Below are user reviews of Star Wars Republic Commando and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Republic Commando.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 85)
Show these reviews first:
Amazon should not allow ratings on unreleased products
1
Rating: 1,
Useful: 16 / 54
Date: October 25, 2004
Author: Amazon User
It's all Amazon's fault for providing the means to rate products that haven't even been released yet. It opens the door to people like that "gamer" guy who go crazy with just a demo.
Tired of people putting 5 stars on games they haven't played
1
Rating: 1,
Useful: 9 / 32
Date: September 28, 2004
Author: Amazon User
Haven't played it. Unless you are the designer you have only seen what they are trying to show you to get you to buy it. Don't rate a game until its been released and you have played it. "A gamer" - this kind of false rating boosting is unnecessary unless you are going to make money from the sales. In which case you rating is not to be valuable the those who are actually going to buy the game.
still can't play it
1
Rating: 1,
Useful: 2 / 13
Date: March 25, 2005
Author: Amazon User
i've tried everything to get this game to work, even complained to lucasarts. i visited the support forum, and there are hundreds of people who can't play the game.
basically, the intro runs fine. then when the first level is loading, it locks up and crashes.
i have 2 month old computer, latest drivers, everything.
bah!
I've been ripped off!!
1
Rating: 1,
Useful: 0 / 7
Date: April 06, 2008
Author: Amazon User
I bought this game and installed it only to find out that there is a problem that creeps up after playing for an hour then rebooted my system. I get a checkerboard screen with a red on blue rectangles. I also tried this on 2 different pc's of mine that are way differnt and had the same problem. Thanks Lucasarts for supporting your product so well!!!
BAH -- I should have just watched Star Wars 4 more times
2
Rating: 2,
Useful: 3 / 9
Date: March 20, 2005
Author: Amazon User
Even though the Republic Commando's gameplay reminds me of the original "Dark Forces" -- straight up, mission-based, blow-em-up destruction -- this game can't stand on its own. Don't get me wrong, it was pretty fun for how short it was... but I want more for my hard-earned $50.
For starters, dead baddies don't stick around on the floor to obstruct the path of friends and foes, but you can trip over the dead wookies and other obstacles that the game deems important enough to provide sniping cover? Come on, Lucasarts -- my processor can handle the extra droid chunks! Also, if I launch a rocket at a Geonesian egg, the creature inside better well start screaming and burst into flames... what's left of it, anyway. On medium difficulty, weapons appear in quantities and types specific to what you're about to run into nearby; so you can guess what's coming up in the next room. I think this handicap is there because the standard assualt rifle (your main weapon) is pretty weak and goes through rounds like crazy. The rechargeable blaster packs a bigger punch and has greater accuracy!
I'm not going to drop a spoiler here, but it's pretty obvious that Lucasarts wants to make this into a series of games. $50, $50, $50. I'll pass. I'm glad that Lucasarts finally decided there was more to the Star Wars universe than just lightsaber fighting and quicksaves; kudos in that regard, but they continue to ignore the attraction for some people to play the single player, storyboard game and not just the multiplayer one. How about this: you can refund me for the version I don't want to play, and that would be about right... please make your check out to... :)
$49 for a Demo...where's the beef?
2
Rating: 2,
Useful: 2 / 6
Date: June 12, 2005
Author: Amazon User
Lucasarts why have you foresaken me?? Fans of fast past first person shooters will find a quick, if unsubstantial, fix with this title from Lucasarts, but for people who have come to rely on lucasarts as their passport into the star wars universe you may find yourself wondering what lucasarts was thinking. First and foremost, the game has a staggering total of three levels, enough to keep the die-hard gamer enthralled for just long enough for our chairs to start getting warm before the end credits role. Second, serious Star Wars purists like myself may be wondering: Wookies or Wompas? Lucasarts lets me down again on making the aliens like Wookies and Trandoshans look all wrong, the Wookies were all about 100 lbs too heavy-looking and the Trandoshans were utterly un-recognizable. All-in-all, I thought this game was a decent start of a first person shooter that desperately needed to be finished before it was released, and that it was not quite worthy to say Star Wars on the box. If anyone from Lucasarts is reading this, I am expecting a better job from you on Empire at War!
