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Xbox : Thief: Deadly Shadows Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Thief: Deadly Shadows and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thief: Deadly Shadows. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 83
Game FAQs
IGN 83
GameSpy 60
GameZone 87
Game Revolution 75
1UP 80






User Reviews (1 - 11 of 29)

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Freedom, depth, great AI, solid visuals - and a lot of fun.

4 Rating: 4, Useful: 41 / 43
Date: May 28, 2004
Author: Amazon User

I should preface this review by coming right out and admitting that I am a new Thief, not having played either of the earlier titles in the franchise. Sure, I had heard all the hype, the various glowing reviews and ravings of die-hard fans, but something kept me away. Not this time, feeling hungry for a new game, I saw that Thief: Deadly Shadows hit the store(s), and decided to take a chance. I'm quite happy to report that I'm entirely glad that I did.

I did have some concerns at first. For the first few minutes of play, I found myself thinking that it should have been a rental instead of a purchase. But I played on, gradually getting drawn deeper into the plot, into the city, and into the joy of slipping quietly in where you haven't been invited, and plucking some valuable trinket off a table, from inside a chest, or even off the very person of an unfortunate homeowner or passerby. But this isn't what really got me into the game. How smart my victims were did. Sure, I was a little over-confident at first. I'd boldly sneak around behind marks wandering through their own homes, I'd skulk in the shadows, or creep slowly and quietly behind them, lifting items that caught my eye as I went. But this person lives here, and when they pass through a room and a candlestick is gone, or a chair is slightly out of place from when you less cautious than you should have been and bumped into it, or when a door has been left ajar - they realize it. And they often realize they aren't alone. So you could imagine my surprise, not yet having an appreciation for the depth of AI, when my helpless victim became decidedly non-helpless, and started actively searching for me. But I'm Garrett the Thief, and when backed into a corner, I can put up a fight. So when the owner found me after I knocked a barrel on its side trying to quickly duck into a nearby shadow, and when he drew a weapon with the intent to cause me harm, I quickly dispatched him with my dagger. He was in the light, I was in the shadow, he knew roughly where I was, but I still had the advantage. I stood over my victim, enjoying the moment when I heard a scream. The scuffle had alerted someone else in the house who came rushing in, and upon seeing me standing over the body, shot straight out of the house. She hadn't just fled through, she had gone to get the town guards. So imagine my surprise as I'm casually walking towards the open door to leave, and in burst two guards with weapons drawn. They came right at me, and while I put up a good fight, they took me down. The last thing I saw was the `terrified' woman standing in her doorway again, watching the guards beat me down.

I really enjoyed Splinter Cell, and SC: Pandora Tomorrow. I think it was how much I enjoyed those that led me to finally give Thief a shot. But one thing always bugged me about those titles, as terrific as they are and were. Your enemies had the attention span and short-term memory of mentally disabled goldfish. If two terrorists are in one room together, and you snatch one up and drag him away, the other never notices that he's suddenly alone. Leave doors open, move things, do anything but show yourself or leave a corpse around, and they have no clue anything is amiss. Not so here. Guards have areas of responsibility. And when one is no longer at his post because you've clobbered him over the head with your trusty blackjack, and dumped him unconscious behind some bushes, his captain who may well be wandering around and checking up on his men will notice, and he'll investigate.

The game is outstanding, I am really enjoying it. I'm nearly done, and I've already decided that I will be playing it through again. There's so much to do beyond the main storyline, that there's really no way to get into all the little side plots and scenarios, no way to hit every house and business in your first go. Graphically the game is quite good. Not jaw-droppingly impressive, I would have liked to have seen this in 720p and widescreen, but still a solid visual presentation. The Dolby Digital sound is terrific. The depth of play, and the AI, are really what give this title legs though.

