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SNES : Super Metroid Reviews

Below are user reviews of Super Metroid and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Metroid. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (11 - 21 of 64)

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This is still a great game

4 Rating: 4, Useful: 4 / 5
Date: November 12, 1999
Author: Amazon User

Even though the Super Nintendo is hardly state-of-the-art anymore, this game is still one of the best I've ever played. It has a huge map to explore with many secrets. Challenging gameplay and excellent player control as well as cool graphics and music make this game great!

Metroid on the Super Nintendo

4 Rating: 4, Useful: 4 / 5
Date: February 07, 2006
Author: Amazon User

It's unbelievable to me how many perfect or near-perfect scores Super Metroid has received from game players all across the internet. To this day, gamers STILL have the time of their lives running, blasting and spin attacking their way through each and every area of the planet to reach the final stage and face the evil Mother Brain.

Now, I'll be the first to admit that this game had me totally floored back in 1994 (which led to me spending an ENTIRE summer playing the game, much to my mother's displeasure) but I'm afraid over time I've began to notice a few small problems that make it very hard for me to give the game a perfect grade. Keep in mind I think Super Metroid is still, after all these years, one of the best adventure/shooters ever made, but I can't give in to childhood memories and whip out a 5-star rating. Sorry! One problem is the challenge. This game is incredibly easy. I can't believe so many people find it difficult to progress through the game. Come on, those nasty space pirates you fight in the beginning part of the game only require ONE hit to defeat! It's funny how something so nasty-looking can be defeated so easily!

And the easiness doesn't stop there- throughout the game you encounter simple enemy after simple enemy. It's a shame, because one of the most important things about the Metroid series should be the challenge, and when you take that away you're left with a game that feels like it's intended for 5 year olds. I just wish it was like the original Metroid in that each enemy you walk up to requires a good four or five shots to completely destroy. Shooting and killing them with only one shot is ridiculous, especially when you consider that the weapon you're using to defeat them is just your regular blaster and not some kind of special upgrade. It also drives me crazy how every enemy you defeat seems to conveniently leave you a purple energy ball, and most of the time you will receive the BIG energy ball, and as you probably know the big ball is the one that recovers more of your health. Nintendo made the game so you can't lose, basically.

My only guess is that this "challenge" gamers frequently speak of is the difficulty in finding all the weapons and other important items because, to be fair, MANY of the weapons and items in Super Metroid are hidden quite well. Without a walkthrough it's easy to miss something, even if you walk past the same area a hundred times. This is where your weapons, such as the power bomb, come in handy. Many of the secret areas throughout the planet require a power bomb to break through sections of a wall, and some of these places are where you least expect, because many times there's no sign something is hidden.

I've heard other complaints about this game. Granted, they're not popular complaints (and only a small amount of people actually believe them). But I happen to be one of those people, and the complaint I'm speaking of is the lack of enemies throughout the planet. Many times you find yourself walking across boring empty areas, desperately searching for something to shoot. An example would be walking from the spaceship all the way to the Wrecked Ship area. On your way you only see a couple enemies around, and if you ask me there should be a LOT more. To be fair, again, this isn't a major complaint, but the more you play the game the more you notice things like this, and in the end you wish more weird-looking creatures or space pirates were around so you'd have something to shoot as you walk to the next area. I guess this is probably just me complaining about "never having enough". Well, tough. This is how I am, so you mine as well get used to it. :)

The graphics are phenomenal, which is one HUGE positive with Super Metroid. You've heard countless times someone refer to something as "unique" and you're probably getting sick and tired of it. Well, in this case, the graphics ARE totally unique, because I can't think of another game out there that shares the kind of graphics featured in this game. I can understand people who aren't comfortable with the music in Super Metroid and find it disturbing. Just imagine how freaky the music was for me back in 1994 when a game like this was the first of its kind!

Anyway, the one thing that makes this a must-own game and near classic is the long, gigantic maze of a planet you need to explore. Yes, despite the lack of challenge from the planet enemies (ALL of them) and the emptiness of much of the world, exploring each new room CAN be a lot of fun. You'll want to keep searching until you discover every little missile or energy tank available, and that is what a good adventure game should do.

One thing that IS hard is the wall jump technique, which has a tendency to baffle many people. You see, you have to jump near a wall and press certain buttons on the controller at just the right moment, and you will bounce off the wall (any wall) and repeatedly bounce in an upward direction. If your timing is off just a *little* you won't be able to make the move happen, and Samus will fall straight down (not that falling down kills you instantly, unless you land on spikes and stay there). Some gamers can't master the wall jump, while others become really good at it and think it's a nifty way to grab hard-to-reach items early in the game. I think if you practice enough eventually you WILL be good at it. It is tricky, though. But when you finally get the hang of it, you'll find out how useful it is. I should also mention that the wall jump technique is NOT a requirement (except in one area). It's just a trick to learn if you feel like it.

