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PC - Windows : Divine Divinity Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Divine Divinity and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Divine Divinity. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 86
Game FAQs
CVG 85
IGN 85
GameSpy 80
1UP 70






User Reviews (11 - 21 of 44)

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Pretty good. Definitely worth the money.

5 Rating: 5, Useful: 7 / 7
Date: April 17, 2004
Author: Amazon User

I've played Diablo II for many, many (way too many!) hours, and if you liked Diablo II, you'll like this game. There's a little bit more of a story there, and there are some unique items that make the game special. The only major complaint is the accuracy of pointing on items with the mouse - I think others have mentioned it before. But if you keep a finger near the "Ctrl" key for attacking your nearest foe automatically, that helps alleviate most of the risk associated with the difficulty of some of this. Also, this game isn't as hardware-intensive as some of the newer games, so you don't need the latest-and-greatest cards and chips to play it. And at the current price, this game is definitely worth the money. Since the part of my life with Diablo II, I've bought and tried Baldur's Gate II, Neverwinter Nights with all the expansions, Gothic II, Dungeon Seige and the Legends of Aranna, Morrowind and Icewind Dale II. Of all of these, I've only completed the original Dungeon Seige, put aside all the others, but I'm going to spend some time with "Divine Divinity". Good luck with it.

Excellent RPG game

5 Rating: 5, Useful: 8 / 9
Date: February 26, 2003
Author: Amazon User

Wow! I finished this game yesterday and I have to say it's possibly the best role-playing game I've ever played. Not to oversell it, but it has lots of nice touches and is polished as well as addictive.

First, a complaint. It isn't the most stable game I've ever played. I have a plain-vanilla gaming PC, Intel chips, ATI video card and so on but I had to learn to save every half hour or so due to frequent crashes. Regardless of the settings I used, I had occasional untimely crashes to the desktop, about once a day.

The voice-acting is very good, I don't remember anything that was horrible and some of it was quite good. There is a strong storyline, similar to Diablo II and the acting and video cutscenes add to the atmosphere. The ending is anti-climactic but by then I was too tired to appreciate it anyway.

It is a hard game, in the initial levels your character is at risk of death by nearly anything, but later on it gets better. I've already started to replay the game since it was so fun the first time thru and I unintentionally messed up some of the quests by tackling them too quickly.

One note about the gameplay: it isn't terribly well-balanced. If you can get any weapon that does decent damage and does frost damage, you can kill nearly anything from that point on fairly easily. You can still get swarmed under, but one-on-one no boss can match you. Also, the traps you can set with steel scorpions are ridiculously strong so I tried to never use them once I got to level 10 or so. Also, as soon as you can poison your weapon it gets much easier to kill critters since poison can more than double the damage you do and it continues for a few seconds.

Unlike lots of RPGs, you don't have to debate which race to pick, or what type of magic to master. You can learn any spell whether you're a warrior or a thief or a wizard, and master any weapon as well. There are no limits on armor for spell-casters either which I also appreciated. You definitely want to learn a variety of spells since the graphics are so spectacular.

You can beat the game as a straight-out fighter but you'd miss a lot of good eye candy. The only difference as far as gender goes is the character's appearance and the two skills you start with. I chose the female thief because of her starting abilities but it was amusing to hear her interaction with other characters and how her appearance changed with different armor and weapons.

I've played Diablo II and the expansion and it was great. There are rip-offs of that game out there but DD isn't one of those. Diablo was based on games that came before it and DD draws from other games as well but that's not the same thing as a clone.

I highly recommend exploring every inch of the map as there are countless critters to kill and baddies to defeat, all for that great experience as well as the fun. Some games, such as Dungeon Siege, are fun but inane in some ways. You can't see any benefit from completing quests, you can't select skills etc, but DD is a treat as you tailor your character stats and skills however you want.

There is also a lively online forum if you get stuck in the game or have some technical problem. You can get a walkthru or just a hint, whatever you need, which is good since I couldn't find a game guide anywhere. This is handy if you have a hard time getting or completing a quest on your own.

Compared to Morrowind, Dungeon Siege and Arcanum, Divine Divinity is terrific, and it's at least on a par with Diablo II and even with it's problems it was more stable for me than Diablo II was. Gameplay and graphics are at least as good as any of those games and most of the voice-acting is superior.

As far as replayability goes, that seems to be very good too as I didn't hesitate more than a few hours before starting over with a new character. This time I won't waste a single skill point to identify my loot since merchants will do that for a fee and money is so unimportant later on. Much better to have an extra point for something else.

As someone else has noted, the interface is well-thought-out and the journal and automap are great. You can review conversations you've had to get more info for quests you're on or if you forget what was said. It would be nice to be able to carry more loot, but I'm a greedy sort of adventurer.

I would have liked a more dramatic ending but I think it leaves it wide-open for a Divine Divinity 2, which I'm looking forward to.

