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Playstation : Mega Man X5 Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Mega Man X5 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man X5. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 71
IGN 85
Game Revolution 75






User Reviews (1 - 11 of 37)

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DO NOT BUY THIS TERRIBLE GAME

1 Rating: 1, Useful: 0 / 0
Date: February 08, 2007
Author: Amazon User

The first thing that comes to mind when a reviewer claims a game is terrible is probably "oh yeah mister smarty pants, you better be able to back up why you think Mega Man X5 is such a bad game". I will try my best. :)

First of all, the gameplay. Being a Mega Man fan since 1993, I grew up with the original Dr. Wily *and* the X series. I love both. People constantly pick which one they think is better, but in the end, I always found shooting robots incredibly fun and I still find it rewarding and addicting to play through a Mega Man game over and over searching for the very best way to blast through a stage and eliminate the enemies, along with finding the best way to defeat the boss at the end of the stage. Mega Man is mainly supposed to be a side-scroller shooter. THAT IS THE MOST IMPORTANT THING (sorry, big words make it easier to get my point across).

What does Mega Man X5 do? It mostly abandons the need to really use your X-blaster for anything important, except for the stage bosses. It makes me absolutely SICK TO MY STOMACH (sorry, the big words need to return) that Capcom chose to make at least half of the stages almost completely empty. I don't know the name of the stage, but the forest level has almost NOTHING TO SHOOT. You basically spend the entire time in this level just dash-jumping your way through, until you arrive to the end boss. Oh okay, there are a couple things to shoot. Lazily-designed and completely unmemorable bad guys are featured inside this forest stage (did I mention the backgrounds are bland-looking?) When you arrive to these enemies (I think one of them is some kind of robotic plant, but I may be wrong) you actually have to wait a few seconds for them to shoot something uncreative and boring at you (which incidentally does very little damage). Why am I WAITING for a slow-poke enemy to shoot something at me? And in a MEGA MAN game, where speed and avoiding attacks is supposed to be the key to completing the game? BORING! Anyone who tries defending the stage enemies in this game is going to have an extremely tough time.

I wish that forest stage was the only problem with Mega Man X5, but sadly it's just the beginning. I can't stand this game. I can't stand the fact that Capcom removed *every single thing* I love about the Mega Man series. It's like the company has something personal against me.

What to talk about next... okay, everybody hates the fact that the stage bosses are named after Guns 'N Roses band members. This doesn't really bother me (even though I passionately hate Guns 'N Roses and think they are nothing but a sorry Aerosmith imitator rock band with a whiny, overrated lead singer). I hate the fact that every stage boss can be defeated with *just* your X-buster. Remember how important it was in past games to find the right weapon to successfully destroy the end boss? Not now. Each stage boss has ugly and lazy animations, and they move across the screen so slowly that it's very easy to just continue shooting at them with the X-buster while avoiding their lazy, slow attacks. Believe it or not, all eight stage bosses can be defeated this way. So much for strategy. What a worthless game.

Whenever Capcom tries to make a Mega Man game tell a good story, the gameplay suffers as a result. This game is the biggest offender. The worst part is that they removed the cutscenes you were introduced to in Mega Man X4. Now you have to scroll through boring text as the characters have their boring conversations, building no suspense whatsoever during critical moments. Lengthy and frequent text-scrolling is what X5 is all about.

Oh, and let's not forget that Capcom just threw in a bunch of new friends to help guide Mega Man through the game. I highly doubt anyone cares about these characters because Capcom just PUT them in the game and expected us to care about them without any kind of interesting history or connections to other Mega Man games. Doesn't work that way. Even if they were returning characters from the Wily series it wouldn't have bothered me. The fact is, these new characters are a bunch of nobodys and even when you beat the game, they will remain nobodys.

Speaking of characters guiding you through the game, your female friend Alia INSULTS YOUR INTELLIGENCE numerous times throughout the game. While you dash and shoot your way through each of the eight unmemorable stages (that is, when you actually arrive to something worth shooting) she will CONSTANTLY appear on screen to bug you and tell you *exactly* what it is you have to do. This means more inconvenient text-scrolling. Sometimes she interferes with your progress so often that you just wish there was a way to shoot and kill her. It's incredibly annoying. After finding out how disappointing X5 turned out to be, the LAST thing you want to do is put up with someone like Alia basically calling you a moron.

