Below are user reviews of LEGO Star Wars II: The Original Trilogy and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for LEGO Star Wars II: The Original Trilogy.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 45)
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Frustrating Glitches
1
Rating: 1,
Useful: 8 / 11
Date: December 12, 2006
Author: Amazon User
Loved playing the game until the end, where 2 major glitches occur making it impossible to finish. Game freezes console in Super Story Episode VI in Endor when your character crosses the creek, and again in Death Star as you escape. Read the forum boards at both Lucas Arts and Xbox 360, then decide if you want that much frustration. Lucas Arts is unresponsive to inquiries about bug fixes for these problems. What a shame for such a fun game for the entire family to be released with such problems, and for Lucas Arts to ignore its customers. I am returning mine.
It was good until I hit the freezing bug
1
Rating: 1,
Useful: 8 / 10
Date: March 02, 2007
Author: Amazon User
This game is a blast. However (and this is a big however), the game crashes at the same point every time you try to play through Return of the Jedi's super story mode. In other words, it's nearly impossible to get 100% complete the game without massive frustration. Supposedly, there are certain ways to play around the bug, but I've tried this level four times (wasting about an hour each time) only to have my Xbox 360 crash whenever I get to the creek in the Battle of Endor level. I'll continue trying because I'm a completist, but failure to properly playtest a game is inexcuseable.
Unfortunately, LucasArts has shown no interest in fixing this flaw, which is absurd. If you buy this game, I'd recommend buying it used so that you don't reward them for putting out a game that obviously wasn't thoroughly playtested.
Software Bugs Mar Otherwise Wonderful Game
1
Rating: 1,
Useful: 8 / 9
Date: June 27, 2007
Author: Amazon User
At first blush, this game seems like it should be an absolute blast to play. And it is - for casual players. The unique, all-ages friendly nature of the gameplay actually does make it possible for the entire family to play and enjoy.
However (and this is a big however), less casual gamers who attempt to complete the entire game will eventually run into a major bug that causes the console to freeze on a certain level (the Battle For Endor level in Super Story mode, for those who are interested), thereby rendering the game almost impossible to fully complete. Because the bug only occurs about forty to fifty minutes into the mode in question, the experience of attempting to complete the game becomes a maddening, time-wasting experience in frustration. How such a clearly unfinished product was ever released to market, and why numerous patches have yet to fix the problem almost defies comprehension.
So, in a nutshell, if you're the sort of person who only expects to spend a few hours running through the basic mode of the game, then by all means buy it; it's great fun. But if you're the sort of gaming completist who enjoys sticking with a game until you have unlocked every last thing, leave this utterly broken piece of software in a galaxy far, far away.
Kind of sad
2
Rating: 2,
Useful: 1 / 1
Date: September 02, 2008
Author: Amazon User
I'll keep this review short.
I don't like this game. It feels very clunky, and the level design(for all three movies) isn't good. Example: On the Return of the Jedi level 1. You can use Luke Skywalker, and slice through Gimmorian guards with your lightsaber. Well, it's more like blocking with your lightsaber until their attacks are done, and then hitting them 3, or 4 times to stop them. This gets old realy, really fast. Especially since they keep constantly popping out and attacking. It's the equal of cutting a steak with a butter knife. It's just plain awkward. Overall this game just felt rushed, and I was shocked that so many game reviewers gave it good marks. Indiana Jones Lego is so much more superior that I can't even put the two games on the same level. I'm hoping the Batman Lego game is done well like Indiana Jones was.
Kind of boring
3
Rating: 3,
Useful: 1 / 7
Date: February 23, 2007
Author: Amazon User
It gets old real quick. You just run around smashing things and building things... woopee.
A funny game that you will enjoy playing
3
Rating: 3,
Useful: 0 / 0
Date: December 07, 2006
Author: Amazon User
This game is, without a doubt, one of the easiest and fun games I have played in a long time. There is almost no challenge, but I had a great time. For example: suprising stormtroopers in the bath, 'movie' clips that are close to the movies but add humor (Luke cutting off C-3Po's head the first time he tries his father's lightsaber), etc.
A cheap, fun diversion...
3
Rating: 3,
Useful: 0 / 0
Date: August 23, 2007
Author: Amazon User
A simple fun game that follows the movies fairly closely. Nice clean graphics and simple controls make for a good fun experience. Lots of extras for those that wish to put in the extra time, however by the time you finish the game the monotonous simple game-play will probably have lost your interest. Still a pretty cOoL game.
Lots of fun extras don't quite make up for mediocre gameplay
3
Rating: 3,
Useful: 0 / 0
Date: September 13, 2007
Author: Amazon User
I think the LEGO Star Wars games are a great concept, and a great way to make yet another series of games based on the Star Wars movies and tell the same story for the millionth time without seeming too repetitive. This game injects some humor into the Star Wars saga, and it's quite enjoyable to see classic scenes from the movies acted out with LEGOs. This game features tons of extras as well--unlockable characters and ships, special items, gold bricks which are used to access even more content--all kinds of stuff that adds flavor to the game and gives you a reason to come back for more after you've played the game through.
