Below are user reviews of Ground Control 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Ground Control 2.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 20)
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Looks Promising
4
Rating: 4,
Useful: 6 / 6
Date: June 02, 2004
Author: Amazon User
I just completed the DEMO of GCII. Being a big GCI fan, it was certainly satisfying to re-experience that universe. Overall impression is that GCII will be a great game (amazing graphics and sound). Regarding gameplay, it seems the game might benefit from a few fixes. (1) Unit pathfinding is sometimes vexing in that units periodically cannot get around other crowding units despite ample room to do so. (2) I also noticed that when you request infantry to FOLLOW an artillery piece that they will continue to push it around randomly once the piece stops moving. (3) Most disappointing is that the enemy AI tends to be somewhat naive in often walking directly in the line of fire (in fact a single enemy infantryman will try to walk directly through a whole crowd of combatants blasting him to pieces). I often saw enemy infantry men pace mindlessly back and forth in open territroy while being bombarded from a distance. It seems the AIs primary directive is to throw repeated waves opponents directly at you. Don't get me wrong - despite these annoyances the game is still alot of fun overall. I just hope the developers can work out some of the AI kinks in advance or soon after release. Keeping my fingers crossed.
awesome game!
5
Rating: 5,
Useful: 7 / 8
Date: December 12, 2004
Author: Amazon User
First of all, let me point out that Ground Control 2 is not a traditional RTS game. This game is not about building bases and trying to keep them fortified, it's all about the combat and strategy! Those of you hard core RTS fans may not like this game very much because of it's traits but I love it! Another thing that I like about this game is that you don't have to spend half of your gaming expierence trying to collect resources. You get AP points (the resources) by gaining control over enemy victory locations, that means eliminating all enemys around the area where the victory location is. Once you have enough APs, you call in your dropship to a selected victory location that you have under your control with the infantry or vehicles that you bought. Another thing that I like about this game is tha camera. You can vertualy play this game at any camera angle possible (the camera can get a bit frustrating at times though). I think that anyone who is a RTS fan should try this game out...it's AWESOME!
Ground Control 2 Beta Reviewed
5
Rating: 5,
Useful: 4 / 5
Date: March 14, 2004
Author: Amazon User
Currently with what has been presented, the game represents a landmark in graphical in-game rendering / effects concerning RTS (Real Time Strategy) games. I was stunned by the fact that I experienced practically no lag at all with the graphics set to maximum settings (at 1024x768 resolution). The cities had such a high level of detail that upon zooming in, one can even see trash and pieces of paper rolling in the wind. The backgrounds are breath taking with their animated asteroid belts and planetary systems. While Command and Conquer Generals has a pretty impressive engine, it still comes nowhere near to what I've seen with GC2. Additionally, C&C Generals lagged horribly even against just two comps, so that rules it out as an alternative RTS. At the moment (3/14/04) GC2 still has some bugs to be worked out, but thanks to the closed beta test, the game will be all refined and polished within a few months for release.
Really nice graphics and cinematic clips
4
Rating: 4,
Useful: 4 / 5
Date: January 09, 2005
Author: Amazon User
This game has the best cinematic clips I have ever seen on a PC game. It comes close to the CGI movie Final Fantasy The Spirits Within. The game graphics are also superb with fantastic detail.
The gameplay is the same as the first one with the player going up against enemy units and given various scenarios to complete. One big gripe I have though is that though there are three different factions in this game, only 2 are actually playable. The third faction, The Terrans only exist as the computer enemy which is too bad because it has some really cool units including walker strider units. Perhaps Massive will launch a expansion pack that will enable the player to play as the Terrans. Overall I rate the graphics a 10, the gameplay a 7, the sound a 8, and the storyline a 7.
Great Game
5
Rating: 5,
Useful: 3 / 3
Date: July 19, 2004
Author: Amazon User
This is 1 of the best games ive played in awhile. 1 of the best parts about the game is you dont have to worry about building a base and collecting resources all you have to worry about is the best way to fight the battle.
Another good feature is the AI the enemy will attack you where you have the least troops and when they lose a position they wont just let you keep it they will counter-attack. You allies are also rather capable it many games ure allies just sit around build a base n defend in this game they go on the offensive and can easliy defend themselves.
This is a good game for anyone who likes rts.
Average RTS game
3
Rating: 3,
Useful: 3 / 3
Date: June 25, 2006
Author: Amazon User
Personally am disappointed in this game as it changed from squad units (Ground Control 1) to individual units. This becomes a big headache when trying to organize units and send them into combat. There is nothing that resembles the 1st game at all.
What made the 1st game enjoyable and unique to me was that you had a set amount of units, they gained experience that continued on throughout the campaign, the player had the ability to choose which units to deploy, and since you didn't have to focus on collecting resource points, the player could focus on playing the game and making strategy.