Alia insults your intelligence by telling you to do VERY simple things that anyone with ANY past experience with a Mega Man game would be able to understand without needing any pointless instructions. She actually has the nerve to say things like "jump over that wall". I THINK we already knew that. Why? BECAUSE WE'VE HAD TO DO THE SAME THING *MANY TIMES* IN THE PREVIOUS FOUR X GAMES AND *MANY TIMES* IN THE WILY GAMES. WE'RE NOT DUMB!!!

The challenge in each stage ranges from very easy to incredibly difficult, which is quite surprising to me because the challenge in past X games was a lot more consistent. The already mentioned forest stage is worthlessly boring, but more specifically, a cakewalk. However, the flipside to that are really frustrating stages that require excellent, fast-moving timing in order to complete. So throughout the game you will go from incredibly simple stages where you don't even have to shoot at anything, to incredibly difficult stages where you are sure to die many times until you get it perfectly right. I LIKE FUN MEGA MAN GAMES. Not this inconsistent mess.

The game becomes almost excruciatingly difficult when you arrive to the very first stage in Sigma's castle. The stage is ripped off completely from the Flash Man stage in Mega Man 2. Remember jumping down and avoiding those laser beams? Same thing. In this game, trying to complete this task is MUCH harder.

At least three stage themes are pretty good. That's it. That's the only thing Mega Man X5 has going for it. Oh, and speaking of music, the theme in one stage is just an updated version of the water stage theme from Mega Man X2. I especially hate this stage because it's one of those stages where the screen pushes you to the right, and you have no control over it. You are forced to go with the flow while avoiding shots from a giant underwater robot. So much for fast-pace shooting/dashing action. I hate this underwater stage more than the previously mentioned forest stage. At least with the forest stage I can go "duh" and daydream my way through the empty thing. Stare at the ceiling while you play through the forest stage. I bet you can make it to the end boss!

Look, I love Capcom and think they're a wonderful company that does a fantastic job with action games, but they really screwed up with Mega Man X5. Please avoid. I can't be angry at a company that gave us so many good games, but when a game is rushed to the market and I believe no creativity or effort whatsoever was involved during the process of creating the game, it HAS to be mentioned. That's what I did just now. Told you why Mega Man X5 is so freakin' awful. A lazy and unremarkable experience. The game has no life.

Every company has their bad games, and this is clearly "the bad game" from Capcom. Just pick up Mega Man X4 to find out what a really good action game should be like. I can only imagine what X6 must be like.

A good addition

5 Rating: 5, Useful: 0 / 0
Date: September 28, 2006
Author: Amazon User

I have been a huge fan of MegaMan since Megaman 2 was released on the NES system. I had played every game on NES, SNES, and Megaman X4 and then stopped. I couldn't afford a Playstation...so I kind of just let the rest of the series go.

Fast-forward a couple years later and I picked up PS2 and the Megaman X Collection. First game I played was X5 and fell in love with it.

I love the fast-paced action going on...the whole time limit is pretty cool I think. I thought the whole game in general was a pretty good idea.

Yes I know some of the Mavericks are named after members of Guns 'N' Roses, for what reason I have no idea. They are named differently in the instruction book! Duff McWhalen is Tidal Makooen, Mattrex is Burn Dinorex. I have no clue why they didn't use these names.

But overall, I think it's fun. It may be a little easy, but the main goal I try to go for is to not let Zero go Maverick.

Be warned...

2 Rating: 2, Useful: 0 / 0
Date: June 15, 2006
Author: Amazon User

Nothing could have prepared me or any other true Mega Man X fan for how much they messed this game up. Apparently there was a staff shake-up before it came out, something that would not surprise me one bit. It seems that these new people wrote up a list entitled "Ways to make the players hate us." Here's why.

