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Guides


Xbox : DOOM 3 Limited Collector's Edition Reviews

Gas Gauge: 96
Gas Gauge 96
Below are user reviews of DOOM 3 Limited Collector's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for DOOM 3 Limited Collector's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GameZone 96






User Reviews (1 - 11 of 75)

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Like to get scared? Go to Hell!

5 Rating: 5, Useful: 21 / 21
Date: November 13, 2005
Author: Amazon User

This is definitely one of the moodiest, best-orchestrated games I've ever played. It gives many nods to the kind of immersion (and outright steals a number of elements) popularized by Half-Life. This is pure DOOM though - demons, possessed humans, flying skulls, creepy voices, etc. And of course, the two things you truly need for happiness while descending to Hell: a shotgun and a chainsaw.

If you like games that suck you in with powerful environments, DOOM 3 is the best you will ever find. The graphics are superb, dark, and downright freaky at times. Even better than the visuals, though, is the sound. Slithering sounds from nearby enemies, demonic laughter echoing down the hallway as monsters descend on you, etc. It all adds up to a powerful experience that can really tug at your claustrophobic strings.

Here's a low-down on the collector's edition.

THE GOOD:
* It's scary, it's visceral, it frays your nerves, and it's absolutely a ton of fun.
* Production values are outstanding, although the plot is paper-thin. But it's DOOM, so what do you expect? A Shakespearean play?
* Ultimate DOOM and DOOM II are included and very playable on the Xbox. Sure, they're outdated and clunky compared to this beautiful masterpiece. They're a walk down memory lane for those of us who remember the original games, and a good history lesson for those who don't.
* G4 "Icons" video with background info on the making of DOOM 3.
* Collector's Edition case is very cool.

THE BAD:
* No split-screen co-op mode! You can only play co-op if you use Xbox Live or system link. Lame!

THE UGLY:
* The interviews in the collector's edition are pretty lame. It's basically a handful of the top guys at Id Software talking for a couple minutes each about some aspect of the game or other. Even when John Carmack himself was talking, I quickly got bored with how pedestrian the whole thing was.

THE SUMMARY:
Don't mind those folks who whine about how you can't use the flashlight at the same time as you use a weapon - deal with it! The game is still a blast, and it gives all new meaning to the phrase... GO TO HELL! Highly, highly, HIGHLY recommended.

Finally

5 Rating: 5, Useful: 36 / 45
Date: April 06, 2005
Author: Amazon User

Folks all i can say is it was well worth the wait. Ive heard people cry that its dark. Yes it is in more ways than one. Its just dark enough to keep you nervous about what is around a corner or behind you. These graphics are without a doubt the best ever produced on any console. The nay sayers are dead wrong. I play (other than an occasional platformer) nothing but first person shooters and while i enjoyed the Halo games as well as Metroid Prime and many others they are well behind the design and gameplay of this masterpiece. This is not a "run and gun" game. If you play it as such, you will die and die often. Take your time and look around there is lots to see and find. Believe the hype folks! I did not think these graphics could be produced on any console. Play it in the dark and enjoy.

All spectacle, no substance... but damn fun.

4 Rating: 4, Useful: 9 / 10
Date: April 09, 2005
Author: Amazon User

If one thing can be said about Doom 3, it's that the game merges new school and old school seamlessly. The visuals in this Xbox port are nearly perfect when being compared to the breathtaking atmosphere of the PC version. Basically this means that the cutting-edge visuals are still cutting edge, especially for a console, while they are becoming more accessible for a wider audience who may not have PCs beefy enough to run the game at full specs. As for the Doom legacy, everything a fan could want is here. The simple run-and-gun action from the socially taboo games I played as a child is mirrored perfectly in this remake.