This game, in my opinion, is worth a purchase. Unless of course the idea of sneaking around just bores you to tears. If you're looking for a hack'n'slash, this isn't it. If you're looking for an intriguing storyline, exciting action, and even a few moments where you literally jump at your own shadow, then this is going to be a good time for you. Why 4 out of 5? I would have liked to have seen at least a minimal tie-in to XBLive. Not online play perhaps, given the scope of the game, but maybe expansion and bonus content (new missions, new equipment, etc.) that could have been added over time. I think that really would have gone a long way to put this title over the top in terms of re-playability. Also, I've been trapped (bug) inside or against objects a few too many times. An annoyance, and perhaps a minor one, but a piece of the puzzle when I had to decide upon a rating. To be fair, if we could give fractions of stars in our ratings, I'd give this as high a 4 as possible.

The cover art says it best. "Tension-fueled stealth, variety of gameplay, advanced AI, dynamic lighting and shadow system." Yes, yes, yes, and yes. Pick this one up, you'll be glad you did.

Best "true" stealth game I've ever played.

4 Rating: 4, Useful: 9 / 10
Date: May 31, 2004
Author: Amazon User

Well I'm not really going into real "depth" about this, I think some of the earlier reviews covered that. I'm just going to type out a few thoughts I have about the game.

First of all, the game play is excellent, it really does stick with the stealthy play the whole time. But the first thing that caught my attention was the lighting. It's not just "lighting" for the sake of viewing.The lighting is actually a part of the game play. It's actually the -most- important part of the game, and in Thief DS, the lighting is beyond perfect. You sneak around in the shadows,and your "light gem" shows how visible you are to the AI in the game. Even having a small percentage of your body sticking out from the shadows will be reconized by the game's AI.

Now the AI... It's near-perfect. Characters will hear your footsteps, notice if you leave doors open, notice if you put out a torch, notice if you steal something and so on. If you kill someone with an arrow, or your dagger, it will leave a pool of blood (which you can wash away with water arrows), which the AI will notice, and alert other characters that something is wrong. One thing that bothers me is when Garrette (main character) gets caught. The guard/enemy will chase him for a bit, but not for long. Basically all I need to do, to lose them, is round a corner and get into a shadow. After that, wait about 20 seconds and they give up. After a while it gets to where getting caught is less of a dangerous problem, and more of a very annoying one. If you get cornered and all you have is a dagger, just hope you saved earlier. Garrette can only take about 5 hits. Which is good, in a way, because the game really is about stealth, not fighting.

Visually the game looks pretty good. At a medium distance you can't tell if a guard has his back turned, or if he's looking right at you (glad Garrette has that mechanical zoom-in eye). Some of the areas are beautifully detailed. And some are just 'okay'. Most of the areas will have great looking textures, and 'okay' textures right beside each other, which makes things look strange. The town is literally a big maze. It takes a while to figure out how to get around, because it all looks the same (besides a few landmarks). The maps aren't much help either, because they don't show any of the alleyways that you use to get around. It can get confusing.

The story is so-so. This game was definatly not made for the storyline, but made for excellent game play and freedom. The town that the story takes place in has no name, and unless you've played the other Thief games, you have no clue what the storyline is about. You just get "thrown" in at a certain point and do whatever you're told. The areas kind of melt in to each other after a while. Most of them seem the same, except a differant look. Hiding in most areas isn't very challenging. The stand out mission is the Abysmal Gale (ghost ship). Everything about it is made perfect. It's eerie, you don't know what lurking around the corners, and the fog and lighting just make everything look extra-creepy.

This game requires alot of patience. Watching which routes guards walk, slowly skulking in the shadows so you will not get caught, slowly pacing behind someone waiting for the right tim the strike, and searching everywhere for loot makes up the entire game.

So if you've read this much so far, I'll give my opinion on whether or not to buy it. For now, while it still costs $50, don't buy it. The game is just too short to pay $50. I got it in the mail 3 days ago, and I just finished it this morning. Secondly, the game isn't going to be one that you will replay more than twice. It's a linear story. Aside from a few side quests, the game goes in one direction and you have to do all the missions in order. After a while the game play gets repetitive. Skulk in shadows, hide from foes, watch the guard, mug him, hide the body, repeat, repeat, repeat.