1) Why did they mess up the armor system? I was surprised and disillusioned to see you start off with the X4 armor. Wasn't a lot of the fun in the first 4 games starting off with nothing and finding stuff as you went along? It also does not help that they RUINED the plasma gun from X4 and no longer let you shoot through walls. Sure there are capsules in X5, but now it's eight instead of four for two sets of armor. That may sound cool, but acquiring them is more annoying than fun. You can't even use an upgrade when you get the capsule. You have to wait until you get all four pieces to the SAME armor before you can use ANY part you get. Of course it doesn't help either that both the armors suck. Neither of them looks appropriate for a general armor that would come to mind if you think "Mega Man X5." When you think about the first game, you can think of the completed armor he had in it. In X5, both the armors look too specialized, and that's exactly what they are. The Gaea Armor has kind of a cool gun that of course breaks certain blocks, but it is no fun to use because you can only move very slowly in it, and you can't even mid-air dash or use weapons in it. The Falcon Armor lets you fly for a period of roughly five to ten seconds, but when I first saw the powered-up gun for the Falcon Armor, I wasn't sure if I was kidding myself or not by what I saw. It is the worst gun X has ever had. Mega Man's Mega Buster from Mega Man 4 back on NES would blow it off the face of the planet, even the universe. How they could make a gun this pathetic is beyond me. Simply put, one armor's all gun and no movement, and the other's all movement and no gun. Where's the balance here? A good armor would have at least SOME balance.

2) For those who haven't played X5, you will be stopped frozen at least five times a stage forced to read annoying text messages transmitted to you from some stupid new ally named Alia who you'll just want to kill more than anything else. Think of Navi or the owl from Legend of Zelda Ocarina of time except 100 times worse. No, there's no way to skip or shut off Alia unless you're revisiting the stage and already listened to it (with the same character). If the text messages were interesting and useful, it may have been pardonable, but no. Instead we're babysat with lectures like "Don't jump on the spikes. You'll die!" "Get off the train! It's exploding!" I don't ever recall playing a Mega Man or X game to be babysat. The new staff must have thought that all of us Mega Man veterans out there never progressed beyond 5 years of age. They obviously never did, so it's quite possible. Alia is shown with her with her mouth wide open wearing some sort of earphone device in the mission report screen in between stages (a part that has the some of the worst Mega Man or Mega Man X music ever created). I'd love so much to stick a piece of dynamite in her wide open mouth and never have to listen to her again. I'd love to do even worse to the morons who made this game. Where did Alia, Signas, Douglas, and all these other dorks come from anyway? Even at X8 it's a mystery.

3) There is absolutely NO creativity or set of new ideas in this game. This is quite obvious considering that they brought back the Rock Monster for the boss of the first Sigma stage, the eye boss from the first game for the second Sigma stage, a time stopper weapon, the Quick Man laser beams, the Mega Man X capsule music for capsules, Bubble Crab's music for Duff McWhalen's stage, and much more. Yes, you read correctly. There is a boss called Duff McWhalen. This brings the review to the bosses. It's hard to contemplate how much they must have thought about different ways to make the bosses suck. Just look at their names. Izzy Glow? The above mentioned Duff McWhalen? Dark Dizzy? The Skiver? Axle the Red? Are these supposed to be cool boss names? The bosses in battle are not exactly inspiring either. Most of them are just so ridiculously slow. How long does the fat bear boss float through the air with his arms shaped as if he wanted to give you a hug? I've lost count... How long does the bat boss just slowly fly around the room and shoot NOTHING at you? It can vary, but either way it's awfully long. And did they even know that the firefly boss IZZY GLOW looks like he's defecating when he does his laser attacks? Did they know that the fight with the horse boss of the sky stage is on an airplane much like Storm Eagle's from X1? Did they know this boss even does some of the EXACT SAME attacks as Storm Eagle? If I wanted to, I could find something bad to say about EVERY stage, boss, and weapon (of which X's none are cool or original) in the game, but I'll let players deduce that for themselves. The only good thing I can say about the bosses is that I wish the squid boss were in another game because he's the only one close to cool (but not the weapon he gives X).
I have never heard worse boss music before X5. You can disagree with me if you want, but I really thought the boss music in X4 was exceptional, at least for Mega Man X boss music. It was energetic and put you in a fighting mode. X5's goes to sounding like some AWFUL messed up version of some dumb pop song. I really wonder if they tested this game at all. They obviously didn't test their own intelligence or capability.