However, once you strip away all of the gritty realism of the environments and the nostalgia of classic Doom, you are left with an extremely rudimentary corridor-crawler that is firmly based on derivative shooting and cheap scares for entertainment. At its core, the gameplay is absolutely repetitive, but masked by convincing character animations a bone-chilling scenery. The plot is also quite thin. Half of the time, it will feel like you are going somewhere simply because you haven't been there yet. At several points in the game, I actually had to check my PDA (which was a very cool feature, by the way) to see what my "objective" was supposed to be. Lastly, the feeling of dread and unease you get from not knowing exactly what's around the corner is somewhat reduced by the "QuickSave" anywhere function.

Close-quarters combat is used for 90% of your encounters, and while this helps add to the claustrophobic feeling that Doom 3 conveys so well, it also severely limits tactical decisions for you AND your enemy. In fact, while the AI is better described as "tenacious" rather than "stupid," there are very few moments in the game where the enemy will use clever tactics instead of rushing straight for you. Add that to the seemingly innocuous "monster closets" that demons will jump out of for a quick jump-out-and-go-boo scare (Jeeze, did the guys that designed this base actually make a conscious effort to give demons and zombies a place to hide?!) and you are left with a single, repetitive outcome to nearly every battle: a zombie/imp/soldier jumps out of a shadowy era, and you blast them away with your shotgun. Rinse and repeat. The game does have interesting events every now and then, such as gunplay in total pitch-black darkness or bizarre visions that will make you wonder if what you saw really happened, but these treats are few and far between. Derivative shooting ultimately drags Doom 3 down a few notches.

It should also be noted that, for whatever reason, headshots DO NOT do anymore damage than say... a shot to the foot. As a cardinal rule of FPSs, even on consoles, I have no clue as to why the designers decided to omit headshot damage. This was extremely disappointing.

What Doom 3 DOES do well, however, is atmosphere. The dingy, mechanical walls and flickering lights of the Mars base make you feel like you are in a living and breathing (sometimes literally) industrial environment. The level of detail is simply astonishing. Everything, from a giant, gyrating energy reactor to an insignificant ruptured pipe, looks REAL. Shadows are intense and lighting is generally clever; the game designers never let you see TOO much without the aid of your flashlight. Speaking of that wacky flashlight, it seems like it's almost become a fad to talk about how silly it is to not be able to attach a light to your gun. Well, this is one leap of logic that I'm actually willing to overlook. Having guns and light separate adds to the tension. End of story. What kind of tension, you ask? How about "the dirty feeling of isolation and claustrophobia resulting from maneuvering your nameless, voiceless marine through a dark, ominous air vent smeared in the blood of your fallen comrades, making it seem like you are actually there" kind of tension. Enemy designs aid the intensity of Doom 3's macabre scenery; it's really too bad that you really won't see many of them until the last quarter of the game. For the majority of time you spend playing, you'll be fighting the aforementioned zombies, soldiers, or Imps. Needless to say, this gets predictable (and rather boring) after a while. It really is a shame that every few levels or so, you may be introduced to an interesting new enemy (like, for example, the Maggot, Wraith, and Lost Soul), but you will most likely never see that enemy again until hours and hours later in the game. Once you advance far enough into the game, the balance of demons evens out, but Imps will still be your most common threat. Still, waves of identical enemies can't take away from an excellently crafted industrial atmosphere, which becomes so creepy that the latter half of Doom 3 that it looks like something straight out of Silent Hill (in a good way).

Oh, and just on a side note... I don't care if the Revenant was in the earlier Doom game. That enemy looks totally ridiculous. It's a skeleton with awkward rocket launchers grafted to its shoulders. Stupid. Really, really stupid.

Sound is great. It was an exceedingly wise move to use music very sparingly. The naturally grating, echoing, metallic sounds of the Mars base mixed with footsteps, demonic growls, and maniacal laughter is more than enough to convey a feeling of unease.

Although the multiplayer is abysmal (not even worth playing, in my opinion), the Co-op is probably one of the most interesting additions to Doom 3. You can't Co-op on split screen (boo!), but it's not hard at all to find someone via Xbox Live (or even System Link if you get desperate). The game has been altered to accommodate two marines instead of one, power ups and multiple demons have been added, and cut scenes have been removed. The result is an extremely fluid and addictive experience.

