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GameBoy Advance : Mega Man Battle Network 4 Red Sun Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Mega Man Battle Network 4 Red Sun and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Battle Network 4 Red Sun. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 68
IGN 65
GameZone 83






User Reviews (1 - 11 of 28)

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An experienced Operator saying, "What have you done with my favorite GBA title?"

1 Rating: 1, Useful: 6 / 10
Date: July 28, 2005
Author: Amazon User

Let me start off by saying that I loved this series ever since the third one. I can't comment prior to three because I've only tried the first and dabbled in the second. (On a side note, this review contains minor spoilers for both three and four. Nothing major, but you have been warned.)

Three (White) was just amazing. Its only flaws were a slight abundance of boring missions and quest-specific chips and programs. The campy, childish story didn't appeal to me, but I'm 17. I didn't play the games for their storyline. I played three to its conclusion, got four stars, and built several folders. I'm no stranger to the series. I reviewed the game based on my experience with three, so I had high expectations. Needless to say, Capcom shot down my dreams and jumped on them until they were just a distant memory. You big meanies.

Flaw #1 - Folder construction:
I liked three because of the folders you could build. You, as an operator, had endless freedom to build whatever type you wanted. Four shot that down. First off, it is damn near impossible to find good chips. Not only are most of the chips udderly useless, but they only come in three codes. Not only does this screw over variety, but it makes it impossible to put together like-coded folders! but wait, there's more. Now, you can only have one of a P.A. in a single folder. Let me explain. In three, I had a brilliantly designed LifeSword folder, in E code. I tried re-creating that folder, so I put 4 LifeSword Y's in there. I did it once, and I was happy. So far, so good. I tried LifeSword again, but got only the separate chips (Sword Y, WideSword Y, LongSword Y) in that order. Needless to say, I was very put out. Don't even get me started on DarkChips, which I'll cover in the Navi Customization flaw section.

Flaw #2 - Repetitiveness:
I liked three because the game was nice and long, for my playing habits, and there was plenty of stuff to do at the end, after you beat Bass and Alpha. In four, after you beat Duo, you get to go through the game again - FROM THE ABSOLUTE BEGINNING! TRAINING AND ALL! You get your chips and programs from the end of the last game, but the only change is that now the enemy navis and viruses are a touch tougher. I thought things would get better, so I beat difficulty level 2, hoping to God that I wouldn't get the same thing. I didn't get the same thing. What I did get was the same thing, only a little harder. I stamped my foot, nearly breaking it in the process, and sat down to play it AGAIN. Once more, Capcom breaks my heart. The manual said nothing about playing it a FOURTH time. This time, there was no change in difficulty, only that I had collected all the souls and junk. At this point, I played through about fifteen minutesof it and handed it to my little brother in frustration. I went back to three.

Flaw #3 - Degree of polishing:
I realize that the game was translated from Japanese to English, and things aren't always perfect, but my God! Not only are there blatant grammatical errors, but people's portraits in the dialog windows are switched around! I didn't get through ten minutes of the game before I found errors. I'm going to college for English, for crying out loud!

Flaw#4 - Navi Customization:
I loved three for its ability to let the operator configure MegaMan for whatever playing style or folder he/she wanted. It would even attempt to do it for you! If a player relied on the MegaBuster for the first part of the game, up until the BubbleMan part, their style would change from normal to GutsStyle, which would give substantial boosts to the MegaBuster and defensive abilities. For no extra charge, you get a random element! Regretably, you can't choose the element, but that's life.
In four, not only are styles and elements removed, but you get an absolutely absurd excuse for a substitution: souls. With souls, you sacrifice a chip (which I don't really care too much about anyway, because of horrible folder construction), and get a special powerup that lasts for three battle turns. I found this very disappointing, because I am a firm believer in making a choice and sticking to it until you find something better. So, we still lack more than we get. Personally, it's a matter of preference, but I hate it. They also killed the Navi Customizer. While I do like the loss of the Press program for some kind of hovercraft that gets used automatically whenever compression is needed. That's about all the good it does, however. All the programs I like were taken out, which killed the point of making MegaMan your own. I mean, they introduced it in three, dangled it in front of our noses, let us touch it, and pulled it away and gave us this. This THING.
One more addition was the DarkChips. These extremely powerful chips would appear whenever MegaMan loses confidence in himself (more on that later - this I actually liked). That empty space where regular chips should be is taken up with these Evil chips. These chips are powerful, but they come at a price; two, in fact. Once you use a DarkChip, you will notice three things happen. The chip will either damage, obliterate, or miss the enemy, you will recieve a bug in your programming (e.g. confusion, health drain, buster jamming, etc.), and you will permanently lose 1 HP. Yes, you heard me. You will lose 1 HP permanently. You will never, never get it back without using an E-Reader, which is unconfirmed. This means that if you have 1000 HP, and you use DarkSword, for example, you will go down to 999 HP. Forever. What the hell, Capcom? Way to kill all our hopes and dreams.

