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Guides


GameBoy Advance : Mega Man Battle Network 4 Red Sun Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Mega Man Battle Network 4 Red Sun and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Battle Network 4 Red Sun. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 68
IGN 65
GameZone 83






User Reviews (1 - 11 of 28)

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Everything you need to know about Mega Man Red Sun

5 Rating: 5, Useful: 27 / 27
Date: May 16, 2004
Author: Amazon User

Lan and the Blue Bomber are back in action -- just as an asteroid hurtles toward earth!

Category: Adventure
Players: 2 players simultaneous
Multiplayer: Multi-Pak Publisher: Capcom

Features:

* Unique blend of action and RPG elements
* Win chips to dramatically upgrade Mega Man's fighting skills
* Two-player chip-trading and vs. modes with Blue Moon or sister game Mega Man Battle Network 4: Red Sun Game Paks
* Debut of Soul Unison and Dark Soul systems

Take on the world's toughest NetBattlers and save the planet from an asteroid while you're at it in Mega Man Battle Network 4: Blue Moon or Red Sun. Lan, a school kid, does the walking while his computer program, Mega Man.exe, does the virus stompin'.

The Web is buzzing with news of the big Den Battle Tournament. It's the ultimate battle between Navis (electronic personifications on the Net). Lan and his Navi, Mega Man, must find a way to get into that tournament.

When you control Lan, he skates around the city and chats with his fellow citizens. Some give him clues for completing his mission. If you're ever unsure what Lan is supposed to be doing, press the L Button and Mega Man will remind you of your task or give you a hint on how to finish your task.

When Lan needs to go on the Net to complete his mission, he jacks in his PET (PErsonal Terminal, which holds his Navi) and Mega Man logs into action. The Net can be a scary place. Although it buzzes with key info, it's also littered with viruses that Mega Man needs to delete.

NetBattle:

Once Mega Man crosses the path of a virus, he enters the battle arena. On the left side of the screen, Mega Man has a nine-square block in which to move around. The viruses have a similar block on the right side. When the battle starts, Mega Man can access six chips chosen randomly from a battle folder of 30 chips.

Once Mega Man has his chips, the battle begins. Mega Man can use his battle chips by pressing A. He can use each chip only once before he has to reload. He's allowed to reload once every 15 seconds. Once you're cleared to reload, press the L or R Button. The battle pauses and a screen appears, showing you six more chips you can choose from. Once you make your choice, the battle resumes right where it left off. Mega Man can also fire his Mega-Buster by pressing the B Button. This process continues until Mega Man defeats the viruses or loses all his hit points.

You usually win chips after you defeat viruses. You can mix and match these to upgrade Mega Man's performance. Mega Man can have up to four copies of one type of chip in his battle folder. The more copies of a chip you have, the more likely one is to come up for you during battle.

Tournament:

Both Red Sun and Blue Moon share the same storyline until you get to the big tournament. Here, each game has a unique set of six opponents, one of which will randomly be assigned to battle you. Eight players, including yourself, participate in the tournament. Defeat your opponent's Navis in NetBattles to advance to the semifinals and finals.

Before Lan faces his opponent in the tournament, however, he must complete a story- mode mission. Just before battling his next tournament rival, something terrible happens. Being the great kid he is, Lan leaves the stadium to go right the wrong. As it turns out, the tournament is just a test to find the best NetBattler and recruit him to help save the planet from being smashed by an asteroid.

Soul Mates:

In a new twist, Battle Network 4 features Dark Soul and Soul Unison systems. Once you defeat an opponent in the tournament, you can use his Navi's special abilities for the rest of the game. Whenever Mega Man battles viruses or other enemies, you can sacrifice certain chips to fuse for a short time, a defeated opponent's attributes with Mega Man.

However, some dark, mysterious chips eat away at Mega Man's soul. They're also the most powerful. When Mega Man performs a Soul Unison with these dark chips, Mega Man becomes nearly unbeatable. However, every time he performs a Soul Unison with the dark chips, the dark powers eat away at his hit points, one point at a time. One point per use might not seem like much of a punishment, but Mega Man can never get those hit points back. As the game progresses, Mega Man starts performing unpredictably if he's been corrupted by the dark powers. Don't overuse the dark powers, as tempting as it might be.

Once you've won a couple of tournament battles, you can link up to another Game Boy Advance using the Game Boy Advance Link Cable. If a friend has either Red Sun or Blue Moon, you can battle him or her or trade collected chips.

NetBattles look great but happen way too frequently. At first, battling after every 15 steps is all right because you're trying to build up your chip collection. When you're trying to accomplish your missions, though, getting spammed by these viruses gets old quickly.