Well, after this long, wordy, and somewhat negative critique, I bet you're wondering why I gave Doom 3 four stars. There answer is simple: this game is fun. In an age where the Xbox's FPS games are becoming more and more innovative (take Splinter Cell: CT and Oddworld: Stranger's Wrath... both excellent games), it's almost, dare I say, "refreshing" to play a game that's actually easier to learn than Halo 2. It's an extremely cathartic experience. Sit back, relax, and let yourself become scared of the dark again as you blast through hordes of Hell's minions. It's the perfect stress reliever.

With the added features (including retro Doom games, as I'm sure you already know), the Doom 3 Collector's Edition for the Xbox is the perfect addition to any FPS and/or Survival Horror fan's library... repetitive gameplay and all.

Couldn't get much better!

5 Rating: 5, Useful: 6 / 6
Date: April 05, 2005
Author: Amazon User

First of all let me say that I am an avid fan and player of all the games in the Doom series. I was extatic to hear that Doom 3 was finally coming out for Xbox and I am happy to say that I was not let down.

-Graphics: 9/10

The graphics are perfect. ID and Activision did an outstanding job on bringing this game to the Xbox system. Details in the levels are not lost from the switch and it is just as creepy of a game as it is on the computer. The movement is very smooth and it is also very fluid and natural when you are walking or looking around. There has only been a couple of times when the game slowed down a little bit, but nothing worth marking the game down for.

-Gameplay: 10/10

Gameplay is extremely fun and easy. The controls are very natural and if you don't like them you can always change them around. One of the really cool and realistic features is that the base is very dark and you need to use your flashlight often to find your way around. You can only carry your flashlight or a gun so it makes for hightened action and suspense when you light up a room only to find that there is a ton of zombies in there. This feature is not annoying like you may think. Switching between the flashlight and/or other weapons is very quick so you don't have to worry about not being able to shoot in time. As I'm sure you've heard about this game, it's scary. This is very true. Everywhere you go you never know what will happen next. Sometimes while walking, something will just fall or make a noise to make you jump. Other times that noise is coming from someone behind you.

-Sound: 10/10

Sounds and music are fantastic. I would highly recommend that you purchase the Advanced A/V Pack for your Xbox and hook it up to some 5.1 surround sound speakers to feel the full effect. Even in the menu screens the sounds are so creepy.

-Extras: 10/10

Finally a few words about the Collector's Edition. Spend the $10 extra and get it, it's worth it. Along with the really cool metal tin case, you get the FULL versions of both Ultimate Doom AND Doom II. They have also been redone so that they can be played multiplayer style. In addition the Collector's Edition also gives you some other things like behind the scenes and concept art.

--OVERALL: 9.7--

-Quick Overview

PROS:
-Good unfolding story
-Great graphics
-Easy controls
-Fun and very scary gameplay
-Great music and sound (with some classic Doom sound effects thrown in)
-Realistic
-Two extra classic Doom games included

CONS:
-Very few and far between, but can get slow and glitchy
-PDA can be a little bit annoying to use expecially when having to look for lock combinations

Doom 3 Collector's Edition.

5 Rating: 5, Useful: 4 / 4
Date: September 08, 2005
Author: Amazon User

Yeah, Doom 3 is great. There's tension, darkness, a forboding feeling, and some awesome looking demons coming to tear you apart and drag you to hell.

I'm sure someone's already said that the fact that you can't equip the flashlight at the same time as a gun really makes things a little scarier.

The game is good. It starts to feel like it's getting a bit long, but then you get attacked by a new enemy or you get rocketted into Hell or something like that and you're suddenly loving it again.

The game can get to be pretty hard, but it's nothing you can't get through after a couple tries.

As for the Collector's Edition, I'd say only get it if you're a big fan of the Doom series. Of course. You've got some interviews and such, some concept art, and the original Dooms. There's really no reason to get it for Doom and Doom 2 unless you HAVE to have them on xbox for some reason. It is fun to get some friends together and play some deathmatches on the XBOX, but beyond that, there's really not much use to them when you could easily just get them for your computer and have the real experience.