4) X5 is simply almost no fun to play. X is just horrible. His attacks and weapons suck, and he does practically NO DAMAGE to bosses, even with the right weapon. You'll be fighting bosses for ten minutes in the later stages with X unless you use the restrictive Gaea Armor or pick up the Ultimate Armor. Having X and Zero available the whole game instead of choosing to play the whole game as one or the other may seem like a good idea at first, but it ended up being more frustrating than beneficial. You have to figure out how to divide up the heart tanks, and Zero can't even get some of them. You also have to revisit nearly every stage if you want to get everything, taking away from the players any motivation to form their own strategy, order, or way of playing in general. There were absolutely NO new ideas or stage creativity or at ANY point in the game. Some of the stages could just be cruised through with the Falcon Armor in under a minute. Stage brevity has always, in my view, been a problem of these games, but X5 is the only instance in which I would not complain. Wonder why...
The whole time limit thing was also retarded. All it did was prompt more annoying speech from Alia such as "You don't need to be here" if you picked a stage that didn't have a part for whatever you needed at the time.

There are not a whole lot of good things about this game at all. Zero's crescent saber from the bear boss is cool, but that's about it. This game is a miserable excuse for an addition to the Mega Man X series. I wish I could have flown over to Japan and fired every single Capcom staff member who had anything to do with this game. X5 is not a good game on any terms. People who write reviews saying it's good or "Just another Mega Man game," do NOT KNOW WHAT THEY ARE TALKING ABOUT. My guess is that the makers probably thought about "innovation," a word I have grown to hate. "Innovation" in the modern sense of the word, does not have a place in the formula with the Mega Man X games. The "innovation" in these games should come in the stage design and background, boss ideas, and weapon ideas. It should NOT include messing up a whole foundation. They put all this garbage in X5 and expect players to be happy because of a new ability to duck?? Sorry, I'll take no ducking any day. As the result of this failed attempt at "innovation," X5 was the beginning of a period of disappointment that would last for the next few games. I'll admit that I own the game being a fan (though by now possibly a former fan...), but even now I still want some form of brutal vengeance against Capcom for this bitter disappointment.

A better game than most people think

5 Rating: 5, Useful: 2 / 2
Date: July 21, 2005
Author: Amazon User

I've been a die-hard Mega Man fan for over 16 years. I have completed every game in the original and the X series, and I must say that I didn't think any of them were bad at all. This 5th installment in the X series is very underrated and often doesn't receive the recognition it deserves. Sure, it isn't nearly as good as the previous X4 or the mindblowing SNES MMX titles, but it's still a great addition to the series, nonetheless. Unfortunately, many don't agree.

After reading so many negative reviews of X5, I was beginning to question whether or not I should pick the game up. Thank God I did not listen to those reviews!

Honestly, there really is nothing wrong with this game at all. One quality about this game which I was happy to see is that you can switch between X and Zero before selecting a stage. That's a slight improvement over X4, where whoever you chose, you would be stuck with for the entire game.

Another new feature which I was very pleased with is that X can obtain multiple armor suits throughout the game. Each suit has certain benefits and weaknesses. This was nice to see, because you can test out how each armor works on each level, giving you the option of experimentation, which in turn, encourages replay.

Yet another new and welcome feature is the acquisition of different parts to upgrade your characters with. There are 16 different parts in the game which you can earn and equip on X and Zero to benefit them. While it may seem confusing at first, the parts system will dramatically improve your characters' performance in the game.

The music in X5 is also vastly improved upon since X4. Capcom went so far as to include some tunes from previous Megaman games, so if you're a MM veteran, you'll most likely hear some music that you recognize.

Likewise, Capcom even threw in some cameo appearances and bosses that were used the in the SNES MMX games! I won't ruin this for you, so you'll just have to play the game for yourself to find out. These references from the SNES titles give you a very nostalgic feeling, and you'll likely recognize a lot of them if you are a fan of Megaman. Add in 3 different endings, and you've got yourself a game with great replay value.

Capcom has released a wide variety of MM games for the X series, and with each new addition to the X series, there has been at least one person who has said, "Well, that's it. The Megaman we knew and loved is gone." Let me assure you, this is NOT one of those games, people. I'm sick and tired of constantly reading reviews that trash and underrate this game. Honestly, I don't think that Capcom has ever released a bad Megaman game, and I've played a LOT of MM games. If you're a fan of the X series, you will not be disappointed with this game. If you don't at least try X5, then you don't deserve to be a Megaman fan.

One of the greats

5 Rating: 5, Useful: 1 / 1
Date: April 23, 2005
Author: Amazon User

I thought that this was one of the best overall megaman games. When I first played this I was unaware that there was a new character called X because this had been the first Megaman X game I've played. I thought this was pretty challenging (I still can't be that dragon dude uh... what his name). So overall I give it a 4.97 out of 5 and a 9.94 out of 10. (...)

