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Guides


Nintendo DS : Yoshi Touch and Go Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Yoshi Touch and Go and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Yoshi Touch and Go. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Revolution 55






User Reviews (1 - 11 of 52)

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A Very Hard Game

1 Rating: 1, Useful: 3 / 13
Date: July 25, 2005
Author: Amazon User

Yoshi Touch and Go is a very BAD game. It is very short. You can probably beat it in less than an hour. The graphics arn't great (about the same as the Gameboy). The main thing I dont like about this game is that there is no freedom. Yoshi moves along and all you do is draw a path of clouds for him to walk on with you stylus.

The reason why this game is hard because, Basicly the game is one long level. In this level yoshi walks automaticly along the world on a path of clouds drawn by you. If Yoshi falls off, your dead. If he touches an enemy, your dead. what would really suck is if you were about to finish the game and you died. GAME OVER you would have to start from the begining again..and again...and again.

Take my advise...DO NOT BUY "YOSHI TOUCH AND GO" EVEN IF IT WAS A PENNY!!! Get Super Mario 64 DS or Goldeneye Rouge Adgent Instead of this load of crap.

this game stinks big time

1 Rating: 1, Useful: 0 / 11
Date: August 29, 2005
Author: Amazon User

this is one of the whorst games I have ever played it is a stupid arcade game yoshi is so cool but this game made yoshi look sooooooooooooo stupid I am so mad I cant do this anymore have a good day unless you got yoshi touch and go then have a rotten day

yoshi rocks not

2 Rating: 2, Useful: 0 / 19
Date: March 24, 2005
Author: Amazon User

Yoshi touch and go sounds like a neat title. But no. I had the brains not to buy one because my approach was "Whoopdee-doo another 2d side scrolling game" I mean, come on Nintendo DS has amazing potentiol if you just utilized its power and didn't base games on your budget. Thanks for reading my review.

they could have done so much more with this

2 Rating: 2, Useful: 0 / 3
Date: July 10, 2005
Author: Amazon User

I really want to like this game. Its stylus-action-game gameplay is very, very solid, probably even better than the gameplay of Kirby's Canvas Curse. But this game does so, SO very much less with the engine than the great game Canvas Curse does.

Some people will find enough satisfaction from this game playing for high scores in each of the four modes. As for me, I am only good enough at the game to complete one of the modes, and what I see just isn't enough to keep me playing to improve. Four modes - that's what this game has. The goal is slightly different in each one. But each one has just two stages - Mario falling, and Yoshi carrying Mario. And once you take a single hit from an enemy, it's game over and start from the beginning (or midpoint).

If you want this kind of stylus gameplay guiding the hero and keeping him safe with the stylus, get Kirby: Canvas Curse for DS. Though Yoshi probably has the better play engine, Kirby does so much more with his engine that he puts Yoshi to shame.

Best mini game ever

3 Rating: 3, Useful: 14 / 19
Date: March 25, 2005
Author: Amazon User

`Yoshi Touch and Go' was developed from a DS technology demo and it hasn't strayed far from its roots. The fact is that YTG is a radical change from any game I've ever played and that's definitely a good thing. Forget any of the buttons; the entire game is controlled using the stylus. Even Yoshi himself is completely autonomous as he inexorably moves forward. The point of the game is to clear a safe path for our diminutive dinosaur protagonist. Players can draw clouds to span gaps, encircle enemies in bubbles and shoot eggs by tapping the screen. If you don't like the clouds you drew you can blow on the DS to blow them away. I won't spoil the surprise on how that is accomplished. The game is fun and frantic as you feverishly draw all over the touch screen. The control feels very good, the graphics are excellent and the designers made good use of both screens. Most of the action takes place on the bottom screen but the top has prizes that can be gathered by spitting eggs at them.

The downside of Touch and Go is the fact that it plays like an unfinished game. The game play is all there is. There is no story. There is no opening. There is no ending and every time you play the game you start over from the beginning. The only goal is the satisfaction of getting a high score and todays gamer may find that that's not enough. One thing that reduces the repetitiveness is the fact that the game seems to have semi-random level designs. If you play the game twice it won't be the same each time. Repetitive game play isn't completely absent from gaming, sports games are designed this way but it's quite unique for a 2D side scroller.

I'm still waiting for the first great game from the DS but `Yoshi Touch and Go' certainly shows a lot of promise for the future.

It's Yoshi how you've never seen him before

3 Rating: 3, Useful: 4 / 5
Date: December 22, 2005
Author: Amazon User

I hope that Nintendo realizes more and more by the day how important it is to have excellent first-party input on their DS console. Their latest release for the silver, dual-screened console, Yoshi Touch & Go, is a good game that could have been great, had it not been for a few key flaws.

Yoshi’s Touch & Go, a “sequel” or “side-story” from Yoshi’s Island, is a very unique title indeed. The gameplay premise is to use only the DS’ touch screen and microphone to control Baby Mario and Yoshi as they trek through Yoshi’s Island. “Controlling” Yoshi and Baby Mario is only “controlling” by definition; you actually use the stylus and touch screen to control their movement.