I really only bought the XBOX version of Doom 3 because my computer would never run it. So yeah. If you have a computer capable of running Doom 3 you shouldn't even be thinking about the XBOX version.

I've dropped my controller too many times from fright

5 Rating: 5, Useful: 4 / 4
Date: April 05, 2005
Author: Amazon User

Doom 3 for the XBox is the BEST looking FPS out there at this time. The textures and normal mapping make the environment come to life in a way that is not even possible on my lowly PC without causing serious degradation in the frame rate.

The last game to give such a detailed environment was the Chronicles of Riddick. However, that game (as great as it is) was plagued with some issues. At times, the graphics would get very fuzzy. Also, there were clipping issues in some areas. But, those can be overlooked in a game that is not just a FPS, but also a stealth game as well.

Doom 3, however, is not plagued by those abnormalities. The graphics are ALWAYS clear and sharp. Frame rate reduction is minimal (almost non-existent) and doesn't affect the gameplay at all. If you want to really show off the XBox's graphics and sound capabilities, then this is the game to do it with.

Doom 3 is a re-telling of the original Doom. Forget that Doom and Doom II ever occured. In this game, you learn more about the UAC, it's operations and who caused the portal to hell to open and why. Again, you play an unnamed space marine called to the UAC base on Mars for a normal rotation in your active duty career. People have been disappearing left and right on what is not a large installation. Others have come down with serious cases of schizophrenia, while others have even resorted to cutting their tongues in two. Yuck!

If you've played the PC version, then be prepared for some changes. First off, the areas are NOT as dark as they were on the PCs. This was due to console games being played on the TV. It doesn't detract from the scary environment of the PC game and you still need a flashlight in many areas once the portal to hell is open. But, at least you get to see the lush environment and the minions of hell a lot better than you did on the PC.

Second, many areas of the PC game (such as the beginning where you actually walk through the scanning machine yourself as well as walking around the landing platform to get into the main entrance of the base) have been replaced by you watching it occur. You actually take control of the player when he comes to the desk to receive his PDA.

Other areas have been removed or paths have been changed. This was done to help increase the action and speed of the game. Whereas the PC game was more of a slow-paced scare fest, the XBox version is a fast-paced juggernaut that still scares the holy heck out of you. There have been areas where I knew there were imps yet, because the atmosphere of the game has pulled me in so deeply, I would still have an imp scare the heck of out me, causing me to drop my controller and curse out loud because I knew the imp was there. Also, certain areas creatures have been replaced to take into account that this is a console game with a controller and not a PC game with a mouse. It doesn't detract from the game at all. In fact, it makes it better.

The controls are laid out nicely, with the D-pad acting as your quick weapons select that you can modify to have access to your favorite weapons. Unlike Halo and Halo 2, you can save the game at any point. The Back button serves as a quick save button so you can save where you are at quickly and get back to the action. This is definitely a plus because then you don't have to worry about the game saving at a pre-determined savepoint when your health and/or ammo is low. You control when you save and in what condition your health and ammo is in.

The 5.1 surround sound puts you right in the middle of the action and is used to it's fullest potential. I can't count how many times I've heard a sound behind me (breathing, something falling, whispering) and I turned around in fright to only find nothing there. It adds to the tension of the game. The detail of the demons and people are the best I've seen yet. The level of detail of everything makes this the best looking XBox game to date.

With the Collectors edition being only $5 more than the normal version, I say shell out that extra cash so you can also get the original Ultimate Doom and Doom II games ported to the Xbox. They allow co-op play and are a nostalgic look back at the games that defined the FPS and deathmatch shooters era. Doom started it all.

The other extra features on the CE version include 4 FMVs about the making of Doom 3 and the history of Doom. They are really interesting to watch. There is also an art gallery as well as interviews with the creators of Doom 3. I did notice that the voices were NOT in synch with the videos, but it's minor and not that much of a distraction.