An outstanding RPG

5 Rating: 5, Useful: 8 / 10
Date: January 16, 2003
Author: Amazon User

I have been playing RPGs for many years and this is the best. The world is vast with lots of interesting characters, quests, treasure and a central theme that keeps you hooked. Unlike many other games of this type, Divine Divinity can be played without a hint book. Puzzles are not so difficult that only a cheat book will get you through. Additionally, the interface is exceedingly easy to use. The people who designed this game got it right! Be warned though that your older PC may struggle to run the game. It requires a fair amount of memory (will run on 128k, but I recommend at least 256k) and processor speed (probably a minimum of 700mhz). If you like RPGs, I think you will love Divine Divinity.

A well done mixture of Baldur's Gate and Diablo

4 Rating: 4, Useful: 5 / 5
Date: May 02, 2003
Author: Amazon User

If you enjoyed the gameplay of Diablo, but found yourself wishing it had more of a storyline, this is the game for you.

The interface of this game is so similar to Diablo's that it is surprising Blizzard hasn't objected. The items are structured in almost exactly the same way, and the left and right mouse buttons function just like Diablo: left mouse button for motion and attack, and right mouse button for skills that use up mana ("magic points"). Many times I felt like I actually was playing Diablo.

However, in great contrast to that game, the quests are nonlinear, and the dialogue is entertaining, if sometimes corny. At one point, an enemy's minion grovel before their master in a way that come across as unintentionally comical. There are a lot of sequences similar to Baldur's Gate, where the game "takes over" and two NPCs have dialogue with each other. Sometimes the dialogue is relevant to the story line, and sometimes it's just an aside, a little side-scene. These are usually well-done; one featured two skeletons complaining to each other about the logistical difficulties of being undead.

Divine Divinity is not as much fun as Baldur's Gate---the story line is not as taut and compelling, and it is a single-character game---no NPC parties. However, it is still quite entertaining, and an improvement over Diablo as far as immersion goes. (There is of course no multiplayer aspect to Divine Divinity). Diablo's combat is somewhat more streamlined and well-executed, but I get the feeling more thought has been put into it for Divine Divinity.

THIS GAME ROCKS!!!

5 Rating: 5, Useful: 6 / 8
Date: November 16, 2002
Author: Amazon User

This game takes the best out of the rpg genre. and combines the action of diablo with the depth of story like baldurs gate. And the music for this game is awesome!!!

BUY THIS GAME, YOU WON'T BE DISAPOINTED!

Great game with nVidia cards(not with Radeons)

5 Rating: 5, Useful: 6 / 9
Date: July 05, 2004
Author: Amazon User

Divine Divinity is as sweet as Christmas candy as far as performance goes with my old Win98 system(nVidia Geforce III) but on my brand new computer XPPro 3200+ Athlon sixty bloody four for goodness sakes(ATI Radeon 9800 XT) Its slower than MAKING Christmas candy(Divinity) in an underpowered mixer! This is not the fault of CDV nor Larail Studios but ATi's loused drivers(as usual) it seems users of ATI's card sit out the good times once again. D3D doesn't work in the test so I wouldn't count on keeping your drivers from being corrupt in the game! Direct Draw seems to work but it is blurry and will make your eyes hurt because of the lack of consistant drawing when the screen scrolls horizontally.
The game it's self is a lot like Diablo II(not like D1 which was boring) but has a bit of sub-plotting even in dungeons. Thier is always something going on that's intersting like in Ultima series. Thier are only three character types, fighter, Wizard, and Survivor(thief), but it is what you do with them that counts. The skill trees eliminate the need for "elite" classes like Undead Hunter, Paladin, Ranger, or that kind of nonsense that's required in D&D or other RPGs. Unlike Ultima(or Baldur's Gate for you D&D people), however, thier is no comradary between compainions like Iolo, Shamino, Dupre, just a henchman or two to keep you from dying all the time.(no dialogue between NPCS in party) Any palling around is you and a little white cat.
As far as NPCs V/O talant it isn't bad considering this is not a graphic adventure(it's actually acted better than most graphic adventure games these days), This a hack'n slash RPG with a very good story and sub-plots to give you insentive to well, hack'n slash and do a lot more. I've heard that Beyond Divinity is worse but that's another story and CGW Mag is not to be trusted anyway when selecting a game.

a review of the normal

5 Rating: 5, Useful: 5 / 7
Date: January 16, 2003
Author: Amazon User

now first off i want to say that this is a GREAT GAME. This is the best rpg i have seen in a VERY long time. (of course this isn't saying much cause im still in my teens) It has great graphics. the action is great but controllable(can pause) and the skill chart is accessable through any character. there are at least a hundred side quests and im only half way through(including sub-quests) HOWEVER i do have 1 complaint , the level system. It is based on all other ones, gain experence and at a ridiculous number, and at that number you level up and gain 5 stat points with those stat points you can use them tword streagth(boots attack and stamina) agility(increases accuracy and dodge ability) constitutian(vitality and stamina) and mana(spell power) the main problem is that by the 15 level you have to get 500000 points.

