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Playstation 2 : Final Fantasy X Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Final Fantasy X and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Final Fantasy X. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 93
Game FAQs
CVG 80
IGN 95
GameSpy 80
Game Revolution 85
1UP 95






User Reviews (41 - 51 of 530)

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Must own FF Game!!!

4 Rating: 4, Useful: 5 / 6
Date: May 05, 2007
Author: Amazon User

I have to start off by saying this is the first FF game I played and didn't know quite what to expect. In fact when I first put this game in I turned it off after about 30 minutes or so of not getting anywhere. I didn't put it back in until several months later. I had to force myself to play through the beginning and when Tidus first meets Rikku simply because it was so boring. In fact, the game really didn't pick up until Tidus meets Wakka and then finally, the games gets good. No, not good, amazing.

The graphics on this game were awsome, along with the voice work, except for Tidus, he was kinda a goof. The game play is standard turn based which was new for me because this was only the second rpg game I played( first one being x-men legends) Soon I understood how to play and it was not difficult at all. In fact, it's almost boring choosing an attack and that person doing it(unlike the Shadow Hearts series where the judgement ring determines the outcome of an attack)

The story is really interesting though. It's about a summoner and her guardians on a quest to stop Sin, which that has a surprising twist to it. I won't say too much, but Tidus is in for a suprise.

The cut scenes are beautiful and the voice acting as well. The only bad thing is you aren't able to skip a cut scene and some of them are rather lengthy. So if you aren't interested in the cut scenes, the only thing I can suggest is getting up and getting a snack and hopefully they will have ended when you get back.

There is this thing called the Sphere Grid and in order to move spaces and aquire new skills and what not, you have to participate in battle. Each character had to make at least one move during the combat or else they don't get any moves on the grid. That's alright because you can instantly change out any party member with some one else and them put that person back in(unlike some other games where you can only change out party members at a save spot or by talking to a certain person) You can also choose the path you want a certain character to go on the sphere grid, whether you want that person to use white magic, black magic, be a theif, whatever, you can decide.

I don't recall there being many side quests in this game but the ones I do recall were quite involved. Like Wakka and the Blitz Ball. I personally could not stand the Blitz Ball and never played it unless I was forced to do so. Then there was capturing the monsters you fought and the monster arena which was cool. It gave you some great rewards.

Each character was equipped with a certain weapon like a knife, a blitz ball, something unique to that character. You were also able to customize that weapon with different things such as petrify or slow, so long as you had the required items to make that weapon. My personal favorite was "no encounters" which allows you to go from point A to point B without engaging with the enemy. Why would anyone want that? Well, when you get further into the game and go back to one of the early spots for something, the monsters there aren't even worth the time to stop and fight, unless you're trying to capture them, they don't give you much experience points or gil. Or, if you're simply trying to get to a save spot because your running low on health or magic, having the no encounters on your weapon is great. And of course you can always switch weapons when ever you're ready to fight again.

Each character is well defined and they have their own purpose for traveling and fighting against Sin. Even the NPC are awsome. Speak with all the NPC you can and you come to find out they are rather supportive of the Lady Summoner and often give her and her guardians nice surprises.

I have to admit I was some what dissappointed with the ending. I won't reveal it, but I will say it was bitter sweet.

Enough said, go play the game!!!

AMAZING!!!!!!

5 Rating: 5, Useful: 4 / 4
Date: December 20, 2001
Author: Amazon User

Wow-that's all I can say is wow! I been playing final fantasy since they began bringing them to the US and I can safely say that, graphics aside, this has to be the best one out of all of them. Being on the PS2, it's naturally got the best graphics, but the play control is one of the best I've ever seen, there's more gameplay than most PS2 titles, it isn't mostly movie cutscenes like Final fantasy VII, VIII, and IX, and the story is perhaps the best story in video games since Vagrant Story. If you've ever played Vagrant Story, you know that something having a better story than that is a good reason to play it all on it's own. Bottom line-this game is a masterpiece. It sets a whole new standard in digital entertainment.