I can't think of anything else to talk about... oh wait, yes, those big ugly nasty bosses you have to fight are SO COOL! Kraid, as you've read by now, is a drastic improvement over his appearance in the original NES Metroid because now he takes up TWO SCREENS! Back in the day this was known as the coolest thing ever. Unfortunately, to bring back a complaint from early in my review, Kraid can be defeated by using only a few super missiles. Once again, this is making the game too darn EASY and Nintendo should have made Kraid, along with the rest of the bosses, harder to defeat. They should have made Kraid like in the original Metroid, where you were required to waste a LOT of regular missiles in order to defeat him. I love fighting that octopus-looking thing in the Wrecked Ship level. That thing is cool. Ridley is awesome and packs a mean punch. He's my favorite boss battle because it's all about power versus power. The Mother Brain is an absolute JOKE to fight. Even if you only manage to find 100 missles (there's 230 of them total) she's STILL a simple boss fight, and this includes BOTH her incarnations. Heck, in her second form when she changes into something bigger and badder, she's actually easier!
The different areas of the planet are beautifully designed, too. I especially think Norfair, even though it's creepy and covered in fire, is a cool looking area featuring some of the scariest looking monsters and the sweetest background graphics in the game. Maridia, the underwater stage, is another very nice looking place filled with fish and other creatures, some of which live in the sand. I'm a little disappointed Tourian has only 15 Metroids for you to freeze and destroy, which is unlike the original Metroid where you had to face 30 of them or so.

Even though it seems I am somewhat putting the game down, I think it's a wonderful, addicting game, and it comes very close to being one of the very best shooters ever. I believe if Nintendo had worked on the challenge I would have given the game a higher score. You should buy it.

Samus's Second Adventure on Zebes

4 Rating: 4, Useful: 3 / 3
Date: June 27, 2004
Author: Amazon User

Well, I got this game a few months ago, and as soon as I saw the intro flashback, I knew it was going to be a good game.

The Graphics are similar to that of the 2 GBA Metroids (and, well, vice-versa) and so is the sound. From dark depressing music you'd expect to hear in the dark gloomy caverns of Norfair and Brinstar, to fast-paced boss themes. The enemies shriek when shot, and explosions sound like explosions.

The gameplay is complex yet easy to learn. The biggest difference I noticed between this and Fusion (besides the lack of Navigation Rooms, thank God) is the fact that you use one button to cycle through Missiles, Power Bombs, etc. You can also turn weapons and suits off, a great way to kill yourself. Sometimes I forget I set it to Super Missles and I waste them on a Geemer, the games only flaw. Once you get farther into the game, though, that wont happen as much, and you can continue blasting enemies, collecting expansions (Percentage doesn't affect the ending! YAY!) and praying that the next room is a Save Room and not a boss. This game offers a lot of cool easter eggs too, one of my favorite moments was dropping into a room and realizing, 'Hey! It's the room that Samus escaped through at the end of Metroid 1!'. So, for people who have the original, but not this one, Super Metroid is a 24-meg trip through Zebes that offers whole new areas, weapons, gameplay, graphics, music, and enemies while still being nostalgic.

The greatest Metroid game and possibly the greatest of SNES

5 Rating: 5, Useful: 3 / 3
Date: August 22, 2003
Author: Amazon User

Super Metroid is commonly hailed as the greatest Super Nintendo game ever! Sure, it's graphics can't hold a candle up to Metroid Prime and it's story isn't quite as good as Metroid Fusion, but if you're gonna make a Metroid game you might as well do it right don't you think? What I mean is we want exploration while there's a good storyline in tact. Something that the two new Metroid games didn't put together. While Metroid Prime has great exploration it's story kind of sucks. While Metroid Fusion has a great storyline (probably the best in all the Metroid games thus far) you can't explore worth crap! But put them both together and you've got a Metroid classic! That my friends is Super Metroid!

I remember playing the first Metroid game and it was an inspiration to me. It wasn't some linear path, you had to explore. Sure there's a lot of backtracking but if there wasn't then it wouldn't be called "Exploration" now would it?

The storyline of Super Metroid is that the Metroid Hatchling Samus found at the end of her previous adventure, she left in the care of scientist. But that station came under attack and Samus finds that she must help. When she gets there she has a confrontation with Ridley who ends up flying away with the Metroid hatchling and Samus tracks him down to planet Zebes. This is a great storyline!

Some landscapes look a lot like those of the original Metroid game but enhanced. Some abilities are even in the same spots! Still, that exploration is there and for that I was happy. Instead of having a linear path to follow you can play the game at your own pace and find the power-ups how you want to find them. Exploration in my opinion is what Metroid games are all about.

As far as difficulty goes, this Metroid game is REALLY easy compared to the original NES one and the newer Metroid Prime. It's about the same as Metroid Fusion, meaning that if you know how to take on something you'll undoubtably come out of nearly every confrontation without a scratch.

