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Guides


PC - Windows : American Conquest Reviews

Gas Gauge: 74
Gas Gauge 74
Below are user reviews of American Conquest and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for American Conquest. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
Game FAQs
CVG 71
IGN 82
GameSpy 80
1UP 55






User Reviews (1 - 11 of 34)

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American Conquest

5 Rating: 5, Useful: 19 / 26
Date: February 07, 2003
Author: Amazon User

This game is a enhanced version of Cossacks, with extreamly good RTS features and with the ablity to have 16,000 units it gets tence. If you liked Cossack or Age of Empires this is a great buy.

America's best Conquest!

5 Rating: 5, Useful: 1 / 14
Date: February 16, 2003
Author: Amazon User

" This is one of the best games I have ever played", and clearly CDV's best work.The most fun history lesson you will ever have!

Greatest Love of All

5 Rating: 5, Useful: 3 / 20
Date: February 25, 2003
Author: Amazon User

If your wondering why I didnt mark down the # of stars I would give this game, there is a simple explanation. I haven't played it yet. But this game is nothing short of candy for your eyes.
I have been waiting for 5 years for a game of the revolution to come out (well one that didn't [disappoint me]). I have waited for this moment since Age OF Empires, Age Of Empires II, and Age Of Empires II: Conquest the expansion. I was watching an invisible clock count down to the one game that hit this great part of the timeline that is computer game scenarios.

!Great game!

5 Rating: 5, Useful: 15 / 17
Date: March 10, 2003
Author: Amazon User

This is why I gave this game 5 stars:
1. have up to 16,000 units
2. long range units can attack shot range (swords, bayents, ect.)
3. you have to pay and feed your units (you even have to but the buttles)!
4. huge maps
5. units take forever to load weapons (bad in some ways, but more real)
6. Morale (units even run from the battle)
7. 12 nations
8. Real History

The Reasons to buy this game!

5 Rating: 5, Useful: 4 / 11
Date: March 15, 2003
Author: Amazon User

Being able to make up to sixteen thousand men.....45$
Being able to play through the American Revolution......45$
Watching your enemy running into a huge trap....pricless

It Doesn't get much better

5 Rating: 5, Useful: 12 / 13
Date: March 18, 2003
Author: Amazon User

I have been playing RTS games since Command and conquer hit the shelves. After purchasing C&C:Generals I was becoming sick of the good old "Throw flesh at a brick wall" form of war. Who ever has more units wins. So, when I bought American Conquest I was looking for an original,strategic, and large scale RTS, BINGO. This is a rare find. With battles involving thousands of units the grande scale of this game hits you early. Soon your gathering troops and forming them into easy to control armys, this is a very interesting addition to the game, units of the same type can be formed into small armys that can combine to make big armys, this allows for a whole slew of new tactics and strategies that could not be obtained by games like AOE, WarCraft, and yes, even the beloved C&C laked this inovative feature. This Game is a great buy if Strategy is what you want, this game will have you planning and plotting like a real commander of men.

Misses The Mark

3 Rating: 3, Useful: 13 / 16
Date: March 20, 2003
Author: Amazon User

Sure, the game looks great, but I wish a little more time had been spent on playability. No great improvement from Cossacks.

First off, there are too many vexing common sense issues. Native American canoes easily sink top-of-the-line Frigates. So do small boats. Neither can be sunk by ramming as with the Cossacks series. If you've played Cossacks, you'll also notice that all aspects of this game are vastly (and annoyingly) slower. Canons move and fire so slowly that you're likely to invade and conquer an entire country before you see them. Developers seem to have spent an extraordinary amount of time on the nuances of the gun crews- setting up, moving the gun, loading, moving the gun, moving the ammo & firing- all at the pace of a Sunday drive, even when under fire. You begin to wonder if they forgot that people actually play this thing rather than just look at it. Ships move and fire just as slowly and are much more slow to build than Cossacks. Bugs are abound. Cannons and ships bunch up and get stuck constantly while on the move. Worst of you'll find that some targets, inexplicably, can not be fired on by ships, essentially making them invincible. Watching one of these "invincible" boats sink your entire fleet one shot at a time is maddening. Especially when ships take so long to build.

Besides the bugs, you'll notice that almost everything is more expensive and more restrictive than in Cossacks. Large populations and multiple buildings are much more restrictively expensive to build. Also, I've played the American side and noticed that there is no fishing fleet or trading center available- ouch!

Many problems with Cossacks play were transferred into American Conquest. Formations still fire as one, sometimes killing a peasant with 100+ shots while not being able to reload in time to address the 100 pikemen that are advancing directly behind him. Although it has improved slightly, fratricide is still a big issue- watch in horror as one of your canon wipe out half your army. A.I. still refuses to assemble large enemy armies in formation (the strength of the game).

Other gripes: Native American arrows outshoot rifles by large distances, dragoons are too weak, American units lack imagination and accuracy, 17th century units are worthless. Naval units have been reduced (from Cossacks) and boring back-end nation building still makes up the bulk of game play. Mortars are gone and canon fire has little effect on many buildings, drastically changing the power of assembling an artillery barrage on an enemy city like as in Cossacks.

Bottom line: A lot of time wasted on graphics that get old after your first play and disrupt the speed of the game. The visuals are a step ahead of Cossacks, but the play is two steps behind. The game as (a series) is still the only game in town in you're into next gen military strategy gaming. I still play, but with a lot of frustration. Buy this game if you're into military strategy gaming, and grind your teeth like the rest of us. Just wish it was better.

Great Game A little Buggy

4 Rating: 4, Useful: 0 / 4
Date: March 21, 2003
Author: Amazon User

When I bought this game i loved it my computer fit the profile perfectely but when i was playing the game would freeze up it froze up and the computer froze up all the time.However it could of been the drivers in my computer but im not sure it might not do it for all.But i just know I have a highly upgraded system and it was doing this.On gameplay Ide give 100 stars but if it didnt have that bug i would of gaven it full 5 stars.Other than that very great game.

A REFERENCE TO COLONIAL HISTORY

5 Rating: 5, Useful: 1 / 3
Date: March 26, 2003
Author: Amazon User

By George! This is the game a historian waits for! It is accurate in reloding, accuracy of weaponry, uniforms, and much more. If anyone is interested in America's beginings, this game will place you as a struggling, powerful cheif, new to these strange "advanced" people. Or a Royal Favorite, granted land from the King! An arrogant Brittish General, Burgoyne, Clinton, Howe, Cornwalis, Gage, or someone else. Also, this game is very fun, too! If your in school, you will remember famous history terms and dates, and it was cunningly taught to you by this game. (Of course my first resource would be a book). Enjoy this game buyer!

Where's Waldo?

3 Rating: 3, Useful: 3 / 7
Date: April 04, 2003
Author: Amazon User

This could have been a great game, but there is only one problem with it: There are too many things going on at once! You cannot select one entire group at a time, only sections of a group, and since you usually have over 80 men on the battlefield at a time, things can get difficult to see, and therefore unit management becomes tedious. That's all I really have to say about this game. The engine is pretty, it had great promisses, but this one issue ruins the entire game.


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