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SNES : Super Metroid Reviews

Below are user reviews of Super Metroid and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Metroid. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 11 of 64)

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This Game Deserves 0 Stars........

1 Rating: 1, Useful: 0 / 35
Date: June 23, 2003
Author: Amazon User

Metroid Is A discrace To Nintendo Zelda Is WAYWAYWAYWAYWAy Better

This is pathetic!

1 Rating: 1, Useful: 0 / 50
Date: March 23, 2005
Author: Amazon User

So the other day I was strolling around the mall, cool as usual. When I came across this place that was selling
old video games. I figured "hey why not, I'll check this out". So this guy there starts giving me crap about buying
a game, he said that I didn't have enough money. There was just no way I was paying $5 for a game this old! Talk
about a pain in the face, so I obtained the game by other methods. I bought it off Amazon.com for $24 which was
a pretty good deal I thought. The game is pretty awesome too. I'm playing it right now!!!

Awesome game, horrible story execution...

3 Rating: 3, Useful: 1 / 18
Date: August 05, 2001
Author: Amazon User

No matter whether or not you liked the original NES Metroid, you're probably gonna be amazed by this game. Taking a lot of elements from the original and adding others, this game is easily a million times better than the NES version. Samus' animations are silky-smooth, and her weapons are lethal. The only bad part? The story isn't really tied into the actual gameplay, forcing you to blindly proceed through the game. Grab a power-up somewhere, backtrack to sometimes 5 or more areas you've already been to, and use the power-up in hopes that it'll effect your progress somehow? That isn't gameplay. That's horrible! I've beaten the game, and I'll probably never go through the entire thing again.

This is still a great game

4 Rating: 4, Useful: 4 / 5
Date: November 12, 1999
Author: Amazon User

Even though the Super Nintendo is hardly state-of-the-art anymore, this game is still one of the best I've ever played. It has a huge map to explore with many secrets. Challenging gameplay and excellent player control as well as cool graphics and music make this game great!

Samus's Second Adventure on Zebes

4 Rating: 4, Useful: 3 / 3
Date: June 27, 2004
Author: Amazon User

Well, I got this game a few months ago, and as soon as I saw the intro flashback, I knew it was going to be a good game.

The Graphics are similar to that of the 2 GBA Metroids (and, well, vice-versa) and so is the sound. From dark depressing music you'd expect to hear in the dark gloomy caverns of Norfair and Brinstar, to fast-paced boss themes. The enemies shriek when shot, and explosions sound like explosions.

The gameplay is complex yet easy to learn. The biggest difference I noticed between this and Fusion (besides the lack of Navigation Rooms, thank God) is the fact that you use one button to cycle through Missiles, Power Bombs, etc. You can also turn weapons and suits off, a great way to kill yourself. Sometimes I forget I set it to Super Missles and I waste them on a Geemer, the games only flaw. Once you get farther into the game, though, that wont happen as much, and you can continue blasting enemies, collecting expansions (Percentage doesn't affect the ending! YAY!) and praying that the next room is a Save Room and not a boss. This game offers a lot of cool easter eggs too, one of my favorite moments was dropping into a room and realizing, 'Hey! It's the room that Samus escaped through at the end of Metroid 1!'. So, for people who have the original, but not this one, Super Metroid is a 24-meg trip through Zebes that offers whole new areas, weapons, gameplay, graphics, music, and enemies while still being nostalgic.

Metroid on the Super Nintendo

4 Rating: 4, Useful: 4 / 5
Date: February 07, 2006
Author: Amazon User

It's unbelievable to me how many perfect or near-perfect scores Super Metroid has received from game players all across the internet. To this day, gamers STILL have the time of their lives running, blasting and spin attacking their way through each and every area of the planet to reach the final stage and face the evil Mother Brain.

Now, I'll be the first to admit that this game had me totally floored back in 1994 (which led to me spending an ENTIRE summer playing the game, much to my mother's displeasure) but I'm afraid over time I've began to notice a few small problems that make it very hard for me to give the game a perfect grade. Keep in mind I think Super Metroid is still, after all these years, one of the best adventure/shooters ever made, but I can't give in to childhood memories and whip out a 5-star rating. Sorry! One problem is the challenge. This game is incredibly easy. I can't believe so many people find it difficult to progress through the game. Come on, those nasty space pirates you fight in the beginning part of the game only require ONE hit to defeat! It's funny how something so nasty-looking can be defeated so easily!

And the easiness doesn't stop there- throughout the game you encounter simple enemy after simple enemy. It's a shame, because one of the most important things about the Metroid series should be the challenge, and when you take that away you're left with a game that feels like it's intended for 5 year olds. I just wish it was like the original Metroid in that each enemy you walk up to requires a good four or five shots to completely destroy. Shooting and killing them with only one shot is ridiculous, especially when you consider that the weapon you're using to defeat them is just your regular blaster and not some kind of special upgrade. It also drives me crazy how every enemy you defeat seems to conveniently leave you a purple energy ball, and most of the time you will receive the BIG energy ball, and as you probably know the big ball is the one that recovers more of your health. Nintendo made the game so you can't lose, basically.

