Below are user reviews of Metal Gear Solid: Portable Ops and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 39)
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AN EXPERIENCE IN FRUSTRATION
1
Rating: 1,
Useful: 11 / 45
Date: January 24, 2007
Author: Amazon User
Some background about my past experiences with Metal Gear games are as follows, plus some other notes:
- I am ONLY INTERESTED in single-player games/features only! So this review is based upon the single-player aspect of MGS:PO.
- I returned the game prior to level 3 (after the communications tower level), because I couldn't stand the controls. So based on that...
-I absolutely LOVED METAL GEAR SOLID for the PSX. It was challenging, but not overly crazy impossible. There were so many cool, and new gaming techniques (like the controller up to the arm part) that set this game in the upper echelon of game development. The story, the different methods to get past certain areas, etc...A TRUE METAL GEAR CLASSIC!
-METAL GEAR SOLID 2 for the PS2, tried to emulate it's predecessor, and came up short, but was still a fun game (albeit one that many fans were upset about...Raiden...) Overall, not nearly as good as the PSX game.
-METAL GEAR SOLID 3 SNAKE EATER was a pure BOREFEST. Sneaking around the jungle feeding on various vegetation and animals was tedious. Where did all THE FUN AND ACTION GO??? Very big disappointment.
So now on to PORTABLE OPS...you can see where this is going, and why I bought this game is beyond me. I will probably never buy another MGS game again.
The controls are an absolute disaster! I consider myself pretty good at gaming, but this just did not translate to the PSP very well. When I needed to make quick kills or was in a shootout...forget it! A wrong button or a wrong turn and you're spotted; and once that happens, it's over for ya! Again, the game is not very fun. Graphics are subpar, and most environments appear very empty and bare.
I did dig the cutscenes, though! They are in a comic-book style fashion, and definitely kept me interested in the game.
There is a Metal Gear digital comic available and I would recommend that one, as well as either METAL GEAR AC!D games, both of those are good, as well.
Sorry, MGS fans...this one's for the bargain bins!!
like dying ?
2
Rating: 2,
Useful: 5 / 11
Date: February 18, 2008
Author: Amazon User
i highly recommend MGS Ops for those pro gamers driving feraris they've won and the amateur gamers who like the feeling , say, of trying to play medal of honor online with a dial up connection only to be sniped in the head from a bell tower before they show up on their own screen. if you like that feeling there'll be plenty of it in MSG POPS. Good luck.
i'm into stealth, patience, stategy and all that but i just don't get MGS Ops. i read the reviews and was psyched to spend the next six months mastering this game but the price is just too steep. i have been playing for six hours now and when i'm not dragging bodies to the truck i'm getting my recruits slaughtered.as soon as you're spotted it's either another hour of your young life spent building a team down the drain (and another hour of hauling bodies around at a snail's pace to look forward to) or a chase with ensuing long wait for the alert to clear (like long loading times? like watching a progress bar? then you'll love alert clearings). where's the fun in that? as far as learning curves being steep goes, there is no curve here. it's a sheer cliff.
i sensed trouble right away when even the buttons to select options in the title menu were screwey (X, konami, not O) and things only got worse from there. never did figure out how to climb a crate to retrieve stuff (how bout a bit of training, konami? just trying to shake out the newbies, eh?). even now with my blood pressure through the roof due to my most recent slaughter, i'm tempted to go back and try again. does that make it a great game? hardly. i just played the demo from Logan's Shadow and it was like second nature putting heads out and shooting around corners - a satisfying pleasure in its own right heightened immeasurably by a crummy MGS Ops experience. MGS with its awkward controls and useless "stealth" tactics is lame by comparison with the ease of use in the Syphon series. i just can't for the life of me understand how i can be so wrong about this game. it's almost as if i got a defective copy.i hate the redwings (except for chris chelios) but that guy was right when he summed this thing up as an exercise in frustration. my girlfriend won't allow me to play it in her presence even on the plane because of how aggravated it gets me. i wanted to love it. i really did.
the killer is how much of a wimp you feel like when you think of shelving it. "there must be something to it that everyone is loving. maybe just one more try," you think only to wind up caught in the end again barely resisting the urge to smash your white vader PSP against the wall. hate to be a baby but it's too much for me. anyone know how to climb a crate?