The online play seems well on it's way to bringing back the glory days of playing Doom on a Novell LAN. It only allows up to 4 players, but sometimes, those are the the best types to play. The levels have been created just for that type of game play and it allows for some exciting matches. There is deathmatch, team deathmatch and arena-type where you watch two players go head-to-head and when one dies, one of the other players waiting comes in and plays the winner. I did notice some lag at times, but it wasn't enough to detract from the gameplay.

Another issue with on-line play is when you search for games. It seems to take a long time to find them. Once I did find a game, there were numerous times when I selected that game, only to be told that it was no longer available. Hopefully, these issues are just due to the fact that I tried to play on-line on the day of the release and will eventually be fixed or reduced once the hype has died down a little.

Unlike the PC version, you can have coop play as well for the main story. The FMVs are gone and certain areas from the single-player game have been changed to allow for 2-players, but this is something we Xboxers can brag about that the PC players don't have. It makes for some interesting gameplay, especially in the dark areas. To see your buddy get munched by a demon while you hold the flashlight is something you just have to experience to really get the feeling of sheer terror that it can bring.

Overall, I was a little disappointed in that this was only a one-disc edition when the other limited CEs had two discs. Still, the inclusion of the original Dooms and the port of this game to the Xbox is nothing short of brilliance on the part of Vicarious Visions. They must be commended on this port. It actually makes this better than the PC version and looks almost as good for a console game.

Doom 3 is the BEST looking FPS out there. Does it beat Halo 2? Maybe in the single player version, but online is a different story. Each has it's own merits. If anything, Doom 3 can sit right next to Halo 2 and be equal to it. This is definitely a game every FPS fan should have for their Xbox.

The grand-daddy of FPS is back and better then ever.

5 Rating: 5, Useful: 4 / 4
Date: April 07, 2005
Author: Amazon User

Wow, wow, wow. This is one incredible, scary ass freaky game. I only have an older labtop so I can't update it or anything, so I thought I'd never get the chance to really play Doom 3 since there was no way I could ever get it to play on my PC. But low and below Id announced that Doom 3 was coming to X-box and I was as happy as could be. It took a little while, but it's finally here and it's awesome.

First off, the graphics are incredible. These are probably the best graphics that I've ever seen on any console. Better than RE 4, Splinter Cell, and I'd say even a little bit better than Halo 2. This game showcases the power of the X-box at it's fullest, and why it's my favorite of the three systems. The lighting, bump textures, backgrounds and monsters just look spectacular. I was worried that the graphics would be nowhere close to its PC brother, but I wasn't let down. While the PC version obviously looks better, this version comes pretty close. It's about the mid to low res of the PC version. These graphics will blow you away. I don't think I've ever seen lighting as good as this. It reflects of the surfaces and characters extremely realistictly. Lights sway and the shadows follow. There's the contstant use of your flashlight which looks great too, as well as strobe, fire, muzzle and grenade explosions. All of it is seamlessly intregated. The textures in the game are so life like you feel you're actually there and can reach out and touch any of it. Id did such a wonderful job designing and making these monsters too. You can see beneath their skin the muscles and veins pulsating underneath when caught up close and personel in your flashlight. They look and act realistic and all of them are incredibly frightning. There's also a lot of variety in them, which is always welcome.

The sound in the game is also great. If you have surround sound like I do, the sound will amaze you. The creature sounds and ambient noises that fill the game are all masterfully done, and sound even better when they're coming from all around you. Not to mention it scares the crap out of you that much more. Each monster has its own kind of sound and you can learn to pick out what kind of monster you're fighting by the sounds around you. I often found myself stopping in the dark and listening, trying to decipher if something was about to jump me around the next corner. There's no music in the game except for the beginning and that works really well, because the lack of a soundtrack keeps your level of anticapation up as you wait for what happens next, rather than hearing the musical cue that something bad is coming right at you.

