Below are user reviews of Divine Divinity and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Divine Divinity.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 44)
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Great system ruined by horrible dialogue & storyline
1
Rating: 1,
Useful: 5 / 13
Date: February 21, 2004
Author: Amazon User
Divine Divinity is yet another example of a fun and solid gaming system spoiled by yet more juvenille, cliche fantasy. The plot, characters, dialogues, etc, are all very embarrassing, as are most of the voiceovers. It's a shame too, because I really wanted to like this game, and did for a couple of days. After that, the afforementioned problems become so bad you can't ignore them, unless you're the sort that likes goofy lightweight fantasy filled with every bad adolescent cliche, cornball elves, absurd dialogue, lame jokes, stupid quests, and hackneyed "save the world from the big evil bad guy" plots that were getting old 15 or 20 years ago. I think the visuals are beautiful but the characters and setting are just too stupid to swallow for someone who likes more mature fantasy. Say what you want about a game like Diablo II -- at least it had a lot of art, style, awesome voiceovers, and writing that was much more sophisticated than the usual kiddie crap found in most fantasy games.
All in all, Divine Divinity is yet another example of why programmers should stick to game engines and why good writers need to be hired to resurrect these dismal fantasy RPGs.
Doesn't even install properly!
1
Rating: 1,
Useful: 4 / 21
Date: September 25, 2003
Author: Amazon User
All I get are CRC errors when I try to install on my laptop, a HP I purchased last year. The drivers are updated and I have DirectX 9 installed, so there shouldn't be any problems. I tried contacting tech support several days ago, but they still haven't gotten back to me. I really want my money back but I know that's not going to happen. Just avoid this game if you have a HP laptop, because it will probably not work.
This game is terrible
1
Rating: 1,
Useful: 2 / 12
Date: August 28, 2003
Author: Amazon User
This game is horrible, I played this for about 3 hours and was extermily bored. If you want to get a good game look at Diablo or Icewind Dale 2, they're alot better.
?
1
Rating: 1,
Useful: 0 / 147
Date: April 04, 2004
Author: Amazon User
divine divinity well if that isn't just the dumbest title to game ever,wow soooooooo stupid
Too buggy to enjoy
2
Rating: 2,
Useful: 7 / 18
Date: March 19, 2004
Author: Amazon User
I bought this game for 19.99, so I'm not so unhappy about the game as I might be. I loaded this game up on my laptop, which is far above the requirements for the game (1.6 GHz, 512 MB RAM). Independent of the graphical settings and with all the latest drivers and patches, the game crashes to desktop every 15-30 minutes without fail. I have yet to exit the game normally. Anything else about the game is unimportant if it doesn't work.
The part of the game that I did slog through by using the quicksave repeatedly was well done, but nothing new. The first few quests were interesting, but once I began delving into the catacombs it became monotonous in the extreme. Level after level of killing the same creatures with the one offensive magic spell I had and a knife (which was better than any of the axes, swords, or staves I found). Summoning magic doesn't appear helpful as whatever you summon will simply wonder off into the distance and do nothing.
In conclusion, if you can get it to work reliably, you will find nothing new from Diablo II.
Over rated game.
3
Rating: 3,
Useful: 7 / 7
Date: August 29, 2003
Author: Amazon User
When DD first came out, everyone was going wild over the Diablo 2 clone. After purchasing it and downloading a huge patch, I played it. I find it is not all it was supposed to be. Many bugs, including keys that wasn't where they supposed to be after killing a boss, potions that work whenever they want to, graphics that are good, but not all that great and the cut scenes that go on and on and on and on, etc. Although the quests are many, it does get a bit annoying when you have all the 'evidence', and the quest doesn't register completed. Tech support is almost unavailable. It took someone over 2 weeks to contact me with help on why certain quests were not being registed as completed. To this day, I have not receive a satisfactory answer. All I did find out, it is a bug. The patch you download, is quote 'not an official patch', but when I finally found the correct email for DD tech support, they replied, that although it is not 'officially' the correct patch, it does work. Huh? Whatever, I suppose.
