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SNES : Super Metroid Reviews

Below are user reviews of Super Metroid and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Metroid. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (21 - 31 of 64)

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One of the Top 100 Games of All Time.

5 Rating: 5, Useful: 2 / 4
Date: August 28, 2002
Author: Amazon User

God plays this game on the weekends. 'Nuff said.

I LOVE THIS GAME!

5 Rating: 5, Useful: 2 / 4
Date: August 13, 2006
Author: Amazon User

This game rocks. I love it! The graphics are friggin' amazing, the music is awesome, and there is a like a hundred upgrades! Get this game now! You won't regret it!

Videogame perfection in the golden age of gaming.

5 Rating: 5, Useful: 2 / 5
Date: February 05, 2006
Author: Amazon User

Super Metroid: The overall best video game of all time.

Not as shiny anymore with Fusion out, but greater than ever.

5 Rating: 5, Useful: 1 / 1
Date: March 02, 2003
Author: Amazon User

Here I compare Super Metroid and Metroid Fusion--if you're familiar with either title, you'll see how I feel it equates to the other. The short, one line summary of how I feel? Fusion is a great new title and far above what we see most of the time these days in the 2D world, but it still isn't quite up to par with Super Metroid. Just a few days ago I thought perhaps Fusion was better than Super Metroid--but that would be incorrect. If you have a choice to get one or the other, get Super Metroid. Not only will you automatically get bragging rights to ownership of a game that's older than a great fraction of the world's population and going on 10 years old, but you'll get the game that's easier on the eyes and a blast to play.

Super Metroid's graphical appeal has sustained a frontal assault--Metroid Fusion saw to this--and when we look at what's left it would be easy to predict that it doesn't hold up well. After all, in a few significant ways this may be called the graphical update of the original Famicom Disk System game from 1986, back before Samus had blonde hair and back before the word Metroid was seen by English speakers (the next year Metroid would appear on the NES) she was fighting the same bosses, after all, using the same powerups and going through some levels that would look strangely familiar in 1994.

That said, put those fears to rest. Super Metroid is still the best side-scrolling Metroid game, and here's why.

1.) Enemy designs and graphics

Yes, the game's old, and yes, there doesn't seem to be as much happening onscreen as in Fusion (though in truth there is, and at higher resolution too). However, Fusion has a few problems with character sprites looking clunky and generic--never the case here in Super Metroid. Super Metroid is unique in setting different tones throughout the game--something like horror on the space station, wonder and adventure throughout the game, and an admittedly touching ending. This is in no small part due to the ecellently created graphics. There are remixes of the original Metroid enemies here, but they're drawn in a simple way. The backgrounds are still better than Fusion: the large cavern formations and falling petals from Brinstar are great.

Fusion initially will seem like the superior game, but bear in mind that the system has less pixels to push around. Instead of quibbling about that, think of this: Fusion is more prone to confusion than Super Metroid. This makes a direct impact on the next category.

2.) Replayability and game design

Super Metroid forced you to go here and there without making it feel too much like you were actually forced to do something. Sure, there were a couple spots where you could repeatedly hit that morph bomb button to blast up to places you shouldn't be able to reach without other equipment, but overall it make you feel like you didn't have to go anywhere. The newer title unfortunately feels highly artificial. Maybe they needed less planning, and when you're locked into a Nav Room in Fusion there's no doubt that you'll be doing things in the correct order. The extra work put into Super Metroid certainly has paid off. The easily followed layout of Fusion works on a handheld, but on the Super NES (or the identical Super Famicom version) so much more is possible.

Super Metroid arguably has the better methodology for presenting a story during the game--after the intro and story segments right up to the very end, it's all rendered using the ingame engine, as we're prone to say today. The art of giving the same old ingame sprites a character all their own, and making us empathize with something so small is certainly an achievement, and it's rarely been done elsewhere. Fusion, as you might expect with GBA cartridge sizes rapidly approaching the size of a good size Neo Geo cart in terms of storage space, often adds cutscenes--some frames good, some in need of more colors. Overall, though, that approach seems overly preachy, with the nagging computer stealing far too much of your precious battery power. We understand, Nintendo--it's a common sin these days.