My only guess is that this "challenge" gamers frequently speak of is the difficulty in finding all the weapons and other important items because, to be fair, MANY of the weapons and items in Super Metroid are hidden quite well. Without a walkthrough it's easy to miss something, even if you walk past the same area a hundred times. This is where your weapons, such as the power bomb, come in handy. Many of the secret areas throughout the planet require a power bomb to break through sections of a wall, and some of these places are where you least expect, because many times there's no sign something is hidden.

I've heard other complaints about this game. Granted, they're not popular complaints (and only a small amount of people actually believe them). But I happen to be one of those people, and the complaint I'm speaking of is the lack of enemies throughout the planet. Many times you find yourself walking across boring empty areas, desperately searching for something to shoot. An example would be walking from the spaceship all the way to the Wrecked Ship area. On your way you only see a couple enemies around, and if you ask me there should be a LOT more. To be fair, again, this isn't a major complaint, but the more you play the game the more you notice things like this, and in the end you wish more weird-looking creatures or space pirates were around so you'd have something to shoot as you walk to the next area. I guess this is probably just me complaining about "never having enough". Well, tough. This is how I am, so you mine as well get used to it. :)

The graphics are phenomenal, which is one HUGE positive with Super Metroid. You've heard countless times someone refer to something as "unique" and you're probably getting sick and tired of it. Well, in this case, the graphics ARE totally unique, because I can't think of another game out there that shares the kind of graphics featured in this game. I can understand people who aren't comfortable with the music in Super Metroid and find it disturbing. Just imagine how freaky the music was for me back in 1994 when a game like this was the first of its kind!

Anyway, the one thing that makes this a must-own game and near classic is the long, gigantic maze of a planet you need to explore. Yes, despite the lack of challenge from the planet enemies (ALL of them) and the emptiness of much of the world, exploring each new room CAN be a lot of fun. You'll want to keep searching until you discover every little missile or energy tank available, and that is what a good adventure game should do.

One thing that IS hard is the wall jump technique, which has a tendency to baffle many people. You see, you have to jump near a wall and press certain buttons on the controller at just the right moment, and you will bounce off the wall (any wall) and repeatedly bounce in an upward direction. If your timing is off just a *little* you won't be able to make the move happen, and Samus will fall straight down (not that falling down kills you instantly, unless you land on spikes and stay there). Some gamers can't master the wall jump, while others become really good at it and think it's a nifty way to grab hard-to-reach items early in the game. I think if you practice enough eventually you WILL be good at it. It is tricky, though. But when you finally get the hang of it, you'll find out how useful it is. I should also mention that the wall jump technique is NOT a requirement (except in one area). It's just a trick to learn if you feel like it.

I can't think of anything else to talk about... oh wait, yes, those big ugly nasty bosses you have to fight are SO COOL! Kraid, as you've read by now, is a drastic improvement over his appearance in the original NES Metroid because now he takes up TWO SCREENS! Back in the day this was known as the coolest thing ever. Unfortunately, to bring back a complaint from early in my review, Kraid can be defeated by using only a few super missiles. Once again, this is making the game too darn EASY and Nintendo should have made Kraid, along with the rest of the bosses, harder to defeat. They should have made Kraid like in the original Metroid, where you were required to waste a LOT of regular missiles in order to defeat him. I love fighting that octopus-looking thing in the Wrecked Ship level. That thing is cool. Ridley is awesome and packs a mean punch. He's my favorite boss battle because it's all about power versus power. The Mother Brain is an absolute JOKE to fight. Even if you only manage to find 100 missles (there's 230 of them total) she's STILL a simple boss fight, and this includes BOTH her incarnations. Heck, in her second form when she changes into something bigger and badder, she's actually easier!
The different areas of the planet are beautifully designed, too. I especially think Norfair, even though it's creepy and covered in fire, is a cool looking area featuring some of the scariest looking monsters and the sweetest background graphics in the game. Maridia, the underwater stage, is another very nice looking place filled with fish and other creatures, some of which live in the sand. I'm a little disappointed Tourian has only 15 Metroids for you to freeze and destroy, which is unlike the original Metroid where you had to face 30 of them or so.

Even though it seems I am somewhat putting the game down, I think it's a wonderful, addicting game, and it comes very close to being one of the very best shooters ever. I believe if Nintendo had worked on the challenge I would have given the game a higher score. You should buy it.

A little disappointing

4 Rating: 4, Useful: 1 / 3
Date: June 18, 2004
Author: Amazon User

Before recently beating it, I hadn't played this game since I was nine-years-old when it came out in 1994. Back then, and up until last week, i thought it was the greatest game ever. In 1994 I remember playing it virtually all day, and when I finally finished it, writing to Nintendo thanking them and giving them new ideas for weapons and territories for a future metroid game.

After recently buying a SNES off of eBay and beating SM again though, my opinion has changed drastically. It is still a fantastic game, but it is WAY TOO EASY. I only died a few times when I beat it this time around, and it was only because I used the energy refills sparingly. The boss battles are a joke, and there is no reason to cater to lazy, unskilled gamers by including maps and energy and missle refills. The beauty of the original Metroid is that it's challenging game, with no maps, energy, and missle refueling.