The problem, however, is that even if all the extras add replay value to this game the gameplay itself gets pretty old quickly. It's fun to run around as a LEGO version of Han Solo or Ben Kenobi and shoot little LEGO Stormtroopers for a short while, but it soon wears thin. The puzzles in the game aren't that impressive either--they don't take much to solve and often don't add much to the experience. There isn't much challenge--just shoot wildly at stuff and if you die you'll immediately come back (though you will lose some of the little studs the game uses as currency).
The control is lacking as well. The camera view ranges from being tolerable sometimes to being absolutely infuriating at others, and you don't have much control over the angle. Your allies get in the way sometimes--as you go to shoot at a squadron of Stormtroopers you'll see yourself blasting away at C-3PO instead (or, if the camera isn't working right, you'll just hear him blow up), and if you're close to an ally you'll punch him or her instead of shooting at whatever it is you're trying to shoot at.
I don't want to be too critical of this game because all the extras and unlockable stuff make it worth playing, if even for a relatively short time. The "staging area" of the game is the Mos Eisley Cantina, where you can choose the mission you want to play and where the characters you've unlocked wander around. It's a nice touch, and the added ability to create custom characters by switching out body parts (just like real LEGOs!) is a definite plus. Still, even though I wanted to keep at this game and keep working toward 100% completion I couldn't bring myself to do it--I could only play through some of those levels so many times...
Overall I'd say this game is worth a shot (a rental maybe), and is certainly a nice alternative for younger Star Wars fans or gamers who want a Star Wars game that isn't too heavy on action. If you've got a Wii, however, you might want to wait for the upcoming compilation of both this and the first Star Wars LEGO game (episodes 1-3)--there may be some changes and additions made that could really improve upon the current game.
A well-built LEGO masterpiece
4
Rating: 4,
Useful: 4 / 4
Date: October 06, 2006
Author: Amazon User
I stopped questioning why LEGO with Star Wars was a great combination when I started to like peanut butter with pickles and pizza with milk. Traveler's Tales and LucasArts put together a wildly popular adventure with the original LEGO Star Wars game, which took Episodes I, II, and III and mixed wacky LEGO-inspired humor with accessible gameplay. For the most part, I avoided the original game, labeling it as a "kiddy game." With LEGO Star Wars II: The Original Trilogy, I realize my mistake and will be picking up the original as soon as possible-LEGO and Star Wars go together like cake with icing, pizza with cheese, brownies with nuts...well, unless you're allergic to nuts.
LEGO Star Wars II: The Original Trilogy isn't a sequel, but it takes you through the original Star Wars trilogy, composed of Episodes IV, V, and VI. Those three classic films are the bread and butter of the franchise (yes, I promise I'll stop talking about pairs from here on out). Traveler's Tales did an absolutely amazing job recreating the films and telling the stories from each film in LEGO Star Wars II. You'll live through all of the memorable scenes, like the Death Star trench pursuit in Episode IV, the betrayal at Bespin in Episode V, and the chaos with Jabba the Hutt at the Sarlacc Pit in Episode VI. They even do it all authentic-Han shoots Greedo first in the Mos Eisley Cantina! That's what I'm talkin' about, Traveler's Tales!
Each of the 18 story-based levels features a lot of shooting, things blowing up, and in true LEGO fashion, putting things together to solve puzzles, make switches and vehicles, and all sorts of other items. The creativity that is shown here is impressive, and the level design is excellent. The boys at Traveler's Tales definitely deserve a pat on the back for almost all of these levels. Though some of them tend to drag on a bit-especially some of the last few, which are much longer and more difficult than those in Episode IV-they're all worth playing through and beating LEGO Star Wars II shouldn't take even the slowest gamer more than 10 hours to complete.
Of course, beating the game and finding all of its seemingly-endless secrets are two different things. For those of you looking for some replay value, you've come to the right place. Each of LEGO Star Wars II's levels contains 10 capsules that unlock ships that you can view outside of the game's main hub. Levels also contain hundreds of little LEGO nuts that act as currency, and collecting enough of them unlocks a "True Jedi" rank for each level in both Story and Free Play modes. On top of all of that, you can find elusive Red Bricks that unlock cheats and secrets. I'd estimate that it would take a gamer about 30 hours to find and unlock everything this game has to offer-and it offers everything. I mean, seriously, you can play as some of the most popular characters (Boba Fett, Vader) or some of the more obscure ones (Bossk, anyone?).