The one thing I liked - The status window:
You may notice when first entering a battle a window to the right of the custom screen that has a picture of Hub's, er, MegaMan's face. He starts out happy, blue (wha...?), and normal. That is, if you haven't done anything to him. If you bugged him with an irrelevent Navi Customizer, he will be flickering. If you manage to counter an enemy (hit him at the exact moment he attacks), you will go Full Synchro, which doubles the attack power of your next attack (excluding buster). You'll also see pink rings floating around MegaMan. Sometimes, if MegaMan gets hit a few times without hitting back, he might go Angry, which also doubles your next attack's power. If things get really bad, he'll become Worried, which unleashes the "Darkness" inside him. He'll unlock the DarkChips (two of them, in the Cust screen), with all of the advantages and disadvantages mentioned above, if you haven't stopped reading this. If you use them, the window will change to Evil, and MegaMan's body actually becomes darker and darker with each DarkChip use. Finally, if your health gets knocked down to zero while in Evil status, you will hand your pathetic cartridge over to the Dark Side and MegaMan will become a shadow, jumping around and around his area of the battlefield, randomly using chips from your library, whether in your folder or not. Some might say it would be a good idea to use just enough DarkChips to turn Evil at the start of each battle, just so if your health did go to zero you would have a small trampoline. The downside, my little control freaks, is that you lose all control over him. You may as well set your GBA or DS, as the case may be, on the table and come back in a few seconds. Believe me, it won't miss you.

I've read the other reviews, and I cannot in good conscience give this game a good review. Go buy three, if you haven't already. If you need this game, go buy three first and then come back here. I'm regretting that I bought this game, spending thirty dollars in the process.

Team Colonel and Team Protoman are available now. They are better than this game, although not up to three's caliber. Try one or both of them if you can't get three. Or, better yet, wait until Double Team is released on the DS, which has both versions of the fifth game on one card. Join me in a chant, "Why did you do this to us, Capcom." If you play this, this will become your mantra. It's already mine.

Amazon, please print my review.

changes in megaman battle network 4

1 Rating: 1, Useful: 1 / 3
Date: July 03, 2004
Author: Amazon User

I just bought the red sun version the other day and I am somewhat disappointed. Ok, I love the soul unison but they took away navi chips and style changes which I also loved. There are only 6 souls available in each version but you have to play through the entire game multiple times just to get them all.

The customizer is back, but you have to wait a while before you get to use it.

They made the game completely random so each time you play through it, the storyline will be different which is cool. They made the generic navis actually battle instead of just sending viruses to attack you which is pretty cool. However, the game seems to have less battles with navis and more of the tedius running around looking for data or people or whatever. When I read that this game would be surrounding a tournament, I was quite excited. I thought this game would have tons of navi battles to experience. Instead, all I find myself doing is running all around cyberspace and the towns. :-(

I just wish CapCom would come out with a MMBN game that was all / mostly battling (Battle Chip Challenge doesn't count since the battle scheme is totally different and turn based).

Good game, uninteresting plot.

3 Rating: 3, Useful: 3 / 3
Date: October 29, 2004
Author: Amazon User

The first three MegaMan Battle Networks were really good. The story was well done (that is much more than I can say from the original MegaMan or the X series) and there were continuity bits all around; but one of the things I most enjoyed was the Netto [Lan] and Saito [Hub] moments. The game's ongoing story is lost in Battle Network 4, replaced by a quick plot about three battle tournaments. The Netto/Saito relationship isn't even mentioned in the game (besides for a passing comment in one of the scenarios), continuity is disregarded (Dekao [Dex] moved away in BN3, but here he appears in Densan [ACDC] City again) and the asteroid "plot" is rushed and doesn't end in any satisfying way. Since the dozens of battle scenarios are random, they seem like a disjointed mess when played; and you have to play the game three times to get all of the plots, forcing you to replay a lot of them, something that gets tiring really quickly. If you were hoping this game would continue the ongoing story of the series, you'll be dissapointed. Lots of netbattling and lots of small quests; but from a story standpoint, most of them are pointless, while only a few are nice to see (like Dark Blues [Protoman], that became very important in the Axess anime)