I guess video games are a lot harder when you're nine-years-old.

In conclusion, it is still a great game, but the greatest game of all time for me is now probably MGS 1,Goldeneye, or Zelda: Ocarina of Time.

Scary music+Dark background= fun? I guess so.

4 Rating: 4, Useful: 0 / 2
Date: May 26, 2003
Author: Amazon User

I can't get past the Brinstar for beans but let me say that this is a descent game. It is extremely challenging even with a players guide but yet is so fulfilling. It really shows what happens when jellyfish go bad. This is an innovative side-scrolling shooter that keeps you happy though I could do without the creepy music. The original Metroid had more catchy and exciting tunes. There's the only flaw besides the extreme difficulty.

Really tight game for super NES, could use a little work

4 Rating: 4, Useful: 0 / 2
Date: June 30, 2007
Author: Amazon User

Super Metroid is absolutely one of the best games ever made for Super Nintendo. The graphics are astounding on the system for a side to side motion game, and has many different moves and weapons, with very little violence,which makes it suitable for younger kids.
The controls are great, but it's quite hard to bounce off walls and accend higher, and unlike Metroid Fusion on GBA there are no directions what so ever to tell you where to go, so it took me a while to find my way around in the game. But there is no doubt that this is an excellent game, but I suggest purchasing it at a local game store.

This is my favorite action/adventure game of all time!!!!!

5 Rating: 5, Useful: 20 / 21
Date: December 21, 2001
Author: Amazon User

It's sort of funny how I came to own Super Metroid. Back in 1995, I had some money and I was looking to buy some used Super Nintendo games at the local Movie Gallery. I found one that I wanted, but I had enough money to buy one or two more. I didn't really see any others that I was dying to have, but Super Metroid looked spectacular from the back of the box and I had always heard about how great it was, so I went ahead and bought it. Little did I know that it would turn out to be my favorite game of its kind, and possibly my favorite video game of all time!

When you first start a new game of Super Metroid, a short cinema that consists of 3D pictures and dialogue will start showing and telling the story. I could tell you the story, but that would spoil it.

Your job is to control Samus Aran, and guide her through several different and challenging worlds that mainly consist of futuristic-looking aliens as enemies. While you make your way through the game, you can always pause the game and look at the map to see where you need to go and where you're currently at.

Samus always has a gun that you can use, but there are several other weapons and gadgets that you can find somewhere in the game, and then use. There are missiles, super missiles, bombs, super bombs, other kinds of beams such as an ice beam, new suits such as a gravity suit for the underwater environments, the ability to run EXTREMELY fast, a grappling hook, X-ray vision goggles, extra energy units, and much more.

But it's not a piece of cake for Samus. All over the place, are several different enemies that can fly, eat Samus alive, jump from one side of a room to the other, and more. There are also AWESOME bosses that you have to defeat. These bosses can range from a towering dragon that throws claws at you, a bird that has wings that never get tired, to the all-powerful Mother Brain, and others.

Pretty much, Super Metroid is mainly about exploring the different environments. Samus starts out at scratch, with only one energy unit and a basic gun. You must find missiles, extra energy units, new suits, and all the other items, in order to be able to use them. The more items you find, the better off you'll be, and the better ending that you'll see at the end of the game.

There are also items other than weapons or powerups that need to be found in each world, such as save points (for saving your game), map data, and more.

Everything about Super Metroid couldn't have been any better. The graphics are haunting, well detailed, and couldn't have been any better for this type of game. The backgrounds have great effects such as lightning or morphing effects, and the characters in the game look very sci-fi and detailed. Just like the graphics do, the sound effects and music add to the science fiction and horror theme of Super Metroid. I'm one of the few lucky people in the world who is fortunate enough to own the Super Metroid soundtrack (it was only made in Japan and it's VERY hard to find), and let me tell you, it has the best music I have ever heard in a video game. All the tracks have that horror sound to them and they're all overly catchy.

As for sound effects, all of the sounds from the explosions, to the screeching and terrorizing voices of the enemies, are unbelievable. Super Metroid's control is slick, without being too touchy or sluggish; it's perfect in other words. Finally, Super Metroid has the best replay value of any adventure game I've ever played. I've went all the way through the game at least 50 times, and I'm still not tired of it! And I KNOW that I will NEVER get tired of playing Super Metroid. It's fun to see how many of the items you can find and how fast you can get through the game.

If there is anything bad about Super Metroid, it's the fact that it is only a one-player game. BUT, it is still one of the best games ever made. Super Metroid is as close to perfect as any game that has ever been made, in my opinion.

If you own a Super Nintendo, Super Metroid is a MUST-HAVE! It's not only one of the best games for the Super Nintendo, it's one of the best video games of all time, for any system. Electronic Gaming Monthly recently published a list of the 100 best video games of all time, and they chose Super Metroid as the best game of all time. That's right, they chose it as #1. When you play it, you will see why! Get it today while you can!


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