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PC - Windows : Heroes of Might & Magic V Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Heroes of Might & Magic V and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Heroes of Might & Magic V. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GameZone 80






User Reviews (41 - 51 of 69)

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no no no NO!!!!!!!!!!!!!!

3 Rating: 3, Useful: 5 / 14
Date: March 01, 2007
Author: Amazon User

I have never been so angry!!!!!!!
It is easy to see that this game has lost its former owners, because the people who have made number 5 has no idea waht they were doing.

The story is one big questionmark, and the more you play the more confused you get.
There is nothing that tells you where you are, or what happanded afther the last gamen and the rockening.
where is Emilia or Halfdeath?
There is no clue.

The graphic and the creatures look great, but the people who developed this game have totaly forgotten about game-play.

Stick with HOMM3 or 4

1 Rating: 1, Useful: 4 / 10
Date: July 18, 2006
Author: Amazon User

I love the HOMM series with the following exceptions (playstation version and pc version 5)
There are some excellent reviews written on the game. I want to add my frustrations to the growing list of lack of description and maps...

1: The graphics are too Nintendo like. HOMM4 was crisp and detailed enough for this style of game. The new graphics make me think im playing the gamecube and not my PC. The cut scene graphics are very stale. Given the high horsepower requirements for this game and the animations in combat, the cut scenes could have a bit more going on. (example, you hear the voices of the people talking, but their mouths never move)
2: The game cheats. Ok all strategy video games cheat as the computer doesnt have to follow all the same rules the player does. However they need to set some limits on things. For example the final scenario in campaign 1 you need to over throw the dark tower, but first you must clear out a gateway. usually not a problem, but this one is manned pretty well. Obvious solution is to build a bigger army. I probably spent a game month building what I thought would be a devistating army. I faced the gate with 12 archangles lots of cavliers and knights and so on. The computer had 1000 devils, 3000 sucubuss like createus and so on and so on. There is no way the computer could have generated that many units out of its town. I know in past version of HOMM unit stacks would increase over time, but this seems to have increased exponentually. Thus the scenario was made unplayable, and needed to be restarted.
3: Removal of the best parts of HOMM 4. They took out the caravan and free movement of units. I thought these were great features. Now i need a hero to baby sit units being moved to the front line while my main heroes are battling it out.

I guess Im missing the need to remake HOMM 3 again. I've stopped playing the game and probably wont pick it up again. It is not that repeat playable in its current configuration and offers no value for my money.

Good but different from HoMM3+4

4 Rating: 4, Useful: 2 / 3
Date: June 28, 2006
Author: Amazon User

Well, I think it's a pritty good addition to the Heroes of Might & Magic series. Better in some ways then HoMM3+4, but also worse in others.

The skill system is set up weird and there are special skills if you follow a tree which the game doesn't even tell you about.

The spell system is also very different from the past 2 games, and getting mastery in a particular feild isn't really worth it. There are also pure "adventure" spells that any hero can get at a certain level (1/5/10/20), like town portal (nearest town only) and summon creature (allows you to pull creatures from the nearest town you control).

Multiplayer ghost mode is kinda pointless, while it does let you do alittle while the other player is moving it isn't nearly enough. Simultanious turns is really needed in a turnbased game, and is nothing new (Age of Wonders had it... Ages ago). Also the current lack of a map editor (comming in a "future" patch), makes the game seem rushed even though it was delayed several months.

4/5 stars, pritty solid game but missing some things that should come in a patch, or at the least an expansion pack.

Masterpiece

5 Rating: 5, Useful: 3 / 7
Date: July 04, 2006
Author: Amazon User

This game is a masterpiece.

I never thought anyone could improve on the Heroes games but Ubisoft have made a major improvement with this game.

The graphics are beautiful, the music is exquisite.

The gameplay is the greatest, much effort has gone into distinguishing each hero type from all the others so that as i played the campaigns every campaign felt different and completely new. For example the Warlock is the offensive mage the Necromancer takes the long road being weak in the beginning and extremely powerful the longer the game goes on, Demons have gating, Rangers have racial enemies etc. The storyline is perfect..Markel was especially hilarious...when he resurects the dead king as a zombie i couldn't stop laughing. The campaigns themselves take a huge amount of time to complete so there is great value for money (though perhaps not as much value as with previous heroes games with map editors etc). All in all while i miss the map editor i really really enjoyed this brilliant game.

