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PSP : Untold Legends: The Warrior's Code Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Untold Legends: The Warrior's Code and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Untold Legends: The Warrior's Code. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 69
GamesRadar 70
IGN 69
GameSpy 70
GameZone 69






User Reviews (1 - 11 of 11)

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Much improved over the first, but some challenges remain

4 Rating: 4, Useful: 33 / 34
Date: April 04, 2006
Author: Amazon User

I really enjoyed the first entry in this series - "Brotherhood of the Blade". Those who feel the same will find much to enjoy in the second entry, "The Warrior's Code".

People seem somewhat mystified as to WHY the Untold Legends games appeal to people. To be frank, I can't put my finger on it either. There's not much of a plot to speak of in either game. You walk around, you kill stuff, you level up and assign your stat points, equip yourself for the next challenge and kill more stuff. Its the same mentality for those of us who enjoy MMORPGs like WoW or Everquest - its all about the math, the sense of accomplishment and the challenge.

"The Warrior's Code" is a significant improvement over the "Brotherhood of the Blade". The story is much more fleshed out. No longer is the plot advanced through a series of ancient tomes found randomly through-out the game. The story advances through a series of FMV cut-scenes or in-engine scenes with actual VOICED dialogue as opposed to pages and pages of text. There's an obvious antagonist (the false Emperor of Koren Thal) and there's a defined uber-objective (depose this false Emperor and restore his non-evil half-brother to the throne).

Armor and weapon schemes are also more fleshed out. You can still upgrade socketed items using various gems found throughout the game, but the system is more flexible and yields more tangible results.

Combat is exactly the same - mash those buttons until everything around you is dead. And try not to die yourself. Of course, the reality is a little more complex. Potion management is ALOT more important this time around as you will often be traveling with (easily killed) companions...more on that later.

I'm told the graphics are much improved, and maybe that's the case. Without running the two games side-by-side, I'm at a loss to tell the difference. Surroundings are much different, but this is still a dungeon slog with the occasional excursion into desert wastelands or ghost towns.

Enemy AI is classified into two catagories - melee attackers who will attack you until dead, and ranged attackers who will run away when attacked themselves. Don't expect much of a challenge unless enemies come at you from all sides...which happens more often than you'd think.

Stuff that's annoying -

(1) Companions. For some strange and inexplicable reason, YOU are responsible for giving health potions to your companions. Their health does NOT regenerate and you are unable to give them potions unless they have less than half of their health left. You must be right next to them when they request a potion in order to hand it off. Extremely annoying. During one mission, you are required to escort a ghost into some deep dark catacombs. You are warned repeatedly about how defenseless this ghost is...and yet all throughout the mission, she's running off to take on the entire Wendigo horde all on her lonesome, and often to her death.

(Reminder - save and save often, especially with companions.)

(2)Still a couple of bugs in this game. One bug caused me to go to the next mission chapter without any infrastructure in the new town. No merchants, no one to talk to about the missions, no mission objectives. Nada. I had to go back to an old saved game and finish the last part of the previous chapter all over again.

(3) Dialogue trees aren't consistent. One character will mention conversations with other characters that haven't even happened yet.

(4) Severe visual tearing during outdoor sequences in town and in the desert. And while they've taken great pains to make the world look more 3D, you'll often find yourself fighting baddies under the cover of a rock overhang or building supports and unable to see a thing.

Eh, it sounds like I'm down on this game. Really, I'm not. I'm enjoying it immensely. Not so much for the story as for the process of building up this character and turning him/her into a total buttkicker. If they got anything right, its character creation.

Here's some tips for you -

(a) Potions are MUCH more important here than they were in the last game. And every character (I've played three out of five) requires an abundance of both health and mana (power).

(b) Make sure that your character has both ranged and melee weapons. You could get away with having a Barbarian without any ranged skills in the last game, but you won't get away with it here. Ranged attackers are more apt to run away from melee confrontations, and their attacks are much more potent.