I have only ONE gripe with this game. That is the default control settings. Thank goodness Nintendo has allowed us to change them! The default control scheme is TERRIBLE (using the X button to shoot?) and it's better that you can customize the controls.

Now, as far as games go I think Super Metroid is one of the greatest games every made! It would be on my top ten list of the greatest games ever and I'm happy to have gotten the oppertunity to play this.

If you want an example of how a Metroid game, let alone Action/Adventure then this is a great example! Super Metroid is without a doubt one of the greatest games ever made and I have to second the opinion on making it the greatest SNES game of all time!

perfect game

5 Rating: 5, Useful: 4 / 6
Date: December 06, 2002
Author: Amazon User

super metroid appears on nearly every list of the greatest games of all time.samus aran the hero of every game in the series is a woman and despite what at least 1 other reviewer said has never been a man.due to a misprint in the instructions of the original metroid game some believed samus was a man in the 1st 2 games but by earning the best ending for the games samus is proven to be a woman.samus also never died in any metroid game.the fact that samus is a woman and kicks butt instead of being a wimpy stereotype like barbie is 1 of the reasons that this is my favorite game.the game has good graphics perfect control a great story and unlike the 1st 2 games an in game map system that shows where youve been.the metroid series was created at least in part by gumpei yokoi also known as gunpei yokoi the creator of gameboy.super metroid is the last metroid game that yokoi helped to make since he died in a car accident a few years after the games release therefore it is more faithful to the creators vision than metroid fusion and metroid prime. if you can find a copy of this game buy it you will not be sorry.

This game is indescribably wonderous.

5 Rating: 5, Useful: 4 / 6
Date: February 11, 2003
Author: Amazon User

I first got this game about a year after it came out as a gift from my cousin, who was practically obsessed with it. I was 7 years old at the time, and I never really made it that far. I liked it at that time, but not nearly as much as I liked games like Super Mario World, and other simplistic platform games (no disrespect to Super Mario World, it is a game that works on many levels from children to adults). So it collected dust for about 3 years, at which point I had bought and gotten bored with a Nintendo 64. I had been searching for a game to fulfill my craving for entertainment, and I pulled out Super Metroid. After starting it again, I barely let the controller out of my hands for 2 weeks. By the time I beat it, I had about 18 hours on my time. Still, though, I went back again as an attempt to collect every Missile expansion, every Super Missile expansion, every Power Bomb expansion, and every Energy and Reserve tank. I scoured Planet Zebes for countless hours, until I finally collected every powerup, visited every nook and cranny of the planet, and destroyed every enemy. It was one of the most satisfying experiences of my life, and since then, I've played every other Metroid game released, from the Metroid of the late 80's, to Metroid Prime and Metroid Fusion of late 2002. Every one was a spectacular experience, but none were quite as good as Super Metroid. Although it was a mere sidescroller, with mediocre graphics and mediocre sound effects, the final combination of equipment is so intensely satisfying, that even after having completed every task of the game, I could continue being satisfied just cruising around the planet for multiple hours using the Screw Attack, just stalling before the final battle within the depths of Tourian.
If you never in your life play this game, you should consider it one of the greatest shortcomings of any field of accomplishment concievable within our modern society. And that is only the tip of the iceberg as to how incredibly fantastic this game is.

Another SNES Masterpiece

5 Rating: 5, Useful: 2 / 2
Date: December 04, 2005
Author: Amazon User

I was checking up on old SNES games to buy off amazon and came across this game. It was going for $30 at the time and I was thinking there is no way I'm going to pay that much for this game. Luckily, someone on my bus was selling his old SNES games. I offered him $5 and I got it.

What he got was $5 to buy some more weed(cause he must have been smoking something to sell me this game for $5). I got one of the best Nintendo games of all time. It has an excellent story, excellent graphics and character models(by SNES standards), and the music is outstanding. Its by far the best soundtrack for any game(besides Donkey Kong Country). The game never gets old and it never ceases to amaze me how entertaining it is. I guess SNES games are like fine wine, they get better with age.

The Best Game EVER!

5 Rating: 5, Useful: 3 / 5
Date: August 25, 2001
Author: Amazon User

Super Metroid for the Super Nintendo is the best game for that system! Everything about that game is awesome! The Story, gameplay, enemies, weapons, music, places, and MORE! This is a MUST-HAVE game!

A Masterpiece

5 Rating: 5, Useful: 2 / 3
Date: December 12, 2002
Author: Amazon User

My hat is off to the team that made thee game.

Best Metroid EVER!

5 Rating: 5, Useful: 2 / 3
Date: August 10, 2006
Author: Amazon User

Super Metroid is an awesome game, with brilliant graphics, a jaw dropping soundtrack,and a huge world to explore. Super Metroid also has a ton of weapons and especially energy tanks,etc. This game blows the original Metroid out of the water!! In fact, I will go as far to say this is the best Metroid ever!(Metroid Prime is good to though, a close second). Super Metroid stands out as one of the best games for the Super Nintendo!


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