The story missions play well (although some have very obscure solutions). It would have been nice, however, to play more tournament battles and spend less time accomplishing missions to get to the big battles.

Bottom Line:

The Mega Man Battle Network 4 games will please fans of the previous Mega Man offerings. The Soul Unison system and the possible conversion of Mega Man to the "dark side" add a unique angle to the series. That is all the information on the new Mega Man game Red Sun. It took me a long time to gather this information and I hope it was helpful to you.

RE: Red Sun or Blue Moon

4 Rating: 4, Useful: 10 / 11
Date: May 30, 2004
Author: Amazon User

In response to the review of whether to buy Red sun or Blue Moon, you should buy Red Sun if you are a non-completist and just want to get through the normal game. Blue Moon if you are insanely persistent and need to collect every Battle Chip, Program Advance, Key Item, and beat the secret levels then Blue Moon is for you.

Fans must have this game!

5 Rating: 5, Useful: 6 / 6
Date: April 03, 2004
Author: Amazon User

I've been a fan of the MMBN series since it started.I was impressed by the quality of the first game and was even more impressed by the improving graphics and gameplay of each game afterwards. I own every MMBN game and can't wait for this one to come out. This new installment in the series also has the new soul unison system where you use a specific type of battle chip to do a soul unison with a particular navi (i.e. use Sword to soul unison with protoman). There are twelve in all but only six in each version so you either need a friend with the other version or have both versions yourself in order to get everything. So, if you're a fan of the series you should definitely pick up this game.

This Game Is Going To Be GREAT!!!! (iam being serious)

4 Rating: 4, Useful: 5 / 5
Date: June 29, 2004
Author: Amazon User

Look I no some people dis this game but, thats only some people its awsome full of action a good story even for the average child(6+) its awsome they may need some help playing it but who cares. If you have looked into the game and most people have you will learn about the new features like soul unision (fusin megamans power with a different navis) (e.g gutsman guts soul) and each game has 6 different souls. I will tell you them quick : red sun includes guts soul,roll soul, search soul, wind soul, and fire soul and also thunder soul. Blue moon includes the following souls proto soul/blues soul, junk soul, metal soul, aqua soul, wood soul, and to top it off number soul. It sounds awsome i no. Even tho iam still mowin lawns for my money and havent played it i can tell this game is going to blow the socks of some peope( litarly ) each game has the same story until you enter the tournament and each has different navis you battle, so Good luck on your adventure with the one and only blue bomber himself MEGAMAN!!!!!!

Megaman BN4 : Blue Moon/ Red Sun

5 Rating: 5, Useful: 4 / 4
Date: June 15, 2004
Author: Amazon User

For the whole summer, I've been going on sites having to do with Red Sun/Blue Moon. As far as I've seen, the game has gotten cooller graphics, new Battlechips, and the "Soul Unison" system. I just hope that the game keeps the Life Sword program advance and the ability to fight Gutsman and Protoman almost anytime. I have had two of the three Battle Network games and each time, they seem to get better. It looks likes it'll be the same case here.

An experienced Operator saying, "What have you done with my favorite GBA title?"

1 Rating: 1, Useful: 6 / 10
Date: July 28, 2005
Author: Amazon User

Let me start off by saying that I loved this series ever since the third one. I can't comment prior to three because I've only tried the first and dabbled in the second. (On a side note, this review contains minor spoilers for both three and four. Nothing major, but you have been warned.)

Three (White) was just amazing. Its only flaws were a slight abundance of boring missions and quest-specific chips and programs. The campy, childish story didn't appeal to me, but I'm 17. I didn't play the games for their storyline. I played three to its conclusion, got four stars, and built several folders. I'm no stranger to the series. I reviewed the game based on my experience with three, so I had high expectations. Needless to say, Capcom shot down my dreams and jumped on them until they were just a distant memory. You big meanies.

Flaw #1 - Folder construction:
I liked three because of the folders you could build. You, as an operator, had endless freedom to build whatever type you wanted. Four shot that down. First off, it is damn near impossible to find good chips. Not only are most of the chips udderly useless, but they only come in three codes. Not only does this screw over variety, but it makes it impossible to put together like-coded folders! but wait, there's more. Now, you can only have one of a P.A. in a single folder. Let me explain. In three, I had a brilliantly designed LifeSword folder, in E code. I tried re-creating that folder, so I put 4 LifeSword Y's in there. I did it once, and I was happy. So far, so good. I tried LifeSword again, but got only the separate chips (Sword Y, WideSword Y, LongSword Y) in that order. Needless to say, I was very put out. Don't even get me started on DarkChips, which I'll cover in the Navi Customization flaw section.