A good addition to the series

4 Rating: 4, Useful: 7 / 8
Date: June 24, 2004
Author: Amazon User

I was a little nervous about this game coming from a new developer. But I wasn't let down. I've played the other Thief games and I am a huge fan of the series. It's basically the same game as the others with a few exceptions.

The city hub idea is good-though it seems little once you've been through it couple of times and get used to the maps. The city is also broken up into sections so if you want to go from one to the other you're faced with load times which are a little long and can take you out of the game. The framerate on the Xbox version is a little slow to accomodate the excellent lighting architecture-but it's barely noticeable and a very minor complaint. The enemy A.I. is better this time around-they notice when lights are out or items are missing and will alert their buddies to help search for you-but only for a short while as they tend to 'forget' that they are searching for intruders and continue with whatever they were doing. Good for the clumsy gamer, but not very realistic. A 'faction' element has been added that basically just adds some side quests in order to get Garrett back in good standing with a couple of factions. It's a good idea, it just hasn't been fully developed and adds almost nothing to the game asit doesn't effect the missions. We'll see if they can improve on it for the next Thief game.

The levels are actually pretty big and non-linear with lots of objectives and there's a ton of gameplay. The story moves along quite well within these objectives. The orphanage (where I'm at now) is freakin creepy and a lot of fun. Every mission has been a lot of fun up to now and you're not just doing the same things over and over, there's plenty of variety.

If you have a PC (that can handle the game!) and an Xbox and want this game, buy the PC version. I've heard it's better (and cheaper!). I've played the other Thief games on the PC and decided to give the console version a try. I'm not disappointed, but if I was to but it again I'd go for PC.

A Masterpiece among many stealth clones

5 Rating: 5, Useful: 5 / 5
Date: July 13, 2004
Author: Amazon User

Most people, I have noted, who have not played this game ALL the way through, usually give this game bad marks. The story here is far superior to anything on the market (yes, Percy, that includes Splinter Cell and Syphon Filter... BOTH of which were released way after the first game in the Thief franchise.
Garrett is easily the most endearing character in this game, and voice actor Stephen Russel absolutely shines as our aloof, embittered mercenary.
The sound is absolutely phenomenal, and one reason ANYONE should play this is because this game contains one of the top three levels EVER MADE in a video game, unfortunately, this level (The Shalebridge Cradle) is near the end, and the impatient and Attention-Defecite Afflicted (Again, like Percy) may be too frustrated by not seeing blood and flying heads to continue that long. This level is a masterpiece, as is the game as a whole. It is the most realistic simulation of what true medieval thievery would be like... but don't expect a huge body count... after all, you're a thief, not Rambo.

All in all, an absolute epic that you will be tempted to play at least twice.

Great game but not perfect

4 Rating: 4, Useful: 6 / 7
Date: June 06, 2004
Author: Amazon User

Overall I really enjoyed Thief 3 Deadly Shadows for Xbox. This is a game focused on stealth. It is not a game were you have the option of stealth but if you get caught you can take on an army of enemies. You'll be seeing most of the enemies from the back as you sneak up on them and blackjack em.

Great graphics and lighting the character models are very well done. The lighting is a huge part of the game since you'll focused on moving from shadow to shadow to stay hidden. The option to change from 1st person to 3rd is a useful choice to have. Unfortunately the city and most of the environments felt pretty underwelming in size and even though it was nice to have the freedom to wander around in between missions there really wasn't much to do in the different areas of the town.

The music and sound effects in the game are well composed and very subtle. Most of the sound in the game is closer to ambient effects than real music. In some the creepier sections in the game the sound effects works really well in raising the fear factor.