However, if you are playing this series because of the fun of netbattling alone and don't care about the story, you'll like this game. It's got the same gameplay elements that made the first three games great, though Style Changes are replaced in favor of Soul Unisons, that are considerably less effective (since they last only a few turns and you have to "sacrifice" battle chips constantly to use them). The number of chips you have to choose from in each turn has been limited, but "Dark Chips" have been added that are really powerful, but come at a very high cost (you lose one hitpoint PERMANENTLY every time you use a dark chip, among other things).

This could have been a really great game if it had a story that followed continuity with the other Battle Network series to continue the Netto/Saito saga. The cheap plot knocked several points off it for me, but people who don't care about the story will like it as much as the other Battle Network games.

The weakest in the series

3 Rating: 3, Useful: 2 / 3
Date: September 28, 2005
Author: Amazon User

I give this three stars because of the double souls, the netbattle tournament and the occasional net crimes. Battle networks 1, Network Transmission, 2, 3, Battle Chip Chalenge were far better than this. I am willing to bet that battle network 5 will be better than this as well

RE: Red Sun or Blue Moon

4 Rating: 4, Useful: 10 / 11
Date: May 30, 2004
Author: Amazon User

In response to the review of whether to buy Red sun or Blue Moon, you should buy Red Sun if you are a non-completist and just want to get through the normal game. Blue Moon if you are insanely persistent and need to collect every Battle Chip, Program Advance, Key Item, and beat the secret levels then Blue Moon is for you.

HMMMMMMMM.....RED SUN OR BLUE MOON

4 Rating: 4, Useful: 7 / 17
Date: April 18, 2004
Author: Amazon User

I JUST SAW SOME SCREENSHOTS ON THE UPCOMING MEGAMAN BATTLE RED SUN AND/OR BLUE MOON.THE GRAPHICS LOOK EVEN BETTER,I DONT SEE HOW THAT IS POSSIBLE BECAUSE THE ORIGINAL GRAPHICS ALREADY LOOKED SPECTACULAR.THERE ARE NEW VIRUSES AND BOSSESS AND SOMETHING ABOUT A SOUL UNISON THINGY,WHAT THE HELL IS THAT.ANYWHO IM JUST GONNA SQUEAL LIKE A GIRL(CAUSE I AM ONE)UNTIL THIS GAME ARRIVES CAUSE IM SO DAM EXCITED.

P.S BUY THIS GAME CAUSE ALL THE OTHER ONES WERE GREAT SO THIS ONE HAS TO BE GREAT.WELL SEE YA UNTIL MY NEXT REVIEW.

Shweet

4 Rating: 4, Useful: 2 / 3
Date: June 11, 2004
Author: Amazon User

this game is gonna be awsome! mmbn is (arguably) the best mm game for the gba. i cant wait for this!!!

Sounds good but like any good game...

4 Rating: 4, Useful: 2 / 4
Date: June 24, 2004
Author: Amazon User

...therer are afew thinks to dislike. One is after using a dark chip, you lose 1 hp PERNAMENTLY! You can ever get it back. Another is no more Style Changes. However to look on the bright side, there is the new Soul Unison. Everythink else looks great! And the most kick ass navi is back (BASS!!!). If you liked games 1-3, you will like this game. If you have never played any of them, start with #1 or you will miss out alot in the story line. Peace out!!!

THE BEST GAME EVER !

4 Rating: 4, Useful: 2 / 2
Date: June 29, 2004
Author: Amazon User

This is the best game ever ! the best part is the soul unison. The soul unison makes meagaman transform to any form but you have to beat your opponet first.

an ok game

4 Rating: 4, Useful: 1 / 2
Date: March 05, 2005
Author: Amazon User

I think that blue moon is much better.pluse in blue moon you can get the proto soul/i am a huge proto man fan/.also i think the graphics in both were alittel childish.


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