Flaw #2 - Repetitiveness:
I liked three because the game was nice and long, for my playing habits, and there was plenty of stuff to do at the end, after you beat Bass and Alpha. In four, after you beat Duo, you get to go through the game again - FROM THE ABSOLUTE BEGINNING! TRAINING AND ALL! You get your chips and programs from the end of the last game, but the only change is that now the enemy navis and viruses are a touch tougher. I thought things would get better, so I beat difficulty level 2, hoping to God that I wouldn't get the same thing. I didn't get the same thing. What I did get was the same thing, only a little harder. I stamped my foot, nearly breaking it in the process, and sat down to play it AGAIN. Once more, Capcom breaks my heart. The manual said nothing about playing it a FOURTH time. This time, there was no change in difficulty, only that I had collected all the souls and junk. At this point, I played through about fifteen minutesof it and handed it to my little brother in frustration. I went back to three.

Flaw #3 - Degree of polishing:
I realize that the game was translated from Japanese to English, and things aren't always perfect, but my God! Not only are there blatant grammatical errors, but people's portraits in the dialog windows are switched around! I didn't get through ten minutes of the game before I found errors. I'm going to college for English, for crying out loud!

Flaw#4 - Navi Customization:
I loved three for its ability to let the operator configure MegaMan for whatever playing style or folder he/she wanted. It would even attempt to do it for you! If a player relied on the MegaBuster for the first part of the game, up until the BubbleMan part, their style would change from normal to GutsStyle, which would give substantial boosts to the MegaBuster and defensive abilities. For no extra charge, you get a random element! Regretably, you can't choose the element, but that's life.
In four, not only are styles and elements removed, but you get an absolutely absurd excuse for a substitution: souls. With souls, you sacrifice a chip (which I don't really care too much about anyway, because of horrible folder construction), and get a special powerup that lasts for three battle turns. I found this very disappointing, because I am a firm believer in making a choice and sticking to it until you find something better. So, we still lack more than we get. Personally, it's a matter of preference, but I hate it. They also killed the Navi Customizer. While I do like the loss of the Press program for some kind of hovercraft that gets used automatically whenever compression is needed. That's about all the good it does, however. All the programs I like were taken out, which killed the point of making MegaMan your own. I mean, they introduced it in three, dangled it in front of our noses, let us touch it, and pulled it away and gave us this. This THING.
One more addition was the DarkChips. These extremely powerful chips would appear whenever MegaMan loses confidence in himself (more on that later - this I actually liked). That empty space where regular chips should be is taken up with these Evil chips. These chips are powerful, but they come at a price; two, in fact. Once you use a DarkChip, you will notice three things happen. The chip will either damage, obliterate, or miss the enemy, you will recieve a bug in your programming (e.g. confusion, health drain, buster jamming, etc.), and you will permanently lose 1 HP. Yes, you heard me. You will lose 1 HP permanently. You will never, never get it back without using an E-Reader, which is unconfirmed. This means that if you have 1000 HP, and you use DarkSword, for example, you will go down to 999 HP. Forever. What the hell, Capcom? Way to kill all our hopes and dreams.

The one thing I liked - The status window:
You may notice when first entering a battle a window to the right of the custom screen that has a picture of Hub's, er, MegaMan's face. He starts out happy, blue (wha...?), and normal. That is, if you haven't done anything to him. If you bugged him with an irrelevent Navi Customizer, he will be flickering. If you manage to counter an enemy (hit him at the exact moment he attacks), you will go Full Synchro, which doubles the attack power of your next attack (excluding buster). You'll also see pink rings floating around MegaMan. Sometimes, if MegaMan gets hit a few times without hitting back, he might go Angry, which also doubles your next attack's power. If things get really bad, he'll become Worried, which unleashes the "Darkness" inside him. He'll unlock the DarkChips (two of them, in the Cust screen), with all of the advantages and disadvantages mentioned above, if you haven't stopped reading this. If you use them, the window will change to Evil, and MegaMan's body actually becomes darker and darker with each DarkChip use. Finally, if your health gets knocked down to zero while in Evil status, you will hand your pathetic cartridge over to the Dark Side and MegaMan will become a shadow, jumping around and around his area of the battlefield, randomly using chips from your library, whether in your folder or not. Some might say it would be a good idea to use just enough DarkChips to turn Evil at the start of each battle, just so if your health did go to zero you would have a small trampoline. The downside, my little control freaks, is that you lose all control over him. You may as well set your GBA or DS, as the case may be, on the table and come back in a few seconds. Believe me, it won't miss you.