Gameplay is exactly what you'd expect from a Doom game. You run throught clastophobic corridars on a Marine base blowing the crap out of bad things while you get scared out of your wits. Ocasionally you need keys so you find them and continue on. Its classic Doom and I love it. A lot of people have complained that it's too simple and doesn't really evolve the game past dumb shooter. I tend to disagree. This game isn't a dumb shooter. It's an action oriented horror FPS that you can't just run balls to the walls through. I found myself constantly stopping and moving slowly ahead so I wouldn't be killed. I explored hidden areas that I found and tried to decipher codes to doors and cabinets by searching through my PDA. There's lift systems to figure out and computers to locate and use. The game is essentially a remake of the first Doom, and I'm astounded how 13 years later Id was able to make a new Doom and also make it feal so much like the old Doom even with slick new graphics and gameplay. This game really feels like the old series. Walls still slide open behind you and to the side and hoards of enemies pour out. Most of your favorite demons make a return, in some form or another, ready to rip you to shreds. The old weapons are back to, from the shotgun to the wonderful BFG. And my favorite one of all, the chainsaw, which sprays wonderful blood across the floor when you dig in to a shambling zombie. There's a thinly veiled story here that's not to in depth, but that's okay since this is a Doom game. What really brings you into the game though is your PDA and other characters PDA's that you discover along the way. You get video kdisks to watch, e-mails from people to other people to read and audio logs to listen too. All of these show life in Mars City before all Hell literally broke loose. We get to pear into these people's daily lives, from the mundane of annoyance of getting spam mail to the more serious, how one person feels about another and how some of the UAC employees are beginning to act weird, pre invasion. You find codes to weapon stashes and hints on where to find things when you listen to these and they really draw you into the world of this game.

Warning though for the weak of heart. This game will scare the living crap out of you. I just got done playing RE 4 and I thought I got scared during that a lot. That was nothing compared to this game. Here I was scared every moment of the game, even when I cleared out a room, because almost always there was at least one more demon that I had missed which would then be trying to rip my head off. The monsters are scary to the max, but what really makes this game creepy is the lighting. You'll be traveling and suddenly the lights will go out and you'll be surrounded. You have a flashlight, but do you use it because you won't be able to fire if you do. Or do you use the gun and hope to see where the demons are by the muzzle flash. I've heard a lot of negative reactions to the flashlight and how you have to use it through a lot of the game, but I think it's a great addition. It adds realism to the experience and really amps up the freak out factor. Demons crawl along walls warp right in front of you, come through vents and out of ceiling panels. There's nothing like two imps smashing down broken doors and throwing them out of the way like toothpicks to kill you to get the adrenaline flowing. Where in Halo I always felt like I was the badass master chief wiping out entire alien races, here I feel like no matter what I do, or how big my gun is, I'm still being hunted like the weakest link in the food chain. And that's a good thing for this game, because you're supposed to feel uneasy and scared the entire time, it all adds to the atmospher of the game. Also, the physics engine in this game is just killer, even better than Halo 2. All of the items you can shoot or hit or kick along the floor act realistically no matter what you do to them.

I bought the Collectors addition because it include Ultimate Doom and Doom II which is worth the extra money right there. But it also includes interviews with the makers at Id and a segment from G4 about the making of Doom 3. Plus it comes in a nice metal case like the Halo 2 case from last year. All of it is well worth the extra money, and I only paid five bucks more at Target, so I'd diffently reccomend getting the bonus version. Plus, with the two original Dooms you can play deathmatch and two player co-op.

There wasn't much I found that I didn't like in this game. The sound was superb,except for some of the weapons. A lot of them, especially the shotgun sounded muted, which was pretty odd. Like I said, I just got done playing RE 4, and those guns sounded spectacular. So they should have taken a page from the old Capcom book for that. Another disappointment was lack of co-op splitscreen, which isn't that big of a deal since you can still do it by system link or other live, but still, it would've been nice. And probably the one thing that really angered me about this game was the lack of head shots or realistic body shots. Once again, in RE 4 the enemies all react to where you shoot them. They also die faster if you shoot them in the head or torso and have their own animations depending on where they get shot. Not so in Doom 3. Foot, hand, head or groin, it doesn't matter. Wherever you shoot them they go down after so many shots. I heard they did this because the consoles controllers aren't as precise as a keyboard and mouse, but I think that's a load of crap. I play tons of FPS's and I've never had a precision problem with any of my console games. Even Return to Castle Wolfenstein, another awesome Id port had head shots. So I don't know why they left it out of the X-box version.