If it were more polished, it would be 5 stars

4 Rating: 4, Useful: 3 / 3
Date: May 19, 2003
Author: Amazon User

The very first thing that struck me about Divine Divinity is that it is not the work of a major games publisher. Almost everything about the game screams minor publisher. The game is simply not polished--there are numerous spelling errors, poor grammar, bad voice acting, and inexplicable graphical slowdowns (the game normally runs fine, but occasionally just goes choppy). It also has a poorly designed interface which thwarts all attempts at mastery--you can play the game fine but every now and again, you need to stop and think about the right way to click on something to do what you want.

But beneath its rough exterior, this is a solid action-oriented roleplaying game. At the beginning, just as you're grappling with the interface, it launches you on a seemingly endless march through skeleton-infested catacombs. Once you get out of there, the game really opens up. Large towns and castles are available to explore, along with a large wilderness. The quests range from the typical FedEx type (deliver item X to character Y) to investigations of criminal activity, all the way up to the major save-the-world quest common to the fantasy roleplaying genre.

Divine Divinity uses a skill-based system, so as you go up in level, your character acquires new or enhanced skills according to your selections; if you wanted to play again, you could easily create a wholly different character. For example, there are basic fighter, thief, and mage skills, along with in-between skills, such as enchanting your own weapons with new magic, or creating healing potions from the local plantlife. As an action-oriented game, there is a lot of fighting, but the magic spells acquit themselves well, so there are options even on the fighting front.

Perhaps the best compliment I can give this game is that I'm really looking forward to the next effort from the developer, whether it's a sequel or not. Divine Divinity is fun and engrossing, and a great start for an roleplaying series.

Ignore the name, play the game. . .

4 Rating: 4, Useful: 3 / 3
Date: July 29, 2003
Author: Amazon User

Those of you roleplayers who have yet to play ýDivine Divinity,ý listen up: ignore the ridiculously awful title, the somewhat cheesy box art, and grab a copy of ýDivine Divinityý as soon as possible. Whether you prefer the depth of games like ýBaldurýs Gateý or the hack-and-slash action of games like ýDiablo,ý ýDivine Divinityý is for you. This one manages to be deep and action-packed both at once. If you can ignore a few select problems, youýll find yourself in very good hands.

The storyline behind ýRedundant Redundancyý ý er, I mean ýDivine Divinityý is your usual fantasy setup. You are the landýs hero, chosen to defeat the Lord of Chaos before he utterly destroys the land of Rivellon (which contains your expected elves, dwarves, orcs, etc.). Despite this trite backdrop, ýDivinityý actually has a compelling plot with a few nice twists, and itýs loaded with characters that are more colorful than you might expect. All you have to do to leap headlong into this storyline is select a guise for your character: male or female survivor, mage, or warrior. It sounds pretty simple, and it is on the surface, but the good news is that your character isnýt completely restricted by the class you select. For example, warriors can learn mage spells, or the lock-picking skills of a survivor. In the end, this allows you to tailor make your alter ego as you see fit.

You begin the game pretty weak, and so much as stepping outside of the borders of Aleroth (a sleepy hamlet that marks the beginning of your quest) can get you killed very, very quickly. ýDivinityý is not an easy game, rest assured, and sometimes it can be frustrating. It is also baffling at first, since you can stumble headlong into so many quests that your journal becomes an overstuffed tome, and you just donýt know where to start. Stick with the game, though, despite its initial unfriendly assault, and you will be glad you did. A wide assortment of foes, locales, and NPCs will keep you interested in this place called Rivellon, and you will almost assuredly become hooked.

ýDivinityý sports a pretty nice 2-D engine, albeit with some herky-jerky animations (player character notwithstanding). 3-D aficionados will probably be turned off by this, but I think the engine adds to the gameýs colorful, ýhand-drawný style, which, visually, sets it apart from the pack. The sound effects are a bit dull and repetitive, and the voice-acting ranges from decent to utterly horrible, but the score is positively excellent. The gameýs dialogue is hit-and-miss, thanks to some bad translations, but the gameýs unique sense of humor comes through this unscathed. Add, of course, some fine roleplaying and some decent point-and-click action, and youýve got a real underdog champion on your hands.

Final Score: B+

(Keep an eye out for "Riftrunner," the next game in the "Divinity" setting)

one of da best RPG's ever

5 Rating: 5, Useful: 3 / 3
Date: September 10, 2003
Author: Amazon User

I've played several RPG's including Neverwinter Nights, Dungeon Siege, Icewindale 2, and a few others but Divine Dinvinty is at the top of my list. The game is very lenghty (probably 200 hours) and very deep. There are so many quests and sidequests you'll go crazy. The game is extremely fun, challenging and rewarding. Plus, the guys at Larian added a few cool Easter Eggs in the form of puzzles, you'll be boggled for hours. ***semi spoiler alert**** they folks at Larian also gave respects to the 9-11 tragedy which I commend them for, you'l have to figure out how to see that. ENJOY!


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