I am thoroughly enjoying my first real RPG experience.

4 Rating: 4, Useful: 4 / 4
Date: May 21, 2002
Author: Amazon User

I rented this for a somewhat lame reason--I liked the box since it features water, and I really like water(!). Also, FF has a really good reputation, and I know tons o'people like it, so I thought it was a pretty good bet.

I was not prepared WHATsoever for what ensued. I was held in thrall by spectacular graphics and opening movies, and then got to witness the annihilation of a neon-clad, waterfront city.

I have played for many hours since that moment (more than I care to mention...), and here is what I've noticed.

THE BAD:
--It may just be me, but I don't really like that the characters' features change during the switch from gameplay mode to the super high-resolution scenes. It throws off my mental perception of the characters, and some of their features are distinctly different (Tidus' eyes, Yuna's mouth and face shape, most noticeably). I'd have preferred if they looked Japanese 100% of the time, or not at all, as long as it was consistent.
--Yuna's voice-acting is too clipped, even when it doesn't need to be. She speaks in a rush sometimes, even when we can't see her mouth.
--I wish there was limitless inventory for equipment. I have to toss stuff all the time now because I've run out of room.
--Tidus doesn't seem traumatized at ALL by the fact that his home of Zanarkand was blasted by the equivalent of a nuclear bomb. He's just his happy-go-lucky, idealistic self, unfazed by the destruction of his home and probably thousands of lives.

THE GOOD
--The graphics and music, obviously.
--The story is very interesting, even if it suffers a little from the Japanese plague of vague, hazy anime-storytelling (I would know. I watch lots of anime.)
--I love all the characters.
--The sphere grid is fun in itself, but it's a little cheap that even after you defeat a behemoth like Yunalesca, you get one measly move on the grid. :P
--I like Blitzball. It takes some getting used to, but it's an entertaining diversion. Same complaint as with the sphere grid, however; even after Tidus scores a goal, he gets NO increase in experience! My other players are at level 13, and Tidus is at 7. Star player my shoopuf...I don't understand why he's not racking up the points.
--The aeons are awesome looking, have awesome attacks, and have awesome entries. Therefore, they are awesome.

Some help:
Before major bosses like Spectral Keeper, Seymour Flux, Yunalesca, et al...just get all your aeons in overdrive, then unleash their fury on your unsuspecting foes. I beat all the bosses the very first time this way. It may seem cheap, but I dislike frustration (!).

Try to get fireproof armor before going to Bevelle or Zanarkand. The guards with flamethrowers will be harmless, and you can steal purifying salt and candles of life from the ones at Zanarkand with impunity.

I equipped Rikku with Deathstrike. She's now a formidable opponent AND mugger. This is a very useful combination.

THE "SIN"'s OF SQUARESOFT

4 Rating: 4, Useful: 4 / 4
Date: June 02, 2002
Author: Amazon User

Overall, Final Fantasy X is a good game--certainly better than any other RPG for a 128-bit console. However, Final Fantasy devotee that I am, I can't help but whine about several "sins" that Squaresoft has commited with the making of this game.

GRAPHICS: Instead of using adjectives, I'll just put it this way, sometimes you can't tell if you're watching an FMV or in-game graphics. They're that good. The FMV's themselves are almost as good as the graphics in the Final Fantasy: The Spirits Within movie. Note the detail in the eyes, hair, etc. One thing that I'd like to point out that will GREATLY increase your enjoyment of the game is that fact that FOR THE FIRST TIME IN A FINAL FANTASY GAME you can "save" almost all the FMV sequences so that you can watch them again! Search the city of Luca, south of the save point.

SOUND: If your TV has really good sound (I have a Sony Trinitron flatscreen) then you'll be able to marvel at the realistic sound of grass crunching under Tidus' feet in the Calm Lands, etc.

