Below are user reviews of Tom Clancy's Splinter Cell Double Agent and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Double Agent.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (21 - 31 of 57)
Show these reviews first:
Great game
4
Rating: 4,
Useful: 1 / 1
Date: January 09, 2007
Author: Amazon User
The game is fantastic for seasoned Splinter Cell players, however, some are turned off by the fact that Sam doesn't work as much in the shadows as he used to and the whole Double Agent/decision making thing. Others simply love it, such as myself. I definitely recommend this game; I do dislike the fact that co-op has been changed a bit from previous editions but this is still a very solid game. A must have for Xbox360 players.
The best splinter cell yet
4
Rating: 4,
Useful: 1 / 1
Date: January 09, 2007
Author: Amazon User
This is the first time than you can play Sam Fischer in day and night missions and the experience is beautiful, The action nevers stops and the history is interesting enough to keep you playing. It is cool to play both sides. I hope they explore more in the next game. The graphics and the sound is super as always with ubisoft.
I recomend it this game to anyone who like stealh and action games.
Great Gameplay with options galore
5
Rating: 5,
Useful: 1 / 1
Date: January 09, 2007
Author: Amazon User
Splinter Cell has been one of my favorites for many years. This one was highly anticipated as it's the newest version for the XBOX 360. I wasn't disappointed; the gameplay is great and the options throughout the missions are fabulous. You can play it over and over again and still get different results. The online play doesn't compare to Ghost Recon, but what does?
Splinter cell fans
5
Rating: 5,
Useful: 1 / 1
Date: October 23, 2007
Author: Amazon User
For every splinter cell series fan, this game will not let you down, it will lift up your adrenaline rush as it really puts your skills to the test... For any new people to this game, this series is a stealth paced game, so don't expect big explosions or chases, it's a game design for people who like spy/action games... A.I. is very strategical if playing in hard mode... this is really the best splinter cell out... If you do not know much from this franchise I suggest renting first, though I assure you, you will like this one!!!! Quality people, quality!!!
AWSOMEST GAME EVER
5
Rating: 5,
Useful: 1 / 1
Date: January 09, 2008
Author: Amazon User
I loved it! There is so much you can do. I recomend the colectors edition, because it has practicaly no bugs. The graphics are stunning, and the game play is sweet. It is a must get.
I loved it
5
Rating: 5,
Useful: 1 / 1
Date: November 01, 2006
Author: Amazon User
I don't know what it is. Maybe I'm a sucker for SC games but I loved DA. Sure it is stragely short and the HQ missions can be annoying, but I think thats what makes it fun. It's a very stressful and interesting game and I felt like I was part of it the whole time. I will admit the lack of Co-op was a gigantic let down but I think the choice and diversity of the single player made up for it. Besides, there are three really cool endings. Really if you actually take it into consideration there is hundreds of ways this game can be played. Hows that for your precious Chaos Theory. Lastly if you're all really that unsatisfied, then you should either, 1) wait for Splinter Cell 5: Conviction until the end of 2007 or 2) buy the PS2 version which actually DOES have 15 co-op missions.
Splinter Cell: DA doesn't quite live up to the hype...
4
Rating: 4,
Useful: 1 / 2
Date: December 12, 2006
Author: Amazon User
...but it's still good.
I have been a big, big fan of all the Splinter Cell games since the original was released. While I greatly enjoyed playing through Splinter Cell: Double Agent (from now on SCDA), and I do recommend the game (it is, in my opinion one of the better games released so far for the xbox360), it is not without problems.
Story (3 of 5): I am torn regarding the story, because overall I enjoyed it and found it compelling. However there is one glaring problem with story that nearly kills it for me, and I haven't heard a single other person voice this angle yet.
The story involves Sam Fisher of the NSA infiltrating a terrorist cell within the United States for the purpose of discovering their goals and connections to other terrorist organizations in the interest of eliminating as many threats as possible in one fell swoop.
My problem is that this terrorist group is portrayed as a rightwing militia-style organization, all the way down to the terrorist leader's midwestern accent! In this age of radical Muslim terrorism and the reality of Islamic terrorist sleeper cells presently within the United State and Europe today, why the writers and creators of SCDA decided on portraying a threat so completely disconnected from reality is beyond me. It really verges on the ridiculous.
This choice of antagonist is as silly as it would had been if, at the height of World War II, American movie studios started cranking out movies depicting America involved in a deadly war with, say, Brazil.
Once I got past this point I did enjoy the story, although I found it to be somewhat confusing at points, especially late in the game. However, this may have been due to the fact that I was only able to devote about one evening a week to it, which probably made it more difficult to follow.
Graphics (4 out of 5): The graphics in SCDA are quite good. While they are not a huge leap forward, I still found them to be impressive. The detail level found in most of the environments is compelling and realistic, very striking in some instances, such as the Mumbai level depicting a completely war-torn city, and less inspired others, such as the Terrorist HQ which appears to be a run-of-the-mill warehouse type facility.
The character design was also quite good, some of the best I have seen in a game, actually. Only the main characters found in the PC version of Half-Life 2 and Gears of War look substantially better. I was actually quite impressed that with the NPCs I faced off against in each level, as each appeared to have a diffent face, instead of only three or four variations as is the case in most games.