(c) Don't rely upon changing into a fiend to win those boss battles. There's no good replacement for an inventory filled to the brim with power and health potions.

That's about it. I hope you enjoy the game. I certainly did.

The Original Was Great (Multi-Player was Awesome), This One Tops it (ON-LINE Multi-Player)

5 Rating: 5, Useful: 7 / 9
Date: May 17, 2006
Author: Amazon User

OK, so I was a big fan of the original. It was a fun way to kill some time at the gym, or waiting in line for a movie, or on a trip in the car. And if you had a friend with a PSP, even better! The two of you could mix it up for even more fun. Now, with Warrior's Code, they take it a step further. If you're at the gym, and you can tap into an unsecured line, or if you're away on business, and the hotel has free wireless, or even when you're at home on your own wireless network, you can link up with other players that have access to a wireless network. OK, so did I also mention the fact that while playing a linked game through two separate wireless neworks, there was no apparent slow down? Now that's impressive. I don't know how they were able to get everything to play so flawlessly in a linked game, but I like. Oh, and the single player game is a lot of fun, too.

A worthy sequel - Although Warriors Code has it's share of flaws

4 Rating: 4, Useful: 6 / 8
Date: April 07, 2006
Author: Amazon User

Obviously when a company releases a video game, if it's the first of it's kind - Mostly little money is invested into it.. But because of Untold Legends' success, more money & time was put into the Warriors Code.. Unfourtantely they didn't quite get it right.

This game is much less generic.. the classes arent the usual Druid, Warrior, Alchemist, etc.. classes & that's nice - Also you've probably found out you can shape-shift into different beasts for a short duration, & that's a great change too..

However there's one big problem with this game... It's simply way too easy. Your character levels up MUCH quicker in this game than in the first Untold Legends, & too quickly for that matter. After about level 20, playing as the Prowler, even the toughest bosses died in a few hits.. & I would run through 10 or so creatures at once without my health even being effected! After a while.. there's just no challenge.. It's basically like you get to level 20 or so & you win.. They made the characters way too strong for the villains.

Also at times the quests are confusing in exactly where to go or what to do. I think it should also be noted that unlike the original, you really have to explore the entire map of everywhere you go, which makes things a bit tedious.

All in all.. It's about as good as the original Untold Legends... The cinematics are better, theres cooler characters, theres voice dubbing... But the original was definitely more challenging.

huge improvement from the first.....lots of new features!!!!!

5 Rating: 5, Useful: 6 / 8
Date: April 13, 2006
Author: Amazon User

This game is sooooooooooooooooooooooooooooo much better than the first. Instead of just pressing "x" all the time,joe can do charged attacks by pressing and holding x.You can also do attacks of oppertunity,witch are REALLY cool and are unique too each character.They do take a while to get the hang of though. the negitives stated in the other reveiws are pretty much true,but there are WAY more positives.I was afraid that this game would be to short,but this game is accually pretty long...... i bought it when it came out,and after a lot of playing,i have reached the final chapter. there are five chapters,all getting harder and longer as you go.A very good feature is that instead of the missions just being,"go to this place and kill this guy", this missions are a lot more complicated.for instince in one of them you have to go find this enemy tower,place charges,rescue a prisoner,and GET OUT. also in the first one everything was flat,but in this one,you can go up a ramp and see the level below and then come back down. another thing is there are 6 merchants.making it much less monotonous. HAVE NO DOUBTS ABOUT THIS GAME IT IS SOOOOOOOOOOOO FUN...SO GO BUY IT NOW!!!!!!!!!!!!!!!!!!!!