there's no fine aiming (in effect), you spend an eternity in limbo going from your belly to your feet and back again by accident and crawling around in circles, and then some of the levels are so simple you wonder if you've been giving the game more credit than it deserves. it's bizarro world. i'm giving it 2 stars because the graphic cut scenes, menu graphics, and story are dead cool. sound design is good and going byt he walkthroughs i've browsed, there are tons of missons (depth).i guess that's why i don't wanna give up on it yet.sheesh. time for the cheats then...
i know MGS Ops has it's rabid fans and i may just be a shootem up sore loser (okay, i...guess i am) so apologies to those guys and respect since to see this game through really does take metal gear (heh).
next review: poco loco :P
Metal Gear Solid doesn't suit the handheld
3
Rating: 3,
Useful: 3 / 4
Date: May 13, 2007
Author: Amazon User
It was too hard to control Snake and his compatriots in this game. The mission structure was nothing like the console iterations of Metal Gear, as levels were self-contained and not free flowing. However, i do realize this is an important plot point later on in Big Boss' life leading to the eventual creation of Outer Heaven. The graphics and animation were excellent however for the portable, but the gameplay is restrictive and frankly boring.
But, if you're an avid MGS fan, you must own this game, as it is part of the canon storyline.
Slow Game
3
Rating: 3,
Useful: 0 / 1
Date: November 24, 2007
Author: Amazon User
The graphic is good, but for me it is a slow game, I don't recommend this game for persons like shooting and actions....
Sounded like a good idea...
3
Rating: 3,
Useful: 0 / 1
Date: April 08, 2008
Author: Amazon User
The controls on this game have been rearranged from other metal gear games, which is the major drawback. Additionally, the ability to only carry 4 items is a pain. The camera isn't easy to manage even though it's rotatable. Plus side...artsy cutscenes are cool, decent audio, and innovative "team" aspect.
Canon Content with Nice Graphics
4
Rating: 4,
Useful: 28 / 31
Date: December 16, 2006
Author: Amazon User
"Metal Gear Solid Portable Ops" for the Playstation Portable is the first PSP Metal Gear game that is actually a part of the story. In it, Big Boss must lead a unit of comrades against his former unit, the now-rogue FOX Unit.
Most of the gameplay is similar to Metal Gear Solid 3 and its stealth-based gameplay, with a few new weapons added. Some things are limited by the PSP's buttons and systems, but for the most part it plays and looks like Metal Gear Solid 3. The camera is taken from Metal Gear Online, included with MGS3: Subsistence, and can be alternately helpful and annoying. A new sonar has been added, which shows the sound that both you and those near you are making, and gives a rough estimate of their position. The camouflage system is gone, now replaced with the "blending system".
The main concept of the title is the "Comrade system", where you can acquire new allies to use in your fight against FOX. In early trailers, it seemed like Snake would be leading a squad (and thus multiple people would be active at once), but in truth, it is closer to other games of the series. Only one soldier can be active at a time (and thus player-controlled); the others wait in cardboard boxes hidden around the level. These soldiers can be switched to for the use of specific items (as each soldier has only four slots for weapons and items) or if the current soldier is hurt. Soldiers also have different "sense" levels, which is represented by a blue circle around their location. If an enemy moves into that circle the soldier will detect them and they will be marked on the map. Thus, scattering your soldiers around a level can create a sort of "net".However, the emphasis is still on single infiltration, and is supplemented by a new form of sneaking: soldiers can "blend in" with other soldiers in similar costume. For example, a standard orange-suited guard could blend in amongst similarly suited guards. This does not work when approaching an enemy of a different class; the same guard would not be able to get past an officer or even a scientist. Suspicious activities (like crawling, sneaking, or pointing a gun) will also cancel blending.
A new map interface is used; different areas are marked on the map similar to Metal Gear Acid. Going to a level takes one half-day, and it switches between day and night. The game starts in November of 1970, and as far as is known there is no "time limit" for missions.
A large part of the system is acquiring and using your comrades. Snake begins alone, but can subdue and drag enemy soldiers back to his HQ (a truck, which his support on this mission drives). Between missions, Snake can manage his comrades, assigning them to different units. The Sneaking Unit accompanies Snake on his mission (or in some cases goes on the mission by themselves) and consists of four four-man teams. One team can be deployed in an area at a time. Spy Units report on events in different areas and will inform Snake of weapons and comrades that can be picked up in areas. Sometimes the spies will bring storyline-important data (the location of a hidden base or the location of a certain individual). Certain spies can also help map out an area and locate items, or reduce the health of enemies in that area. The tech unit researches new gadgets for Snake and his team, much like "Q" from James Bond. Scientists and mechanics are best for this role. The medical unit not only provides medicine, but they also heal units who are recovering from missions (IE at the base when another team goes on a mission).