Control (4 out of 5): There is absolutely nothing new here. If you have played any of the previous Splinter Cell games you will know exactly what to expect. Over-all, the camera controls and player controls function very well, but this has come to be expected in this type of game over the last three or four years.
I did occasionally have an issue with Sam's head getting in the way of something I wanted to see, but this problem was rare and could always be remedied by changing position slightly.
Sound (3 out of 5): I found absolutely no problem with the sound or music in SCDA, then again, I am not an audiophile by any stretch of the imagination. It didn't blow me away either.
Gameplay (3 out of 5): Here is one of the biggest problems with SCDA. In the previous iterations of the series, you had a light meter located on the heads-up-display, which would let you know exactly how illuminated Sam was at any time. This has been done away with in favor of a little lighted device located on Sam Fisher's back. This device only has two settings: green, and yellow. If it's green, Sam is not illuminated and can't be seen even if a bad guy walks within two feet of him. If it's yellow, Sam can be seen from 500 yards away. There are no degrees of illumination as there were in the previous games.
In addition, there aren't any locations in the game where Sam has to use his night-vision (NV) goggles to see. The darkest locations in SCDA can easily be navigated with the naked eye. In the previous SC games, every level contained corners so dark that absolutely nothing could be seen without the aid of NV. This made the stealth and hiding aspect of the previous games highly believably; whereas most of the time in SCDA Sam is sneaking though areas that appear to only be poorly lit as opposed to dark.
I don't believe there was a single location in the game where I found Sam's goggles, so absolutely necessary in the previous games, to be of any help at all in SCDA.
That said, I still enjoyed the traditional SC aspects of the game and was impressed with the terrorist HQ levels, as they added a level of stress and tension to the game that was different from any of the previous Splinter Cells. Multiple and competing NSA and JBA (the terrorist organization) objectives were fun and did add somewhat to the fun of the single-player game.
One new item that completely fell flat was the "trust meter", which I expected a lot more from. It shows the level of trust the NSA and JBA have in you. Going into the game, I believed that the more trust the JBA had in you, the more access you would get to restricted areas, classified information, etc; while, on the flip-side, the less trust the NSA had in you the harder it would become to get their assistance in bringing the terrorists to justice.
Unfortunately, this was not the case at all. The level of trust either organization has in you, as shown by the trust meter, has absolutely no bearing on the way the game is played. Most of the time, I was able to maintain full levels of trust with both the NSA and JBA concurrently, which doesn't seem like it should be the case. Only if the trust meter drops to zero does it have any effect on the game, and if that happens you lose the game and are forced to go back to a previous save. While it seemed to be a good idea, it was poorly executed.
I know I have spent the majority of this section voicing problems I had with the game play, but let me just state that these problems primarily regard unrealized potential of new game play angles beyond the scope of the original three games. If you enjoyed the game play of the first three SCs you will enjoy the game play or SCDA.
Multiplayer: I am not going to comment here, because I have only even attempted the multiplayer portion of SCDA twice, and I clearly don't have enough experience with it to make an informed comment.
Overall: I enjoyed this game a great deal despite the problems I mentioned above. I have finished it once, and I will be going back through it again in an attempt to increase my score on several of the levels, as well as complete the game on the hardest difficulty.
Fun Game
5
Rating: 5,
Useful: 1 / 2
Date: January 04, 2007
Author: Amazon User
The graphics are awesome. The storyline is interesting especially since in this game you are a double agent. Like all past splinter cell games. While playing I cant get away from the feeling that I've played this game before. There isnt anything really that different from this title compared to the others. And the xbox 360 graphics are great!!!
Splinter Cell: Double Agent
5
Rating: 5,
Useful: 1 / 2
Date: February 09, 2007
Author: Amazon User
Sam Fisher is a government agent for the society called the "Third Echelon" and says he needs to retire. Now, I'm no Splinter Cell master or anything. This is actually the first Splinter Cell title I've owned and played. I thoroughly enjoy the game and would recommend it to anyone who hasnt played the series and wants a start somewhere. My advice would be to start with the first but I cant find it at EB Games or WalMart anywhere. This is a Christmas present I had gotten along with the guide and Enchanted Arms. I wanted some variety for Christmas. Splinter Cell D.A. is very buggy at some points in the game and the story can sometimes be kind of hard to follow or even understand. BUT aside from it's story wise problems, the problems in multiplayer is kind of apparent as well. You can be on a team of Halo style multi, you always get people that cheat and jump outside the levels. Well, I love this game, and I hope you do too. 5 out of 5 or 10 out of 10. Which ever way you put it, this game is great.
Splinter Cell Reborn-
4
Rating: 4,
Useful: 1 / 3
Date: October 26, 2006
Author: Amazon User
I still to this day have fond memories of the first Splinter Cell game for the Xbox. While it wasnt the first stealth game ever it was by far the most interesting because of its graphics and its great use of light. The game spawned a couple of sequals that I liked overall but neither gave me the same original thrill the first did. Part because of the lack of 480p unlike the first and also for other reasons that I wont go into here. But Double Agent brings the thrill of me playing this series for the first time again and I am enjoying the newest version more than any other in the series. I find it a bit odd that they named their terrorist cell this time after the contraversial Kentucky militant John Brown but other than that the game is a great buy which almost any fan of the series will instantly love.
Review Page:
1 2 3 4 5 6 Next
Actions