MUSIC: This is where I start to dislike Final Fantasy X. The music is nowhere near as good as 9, or 7, or even 8. And definitely nowhere near as good as 6. However, there are a COUPLE good songs: "Otherland" (imagine Ifrit trying to sing in a rock band), "Suteki Da Ne" (Japanese feel to it, better than "Eyes on Me"), and "Summon Monster Battle" (An excellent battle tune, but you only hear it once or twice). MANY times, I took out some of my other RPG soundtracks (Best of Ys, Elemental Gearbolt, FF7, FF6, FF Tactics), because their music is so much better. You can listen to the entire soundtrack in the same place where you purchase the FMV movies in Luca, another plus to this game.

STORYLINE: The very first scene is slow and boring--not at all like the openings to FF7, 8 and 9. But the FMV where Sin attacks--WHEW! AMAZING! Unfortunately, I found that the storyline in this game was dreadfully linear (along the lines of: Go to temple, solve puzzle, get aeon, go down road, go to next temple, repeat). You can go forwards and backwards, and that's about it--until you get to the sidequests.

BATTLE SYSTEM: Excellent. In previous FF's, certain characters got neglected because they were pointless to have in your party. In FF X, you can change characters in and out while in battle. In addition to this, FF X uses the Sphere Grid, which allows you to customize your characters the way YOU want to.

TRANSPORTATION: DREADFUL! YOU GET THE AIRSHIP, ONLY TO FIND OUT YOU CAN'T FLY IT! Instead, this LIST comes up and you choose from this LIST where you want to go. In the background is a world map, showing where you are and where you're headed. But you can't see where you're headed, because the world keeps spinning and the text gets in the way. You can ride Chocobos, but NOTHING beats a good old fashioned AIRSHIP! Flying the airship is one of the parts that every FF gamer looks forward to. Also, the Airship theme--while flying it--is usually one of the best in the game.

WHAT REALLY ANGERS ME: Playing the game for 60 hours, trying to get the Magus Sisters only to realize that you need Anima, but to get Anima you need a special item in this temple. But you can't GET to the temple (Bevelle). If you don't do it your first time, too bad. And the thing is, like Final Fantasy 8, you almost NEED THE most powerful summons to take out Braska's Final Aeon. Ultima, Flare, and Holy are not what they're supposed to be--they're rather weak and not much eye-candy. This game is VERY popular in the barracks where I live, but I know of MANY that have resorted to Cheat Codes.

CHARACTERS: Tidus is whiny and annoying, Yuna is little miss goody two-shoes. Auron is a copy of Toshiro Mifune in the black and white, Japanese, Akira Kurasawa movies "Sanjuro" and "Yojimbo"--which is why he's so cool.

This is the first FF to use voice, but I wish they hadn't. Part of FANTASY is using your IMAGINATION.

Absolutely brilliant, moving, and unforgettable

5 Rating: 5, Useful: 4 / 4
Date: August 23, 2008
Author: Amazon User

This game was literally the first time I actually started to become emotional in playing a video game. The storytelling is absolutely brilliant - the conclusion so well done and wondrous, it clearly outshines anything a live action movie could ever hope to do.

The game's pacing and character development allow you to empathize with all of the characters, particularly Yuna and Tidus. All the characters are brilliantly woven and serve their purpose.

However, the endless battles can get annoying, along with the constant item hunting/searching.

You will not forget this game. It will stick in your mind and you will remember the ending for quite some time.

Worst RPG game of ALL TIME

1 Rating: 1, Useful: 10 / 19
Date: January 20, 2004
Author: Amazon User

How in the hec are you going to have an RPG game that is LINEAR???? The two ideas seem mutually exclusive. I love rpg games, and I have never played one where everything you do is predetermined, in the sense that you have ABSOLUTELY NO CHOICE as to where to go next. For god sakes, there's not even a map screen where you choose what villages to visit and so forth. This game is sooo very boring. I couldn't be bothered to finish it. Not only is the game boring, another thing that makes this game a torture to play is the voice acting- in particular, Luna, and the dreadful WAKKA. Oh my god, I could not stand this game. I could not stand his voice! It's a pretty good idea to have LIKEABLE characters.