... I highly regret buying this game when it first came out.
Its....Okaaaaay
3
Rating: 3,
Useful: 2 / 2
Date: January 22, 2004
Author: Amazon User
Maybe because I didnt really like Diablo that I found I couldnt get into this game. There are too many different quests that can get confusing, and a lot of it seems too be hack and slash. It does have some elements of Baldur's Gate in it, with character interaction, but your character fights solo, which limits fighting technique.
On the whole I found the game to be a Diablo 2 remake, so if you liked Diablo then you will like this game, but otherwise I would not suggest it.
Great RPG with a lousy ending
3
Rating: 3,
Useful: 0 / 0
Date: February 09, 2006
Author: Amazon User
I loved this RPG. It has an amazing amount of gameplay, with a great storyline, and a reasonably good interface. Because it was so addictive, I probably played it way too much. However, the ending is a complete let down. I won't give away the ending, but nothing is explained, the animation is extremely short, and it's very obvious that Larian studios was just trying to hook people for a sequel. Disappointing to say the least.
Better than Diablo II but not quite perfect
4
Rating: 4,
Useful: 79 / 82
Date: February 20, 2004
Author: Amazon User
Divine Divinity is a great game. The best way to characterize it is 'Diablo II with a plot.' Your character goes up levels and chooses skills in a similar fashion as Diablo II, has the familiar 'life' and 'mana' counters, and even many of the graphics look similar (some are better and some are worse than Diablo II). But the Devil, they say, is in the details, and Divine Divinity gets many of them right and a few of them wrong.
Pros:
1) Lots of quests and character interaction. Instead of just having a few NPCs standing around for quests and shopkeeping, you have a wider world.
2) More real-world items. Unlike Diablo II, here you have plenty of items not in the 'Weapon', 'Armor', or 'Gem/Potion/Scroll' category. Lots of different types of foodstuffs scattered around the place, including homes and campsite, as well as bushes and shrubs, lend a bit of a 'Morrowind' or 'Gothic 2' feel to the game, despite the isometric character view.
3) Lots of clever, tricky quests. Many of the quests are quite challenging, and hidden caves, trapdoors, secret passages, and other thing abound to confound the player.
4) Humor. I often find myself grinning at books or parchments I pick up along the way, unlike Diablo II which is savagely unfunny.
Cons:
1) Somewhat uncertain gameplay. Gameplay is very similar to Diablo II but also allows you to pause the action and give orders (not a negative). However it also feels a bit less manageable than Diablo II. My character often swings almost at random, or tries to go after something it can't reach while being gnawed on by other things. You have to be quite precise with your control, which gets tricky when enemies pile up.
2) More danger. This could also be seen as a 'pro' but I'll put it here. Diablo II can get challenging at higher levels and difficulty settings (Divine Divinity also has different difficulty settings) but early on your character is unlikely to get eaten right away. That is emphatically not the case in Divine Divinity. What makes this worse is the wide range of armor qualities and weapons you can get. For example, in the very first village there's a sword that does over 100 damage (not that you have the stats to use it). Monsters are powered accordingly. So it's much harder to know whether something will kill you in a few hits, since the damage ranges are much wider. For example, I started a Fighter that had 200 hit points by level 8 or so, and still died in a few hits from a nearby orc chieftain. This degree of sudden murder was reserved on Diablo II mostly for end bosses or very high levels. Here, every critter could be your last..made harder by the fact that they're rarely alone.
3) The difficulty of the monsters would even out if they dropped appropriate loot, but they don't. Perhaps I've turned into a powergamer due to Diablo II or something, but I find the degree of goodies dropped by monsters to be exceedingly sparse. Most of the valuable items my characters get are from chests or just lying on the ground, rather than generated by monsters. There's nothing like killing an 11th level orc, nearly getting yourself done in in the process, only to get 2 gold pieces (if you're lucky). What happened to that enormous axe he was just hacking me with?