There are many different types of soldier to recruit in this game. Standard grunts, officers, female soldiers, and elite FOX Unit members. There is even a way to recruit some bosses by using a tranquilizer gun. This contrasts with other Metal Gear Solid games, where tranquilizing a boss would still end up with them dying and the story remaining the same. Soldiers also improve their maximum HP and Stamina levels as they go on missions. There are different levels of proficiency with different weapons (C, B, A, and S, from worst to best) that are ingrained with soldiers (so having a person who is bad at shotguns use a shotgun a lot will not help). A large concern is that if a character dies, they are dead forever (unless you restart a level) so taking care of your soldiers is important.
The storyline has many twists and turns, some of which are important and some of which seem like they fall under George Lucas' Episode II problems (fitting in characters from other parts of the series in a place where they don't really fit).There are references to other games even in the clothes the people wear; the FOX Unit soldiers wear the uniform Snake wore in Metal Gear Solid 3 (with Tiger Stripe camo) and the FOX Unit's leader wears the same trenchcoat that Big Boss and the rebellious members of FOXHOUND wear in MGS1.
There is a great deal of online connectivity in this game. The first kind, for the more casual player, is using Wireless Connections to gain new characters. The network doesn't even need to be connected; the PSP just needs to see that there is a wireless connection there. Some characters are accessible from this process that can't be gained through the normal game, such as members of the Ocelot Unit or KGB. If these characters die, they're gone, and a wireless connection can't be used twice. There are also ways to get soldiers through a GPS Scan (which requires a not-yet-released peripheral) and Passwords (which will be released through "media outlets").
There are online and local death-match modes. A team is taken from the player's single-player game and put online to fight enemies with their equipped items. Some games can result in the loss of a character to an opponent or the gain of a character if you win, while others are just friendly games with no stakes. There is also a "Cyber-Survival" mode in which a squad is sent off onto the Internet and fights other squads automatically. This only requires connection twice: the first time to drop off the squad, and later to pick them up. Once they are input the squad is automatically in the system. Through this, as with the death-match modes, squad members can be won and lost. There is some strategy, essentially focusing on which characters are where and who has what.
The graphics are based on MGS3's graphics, with some minor reductions (no bullet casings, no blood, some less-detailed textures). The cutscenes are done in a stylized comic book manner, similar to the Metal Gear Solid Digital Graphic Novel, and it switches between looking amazing and being annoying.
Overall, this is a fun game to pick up for the PSP. The multitude of characters is a plus, but the squad-based gameplay seems wasted. Early videos showed a team supporting each other directly, with Snake giving commands to his two allies. In contrast, the "one person sneaking and three people hiding" mode doesn't seem as exciting. The storyline was also disappointing in several areas. However, if you are looking for a fun extension of Metal Gear Solid 3 and its online mode, this is a great game.
A Metal Gear, but Solid?
4
Rating: 4,
Useful: 3 / 5
Date: December 12, 2006
Author: Amazon User
i would like to just start by saying this is a breathtaking psp title and i would recommend it to fans of the series as well as psp owners despite the missing aspects from classic MGS games.
No this is not an "Acid' game like the previous metal gears for psp but is it really quite so much a classic metal gear game? To be perfectly honest, its a mix of a metal gear acid and metal gear solid game. Although the transition of graphics and sound from the ps2 is absolutely amazing, (the graphics pushing the limit of the psp system to the max) it is missing key elements that veteran MGS fans like myself will be be dissapointed not to have.
First off, the only true MGS element in the game is the gameplay. For the most part, all the classic moves from MGS on the playstation consoles is there (do i even need to go over all of them?) with a different control scheme. (controls refitted for the psp) For this, the game is worth getting for the gameplay is fun, at least the classic MGS elements are. As far as classic MGS gameplay, the thing that takes away from that is the enemy AI. you can literally run 10-15ft in front of them and they will not see you unlike other MGS games where they will see and hear you from 50ft away. The un-fun part for me is the new recruiting system. This is where Konami dissapoints me. Konami for some reason feels that they have to change the classic MG style just because its on the psp instead of a console system, hence the new recruiting system. Now instead of Snake having a good ol' mission to stop terrorists with the elements we have all come to love, you have to play through some of the same mission areas, (yes, the game is divided up into mission levels like the acid series instead of classic MGS games where you just naturally transition through areas) you play through some of the same areas over and over again to recruit soldiers that have specific traits. (Which can be difficult to find sometimes and just ends up feeling like busy work to make the game longer) This can be very frustrating boring and by the time you get enough soldiers with that specific trait, you just want to turn off the psp and play a real MGS game. You can send these soldiers, depending on their traits to do different tasks such as spying and making equipment which is enjoyable at times but overall is not necessary for the already great MGS gameplay and overall takes away more than it gives.