Another thing: BLITZ BALL. I was expecting some fun mini-game as a refreshing side attraction to the main game. No. This "mini-game" is so horrible, it's beyond words. A beginner with 2 weeks worth of Java programming experience could've made a game more enjoyable than this. In fact, this same beginner could probably make a game much more fun than FFX. I'm just going to say this: not only is this the worst RPG of all time, this is one the most boring and annoying games of all time, failing in every way to live up to expectations.. I don't understand how people can give this game such high ratings. Probably just some stupid little kids that enjoys the graphics...

So close yet so very far away

2 Rating: 2, Useful: 6 / 9
Date: December 28, 2001
Author: Amazon User

FFX is a game that was almost perfect. I am a very big fan of the Final Fantasy series, and I always get excited when a new game comes out. In fact I bought a PS2 only because of this game. You might think I just put too high an expectation on this game, but that isnt the case, I love almost everything about this game, but one thing completely ruins it for me.

First there is a ton that is great about this game and I hope that it sticks with future FF games:

1. The combat system, I like the turn based mode much better then the "real time" mode in the last couple of versions. The strategies in the fights themselves are very interesting, and I like how you can change your party as the need fits.

2. Character development. I love the advancement sphere, I miss levels, but the choices this offers are really great. Want to make your hero a spell caster then have him venture into Lulu's area, or improve his sword fighting skills by going into Auron's spheres. I like that the development has lots of choices, and I hope they build on this concept for future games. Certainly dramatically better then that moronic theft of spells in FF VII I believe with Squall and company (although I really did like that game).

3. The areas you get to "explore" are very interesting, and most of the characters are very good. I like the voice acting, and while on occasion it is comically bad, for the most part it was solid and a big plus.

All of this together, and you would think you have a perfect game, I mean the fighting is great, the character development is great, the story is great, the game is graphically amazing, what could possibly be wrong? Well the glaring mind blowing problem with this game is that is linear, and I dont mean kinda linear I mean completly dumbed down take three steps and movie linear. This game makes choose your own adventure books look like they give you alot of choices.

I know, I know, RPGs are by nature linear. And certainly I expect there will be certain things I will have to do in order to advance the general game, but this isnt just linear, this game takes linear to a whole new level never before imagined. Basically, in FFX you have two basic states: performing an action, or watching a movie. Sometimes you have 2 or even 3 actions to perform before watching a movie, but often it is only 1. Now by "action to perform" I dont mean things like take this parcel thru one of three mountain passes over two cities and into that castle. No I mean actions as complex as "go across that bridge right in front of us" and "go around that corner and kill that plant thing". For every "action" you have to perform there will be a "mini-map" with a little red arrow telling you exactly where you need to go, most every area other then those leading to that red arrow will be blocked off (some as "briliantly" as stairs you just can't seem to climb), what you need to do is walk those 10 maybe 15 steps to reach that red arrow, and occasionally fight the few random battles in between and then prepare to watch a movie unfold.

I have never been so infuriated by anything in my life. This game is so close to perfect, but the fact that the entire game plays as 1000s of endless 5 minute little snippets between movies takes this game from almost being perfect to being one of the worst games I have ever played. I managed to get through an entire weekend of it hoping against all hope that this linear 5 steps of madness was just a "phase" of the game and I would find my way out of it. After maybe 20 hours I have given up, I only wish I could return this game.

This game comes so close to being the best ever, instead it will seem like those little 75 page "choose your own adventures" where 9 out of every 10 choices lead to the same "you are dead" paragraphs in the book. The fighting is great, I guess if you can manage to get around the complete lack of interaction in this game and focus on the fights in between maybe you can get some enjoyment out of this. Overall, this not only is the worst FF game I have played, it is one of the worst games I have ever played.

