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Nintendo DS : Legend Of Zelda, The: Phantom Hourglass Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Legend Of Zelda, The: Phantom Hourglass and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The: Phantom Hourglass. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
GamesRadar 90
IGN 93
GameSpy 100
GameZone 93
Game Revolution 85
1UP 80






User Reviews (41 - 51 of 113)

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An after-thought to a real Zelda game

1 Rating: 1, Useful: 9 / 56
Date: October 15, 2007
Author: Amazon User

I love the Zelda series and have all the games. I played Twilight Princess and thoroughly enjoyed the difficulty, the characters and the graphics. After many release date setbacks, I finally bought my copy of Phantom Hourglass the day it came out. And completed it the day it came out. Fully. All side quests complete. A lot of times, on other Zelda games, I was stumped and have to think on the puzzle for a while. Not so with this one. I figured them all out. I even tried to make it harder than it was! I kept trying to put complex solutions on simple problems. I was so vastly disappointed with this game. Also, I am SO over the stylus. Seriously. Your hand gets in the way and there were a few times I missed seeing a monster come up behind me because my stupid hand was in the way. Then there was when you slash, versus running. Sometimes I would try to slash something, and lo and behold, I would sedately walk up to the monster, and wait to be killed. Also... I like the play between the right hand and the left hand. You have to be good with both hands, it makes it just a little bit tougher. This was all one handed, with your other hand just sitting there. Limply. It was very frustrating, and I truly wish they had made the stylus optional. They were just trying for a new gimmick, and for me, it didn't work. I had hoped for better.

Eh... wait till the price goes down.

3 Rating: 3, Useful: 1 / 2
Date: November 14, 2007
Author: Amazon User

As everyone above me said, it is a nice game. For the DS controls, it is great- some of the best ideas were incoorporated into it. However, it is way too easy & way too short. A big disappointment for a very loyal Zelda fan like me.

ZELDA, A NEW GENORASHON!!!

5 Rating: 5, Useful: 1 / 33
Date: August 13, 2006
Author: Amazon User

AAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWSSSSSSSSSSSSSSSSSOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!! I've been waiting for a zelda to come to nintendo ds! And! It's the continuashoin to my favorite zelda game for game cube! Zelda wind waker! Now in Zelda Phantom Hourglass you get cool new controls such as waving your sword with your styles, new wepons, cool knew advenchers, and the best of all puzzles! Making maps! AND THE FACT THAT THIS HAS GOOD GRAPHICTS!!!

BETER THAN CASTLEVANIA & FF3

5 Rating: 5, Useful: 0 / 6
Date: December 07, 2006
Author: Amazon User

Its no Surprise that this game will very well sell just as good if not better than the awesome cstlevania/dawn of sorrow. It's the Mario's and Zelda's and of course Final Fantasy's that will sky rocket the nintendo business, these games not only bring Nintendo to greatness but completly dominate handheld gaming. I only wish that there will be more Zelda games coming out for the DS. In a week of staying up all day and night I will have beaten the game and soon expecting another. I'm all ready for another Final Fantasy for the DS. Its about time the brought Zelda to the DS. I already know its the best game for DS right now.

Inexplicably Addicting

4 Rating: 4, Useful: 0 / 1
Date: January 06, 2008
Author: Amazon User

I have a confession to make. At times this is the most boring, tedious, repetitive game I have ever played. At times I feel something was just too inexcapably easy. The final boss battle in itself is a cinch. And at other times, I feel like throwing it against the wall in anoyance. And yet, there's something about it, something undoubtedly Zelda-ish about it that kept me going through to the end in spite itself. Maybe it's the fact that I simply want another Zelda game in my video game resume (one pitifully small, consisting of Pokemon Ruby, Twilight Princess, and SSBM. I never did get the Wii). Maybe it's because I wanted to see where the game took me. Maybe it was because it was so easy but felt hard that it was a self esteem booster. Or maybe because it's simply Zelda.
At the top of my complaints list is the master dungeon. It's a dungeon you keep coming back to that gets larger and larger as you progress further through the game. You go to it over and over again in order to unlock new secrets and areas of the game. Secondly, the music is dull and monotonous. I can't remember a single tune, with the exception of the dungeo theme, which, as I've said before, is incredibly dull. The touch screen acts as your entire controls for the game, which of course leads to many crossed wires. And you defeat enemies merely by tapping on them. Too easy.
For the better points, mini-games are numerous and fun. Side quests will keep you occupied at least for a while. Dungeons (although not as large and intricate as previous games from the same title) are still challenging enough to keep you occupied. Collecting ship parts will consume you the same way Pokemon did (well, maybe not, but that doesn't mean you don't have to go around and trade them to collect them all).
In the end, it's worth it, if for nothing else, just to see how it goes. Go nuts.

Adictivamente entretenido

5 Rating: 5, Useful: 0 / 1
Date: March 04, 2008
Author: Amazon User

¡Mi segundo video juego de la vida! - si ya sé que llegué un poco tarde, y también sé que no estoy jugando con la mejor consola del planeta - . Me tocó estrenar mi NintendoDsLite con The Legend of Zelda: Phantom Hourglass y quedé atrapada por una fuerza de tracción que sólo le había atribuido a los libros.