3. Music

Super Metroid's music still stands the test of time. After listening to the GameBoy Original-esque soundtrack and effects of Metroid Fusion, it's certainly a relief to pop "Brinstar" in your .SPC player, or to turn on yer Super Fami for some BG music. Either works...although you might worry about screen burn with the latter. This music counts as one of my top 10 game soundtracks of all time for its eerily beautiful accompaniment to one of the greatest titles ever created.

Samus and Ridley and Me

5 Rating: 5, Useful: 1 / 1
Date: December 08, 2003
Author: Amazon User

Greetings everyone,

How is everyone? I'm doing quite well. So the time has come for me to voice my opinion of Super Metroid.

This is the absolute greatest game ever!!! I've been playing video games for most of my life...say 16 years or so. In my 16 years of playing games I've yet to play a game that's better than Super Metroid.

Why is that? Super Metroid is the most addicting game ever. I've played it (probably) 55 times since I've owned it. It never ever gets old. No matter how many times you beat it...you want more. Most games don't have that kind of replay value. In fact, no other game has that kind of replay value. I still play the game quite often. The only game close to having this kind of replay value is The Legend of Zelda: A Link to the Past.

Graphically I think this is one of the best looking SNES games ever. A lot of people whine and moan that it could have looked better, but it looks perfect for what they were going for. Their vision of Zebes is absolutly gorgeous. My favourite area of Zebes is Norfair. They did a great job at conveying the insanely hot temperatures of Norfair.

The control scheme is good because you can adjust it to your liking. I personally I like having B/jump, A/speed dash, Y/shoot, X/cancel, and select/change gadgets. The use of the shoulder buttons to aim diagonally is just brilliant.

It's time to analyze my two favourite aspects of this game.

The power-ups: The amount of power-ups in the game is just awesome. My favourite power-up is definitely the Speed Booster. That is just amazingly fun to use. I remember the first time I got it in Norfair and then proceeded to haul ass back up the route Samus comes in. That was one of the greatest moments in gaming history. The screw attack and space jump are obviously Metroid staples. They are used to great effect in this particular Metroid because you have to use the screw attack and space jump to blast through "ceilings" to access certain areas. Each power-up for Samus' arm cannon is incredible. The spazer and plasma beam are a deadly combo along with the ice beam. Fun stuff man. Then there is the introduction of the X-Ray Scope and the Grappling Beam. Those two power-ups added all new elements to the game. With the X-Ray Scope you get to search areas like crazy for secret entrances or power-ups. The grappling beam helps you reach distance ledges with ease. The power bomb is yet another great power-up. The ability to blast everything on the screen is so great. The super missles are fun as well because they do like 5 times the damage of a regular missle.

My absolute favourite aspect of the game is the music and sound. Super Metroid has the coolest game music ever. The best music in the game is "Ridley's theme" in the second part of Norfair. That is just amazing game music. It really gets my adrenaline going. Every region of Zebes has it's own unique music and each piece is incredible. The boss music is amazing as well. All of the sounds in the game are great. The sound of the power bomb going off cannot be mistaken. The sound of the screw attack and speed booster are the same, but that's a good thing because it's a cool sound. The sound of the ice beam is quite fun too. All the bosses make some really freaky shrieking sounds which is pretty cool. The sound of the doors opening is one of my favourite sounds in any game I've ever played.

The story is another great part of the game. This Metroid has what is probably my favourite story of all the Metroid games. The game opens with a recap of what Samus has encountered thus far and how she's dealt with these "problems." Then Samus delivers the Metroid larva to some scientists on the Cirrus (I believe that's the name) Space Colony. They are going to try and find a way to use the Metroid's energy for good. Samus leaves and thinks that all is well...but then she gets a distress call. The station is under attack!! Samus goes back and finds that everyone has been killed. You run to the last room and there is the Metroid in it's container. You approach it and then Ridley's eyes appear, followed by the rest of his body. You square off with Ridley until he beats you up quite a bit and then he flies away. Then you have 1 minute to escape the colony before it blows up. After making it out you follow Ridley to the Planet Zebes. There you must track him down and figure out what the Space Pirates want with the Metroid. The story that unfolds is great.

