Below are user reviews of Supreme Commander and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Supreme Commander.
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User Reviews (31 - 41 of 80)
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This is Total Annihilation 2
5
Rating: 5,
Useful: 6 / 16
Date: January 04, 2007
Author: Amazon User
For anyone old enough to remember, Total Annihilation (TA), produced by Cavedog, was the grandaddy of all RTS games. Even today it is still an excellent game. Then Cavedog went bust. Well Chris Taylor, the man behind TA and Cavedog, is back with what amounts to Total Annihilation 2 in the guise of Supreme Commander.
Not a worthy sequel
2
Rating: 2,
Useful: 6 / 17
Date: March 10, 2007
Author: Amazon User
Supreme Commander is yet another RTS which has multi-monitor support as its only innovation. Quite in contrast to what is advertised, you still have to micro manage your units and maintain a constant flow of unit and generator production. The graphics are alright but not too exciting. Many of the units just look too alike- "is this a flak gun or artillery" ? Zooming out gives you a nice overview of the battle but it's no more useful than a typical minimap. There are so-called tutorials but rather than integrating them into the game as one would expect, they are _videos_ with no interactive component.
Total Annihilation was nice in that it built up gradually with new twists and tactics introduced over time. Supreme Commander's very first mission already expects you to have a good grasp of RTS games.
My main complaint however is with performance. On a P4 HT 2.8, 1GB RAM, Radeon 9700 this game is sluggish even with only a handful of units. Scaling down to low resolution makes the game look downright ugly compared to its 2d predecessor while doing nothing to improve framerate. So where do all these CPU cycles go ?
Squandered Potential
3
Rating: 3,
Useful: 3 / 6
Date: April 13, 2007
Author: Amazon User
Like a lot of the other reviewers, I was psyched for this game, had read all the reviews/previews, and got it as soon as it was out. Unfortunately, while the game has incredible potential based on the scope and some great ideas like the super units, it does not live up to that potential.
Pros - many different units, the units move and act like real craft, for example, the flying units don't fly in a perfect circle. Natural movement.
-graphics- very good, nice weapon effects, missiles go far, everything looks good.
-scale - the huge maps are great and finishing one part of a map to have another section open up adds some fun & depth.
-super units - these are wicked cool to see on the screen, and do some amazing damage.
Cons - no humans - this may be a subtle issue, but there are no lives on the line in the battles! All of the units are robots controlled by one person per side. That give the struggle a fake, somewhat meaningless feel.
-Focus - the character discussions and AI messages you get in game seem aimed at a pretty young audience. There is nothing scary or threatening about your opponents...
May be suitable for the 10-13 age group. Anyone familiar with Warcraft, starcraft, C&C, or MS strategy games will probably not be very impressed after getting the feel of the game.
Big maps, with tiny battles, and huge system requirements.
2
Rating: 2,
Useful: 3 / 6
Date: April 29, 2007
Author: Amazon User
Despite the hype about this game's scale, the battles are surprisingly tiny, despie the huge maps. Furthermore units are so small that they often are barely noticeble unless you zoom all the way in, meaning battles will often look rather silly, like tiny specs of animated color shooting at one another.
Although the maps are huge, and I mean huge, the space given within the maps is uneccassery at best. the armies often comrpise no more than 100 units per side, and given the units tiny size, this does not require a great deal of space. So what is all the space for? Frankly, I have no idea.
the controls in this game are clunky, especially when playing online when you cant pause. While yes, it is possible ot give a group of units very complex orders via the shift key system in place, these orders take a bit of time to issue, even when you are very eperinced with the system, meaning online play, which in RTS game is fast paced by nature, becomes rather difficult to pull off. This of course is a not a problem when playing against the AI given you can pause.
On the whole, this game had alot of potential The huge maps could have been used for something, but given the tiny units, and the tiny number of units, this game was alot of hype with no delivery.
Aside from huge maps, this game offers very little.
Amazing RTS
5
Rating: 5,
Useful: 4 / 10
Date: April 02, 2007
Author: Amazon User
I would recommend this to any RTS fan. Everything in and about this game feels right. The controls are great and well laid out. Graphics are amazing if you have a 7800 or higher series Nvidea vid card. I have duel 7900 GTXs that are water cooled with a duel core 2 6700. Even with this and 2 gb of great memeory it still tends to slow down in multi play with eight players. None the less it is still a excellent game. Read the review in PC Gamer.
Supreme problems
1
Rating: 1,
Useful: 4 / 10
Date: October 26, 2007
Author: Amazon User
Admins on servers for Supreme Commander has a huge power trip if you don't agree with what they say about the game and players / admin / mods they will kick and ban you.