The enemy AI is some of the best I've seen. Enemies will do a good job of investigating disturbances. And on higher difficulty setting they will notice if you take loot and if you put out torchs. I wish they were a little more aware of your character when your light crystal is totally dark. Since you become pretty much invisible unless you bump into them.

The story is good but not great. The story could have used been longer and used some more twists and surprises but its interesting. The cut scenes that are shown throughout the game to move the story along are very well done and non traditional. They make good use of the lighting the voice acting throughout these sequences and the rest of the game is of very good quality.

Thief 3 overall is definalty worth picking up if your patient and in the mood for a stealth based game. It also has one of the best stages I've played in any game for a long time. Its called Shalebridge Cradle and you'll know what I'm talking about when you get there. I'd play the game just for the Shalebridge stage so you won't be disappointed if you pick up Thief Deadly Shadows.

Good title, but I wanted more from this franchise.

3 Rating: 3, Useful: 5 / 6
Date: June 28, 2004
Author: Amazon User

"Thief: Deadly Shadows" is one of those games that had it not the franchise name "Thief" I would have happily avoided.

The Stealth genre is at the moment one of the most developed in the videogame market.

Thief is what you would like to imagine as a fantasy version of Splinter Cell: Pandora Tomorrow. Unfortunately it is not.

While the story is well scripted and the graphics are absolutely dazzling, the good side of the game sort of ends here. Thief DS offers nothing really new in the stealth genre.

Gameplay is good, action flows in a nice manner and you will be able to execute some awesome stealth kills. Control over your stealth kills is rewardingly well done; unfortunately as soon as you pass into real "combat mode" things kind of get messed up. Any action oriented situation seems to go by as a blur and you really end up doing random moves in order to get out of bad situations. Furthermore, acrobatic skills had me so frustrated I ended up whirling my joy pad against the floor and stomping it to pieces.

If graphics are exceptional, the game makes a good effort of not making you see them. The game is darker than a Balrog's Soul, and any sort of reflection on your tv (from a window, a light, whatever) will give you a big friggin headache.

Sound on the other hand is awesome.

Finally: I hated the game's AI. NPCs seem to be ok in intelligence, but have the memory of a Banana. They will actually forget you are around if you wait patiently hiding for a while, even if they wanted to gut you up till 10 seconds before.

Bottomline: Buy this game if you love stealth...otherwise PASS.

good but no classic thief

2 Rating: 2, Useful: 5 / 7
Date: January 16, 2005
Author: Amazon User

ok lets get straight to the point. As a game taken on its own merit, this is a 4 verging on 5. However as part of the Thief legacy, originally started by Looking Glass studio's classic Thief: The Dark Project, the game falls flat on its face.

The most serious problem is the small levels. They are tiny and extremely linear. No longer will you be exploring and getting lost in the Thief world. Sorely missed from this edition are some of the great gadgets from the earlier games, such as the rope arrow and scouting orbs. Instead we have the completely stupid climbing gloves.

Now the idea of having the City as an open area where you can blackjack and pickpocket to your heart's content was wonderful, but the City - like the other levels - seems stunted and abnormally tiny. Not what you want a sprawling City to feel like. Levels are very atmospheric and full of tension, but not even the likes of Shalebridge Cradle come close to matching the genious of 'Return to the haunted Cathedral' or 'Down in the Bonehoard' to name a couple (both of which to be found in the original Thief).

Add to this poor AI and guards that seem to have taken too many stupidity pills and its not looking good. These guards will all too easily give up. In previous Thief's you had to hide from them and tension often hit incredibly high levels. There was nothing more enjoyable than having stolen the loot, running down to a cellar or whatever only to find no way out and hiding in a corner while a couple of guards get perillessly close trying to find you. Will they give up searching or is the game up? In Deadly Shadows, they will walk approx 10 feet and go back to patrolling.