I loved running into Kraid, Ridley, and the Mother Brain. That brought back some good memories. One of the coolest parts of the game was finding the energy tank in the ceiling in Brinstar. Lots of good nostalgia in this one.

All in all this is the greatest game ever. I've never enjoyed playing a game so much in all of my life. This is the game that made me a gamer for life. I can't recommend this enough. Just buy it, play it, and saver the flavor.

Thanks for your time,

Zach Graves

My favorite SNES title

5 Rating: 5, Useful: 1 / 2
Date: July 13, 2001
Author: Amazon User

"Super Metroid" is one of the few games of its ilk that I can come back to and play over and over again. Sure, it's not that hard for experienced gamers -- something I used to be, but no longer claim to be -- but who cares when you are having this much fun? And I don't care how good you are; you're never going to get all the items and find all the secrets without a player's guide. "Super Metroid" built upon the success and innovation of the original NES title and ended up being a true classic, a game that, for me, always worked as the video game version of the "Alien" film series. Very few games come close to this one.

Pefect Game.

5 Rating: 5, Useful: 1 / 2
Date: August 14, 2001
Author: Amazon User

Super Metroid is one of the best Nintendo Games I have played. It's as fun and exiting watching someone play it as it is playing by yourself. Although it get's easy to beat after a few times, you can see different endings according to how long it takes you to beat it.Graphics: 2 thumbs up.Story:Great story compared to some games I know.(I not saying the story line is bad or anything, but it can be better). I say: great game.Nintendo should make a gamboy advance game for it.

Masterpiece is the right word

5 Rating: 5, Useful: 1 / 2
Date: August 26, 2002
Author: Amazon User

This game IS a masterpiece. The scenery, the story, the bosses, the abilities, the feel of the game and the way it was pieced together. The game expresses so very much. Parts express surprise, parts express creepiness, parts express thill, parts express so much it's enough to blow you away...or just make you really want to play the game over and over again. Even the music is cool. The only problems...
1. People complain about the "Wall Jump" being too hard to learn
2. People complain about the world map not being precise enough
3. People complain that they are stuck in a point and don't know what to do (you need to re-explore things as this happens)

But this is a breathtaking game and these problems aren't anything if you know how to play a videogame. THIS GAME IS FIVE TIMES WORTH IT EVEN IF YOU FACE SOME DIFFICULTY, BUY IT NOW!...

Super Metroid

5 Rating: 5, Useful: 1 / 2
Date: January 24, 2003
Author: Amazon User

This game rocked! It was great! Samus is back on the SNES with new weapons, new monsters, a totally new world, losts of strategy and hours ipon hours of fun with this one. Honestly, I could never find pars of this game that I didn't like because this is an all out great game.

Easily one of the best re-vamped NES games, SUPER METROID is a must have for the SNES system. Really, check out this game and while you're at it, check out the other re-vamps for the SNES like MEGA MAN X, ZELDA : LINK TO THE PAST, MARIO ALL-STARS and SUPER CONTRA.

Best game of all time.

5 Rating: 5, Useful: 1 / 2
Date: April 18, 2003
Author: Amazon User

I am NOT a Nintendo fanboy, but this is quite possibly the best combination of graphics (though we've superceded ourselves rather quickly by leaps and bounds), music, sound, level design and fun. The levels are designed so well that you'll never stray off course from how you're supposed to proceed, but, if you're good enough, you can push the limits of the levels and get to places you wouldn't normally be able to, if only for a short time. The story, while simplistic, is engaging. It keeps you interested even until the finale. You'll want to see the ending. It also ties into the overall Metroid storyline perfectly. The music fits the game and the world perfectly, and the sounds are, for a 16-bit system, scarily good. They make you feel like you're there.


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