Fun Mostly

4 Rating: 4, Useful: 1 / 1
Date: May 31, 2008
Author: Amazon User

The second installment of Untold Legends has made some improvements with game play and certainly with the graphics. The story is very linear, you must clear one area to get to the next. The monsters are interesting, but the longer you play and start leveling up, the are actually quite easy. Even the bosses are pretty easy to take out. Hack and slash and use a health potion or two and that does the job most of the time. There are no puzzles to solve, just basically dungeon crawling, find an exit or a boss and then go on to the next thing that opens for you. Though it doesn't sound all that great, it is actually quite addicting and the story is interesting enough that you want to see what happens. Fans of Diablo should find this game to their liking.

not much changed since Brotherhood of the Blade

4 Rating: 4, Useful: 2 / 6
Date: May 07, 2006
Author: Amazon User

In Sony's follow up to one the first games for PSP, Untold Legend - The Warrior's Code reprises your role as adventurer in a fantasy land where you must survive by the sword. You are provided with hundreds of weapons and potions and add-ons - at times, as with Brotherhood of the Blade, one gets irritated and wishes that the crappier items automatically get thrown out. There are some changes that have happened since Brotherhood.

You get to read small, useless quotes during the load screens. The loading is terrible, for the graphics that you get. Your various level-up powers are distributed in a more intuitive fashion, so you no longer `waste' upgrades on skills you won't use. You get to transform into a beast after some `recharge time.' This was the key feature to Warrior's Code that was touted. Sadly, the beast mode is useless. It takes an hour to recharge into the mode, and then you don't get to use weapons in beast mode.

There are some attack skills that have been improved, but overall, Sony has done little to improve on the idea of fantast RPG. This game could have been far; far greater if the team had focused on eliminating many of the micromanagement tasks, eliminated bird's eye view, and improved the graphics.

Many of the missions have no basis - you have no clue why you are doing this or that, and who the people you are demolishing are. This formula worked largely in the 80's and 90's when games were all small alterations to the Mario Bros. formula. If you like to be engaged for hours in aimless maiming and slaughter, Untold Legends provides a great outlet for it.

GRAPHICS: 5/10 (Programmers became lazy - and when the competition looks a lot better it brings down the Untold Legends series.)

SOUND: 5/10 (When its there its fine, but sometimes the UMD just hangs and there is only the battle sounds. People talk now.)

CONTROLS: 8/10 (Due to the simple semi-3D (mostly elevated camera 2D) gameplay, the controls don't get too complex. The mapping of power-ups are odd at times, but user customizable.)

DIFFICULTY: 6/10 (The need to constantly guzzle potions when battling army hordes of bugs, beasts and other odd creatures get irritating. There is the added problem to timing the potion consumption in this game, which makes for a real pain.)

LOAD TIMES: HIGH (Expect to sit around for ages, just like with its predecessor Brotherhood of the Blade)

OVERALL: 5/10 (You might be satisfied with hack-n-slash, especially if you have the amount of upgrades and levels that are provided. Very long single player, and multiplayer available.)

Sucky game with expensive price

2 Rating: 2, Useful: 1 / 10
Date: September 07, 2006
Author: Amazon User

This game does not worth $39.99. It plays like Diablo. Boring and boring and boring.

Pretty good game - very similar to "X-Men Legends II"

4 Rating: 4, Useful: 0 / 0
Date: September 02, 2006
Author: Amazon User

I'm about half way through this game and so far it has been a lot of fun. It is very similar to the X-Men Legends game that is available for PSP, so if you like that game, you'll probably like this one, too. Your character can level up and you can find armor and weapons that you can use or sell. There are health and power potions that you can use to keep your character going.

Highly recommended. I like this one much better than the first installment.

excellent game

5 Rating: 5, Useful: 0 / 0
Date: November 04, 2006
Author: Amazon User

Just as cool as Untold Legends Brotherhood of the Blade, plus able to play online as well. If you liked BoB then this is a must have for your psp.

Addictive, but lacking...

3 Rating: 3, Useful: 0 / 0
Date: November 04, 2007
Author: Amazon User

I got this game because of the infrastructure mode, but when you try to log in using your registered name, it won't work. The only way you can play infrastructure is through an anonymous login. They really need to work on their servers...

Other than that the one player game is pretty fun! It's not too hard to learn, and I like how your HP regenerates continuously. It really helps because they don't give you many health potions.


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