There are two different “parts” to the game, each focusing on controlling a different character. The game begins with Baby Mario falling from the sky, and it is your job to make sure he avoids enemies and collects coins by drawing clouds in the sky with your stylus. You can also “capture” enemies and fling them at Mario to get points. Once you’ve lofted all the way down to the bottom of the level, Mario falls onto Yoshi’s back. How convenient. This second part has you shooting eggs, drawing cloud “bridges”, and capturing enemies in order to direct Yoshi and Baby Mario to the end of the level, or as far as you can. Though this part of the game has a more frenzied pace, it is slightly slower and less cluttered than Baby Mario’s free-falling portions.

Yoshi’s Touch & Go is a novel concept. Fans of the novelty will enjoy the game, while others might not like it so much. I was slightly disappointed with a few things, but for the most part, I loved the gameplay. Yoshi’s Touch & Go uses the DS’ capabilities extremely well. Drawing clouds and capturing enemies is simple (that is, if you know how to hold a pen and use it), and blowing into the microphone to “blow away” unnecessary clouds is very helpful at times. There are a few cool tricks you can play on the game, like drawing a cloud “wall” to stop Yoshi’s progress or encircling a huge group of enemies and coins to get more points. However, points seem to be the only motivating factor to play. Like an old arcade game, Yoshi’s Touch & Go doesn’t have “levels” per se, but instead has the same repeated level with a few twists each time to test your skill.

This is the most disappointing thing about Yoshi’s Touch & Go. Memorization of the levels quickly becomes the key to getting a lot of points. While your skill will indeed increase over time, basically remembering coin locations and enemies will have the biggest effect on your outcome. Fortunately, there are four different gameplay modes that have a slightly different goal each time you play. The gameplay mode I’ve basically already described is Score Attack, which is the first mode you have when you boot up the game. Marathon, which is essentially as its name implies, is a test to see how far (in yards) you can make Baby Mario and Yoshi travel without dying.

Once you’ve earned top scores on these modes, Time Attack and Challenge are unlocked. Time Attack was my least favorite mode, where you are prompted to get Baby Mario on the ground as quickly as possible, and rush Yoshi to the end of the course as quickly as possible. The major downfall with this is the fact that it obliterates any sort of pace and doesn’t allow you to take your time. Challenge mode is a mode where you have to keep collecting coins and killing enemies before the evil broom-riding Kamek arrives to steal Mario away. This sets the pace a little higher than Marathon and Score Attack while still allowing you to take your time and do what you want to do.

The graphics are very similar to Yoshi’s Island, both in appearance and direction. The environments and characters look so cute and sweet that you could get a cavity just playing the game for too long. Unfortunately, none of the DS’ graphical possibilities are pushed—there is no 3D involved, only 2D sprites. The music, while it fits the bill nicely, isn’t as infective as Yoshi’s Island’s music was back on the Super Nintendo. I would have loved to see some of those tunes revived for this game.

Overall, Yoshi’s Touch & Go is a good game that DS fans should check out. While I don’t suggest it to everyone (especially anyone thinking this is a new platforming game - you’ve been warned) people looking for a new and innovative way to play their videogames will find enjoyment with Touch & Go.

FUN BUT NOT GOOD.

3 Rating: 3, Useful: 2 / 10
Date: June 16, 2005
Author: Amazon User

THIS GAME IS FUN WHEN YOU BUY IT BUT WHEN KEEP PLAYING IT. IT GETS LESS FUN. BUT I LIKE THE PLAYING TWO PLAYERS. SO ONLY IF YOU HAVE MONEY YOU ARE NOT PLANING TO USE IT BUY THIS GAME. BUT IF YOU WANT TO SAVE MONEY DO IT. PB WWC

Not worth the price...

3 Rating: 3, Useful: 2 / 3
Date: August 14, 2005
Author: Amazon User

I'm usually a very positive gamer. However, Touch and Go left me feeling disappointed...

First off, Yoshi just keeps moving forward. You have no control over him. You can only scribble clouds so he doesn't fall to his doom, in which case, you have to start the single level again.Oh yes, you can touch the screen the to shoot and egg.Um-yay?

Please, use the $30 you would use to buy this game for something better. For true touch-screen innovation, pick Kirby Canvas Curse or WarioWare:Touched! For a plain fun game, I reccomend Super Mario 64 DS. Happy Shopping, all!

Fun but not enough levels

3 Rating: 3, Useful: 2 / 4
Date: September 17, 2005
Author: Amazon User

I looked forward to playing this game, hoping it would have many levels to solve, like in Super Mario Bros. I was disappointed that there were only a few things to solve, if you could call it solving something. It's really just getting high scores to unlock a couple of other levels. The game is fun, though. I just wish there was more to it. The amount of money you have to pay for this game is really not worth the gameplay they give you, in my opinion. I only played for a few hours a few different days, unlocked two levels, and then had to put the game away.

This toy is good.

3 Rating: 3, Useful: 1 / 6
Date: June 05, 2005
Author: Amazon User

THis game is ok but isnt the best ds game you can get.It is fun but kind of boring.I dont think you should get this game.


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