The beginning of the end for the X series...

3 Rating: 3, Useful: 0 / 1
Date: February 18, 2005
Author: Amazon User

After Mega Man X4 debuted for the PSX back in 1997 (well, there is a Sega Saturn version too, haha), I though I had played the best installment the X series had to offer. So when the sequel came out, a mere two to three years later in 2000, I had high expectations. Unfortunately, the game only delivered an above average experence.

Gameplay wise, all the elements that make up a Mega Man game are present: select a stage, beat boss, gain weapon, take on the next boss, rinse, lather, and repeat. While this is all well and good, and what us Mega Man fans crave, X5 includes is share of problems. Most of the boss enemies are extreme pushovers, as most don't even require any specific strategy, hence you don't even really need to use the weapon they are weak against. Add to this fact Zero can almost crush the entire game with a single attack makes for somewhat shallow gameplay. The boss enemies also have really dumb names (if you know your music you'll realize each Maverick takes its name from the original members once-great band Guns 'n' Roses). Why Capcom ditched the tired and true "ability-animal" names and went with this stupid band member theme is beyond me.

X5's story is the game's highlight. Still I don't know why Capcom didn't choose make use of FMV's like in X4 to tell the story (obviously money was an issue here). Instead we get lame still shots and text telling the story. As far as X5's story climbs, there are some serious holes that hold it back. Add to this that Mega Man X6 ends up ruining any successful, logical, and believable continuation of X5's story, and you realize things are not so well in Mega Man land...

Overall, X5 is good game and a worthy addition to the series. Still, the fact that this game marks the point where Capcom got sloppy with the series will ultimately put Mega Man X5 near the end of most Mega Man fan favorite games lists.

megaman classic

4 Rating: 4, Useful: 0 / 0
Date: September 24, 2004
Author: Amazon User

Mega Man's exploits have been taking place on a variety of different platforms for more than a decade, but recent attempts to bring old Mega Man into 3-D have largely been missteps. That's why we were chomping at the bit to play Mega Man X5, because it marks a long-overdue return to MM's 2-D roots.
Unfortunately, the game plays more like a rushed overcorrection than a nostalgic, side-scrolling romp. For example, you can now choose between three playable characters: Zero, X, and Fourth. It's a good idea, but the problem is that the characters are so different that this option actually destroys the fluidity of the gaming experience. In the original Mega Man X titles, you couldn't progress until you found a weapon that could be used to destroy a particular boss. In X5, bosses can be put out of their misery with the Z-Saber and the X-Buster.

But the game's biggest problem is its difficulty. The first law of game design is that a game should provide gradual, continual challenge. X5 just keeps getting easier and easier due to the endless number of checkpoints and unlimited continues. The result is Mega Man with training wheels.

By Mega Man standards, this game is truly a disappointment. On the bright side, if you are new to the gaming scene and are looking for a simple game that will help you improve your skills, this game might be your cup of tea. For most gamers, though, X5 is way too easy!

X5: a good game, but why so heavily criticized?

4 Rating: 4, Useful: 0 / 0
Date: July 17, 2004
Author: Amazon User

Megaman X5 is a great game. I don't know why everyone criticizes it so much. It has the same great megaman gameplay, the same great graphics the series is known for, the same amount of action, and a very high level of challenge. I've heard a lot of complaints about the game's difficulty, and yes, although it IS insanely difficult, how can you call yourself a megaman gamer if that isn't what you're looking for in a MMX game? I've also heard some criticism on the music. Sure, it's not fitting for megaman, but it's good enough on it's own, nothing worth complaining about like everyone does. And sure, the Guns 'N' Roses theme is tacky, but does that really change how the game plays?! Guns 'N' Roses theme or not, the bosses in this game are cool! I don't know why everyone hates this game. Could it be because they tried something new and made it so that you could only use armor after collecting all the pieces? Is it the absence of anime cutscenes(which, although disappointing, does NOT change the gameplay AT ALL)? Is it cuz the game is timed and has several branching plot points that make the game more immersive into the plot than the others? What is it?! I want some answers, people, cuz this is a good game! For those of you who have taken someone else's opinion as your own, at least TRY the game so you can see for yourself that it's a great game featuring the same great MMX gameplay we've all come to know and love and the interesting plot we've come to expect from megaman x!