The biggest thing to me thats missing in this game is the classic MGS cutscenes that the console versions are known for. Instead of full motion graphic cinematics, you get comic book drawing scenes that dont get close to bringing that same level of enjoyment and excitement that you get from the iconic MGS cutscenes. Although there are all new voiceovers for these comic book sequences, its just not enough to give them life. Now maybe there isnt enough room on the psp disk to fit the iconic cutscenes (in which case im happy to get what i can), but there are still no in-game cutscenes which takes a chunk away from the advancing story and character development.
Now to the story. The story isn't too bad. (much, much better than the acid stories) it ties into the MGS timeline (with a MGS3 feel) which does give it more depth but while playing through the game, i couldnt shake the feeling that it was more forced into the series just for the sake of making a psp title instead of an actual MGS game that has true meaning and place in the series. While the story does have familiar traits such as bosses with weird abilities and help from other characters using nanomachines,(by the way, none of the conversations using nano are voiced which takes away from it as well, for that can be alot of words to read) you do get a feel of a MGS game somewhat and it is for the most part enjoyable. Another thing that does add to the story is the strong musical score.
Alot of people are automatically giving this game great reviews bacause they're so impressed with the transition from the ps2,(Which, again does look incredible, nearly flawless in terms of graphics/ framerate) and are so happy to have MGS gameplay on a psp that they are blinded by what the game is missing.
Overall, i think this is a good game a an impressive PSP title. Any fan of the series will enjoy it, just dont expect the whole package you'd get from the console version. Can we please just have a regular ol' classic Metal Gear Solid title on the psp??
Essential Entry in the MGS Catalogue
4
Rating: 4,
Useful: 3 / 4
Date: January 12, 2007
Author: Amazon User
I wouldn't call myself a Metal Gear Solid fanatic, but I enjoyed MGS2 and really really enjoyed MGS3 for the PS2. MGS3 just had all the elements of a great tactical sneaking game with its addition of a camoflauge system, which made up for the lack of radar. MGS: Portable Ops takes place just after MGS3 (1970) so you've still got no radar (sound sensor instead), but you also don't have the camo aspect, which is mildly disappointing. The camera is more tricky to control here, so I've occasionally run right into enemies I didn't even know were there until it was too late. However, with practice, you'll get used to tapping the left trigger to auto-center the camera over your shoulder. That tends to work pretty well, and after a few hours with this game, the camera ceases to be a noticable issue. As a somewhat unfortunate result of the graphical standards set by MGS:PO's console brethren, you may not realize that the graphics on this UMD are phenomenal. The textures aren't as sharp, there are more 'jaggies,' and the environments are quite a great deal smaller. But, this is a PSP game we're talking about. The truth is, Portable Ops manages to look as good as many PS2 games of the same ilk, and I have yet to experience noticable frame rate issues. That, people, is an achievement.
The recruitment aspect of the game may seem tedious and somewhat contrived at first. However, it quickly becomes one of the most addicting aspects of the entire game. You can recruit soldiers in-game by dragging their unconscious behinds to your truck, sure. But every unique wireless access point you find will yield you a new soldier as well, whether it be your router, your neighbor's router, the wireless signal at Starbucks or Borders, etc. Just select 'AP Scan' and stroll around the mall, hit the downtown streets, hell, sit on a freaking bus and just watch your new soldiers roll in! Not only do you use new recruits in your single player sneaking missions, but they can be placed in various specific groups in your 'army,' which will in turn yield other benefits, such as weapon/item development, intelligence reports, etc. In short, MGS:PO adds a new strategic layer to the series, and feels like a natural progression in the context of the epic Metal Gear saga, which already spans about half a century.
