Below are user reviews of Every Extend Extra and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Every Extend Extra.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 5 of 5)
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Arcade Action X Music
5
Rating: 5,
Useful: 6 / 7
Date: December 11, 2006
Author: Amazon User
Every Extend Extra is a very unique game in this day and age: it's an honest arcade action game. There's no exploration, no collecting of gadgets and upgrades, no gimmicks - just action, trancey visuals, and absorbing electronic music.
The core gameplay mechanic itself combines aspects of Asteroids (particle dodging) and Missile Command (chain explosions and timing skills). The concept and gameplay merge Golden Age design decisions (gameplay occurs on a single screen, your ship is small, normal enemies are mostly abstract shapes) with Silver Age shooter conventions (pattern recognition and bullet-dodging ability are useful skills, minibosses and huge bosses spice up the stages).
Complaints about the tutorial mode are unwarranted. The tutorial gives you an understanding of all the techniques you will need, but only practice will make you a competent player. In addition to the tutorial mode, however, I strongly recommend that those new to the concept should rank into the top three in the original Every Extend (either on PC or PSP) before trying the Arcade mode of Every Extend Extra.
As expected from the creators of Lumines, each stage has a unique and memorable skin -- themes range from Cambrian life to astrophysics. The package is solid and full of content -- a remake of the original PC "Every Extend", endless single-stage, and boss rush modes are included, along with a full-on multiplayer mode (which I've heard is good, but haven't had the pleasure of trying). Did I mention it includes a substantial demo of Lumines II for good measure?
So if you're a fan of classic arcade games, you can't go wrong with this one. There are complaints to be made about E3: it's a bit short, has a substantial learning curve to play the "right way" and another to become skilled, the graphics can sometimes be too busy, and there's not much variety in the gameplay. To my way of thinking, though, these are all positives rather than negatives. It's a great, lovingly-crafted game and a welcome anachronism among today's games.
BTW: those who haven't played the original PC Every Extend, a labor of love created by a single programmer, should try it out. The version included in E3 differs considerably.
wanted to like it
2
Rating: 2,
Useful: 2 / 3
Date: February 10, 2007
Author: Amazon User
The high point about this game is definitely the mesmerizing graphics and great sound, it is a nice show. This game reminds me of Fantavision for the PS2. If you like that game a lot, you will probably like this one more than I do.
I really like puzzle games. Tetris, Meteos, Lumines, Polarium, I've enjoyed them all. But when you get down to it, this game is just boring. I really recommend that you try this one before you buy it.
The same guy who made Lumines? Come on!!!!!!!
3
Rating: 3,
Useful: 2 / 6
Date: January 10, 2007
Author: Amazon User
The recent slab of puzzle games that Q Entertainment are releasing are not as good as I though it would be. Lumines II, delivered on the hype, but Gunpey just dosen't cut it (for both systems). Meteos's cool science project look has been totally butchered with an upcoming DIsney version, totally unacceptable. And EEE, a combination of the visuals of Rez and an arcade "shooter", simply just dosen't cut it.
The basic gameplay seem simple enough for EEE. YOu control a "ship" (that's look like a dot crystal thingy), and you must denonate it in a way it will follow a patternt. If you explode your numerous enemies, the explosion can destroy a nearby one, thus setting off a chain reaction. The game also sports a neat art style. THe graphics are really cool. You won't find any skins like on Lumines, but the techno pulse graphcis impress. IT's hard to describe, so look at the screenshots. I can just say I am easily impressed with the graphics. Overall, the game's presentation delivers.
So why did I only give it three? The game just dosen't hold up long. The game dosen't feature many stages, and they all last for about 2 minutes at the most. The game itself also dosen't have enough staying power either. The game is not addictive enough to be a puzzle game, and the whole gameplay feels like a tacked on Java game. UNlike Lumines, the game is short, not simple, and not addictive. Lumines just offers more staying power, and it does it with only four blocks and some great graphics. This game is also pretty boring too. The wehole gameplay thing just dosen't hold up well. Also, the final nail in the coffin is the terrible music, shallow gameplay, and most of all, it's no fun to set of f chain reactions because most people don't want to. IT's a game that you will either love or hate, and I don't like that much. Easily the worst puzzle game I have ever played.
I still reccomend that you check it out, but try renting it first or try the demo that comes with Lumines II. Remember that some people love it but some people don't. Be careful when thinking about if you should buy the game or not.
Pointless, and really not much fun.
2
Rating: 2,
Useful: 1 / 9
Date: December 11, 2006
Author: Amazon User
I read several reviews of this game that said it sucked, but I also read a couple that said "Oh, those guys just don't -get- it. This game rocks."
So I read the guide, I played through the tutorial and started to play. After playing for a couple of hours, all I can say is I must not get it because this game sucks. There seems to be a countdown timer that's always running, although you don't get to see it until the clock has less than 15 seconds left. Although the tutorial never makes mention of it, you seem to have a limit to how many times you can explode yourself to take your enemies out. I presume that "extend" adds both time and another chance to explode yourself, but nothing ever actually describes what extend means.
In the end, I don't really care to find out the subtle nuances because the game just isn't worth playing.
Fun....
4
Rating: 4,
Useful: 0 / 0
Date: April 11, 2007
Author: Amazon User
Very easy to learn, but very hard to master. This game will tax your patience, as well as your skill!! I enjoy it tremendously, and I know you will too!!
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