Overall, one of my top three FPS's and X-box games. This game will show you the true power of your X-box while scaring the living daylights out of you. It's a must buy and an excellent port. Just make sure to pay the little bit extra and get the great collectors edition of this top-notch game.

"DOOMED" I TELLS YA.

5 Rating: 5, Useful: 4 / 4
Date: June 30, 2006
Author: Amazon User

Doom 3 takes the FPS genre to new places with this moody, sci-fi horror game, using just the right amount of graphic power, narration cut scenes, sound, atmosphere, and gameplay to create a truly scary experience.

The gun or flashlight option is certainly a cheap trick to amp up the suspense- but is a lot less annoying than the wack controls of silent hill or the gimmicky camera angles of resident evil. as far as Horror based games go, Doom III gives your character better control than most, which makes the suspense much more effective.

While some of compared the gameplay negatively to the halo series, I would somewhat disagree. Unlike the Halo firefights, where dying is more a frustration of having to replay a section than anything else, Doom III invests the player more in the experience. Much less of a strategy game then the current crop of FPS's, Doom III is somewhat old school but at least provides a plausible explanation of why there are suddenly demons behind you, and provides a new ironic layer to the term spawn!

The evil human charaters give the perfect blend of exposition and creepiness, and doom III's new take on the classic "mad scientist" is clever and fun. Ironically,because of the use of voice over "messages" you find, the charaters in the video game seem more fleshed out than in the recent Doom movie.

Doom III walks the line between action and horror perfectly. This is not some military style FPS where the Nazis have been simply replaced by Aliens. Doom III uses it's senario to deliver a gaming experience that is unique not because of any particular technical innovation, but it's ability to use existing conventions to their full effect.

Would be a five...if there was duct tape on Mars

4 Rating: 4, Useful: 6 / 9
Date: April 22, 2005
Author: Amazon User

LOVE Doom 3. Love everything about it...except one utterly weird design decision on id's part: you can have either the flashlight OR a weapon handy...not both. I can just see this decision being made in classic committee form: "It'll heighten the tension in the game!" Well, a wide variety of things would heighten the tension in a game, and they're not all smart. How about making our space marine one-legged? Or hey - BLIND! THAT'S some TENSION! We won't even have to render any graphics - we can stuff the whole disc with sound! But no...our boy can't do the simplest thing they teach a cop to do: hold your flashlight with your LEFT and your pistol with your RIGHT, or cross them over. Or simply find a roll of duct tape (there are ducts all OVER this facility) and tape the darn thing onto your shotgun. There's already a wide variety of hacks on the PC version to do this (there's even a Hello Kitty flashlight hack), so the PC folks are already enjoying a saner, more fun game...all I can do is plead for an XBox Live update that does the same.

BEST HORROR GAME EVER MADE!

4 Rating: 4, Useful: 5 / 7
Date: April 08, 2005
Author: Amazon User

Doom 3 is probobly the best horror game ever created for any gaming console. Although the graphics are better on the PC, you can enjoy the game just as much on the Xbox, knowing that you don't need a fast processor.

I will make this review in PRO/CON format.

PRO:
1.Graphics are amazing/scary at the same time!
2.Audio is brilliant, adds to the horror of the game.
3.Its online!
4.F@#$%$ SCARY!
5.Controls are very easy to memorize/master.
6. Cutscenes are impressive.
7. Relieve the previous DOOM games with the collectors edition!

CON:
F@#$%$ SCARY!
Online can lag quite frequentely which is annoying.

I know i didn't mention very many CONS in this game, but the online aspect is seriousely an issue. Every game that you go into will lag quite often which is very annoying.

Besides that though, The new horror hit, DOOM 3 is a must have!


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