good fun game

5 Rating: 5, Useful: 1 / 1
Date: September 17, 2003
Author: Amazon User

I first played this game at my friends house and it was fun. now after reading some of the other reviews I say there wrong! X5 is a great game better then X6 but the people are right X4 is better but not by much. This is a good megaman game its got dodgeing ducking and jumping all the skill a true megaman gamer needs. This game is a must buy. oh and if you do get it start the game with X. SO WHAT ARE YOU WAITING FOR BUY THIS GAME NOW!!!!!!!!!!!!!!!!!!

It's a decent game

3 Rating: 3, Useful: 1 / 2
Date: June 13, 2003
Author: Amazon User

After playing the great X4, I was expecting another great addition to the series, but sadly, I didn't get it. Don't get me wrong, it's a decent game, but not up to par with many of the others in the series.

Gameplay: 7.1/10

The control is basically the same as X4, read my review of that one if you want the whole deal with that part of the game. It does add in a few things like: Zero's gun, the ability to duck, and a few other minor upgrades.

The levels here are what really disappointed me. I mean, you get some quality Megaman ones here, but then you get some pretty lame ones, too. I've never been a fan of the ones you have to ride a car-like vehicle through, and then there's the water one, which I don't like either. Add in a couple of other boring levels and overall it's not so good. There are a few bright spots here, though, like the Train, and Volcano levels. With a couple of other pretty good ones as well.

The bosses have always been a favorite part of the Megaman games for me. X5 has some of the best looking ones I've seen in the series, but they invole no strategy to beat, whatsoever. They basically just have you jumping around, hacking and slashing at them until they die. No challenger here, either, they die pretty easily, with a couple of exceptions. Atleast in X4, like Slash Beast for example: you had to slide or jump to avoid the green waves, slide under his lunging attacks, jump on the walls when he charges you, but most, if not all of the bosses here in X5 contain none of that sort of thing.

Abilities are nice in this game. You get the usual stuff seen in past games, and the chance to boost up your life, and weapon power up. Depending on the level of the boss you just defeated. Overall, I like the way they handled this, and it helps make the game overcome the bad parts a little.

I take off the 2.9 points for the poor-average levels, but it's not really low, because there's still four good, fun levels. I took off a little more because of Alia. She is the most annoying character ever, interrupting you a couple times a level with the annoying stuff. Bad idea on putting her blabber mouth in the game, Capcom. She does have some useful advice, but I'd rather discover it on my own; since when does the experienced X/Zero need advice? Then there's the weak, unimaginitive bosses. Just very poorly done in this game, but they do look really cool. I'm being a little generous here, I could have easily taken off even more points.

Replay Value: 6.5/10

The replay value takes a big drop off from X4. There's no different scenarios for each character, since you select whatever one you want for whatever level, the levels themselves are lacking, and overall, it's just not up to par in the fun department. Making it not very good in the Replay Value, either. Hardcore Megaman fans will probably play it more than once, that's the reason for the decent score, but it's not very good for the average fan. I will play through it a couple times, that's just because I am becoming a pretty big fan of these games.

Music: 8.8/10

This is a strong point in the game. The introduction is just brilliant; a slow melody starts, and then it roars into a speedy guitarish song. I love it! The level music is well done, as well. Good stuff all around. Not much to really say here, but you should enjoy it.

Graphics: 9.2/10

The usual Megaman stuff is here. Very nice looking 2D graphics. The level that impressed me the most was the Jungle level. It was very cool. Really just some great graphics through out the whole game. If you played a PSX Megaman game before, you know what to expect. If you're a fan of the 2D look like me, you will love it.

Overall(Not an average) 7.2/10

From reading this review, it might seem that I don't like this game that much, but really, it has some good things going for it. I was disappointed by the weak, unimaginite bosses, and some really lame levels the most, but if you can look past the bad, then you will find some really good stuff here, and some new stuff that hasn't been seen in the series. You might even like the levels I hated, making it an even better game for you. Don't pass this up if you're a Megman fan, or just a fan of good action games. At this price, you can't pass it up.

Note: If I could, I would give the game 3 and 1/2 stars, but Amazon doesn't allow that.


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