrooms. Even though you can't exactly tell what's wrong - you get the feeling that something badly out of whack. Some people (you may choose to talk to) seem to be on the edge. A TV blurs about recent happenings. Data-units and screens give you access to information about Mars, the base, the staff etc. You may even listen in to conversations when you're passing by some people. The level of interactivity is amazing and the claustrophobic spooky tone won't let you go until the very end of this game. There's lots of scripted events as well, which are all well done and do not interrupt the flow and overall experience, at all.
Soon you're given a PDA (That's "Geek" for: Personal Data Assistant), which allows you to collect access codes for doors depending on you clearance level. Even better: you'll come across data discs other workers, guards, scientists or military personnel have left behind and you may use your PDA to listen in to their recordings. It's just plain spooky walking through almost abandoned underground facilities and finding old recordings, in which workers, who were recently here complain about events they cannot explain.
Finally you will get to share experience. And you'll get more of a fair share of problems! First it's just something small like the lights going out in a gloomy stairwell leaving you in utter darkness. Later on, inexplicable things happen around you and before you know it all hell breaks loose. Soldiers turn to Zombies. Creatures from different dimensions walk the deserted hallways of the base. Out of a sudden the darkness around you is not just oppressive but may hide devilish things around every corner. This is where the true action starts.
This is where the game does turn into Doom. But don't expect hordes of enemies in well- lit surroundings that can easily be defeated! The game remains dark and sinister and it will keep you going just because you'll want to see what creepy areas lie ahead and what nightmarish creatures you'll encounter next. Surprisingly Doom 3 remains tense and suspenseful thanks to a real storyline, which has been implemented quite well through the above mentioned PDA's as well as plenty of information you'll witness on various video-screens inside the bowels of the huge Martian base. In time you'll understand why these inexplicable things are happening and - how to stop them.
The graphics are top notch. IF your PC can deal with them. If you do not have the very latest technology on hand you'll be forced to turn down details - and lose a lot of the best FX that make Doom3 so great. The best thing besides the ultra-realistic object-, character-lighting and bump-mapping is the real-time rendering of shadows. If a light bulb swings around inside an old staircase, you'll see shadows of every railing, grating and other object moving across the floors and walls! Freaky! Fortunately you have a flash-light that will soon become your best friend. Unfortunately you won't be able to use it while you have another weapon equipped, but switching is easy - on the whole it makes the already creepy action even more intense. Fortunately all of these features were carried over to the X-BOX! Even though PC-fans may argue that a TV screen simply cannot deliver the resolution of a monitor, think again once you've seen Doom3 on X-BOX on a state of the art wide-screen and dolby surround system! It rocks! It's amazing that the X-BOX can handle the game so very well. Unless you have a state of the art PC you may even want to consider buying an X-BOX just to run this game - it sure is gonna be cheaper than upgrading your PC with a new graphics card! :-)
The sounds are very well chosen and placed. From the humming of machines in dark basements to water dripping into deep shafts to the noise of the wind outside the base and the far-away whistling of ghostly tunes around the starting area of the base - it creates a vision of terrible things around and afoot.
The level design is outstanding! You'll get to appreciate the eerie feeling that something may be lurking around every corner and that whatever is waiting for you there - you can run but you cannot hide in the stuffy claustrophobia-inducing hallways, chambers and ducts. You're gonna explore different parts of the base with plenty of different themes such as: barracks, labs, factory, hangar, reactor etc. but you'll also get to explore the outside of Mars' surface as well as a space station, a hell-like alternate dimension and an underground Martian facility, buried under the surface of the planet for millennia!
The weapons are fairly standard, but they are all a lot of fun to use! From pistols to shotgun, to automatic weapon, plasma gun and rocket-launcher everything is covered. Of course, you'll get a new version of the BFG 1000, too! Last but not least there's a weapon called a soul cube, which is an alien weapon that leeches health from an enemy and uses it to replenish yours. And, boy, does it come in handy later on in the game!
Make sure you PC is up to date - and that your X-BOX power-cord is plugged in :-)
and have the spookiest 15-20 hours of gaming history.
The Reverend.
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