So close, and yet so very very far away.

A movie?

3 Rating: 3, Useful: 6 / 9
Date: April 30, 2002
Author: Amazon User

There are a lot of good points to this game. The training structure is beautiful, the CG is jaw-dropping, and the mini-quests are enjoyable as with any Square RPG. However, with all these good points there is something about this game that made it not fun. At some point it started being a chore to get all the "necessary" items. How many hours to the expect you to have to devote to a single video game? It would take well over 100 hours to collect everything in this game, and while that is not a bad thing, it becomes tedious around hour 50. Who in their right mind wants to play 40 hours of blitzball to get Wakka's overdrives? There are a lot of excellent additions to the game that are too time consuming to make worth while.

The CG sequences, while jaw-dropping as I said earlier, are prolific throughout the game. Every time gameplay actually becomes a factor another CG is dropped in. It detracts from the gameplay(what little there is?). Graphics are a wonderful tool to bring these fictitious characters to life, but to be forced to sit there in graphics overshock is not what I personally had in mind. Many of the scenes were anti-climactic and the ending (while attempts were made to make it less so) was just not fun to watch.

If you are looking for a solid RPG with a lot of character building(attributes and skills, not personalities) and CG elements, this is a GREAT title for you. If, however, the thing you find most interesting is exploring a new and interesting world, or immersing yourself in a fantastic setting, then put your time and money elsewhere, because this title simply does not live up to the FF name.

Main character is Meg Ryan??????????????

1 Rating: 1, Useful: 6 / 9
Date: June 28, 2002
Author: Amazon User

My, my my. Mozart's Die Zauberflote is a much better opera than this is a game.

I'VE PLAYED FOR 50 HOURS- sorry... WATCHED FOR 50 HOURS... and all the while saying, "It's gotta get better. It's gotta get better... Where's Sephiroth?"

FF7 IS THE BEST! GO GET IT. FF7 IS THE "CONTES D'HOFFMAN" OF THE VIDEO GAME UNIVERSE. Buy it instead, it's only 14 bucks and infinitly more enjoyable...

And cooler. In every regard.

Far from perfect!

3 Rating: 3, Useful: 9 / 17
Date: July 23, 2002
Author: Amazon User

Let me begin first by saying that Final Fantasy X is far from the perfect game that half of the fans seem to think it is, but also far from the absolute piece of ... that the other half of FF fans seem to think it is.

The first thing you will notice as soon as you turn the game on is its brilliant graphics engine, the games graphics will sweep you away and at times appear real. They don't slack on anything, everything from the biggest monster, to the smallest blade of grass in the battle backround is well animated and perfectly formed. The spell graphics are quite impressive too (wait until you get Lulu's Ultima) and the summon graphics are even better. But we all know (or at least SHOULD know) that graphics DON'T make the game.