4) Teleporting stones. In an effort (successful I think) to ease gameplay, your character is almost instantly granted a pair of teleportation stones. These cleverly allow you to drop one and use the other to recall back to the first. This lets you travel around quickly between points. There are also waypoints. However I find it a bit odd that while I'm scrounging for a ruined dagger and a rope belt for equipment, I already have a pair of super powerful teleport stones. A minor gripe, yes, but frankly why anyone wouldn't sell them for a suit of platemail is beyond me.
5) The interface is a bit overwhelming. You can completely blanket the screen with subwindows if you're not careful. The minimap is very useful but is not translucent and instead takes up a chunk of the screen. You can move it around, which I inevitably do by accident instead of escaping when I'm trying to navigate a fight.
All in all, Divine Divinity has a lot going for it. It has a much better storyline and overall RPG feel than Diablo, but (perhaps necessarily in order to avoid lawsuits) gives up a bit on the adventuring aspects. It's definitely worth checking out if you've enjoyed Diablo or more RPG type games such as Baldur's Gate or Fallout/Fallout 2.
Occasional crashes and resource intensive
4
Rating: 4,
Useful: 22 / 25
Date: September 19, 2003
Author: Amazon User
After reading such great reviews on Amazon about Divine Divinity (it's a redundant name for sure), I went out to buy it. I could only find one at my local Best Buy store at a fairly afforable price. I am a definite Baldur's Gate/Icewind Dale fan and I hope that DD will give me my "fix" for 3/4 view isometric RPG.
This game is a lot like Diablo and resembles a Diablo clone. There is nothing wrong with that; if it's a good thing, you should jump on the bandwagon, right? The map is HUGE and there are some great stories and funny scenes in the game. I have devoted nearly 40 hours so far and I'm not 1/4 done yet. Humor is quite noticeable here and there is even an "easter egg" to meet the developers.
I would like to point out some negatives about the game that prevent me from giving this game 5 stars. As a disclaimer, it's more of my own taste of how I like RPG today. First of all, the character selection could be more in-depth. You have basically 3 classes: warrior, rogue, and wizard. However, unlike Diablo, they are not "specialized." The warrior, rogue and wizard can mix-and-match skills and spells from the other class. Thus my warrior can be tailored to cast the same powerful elemental magic like a wizard. It is unlike Diablo, where each class has a specific character skill tree to devote to (i.e., the necromancer has a different set of skills and role than the amazon). The character creation in Diablo is more thoughtful and I appreciate that better. In essence there is just one character in DD, it doesn't really matter which of the three I choose since there are very small differences between them.
On another situation, the game can be repetitive like Diablo and most RPGs of today. I prefer "Darkstone" since that game have randomly generated quests. DD does have a huge map and some quests are optional. In terms of game play, I really like the inventory system better here, since I don't have to worry about space (as in another game). Another plus is the availability of the PAUSE button (a la Baldur's Gate). I love that feature!
Lastly, my biggest gripe about this game is the system intensive requirement to get smooth gameplay. For maximum installation, the game took 2 GB of hard drive space. Each saved file took another 50MB or so of hard drive space. So by the time I collected 20 saved game files (which is not hard to do), I have used another 1GB of hard disk space. This is definitely something to consider for those with limited disk space. The game supports 640x480, 800x600, and 1024x768 resolution. Choices of graphic drivers are: software, DirectDraw, Direct3D (if applicable) and Glide (if applicable). My system is rather old but exceeds the minimum requirements (733 Mhz, Voodoo3 video card, and 640MB RAM). Trying the game at 800x600 or 1024x768 yields choppy gameplay and occassional bottlenecked slow-down. On occassion, there were some crashes as well. If you want to take advantage of the higher resolution, you should have at least a 1Ghz CPU with a rather new video card. Overall, I love RPG and I am biased to give this game high marks for its fun gameplay and addictive nature. I recommend it.
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