In this 2nd game, one has to purchase new units for each mission, experience doesn't carry over in the campaign, and individual units are purchased so the player has to take time to group infantry together into a squad and group vehicles together into a platoon.
The most negative aspect of the missions is that you have to acquire resource points to purchase additional units while having a tight time limit. In many missions, you have to defend a location where the player loses the 1st couple of minutes just grouping squad of infantry and vehicles platoons together for control and movement. Since both the player and the computer are gathering resource points, with the computer always having more, the mission becomes tedious as the player has to eliminate wave after wave of reinforcements until capturing their drop zones to prevent reinforcements, then the mission objectives can be completed. Hopefully the player will have enough troops left over to continue on additional parts of the mission.
Those missions when you have to attack the computer or are unable to receive reinforcements are more manageable and easier to complete. The player can simply focus on playing the game and making strategies.
The computer artillery is devastating and is always on target. The player's artillery is slow and inaccurate with wave of attackers able to rush through the bombardment to kill the artillery.
A positive of this game is the mission briefing where the player can look at the map before the mission starts. Being able to zoom in on each individual unit is a gee-whiz factor, but not essential to entertaining strategy game playing.
The camera angles were also a bit difficult to control especially when moving over water then into a cliff, the camera would set at a height equal to the water, but the action is at the cliff height. Being an RTS game, this costs the player valuable seconds in trying get the correct view to attack the computer or to move units around. Usually the computer got the upper hand and shot my units apart by the time the camera angle was at the correct level.
Some of the missions became more of a run from point A to the exit rather than strategy game. An example is where you have to escort the scientists out of the city. The player can take their time in trying to gather reinforcements, but by doing so, the computer will gather overwhelming firepower and quickly chase down the player. Instead the player can simply gather all the troops, send some sacrificial units ahead and the follow with the scientists to the exit, mission over in 5 minutes instead of being killed in 30 minutes. Even the last mission ends up being a run from Point A to the exit with a 5min time limit, not fun at all.
Instead of being a unique RTS game like the 1st one, this 2nd one regressed and unfortunately became more of a standard RTS game. Was hoping for more and am disappointed in this game, but have played far worse games.
Demo was awesome
5
Rating: 5,
Useful: 2 / 2
Date: June 13, 2004
Author: Amazon User
This game looks really sweet, i havent played strategy games in a while because i lost interest in them, but this is one that i just cant miss, i downloaded the demo because it looked cool, and after i played i kinda sat in my chair stunned. if you have a fast connection i definetely reccomend you download the demo and see for yourself, or if not just buy the game when it comes out
An Awesome game
4
Rating: 4,
Useful: 2 / 2
Date: August 04, 2005
Author: Amazon User
First of all, i've played GC1 and loved the Demo (c'mon it was
90% of the game), and ive yet to determine which one is
actually better [or if half of you even played the first one]
Down to the amazing level of detail, and innovative control
sceme, this is slightly remenicint of games like Homeworld, oh
well. I think that this is a must buy for any RTS fan, it had a
pretty good tutorial [but you should already know how to
play].Lastly what i wanted to say is that this IS an RTS. an
RTS is not simply an game where you build units and bases, it
is the opposite of turn-based where you can react, attack,
and strategize in a free enviroment in Real-Time [I hope I dont have
to explain what Real-Time means.] Anyway, i say go for it, this
game is worth the money and will do well to impress most RTS
fans and new-comers alike. Buy it. NOW
This game Looks AMAZING.
5
Rating: 5,
Useful: 3 / 5
Date: May 22, 2004
Author: Amazon User
I saw this game and it just shocked me how great it looked. This is definately one of the best looking RTS games i have seen. When units are destroyed, The graphics for the units blowing up is AWESOME. Also, its a different type of RTS where there isn't a building that creates units, you have to drop units out of this big dropship. There isn't a "build order" so you can drop what ever units you want out of the dropship. You could also control this dropship and it makes one enormous Weapon, which makes the game very diverse. This game looks like its going to be a great game. I usually don't even post things but after seeing this game and the potential it has, i think it's going to be a great game.. And i hope people will support this game so we can all play online. =)
Not an RTS!!!
5
Rating: 5,
Useful: 3 / 6
Date: June 20, 2004
Author: Amazon User
For those of you (shame, shame...) that didn't play GC1, but who want to take a look at GC2, don't go in expecting an RTS (Starcraft, Warcraft, Command&Conquer), as GC is NOT an RTS at all. GC takes it beyond strategy and puts you in the seat of a field commander, using tactics (where would infantry be used best? Maybe an airstrike?). Don't get me wrong, GC is a wonderful genre... I've played GC1 through several times and still love it; just don't go in expecting something you won't get.
This game is a must-buy for those that like playing field commander/general in some games (the battlefields in the Total War series or perhaps some of the Close Combat series).
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