The gameplay is flawed, to say the least, in so many aspects of the game. The battle system ditches the ATB (active time battle) system and instead shows you the turn order of the characters and the enemies. I believe this was put in to try and allow you to set up strategies against monsters and bosses, but the only problem is, you don't have to! There isn't one fight in the game that is so hard that you are required to look at your list and set up detailed strategies. Had the game been more difficult, the loss of the ATB might have been a refreshing change, but instead it makes an already easy game even easier. Also, you don't get much use out of the new battle system because it seems that more than 3/4 of the game is just cinema sequences. You fight a few battles, watch a cinema, walk down a short road, watch a cinema, fight a boss, watch a cinema. It all becomes very boring, very quickly. The cinemas are chockful of bad acting and annoying voices as well, thank god for the mute button! (The cinemas are subtitled, so you can shut off the audio and still follow the story.) Lastly, this game completely rids itself of the level up system and introduces the "sphere grid". It seems that modern RPGs are all about gimmicks (*cough cough* JUNCTION SYSTEM *cough cough*) and instead of just altering what already works great in an RPG, game creators try to come up with new systems which unless done correctly really infuriate gamers. The sphere grid is not done correctly...at all. The system works by gaining "sphere levels" after you collect a certain amount of ability points (which can usually be won in no more than 4-5 battles) and then moving your characters around a large map with these levels. Each sphere you "activate" gives you a stat (+4 str, +100 MP, +400 HP, etc..) sounds pretty good right? Well, it had potential but it makes the game ridiculously easy. Picture this, you're halfway through the game, you encounter a boss, the strategy guide talks about how difficult it is..., you remember that Lulu knows all her level 3 spells (Firaga, Waterga, Thundaga, Blizzaga) and has known them for a very long time, and so you slaughter the boss in about 5 hits. That's how most of the game will play out, your characters being far too strong to lose any battle, let alone make a battle challenging. It is possible to learn most of the characters best abilities when you are only about 1/2 way through the game. Now that I've trashed almost everything about the gameplay, let me talk about the one thing that saved this game for me and the one thing that actually worked: The Weapon Customization System. You've seen it before in games but never as delightfully complex and thought-provoking as this little baby here. Each weapon in FFX has the same stats (in other words, when you buy a weapon you won't see how much it increases your ATK. MAG. MAG. DEF., etc..), instead you have to forge your weapon on your own! Using items you collect from monsters in the game (power spheres, potions, mana spheres, etc..) you add abilities to your weapon (ATK +5%, ATK +10%, Firestrike, Poisontouch). Some of these abilites add power to your weapon, others add an element you your weapon, allowing you to poison enemies as your strike, or burn them while you slash. So, a bit of strategy comes into play here, you are in an area of all fire enemies...do you sacrifice higher attack power to put blizzard into your sword or do you stay with the higher attack power? Which one will work better? You to figure it all out for yourself as each weapon only has 2-4 slots to put abilities in you are limited to what you can have.

The plot of the game is pretty average and is about what we've come to expect from the FF series these days (interpret that as you will...). Tidus, star of the Zanarkand blitzball team suddenly finds his city under attack from an evil monster named Sin. Sin knocks him out, when he awakens, he finds himself in another world, also being terrorized by Sin. Tidus becomes the guardian of the summoner Yuna whose ultimate mission is to destroy Sin. So, Tidus brings her around to each of the temples in Spira, fighting various monsters along the way until you reach the end of the game. Obviously, the plot runs a little deeper than that and actually touches on some religious and political commentary, which I enjoyed very much but was a little surprised to see in an RPG. The story incorprates a very average love story which at times is bogged down by the terrible acting (once again, that mute button is a godsend..).

The music isn't half-bad. There are times when the music will seem to fit the situation perfectly, and other times when the same song will play over and over again and get very annoying. But the music was never so bad that I felt I had to mute my TV and put in a CD of my own. The lyrical song Suteki Da Ne? (Isn't It Wonderful?) is pretty good and plays at a few key moments throughout the game.

Sidequests? Secrets? Oh yes, there are plenty of those including secret summons and secret hidden "best-weapons" for all of the characters. Finding the secret summons will be close to impossible without the strategy guide because you need to know the exact coordinates of an airship landing spot. Any secret that forces you to go out and buy the strategy guide is, in my opinion at least, not worth the trouble. Still, I perservered and found about everything in the game. There are minigames you must play to win the best weapons, some of which are mildly amusing, and others which are simply a chore to complete. If you ask me, a sidequest should be a fun distraction from the main game, but the ones in this were just extreme at times (dodge 200 lightening bolts at the Thunder Plains) and require you to try over and over again until you are no longer even having fun with them.

My personal opinion: rent this game first. The game doesn't get any better, so if you are a few hours into the game and are already not enjoying it, you're better off not buying it. However, you might be in the other half which seems to worship this game as the best FF yet.


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