I've read the other reviews, and I cannot in good conscience give this game a good review. Go buy three, if you haven't already. If you need this game, go buy three first and then come back here. I'm regretting that I bought this game, spending thirty dollars in the process.

Team Colonel and Team Protoman are available now. They are better than this game, although not up to three's caliber. Try one or both of them if you can't get three. Or, better yet, wait until Double Team is released on the DS, which has both versions of the fifth game on one card. Join me in a chant, "Why did you do this to us, Capcom." If you play this, this will become your mantra. It's already mine.

Amazon, please print my review.

Good game, uninteresting plot.

3 Rating: 3, Useful: 3 / 3
Date: October 29, 2004
Author: Amazon User

The first three MegaMan Battle Networks were really good. The story was well done (that is much more than I can say from the original MegaMan or the X series) and there were continuity bits all around; but one of the things I most enjoyed was the Netto [Lan] and Saito [Hub] moments. The game's ongoing story is lost in Battle Network 4, replaced by a quick plot about three battle tournaments. The Netto/Saito relationship isn't even mentioned in the game (besides for a passing comment in one of the scenarios), continuity is disregarded (Dekao [Dex] moved away in BN3, but here he appears in Densan [ACDC] City again) and the asteroid "plot" is rushed and doesn't end in any satisfying way. Since the dozens of battle scenarios are random, they seem like a disjointed mess when played; and you have to play the game three times to get all of the plots, forcing you to replay a lot of them, something that gets tiring really quickly. If you were hoping this game would continue the ongoing story of the series, you'll be dissapointed. Lots of netbattling and lots of small quests; but from a story standpoint, most of them are pointless, while only a few are nice to see (like Dark Blues [Protoman], that became very important in the Axess anime)

However, if you are playing this series because of the fun of netbattling alone and don't care about the story, you'll like this game. It's got the same gameplay elements that made the first three games great, though Style Changes are replaced in favor of Soul Unisons, that are considerably less effective (since they last only a few turns and you have to "sacrifice" battle chips constantly to use them). The number of chips you have to choose from in each turn has been limited, but "Dark Chips" have been added that are really powerful, but come at a very high cost (you lose one hitpoint PERMANENTLY every time you use a dark chip, among other things).

This could have been a really great game if it had a story that followed continuity with the other Battle Network series to continue the Netto/Saito saga. The cheap plot knocked several points off it for me, but people who don't care about the story will like it as much as the other Battle Network games.

Perfect!!!!!!!!!

4 Rating: 4, Useful: 3 / 3
Date: June 13, 2004
Author: Amazon User

If your a starter like i am you would be playing this game every second. Better graphics and more chips make this game better. It is a good game every mega man fan would love it unless you want to go classic and retro. This game is more better for the starter and the person who just wants to play. But if you are a serious mastermind behind the game then go for blue moon ( you left all alone ) sorry got off track with the song. Both games are great you will never see a dull moment with this game! see you later my fellow readers.

can't get a better game!!!!!!!!!!!!!!!!!!

5 Rating: 5, Useful: 3 / 4
Date: August 03, 2004
Author: Amazon User

This is the best megan battle network game I have played. 123 were good but this is by far the best one all though I was disappointed with the size of the characers. the best PART is the SOULS!! insted of styles souls make you take form of another navi the names of the on souls on red sun are Gutsoul Rollsoul Windsoul Searchsoul Firesoul and to end it Thundersoul.To get these souls you must beat these navis Gutsman,Roll,Windman,Searchman,Fireman,and Thunderman!!!!!!!!!! I HIGHLY RECOMMED THIS GAME TO EVERYONE

HMMMMMMMM.....RED SUN OR BLUE MOON

4 Rating: 4, Useful: 7 / 17
Date: April 18, 2004
Author: Amazon User

I JUST SAW SOME SCREENSHOTS ON THE UPCOMING MEGAMAN BATTLE RED SUN AND/OR BLUE MOON.THE GRAPHICS LOOK EVEN BETTER,I DONT SEE HOW THAT IS POSSIBLE BECAUSE THE ORIGINAL GRAPHICS ALREADY LOOKED SPECTACULAR.THERE ARE NEW VIRUSES AND BOSSESS AND SOMETHING ABOUT A SOUL UNISON THINGY,WHAT THE HELL IS THAT.ANYWHO IM JUST GONNA SQUEAL LIKE A GIRL(CAUSE I AM ONE)UNTIL THIS GAME ARRIVES CAUSE IM SO DAM EXCITED.

P.S BUY THIS GAME CAUSE ALL THE OTHER ONES WERE GREAT SO THIS ONE HAS TO BE GREAT.WELL SEE YA UNTIL MY NEXT REVIEW.


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