If this is the way Ubi is treating the old 3DO games then i want them to do Might And Magic X as soon as possible!

What happened to the Might and Magic brand?

2 Rating: 2, Useful: 3 / 7
Date: July 26, 2006
Author: Amazon User

"Heroes of Might and Magic V" is a giant step backwards for not only its previous incarnations but for strategy gaming in general.

Moves towards greater story, town, hero, troop and combat development have been completely abandoned and the game bears only a slight similarity to the Might and Magic series.

The races and their units have more in common with Kohan or Age of Wonders then they do with the Might and Magic series. The campaign game is not only linear, there are no choices to make at all! Simply solve one goal to move onto the next, often to find out that what you were doing was pointless because of a "plot" twist. Artifacts, wealth, generally your accomplishments in the previous campaign DO NOT carry over to the next step of the campaign. Many of the missions lack a city or army building component whatsoever and become forced marches on a board you can only get through by multiple attempts to uncover the best route.

The storyline is generic and lacks imagination. It is poorly written as well. In the opening sequence, just after the future Queen has her wedding crashed by demons she laments: "Maybe I should have learned to fight." In the very next scene she is in full plate mail telling her second in command that she has always been more comfortable in a battlecamp than in court. What the???

If you must have the game, why not wait a few months for the price to come down? It is simply so lackluster it does not deserve a price tag higher than $19.99.

A good game

5 Rating: 5, Useful: 3 / 8
Date: July 07, 2006
Author: Amazon User

Ubi is a French company and they brought a different perspective to Heroes 5. Heroes 5 is a good game. Yes it has some bugs, but what software doesn't upon initial release?

Heroes 5 is now a 3D game so check game requirements. My computer is not particularly fast, but it handles the game pretty well. My PC is just a 3.5 year old Dell 2.6G with a Winfast 6600TDH.

The map editor is coming. It's just a matter of time. Meanwhile, the campaign is very long and well-done for the most part.

THE GOOD OLD TASTE, in 3D

5 Rating: 5, Useful: 2 / 4
Date: June 17, 2006
Author: Amazon User

The game is very similar to Heroes III, with better graphics, good sound and the excellent way of play of the old Heroes, no the confusing Heroes 4.
Very few bugs, that will be corrected very soon, the game is very stable.
The campaigns are excellent, I am in the middle of the second one, and waiting for expansions...
I am a fan from Heros, since the first version (except version 4), this game is a winner.

Heroes V

1 Rating: 1, Useful: 5 / 20
Date: June 06, 2006
Author: Amazon User

The game is great, but if you have a windows xp other than 2000 (which I do Windows xp 2002 home edition) one cannot save any games. This is awful, not being able to ever save. REALLY BAD

Boring, Boring, Boring!

2 Rating: 2, Useful: 5 / 20
Date: July 19, 2006
Author: Amazon User

I am sorry to say that, but this game is just boring.
I played this game for hours (campaign and skirmish), trying to force myself to get into it.
The more I played it, the more I got bored.

There is not much excitement finding your way around the map.

But the main problem that I see is with the Turned Base Battle system.
These battles don't offer too many options (you can not choose the order of which your units are going to attack), the battles are very predictable, and they take too long.

This game also doesn't feel much like a strategy game, but more like an RPG.

For RTS gamers, stay away from this game.

Great graphics, gameplay mostly the same as Heroes 3

4 Rating: 4, Useful: 1 / 1
Date: June 25, 2007
Author: Amazon User

me:

I started with heroes 2, played a lot heroes 3 + shadow of death, played a lot heroes 4 despite the memory leaks and crashes.

What's good:

New 3D graphics engine, camera controls allowing zoom in, angle change, really COOL town screens (esp. Haven), great combat screens, in general the graphics is great.

Great sound/music.

Interesting new skill/secondary skill system.

What's ok:

gameplay is mostly like heroes 3. story is ok.

What's bad:

demanding on hardware, otherwise graphics gets laggy, most notably on the last Sylvan campaign map. Game crashes after play for several hours, happened to me several times (my installation is fully patched)

lack of replay value, campaign map 5x6 = 30 maps, plus 6 custom maps. No random map generator

Lack of caravans mean you spend a lot of time micromanaging your secondary heroes to funnel troops to the front line and hitting resource-giving-out places.


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