The game has its flaws it is an OK game however there are several other RTS games out there without these flaws and that don't have power tripping admins. In fact GPG has a policy in place to REVOKE CDKEYs of users if they deem you a nuisance (don't agree with them)
So do yourself a HUGE favor and stay far away from this.
Very Good Title
5
Rating: 5,
Useful: 2 / 3
Date: May 05, 2007
Author: Amazon User
I have had this game for 2 months and still im hyped about it. I was surfing here for reviews and it appears to be some people that don't like the game due to slow performance and lagging. to those who have this problem. You really need a very powerful PC to play this. I have a 8800GTX by NVidia and it plays just fine. this is because of the shaders and bloom effects. I would suggest a 2GB of RAM . and at least a Core 2 Extreme or any core 2 that exceeds 2.7GHZ. the game uses the 2 cores for two things. one cure does the graphics and the other uses the processing such as the AI and commands. for the response delay bug. this is a problem, and I have seen it been done. the developers are working now a patch to fix this bug. Overall this is really the best game to those who have the skills of militaristic warfare because the AIs made by other people in the gaspowered forum is very hard and requires alot of planning before striking an opponent.
Criticism Overblown on Requirements
4
Rating: 4,
Useful: 2 / 3
Date: May 04, 2007
Author: Amazon User
Lets get this out of the way first: it IS a sucessor to TA: a sort-of refined version with all the bells and whistles of modern graphics and the hindsight of TA's mistakes. You WILL be asborbed in multiple-hour long games.
I researched the game pretty extensivly before I bought it because I was worried about the system requirements. The criticisms / warnings are overblown I think. At first, I WAS worried, because I needed the latest drivers for my 7000 series Gforce Card, without which the game crashed every 3 min. SINCE I got the drivers online, it has never crashed. So update your drivers.
With an Alienware Athlon 64 duel-core and 7000 series Gforce and 2 gigs of ram (the latest-greatest of 2 years ago), the game ran reasonably well with a reasonable number of enemies on a reasonable sized map with pretty good graphics. If you wanted it to run AWSOME you could click down any of about a dozen graphics options, or take away a player or two on skirmish mode, or play on a smaller map (they're all pretty big): thus tweek the game to suit your system's abilities. I'm in XP, by the way. Other sources tell me Vista doesn't run it as well, but then again maybe thats cancled out by faster graphics cards of today and core 2 duo? I'm not a computer guru: I just play the games.
Excellent Work
4
Rating: 4,
Useful: 2 / 3
Date: October 14, 2007
Author: Amazon User
Personally, i found this game amazing. iv only played through one campaign, and iv played a few 1v1 games against the AI.
During the campaign i was completely addicted. i couldnt step away from the screen. The game play is excellent. Lots of units with different abilities and strengths. You have to monitor and gather resources constantly. With land, air, and sea units you can be attacked from anywhere at any time.
the maps are excellent and the views help greately. you can zoom to almost any level and anything in between the full world map and single unit. The guys saying you have to view the world map is an idiot. you can view single armys and maneuver them into different formations and directions easily.
I dont know what people are thinking with the "mass attacks are all you have to do". thats complete BS. its takes hundreds and hundreds of units to complete such a mass attack and even then it might work. the idea of the game is to balance and stategize. you are much more successful if you do. the AI is constantly finding ways around defences and will hit you hard and fast in weak points. the high tech units (experimental level) are amazing. they have their own specialties and can be very effective if you employ them correctly with back up. everything has a weakness but can be aided by other units.
Even on the small maps, you can build up to higher units during 1v1 games. The people playing must not know what they are doing. it takes time but thats the idea behind the game. stategy. you can build up low level units over an hour if you want, but its much better to upgrade and build higher tech units with greater strength.
i recommend this game to anyone who loves RTS. its absolutely amazing.
Big HUD
3
Rating: 3,
Useful: 2 / 3
Date: December 13, 2007
Author: Amazon User
This game might have been interesting but for two specific reasons...the tutorials have been poorly implemented. This I am willing to overlook but the size of the HUD definitely turned me off of this game. Compared to other RTS HUD, it is easily one of the largest ones (even on a high screen resolution) to the point that I feel it covers a portion of the terrain I need to see. One can counter by saying that that is why they offer the option to zoom out? Apart from the "grand scale" I have no pleasure in managing ants. Although Age of Empires 3 has a large HUD as default setting, it gives the option of seeing a more compressed HUD. Such an option in this game would have spoken volumes for me.
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