Although the single player campaign is very well done, and very engaging, the real meat and treat of this game is its online multiplayer suite. THE MULTIPLAYER PORTION OF THIS GAME WAS MADE FOR THE PSP. That's all there is to it. Yeah, so maybe you've still got a frustrating camera, but wifi battles have never been this lag free, or this intense. The catch is, to unlock the match play, you have to beat the first couple of missions in single player. But you will really want to complete the game at least once before trying to seriously compete in the cutthroat online environment. You'll have unlocked more powerful characters, increased the life/stamina of the ones you used the most, and picked up the more powerful weapons/items, which are all essential to survive against the many headshot assassins you will encounter. But encounter them you must, if you are to glean the full potential from this monumental handheld achievement. It is undeniably the finest multiplayer experience to be had on the PSP, and arguably the finest all-around PSP game to date.
May your headshots be abundant, and your deaths less so.
Happy sneaking.
metal gear ops
4
Rating: 4,
Useful: 2 / 3
Date: February 06, 2007
Author: Amazon User
This was bought as a gift for my husband and he seems to really like it!!
A Great Game, But Only If You're Hardcore
4
Rating: 4,
Useful: 12 / 13
Date: May 30, 2007
Author: Amazon User
What made the Metal Gear series so wonderful was the concept of a lone operative sneaking into a base a la James Bond, but doing it realistically (crawling, hiding, sniping) instead of getting invited to a white-tie dinner by the bad guy. In the first PS1 game, you could be a novice player and still make it through the game, each time you play making you better and better. The PS2 games got more and more complex, sort of bloating up the concept with more complex controls and quick reaction scenarios where the average player would get creamed over and over again until the learning curve was passed. These "frustration points," as I call them got more and more numerous until MGS3, where the entire last third of the game was essentially one long frustration point (e.g., oops, stepped wrong, you die, oops, didn't make the shot, you die, oops, didn't lead the girl through 5 screens of bad guys safely, start over, etc.) To a hardcore gamer, these challenges are meat and potatoes, but to a casual gamer that can't play daily, the fourteenth time that 3 Metal Gears blow Snake into atoms is the time that the game gets shelved permanently. This is where MGS:Portable Ops puts itself: it's JUST hard enough to make the hardcore MGS fans want more, but JUST hard enough to frustrate the casual gamer into just shelving it.
First off, the game looks great and the sounds are perfect. How they crammed all of this into a UMD is spectacular and shows how well software developers can compensate for poorly-designed hardware. The controls aren't too bad, but the analog nub can be hard to control at times. The real permanent frustration point in the game comes with the camera, which seems to have a mind of its own. Dragging enemies (a HUGE part of the game) becomes a comedy of errors as the whirling camera causes you to spin around while you get used to the analog nub...you look like you're tangoing with a drunken partner! The camera likes to sit right up against your active man, so you can't pan out and get a wider view of things...this is especially fatal when going through doors, where you can see an all clear and pop out right into a guard's line of fire. For me, the camera is enough to make the game unpleasant...but I suppose it can be gotten used to. The missions are broken up into little ones (UMD format again) and they seem fine. They make sense and you do have some sense of time in the game. Well done!
MGS games are all about sneaking and infiltrating. Well, this MGS takes it one step further by allowing you to recruit soldiers for different teams (this has been explained in other reviews.) This is sort of a tactics-style development where you can outfit the troops, put them in squads and deploy them as a team. However, the developers decided to hamstring this potentially fun feature by making it so killed soldiers never return...so you can get a secret character for a major accomplishment...and he gets an unlucky camera angle on the next mission and ends up getting jumped by 3 guards. Well, your hard-earned man is now gone forever unless you reload. By making the risk too great, this keeps casual gamers from risking hard-earned troops on the battlefield. They should have an option for an easier mode where the soldiers can be brought back. However, the saving grace is that the unique characters (such as Snake) can be brought back and recover slowly.
This game is very complex and mastering it, or even proceeding in it takes a large time investment...unfortunately, it's not one that most casual or older gamers might be able to make. The manual only tells you how things work on a basic level and, like ALL NEW GAMES TODAY, you can't just have fun and play through...you've got to have the FAQ/game guide/cheat sheet with you or you'll never get 100% complete and the best ending. Lame.
With very little to reward the casual gamer, I can't recommend this as a 5-star pick. I'd rate it a 1. However, since it's so appealing by its tough nature to hardcore gamers (5 stars for them!), it DOES merit a 3 on the fun factor (1+5/2). The polish of the game is super and only the whirly camera demon knocks it down to 4 stars.
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