The gameplay in LEGO Star Wars II features a lot of puzzle-solving but also a lot of action. The puzzle-solving elements can range from very simple to extremely clever, but not at one point are the puzzles cheap or impossible to figure out-usually I just wasn't looking everywhere or shooting enough. In fact, in almost every puzzle, you have to destroy something in order to build something else. Near the end of the game, if I was stuck, I started shooting things and that seemed to solve my problems. I thought this was nice, since some of the younger players will inevitably get stuck and start shooting things at random.
The action isn't quite as impressive, but it isn't bad, either. Shooting and gunplay show a little bit of LEGO Star Wars II's average side-targeting isn't very dependable, and there are far too many times where I felt overpowered. There are also too many respawns for enemies and too many enemies appear from off-screen and off-camera, meaning a lot of damage can be done before you even see enemies. Dying is extremely annoying in this game! It causes you to lose some of your LEGO nuts and hence some of that progress towards a True Jedi ranking, and exempts you from those elusive "Unbreakable" Xbox 360 Achievements unlocked for winning each level without dying. I felt taunted when I'd get shot from off-screen and I'd watch my little LEGO Han Solo explode into a thousand LEGO nuts. Still, it is always fun to clear out rooms of Stormtroopers and fighting bosses like Darth Vader, the Emperor, and that annoying spy with the goggles and snout in Mos Eisley.
Shooting levels make up about four of those 18 Story missions, and they range from being very fun to very annoying. Fun levels include the Death Star level at the end of Episode IV and the Hoth battle at the start of Episode V...but after those two, prepare for some of the most excruciating missions in the game. Don't even get me started on the Episode V Asteroid Fields or the Speeder Bike level in Episode VI. In short, they were two of my least favorites.
Visually, LEGO Star Wars II isn't as boring and blocky as you might expect. It's actually quite colorful and the visual charm goes quite well with the story. Nice touches like explosions and particle effects that send LEGO pieces flying everywhere make this game, at the very least, a pleasant sight. My favorite note on presentation is the lack of voice acting-it's appropriate and fits the game's humor very, very well. I'm glad that Traveler's Tales skipped voice acting, because it saves what would inevitably be an endless bashing on bad voice acting and stupid dialogue. The sound effects are also appropriate, and you'll hear every blaster and light saber sound effect conceivable before the game's over. Last of all, one can't forget the all-too-memorable John Williams score that heartily picks up when the action picks up.
If you get bored playing alone, LEGO Star Wars II has a fantastic pick-up-and-play cooperative mode that allows a second player to jump into the action at any time. This co-op mode makes each level much easier and even makes the most annoying flying missions tolerable. It's not a big disappointment that there isn't Xbox Live gameplay or competitive multiplayer, so I'm not complaining-the co-op mode works great, feels great, and is good enough for me.
LEGO Star Wars II: The Original Trilogy isn't just a kid's game. To discredit it as such would be a sin for any Star Wars fan. If anything, it's the perfect throwback to all of the old memories and memorable scenes of the original Star Wars classics. LEGO Star Wars II isn't perfect-the gunplay is a little frustrating and some of the levels had me cursing at the TV-but it's a fun game that people of all ages can enjoy. Parents, there's not a better way to get your children into the greatest trilogy in film history.
A solid game
4
Rating: 4,
Useful: 3 / 3
Date: October 19, 2006
Author: Amazon User
For anyone who's never played the original star wars lego game - it's a tongue-in-cheek take on the star wars franchise. The characters never have spoken dialogue, and the re-created cut-scenes are "modified" to be a little more funny (like R2-D2 falling off the back of Luke's land speeder).
The game plays like a lot of other action/adventure games and follows the plot of the original star wars trilogy. There are two basic game modes: story mode where you play through as specified characters; and freeplay where you play as any one of multiple characters at your choice and can switch between anyone quickly. In regular story mode there can be up to 6 playable characters on the screen at any one time - which clutters up the view a bit.
In place of a main-screen, there's a "cantina" where you can select the level and buy extras, hints, and character models using "studs" collected during the course of the game. (e.g. buying invincibility or Greedo).
There is a co-op mode that allows friends to play as another on-screen character, but otherwise the multiplayer aspect is very shallow. There is no XBL support.
The camera angles will probably drive you mad at points. There are several stages where you must jump from one ledge to another and depth perception can be really skewed by the camera angles. The aim is rudimentary - simply point your character in the direction of the bad guy and you may, or may not, hit him.
My only remaining beef with this game is replayability. There's a ton of things to do before you have "done everything" there is to do. (e.g. there's an item in the cantina that costs 30 million studs to buy - an average mission probably only nets about 100,000 studs at best). But once everything is done - and there are plenty of walk-throughs on the internet - that's about it for the game.
Overall, this is a game that's fun to play through and see your favorite star wars characters as legos. Of course, if you don't like star wars, this game isn't for you at all - but what are you doing playing video games if you don't like star wars? At any rate, this game is a bit steep for $60 and chances are it'll be gathering dust after a month or so. This is a good game for anyone to rent, but only serious star wars fanatics should buy.
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