My final thoughts on Thief: Deadly Shadows is that the design team either willfully set out to create a diluted game that would appeal to the largest spectrum of players or their development time was cut short. I constantly felt like I was playing a demo. Looking Glass must be rolling in their graves...
However, Thief: Deadly Shadows offers a good bit of entertainment for as long as lasts, and is more compelling than probably 70% of the games on the market.

Stealth gaming at it's best

5 Rating: 5, Useful: 3 / 3
Date: May 30, 2004
Author: Amazon User

Being a long time Thief fan and having waited four years for this game to be released my expectations were high. The PC requirements for the game were a little too steep for my system so I decided to go with the Xbox version. The initial reviews of the game were positive but critical on many levels. Even though nothing was going to keep me from purchasing the sequel to my favorite game of all time I was very apprehensive. It didn't take long for the game to put my doubts to rest. It is the same exact Thief I remember and love with much improved graphics and gameplay. I really don't miss the mouse/keyboard controls at all as the analog control scheme of the Xbox controller works very well. The free roaming city is by no means massive, but adds a welcome new depth to the Thief universe (not to mention the fun to be had breaking into random houses throughout the city). The story maintains the same original and imaginative feel of previous games, there's really nothing else out there functioning on the level of interesting storytelling this game has going on. If you enjoyed Splinter Cell you'll definetly welcome the stealthy fun of Thief, it's every bit as thrilling, slightly more forgiving, and way more immersive. It's no run and gun slaughterfest, but gamers who enjoy fantastic stories and immersive, strategic gameplay will find much to enjoy.

Great AI, great game!

5 Rating: 5, Useful: 5 / 8
Date: June 21, 2004
Author: Amazon User

Looking for a challenging game that tests your mind and your reflexes? Thief 3 rewards stealth and strategic thinking with glory and loot!

If you somehow missed the first 2 episodes in the Thief saga, you are ... a thief. You live in a medieval world full of murky inns, cobblestone streets and questionable denizens of the night. You get told of interesting items to steal by your fences, and do your best to acquire them.

In many ways, this compares favorably to splinter cell, albeit of a different era. Your task is to stay hidden in the shadows. You have to pay careful attention to the level of darkness where you stand, and the type of surfaces you walk over, to not draw attention to yourself. You have interesting tools at your disposal - noisemaking arrows to distract, water arrows to put out candles.

The graphics aren't *quite* up to the level of Splinter Cell, but then again, not much is. You still get gorgeous shadows, dust motes twinkling in light streams, textures on floors and walls. The human figures are a bit clunky, but only a bit.

That being said, the cinemtics are exceptional, both graphic and sound-wise. You really get drawn along with the story.

The sounds are nicely done. This isn't a game of jamming rock music - it's a game of stealth. There are ambient noises that warn you of approaching guards, of a dog in the next room, of conversations of nearby people. The soft music, when it comes in, helps to add to the spookiness and tension.

The AI really deserves special praise. The people around you don't just walk a beat that you watch 10 times in a row and then use. They react to situations with intelligence, keep an eye on things they should be guarding, and take proper caution when tracking down a problem. If they catch sight of you, they don't just go for you and give up. Now that they know there's a strange person in the area, they actively hunt for you.

Sure, you can blackjack people if you have to. But the game isn't about violence. It's about avoiding being seen, avoiding being caught.

Highly recommended!

thief is way tight

5 Rating: 5, Useful: 3 / 4
Date: June 14, 2004
Author: Amazon User

I think that eidos truly created a masterpeice when they made this game. It is all I could have hoped for and more as a sequel to my two favorite games. The graphics and lighting and texture effects are cutting edge, truley.
The only thing I didn't like were the character models which didn't seem very real. I thought that this caused the deaths to seem fake. Though the NPC AI makes up for this as does the fact that killing is discouraged in this game and almost allways results in negative outcome. The objective is to get in and out without being caught or killing anyone.
I killed some one once in this game and found my character being hunted round every corner.
I sure hope this review has helped someone, a game this wonderfull can not be ignored.


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