De verdad con The Legend of Zelda: Phantom Hourglass tuve un excelente inicio que ha marcado mi nivel de exigencia en los próximos videojuegos que probaré. Sus características como: poseer una historia capaz de interesar con ciertos misterios, que se va desarrollando a medida que se avanza, personajes lo suficientemente bien construidos como para generar simpatías y antipatías, su colorido, los escenarios variados, su jugabilidad - es decir, ya lo terminé y puedo seguir escarbarndo en sus minijuegos y secretitos-, su nivel de dificultad es agradable ni elemental aburrido ni imposible frustrante, el completar retos es un gusto.

Para los entendidos y fanáticos se trata de una secuela que prosigue de otro titulo para GC y que al parecer la complementa divinamente. Yo de eso, no sé nada; pero disfruté de este juego al máximo al punto de llegar a interesarme la saga completa, y al menos puedo acceder a los cartuchos de GBA porque el DS los acepta.The Legend of Zelda: Phantom Hourglass

Zelda Rules

5 Rating: 5, Useful: 0 / 1
Date: May 21, 2008
Author: Amazon User

* This game will keep you up playing.
* The mazes and challenges are very very clever.
* The fighting is rather amusing but challenging.
* Not for pre-schoolers.

Granddaughter loves it!

5 Rating: 5, Useful: 0 / 1
Date: July 07, 2008
Author: Amazon User

My 13 year old granddaughter asked for this game because she had played a friends game and liked it. She was so excited when I gave it to her - sat right down and played for a long time.

Great Game with minor Stylus Issues!

4 Rating: 4, Useful: 0 / 0
Date: October 17, 2007
Author: Amazon User

The anticipation for this game has been huge, it's Nintendo's own Halo 3. The graphics are as good as 3D gets on the DS, which isn't amazing but it does the job. There are some issues of consistancy when performing certain attacks but for the most part the control is good considering it's done solely with the use of the stylus. What really makes this game shine is the level of involvement it gives the gamer. Whether you're marking secret locations on your map, blowing out flames with the mic, or plotting the course of your ship, this game takes involvement to the next level.

Recommendation: If you're a Zelda fanboy then you already have this, for everyone else it's a great way to ease into the series. This game isn't hard but it's fun and that's reason enough to pick it up.

[...]

Best portable Zelda yet.

4 Rating: 4, Useful: 0 / 0
Date: October 24, 2007
Author: Amazon User

Phantom Hourglass is, by far, the best Zelda title yet to be released on a handheld. A direct sequel to Windwaker, Phantom picks up almost immediately where the former left off, with Link and Tetra sailing the unknown seas of the world, seeking adventure. During their travels, they encounter an ominous ghost ship, simply known as the Ghost Ship, and in typical video game fashion, this encounter drags them in to a series of misadventures in which Link must battle evil forces.

Like Windwaker, this game is set on the sea and a number of islands, and most of your travel is done via ship. Sailing in this game is vastle improved over Windwaker, as you use the stylus to plot a predetermined course that the ship will follow. The world of Phantom is considerably smaller than the one of Windwaker, which means sailing from one location to another doesn't take nearly as long as it did in the previous game. You can also customize your ship with different parts, and essentially build an entirely new ship. A number of irritating aspects associated with the sailing in Windwaker ware gone or improved upon. When you defeat enemies at sea, money or items are automatically added to your inventory, meaning you do not have to jump from the ship and try to get the money or hearts before they vanish. You cannot disembark from the ship in this title, meaning you never get knocked in to the wayer by enemies. The ship has its own life meter, and will sink when it is depleted, ending the game. Treasure hunting at sea works differntly as well. While maps with X's indicating the presence of treasure are still used, crane mechanics work quite differently in this title. Rather than simply deploying the crane over an X and pulling upa chest, you must control the crane, called the 'salvage arm' in this title, lowering it in to the water in a minigame in which you can grab extra money while you try to avoid exploding fish. The salvage arm has it's own life meter as well, and if it hits too many fish, it must be repaired before you can use it again.

Controling Link with the stylus is amazingly fluid and easy, especially in combat. Simply tapping an enemy results in an attack, and Link can leap most any distance to reach his target. The best aspect of stylus control, by far, is the boomerang, which adds an entire new dimension to using that item and opens up many new possibilities for puzzle solving. There are fewer usable items in this title than in past Zelda games, but they make more use of the items given to you than they do in some of the other titles.

The timed Temple of the Ocean King is a fascinating concept that is used to it's full potential, and the addition of the near invincible Phantoms moves the game away from a typical hack and slash and adds a stealth aspect to things.

One curious aspect of this title that sets it apart from other Zelda games is that there are no pieces of heart or glass bottles. You have two bottles in your inventory for potions, and nothing more. While glass jars and pieces of heart have been a staple in every title since Link to The Past, their absence here is actually refreshing, as it makes treasure hunting slightly more exciting. In past Zelda games, the more difficult a sidequest, the more certain you could be that the reward was a piece of heart or a glass jar. With these absent, it's often less predicitble what a sidequest will yield, at least for a while.

Another new feature is the ability to upgrade your skills with the three spirits you release early in the game. One adds flames to your sword, another increases your defense, and the final allows you to shoot beams from your sword, making this the first "3D" Zelda in which the Sword beam has been utilized.

There are, however, a few drawbacks to this title. There don't seem to be nearly enough minigames or sidequests, which is probably due to storage issues. It may also be a result of how much smaller the explorable area is compared to Windwaker, which had vast, albeit empty, areas.

All in all, his title is great, and will probably remain unchallenged as the best DS title of 2007.


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