Mostly annoying
2
Rating: 2,
Useful: 4 / 11
Date: March 14, 2008
Author: Amazon User
Despite the fantastic graphics and my initial excitement and enjoyment when I first started playing, I soon found this game to be mostly annoying. The fact that you automatically "reload" every few seconds in a fire fight despite having 300 rounds of ammo on your gun display (and when have you ever seen anyone ever have to reload in a Star Wars movie anyway), gets tedious very quickly. I was also bothered by my team's ghost images showing all the different positions they could take in a fire fight (sniper postion, cover for grenades, etc), and just the fact that you had to waste time actually tageting those positions to give the command, instead of using that time to target the enemies wailing on you. Finally, the enemies themselves were a little too powerful, especially for the numbers they swarm you in. I constantly ran out of ammo (from full load) trying to take down a single super battle droid or Genosian elite. I'm sorry, but when I am constantly finding myself down to my single shot pistol while surrended by numerous enemies (and very few areas where new ammo can be obtained), so that I constantantly need to reload from dying so much, that ceases to be challenging and just becomes annoying.
OK... I have only played the demo, but...
3
Rating: 3,
Useful: 7 / 16
Date: March 03, 2005
Author: Amazon User
I am not going to rave on and on about how great this game is like those other nicompoops with terrible spelling and grammer. I am not going to go on about what and who you are or who your squad is. I am going to tell you, and give a you, a honest to god review of this game. This game comprises of a fully interactable environment with terrific graphics. Not kidding. And I've played some heavy stuff, like Halo2 and Half Life 2 and their graphics can't compare with this thing (OK, Maybe Half Life 2 beats it but...). The gameplay is not that bad. It's not everyday a game comes out with such a smart squad. But those ravers left out things, like how Sev, the team sniper, can't even manuever around a tree, or how Fixer, your second in command, gets stuck to the wall. I mean, come on! And you seem to have a serious lack of ammunition. Your weapon, the DC-117, manufactured by BlasTech Corp., has three functions: assault rifle, sniper rifle, and anti-armor rifle. The assault rifle has 300 rounds, in five sixty round magazines. This may seem like a lot, but it won't when you find that this gun needs twenty shots to kill a Trandoshan slaver on easy settings. Sniper mode consists of twenty rounds in four five shot magazines. These are actually decent, but why only four mags? They're smaller that your hand, after all. The last, anti-armor rifle, or a grenade launcher, has the ability to take out armored stuff, like a huge Spider Droid, or shielded Droidekas. And you're supposed to take on eight droidekas with four shots. Oh god. And did I mention that your team has no idea how to switch to the necessary weapons when needed? They can only snipe in certain places, but when those places aren't available, they waste half their ammo on a target a miles away. Jeez! Your team can't switch to anti-armor mode either. Disappointment huh? You'll probably end up grabbing guns off the floor and using them instead of your rifle. Or you'll be using your nice little pistol. It's rechargable, thanks to Tibianna gas. How convenient. Oh, did I mention that it can only fire a couple of shots before having to recharge? And you'll be probably using that sometimes instead of the assault rifle, just to save some ammo. But this game has one rather innonative feature. When a teammate is down, he's not gone. How? You go next to him and administer some bacta, and he wakes up again! Simple right? Maybe, but maybe not when you're trying to dodge fifty machine guns at the same time. So this is the ultimate weapon, huh? Your squad is sure impressive. They stick to walls, don't know how to take cover, use world war one suicidal charge tactics, etc. etc. You for one, you people, try to realize this game for what it is. A typical and repetitive first person shooter. Wait till it drops to twenty bucks before you buy it. Or you'll be sorry. Now I gotta' go, and I hope you appreciated this review.
Note:I have played both the PC and XBOX demo for this game.
Great inital experience that wears on you.
3
Rating: 3,
Useful: 4 / 4
Date: March 03, 2005
Author: Amazon User
I got a very good impression when I first played this game. The graphics are stellar (no pun intended) and the controls have a low learning curve.
After palying the game for a few hours the novelty started to wear off. The gameplay became very repetitive. They use squad based action as a selling point, but there are relatively few things you can do with the squad. You can odrer them to hold position, follow you, and every once and a while you can tell them to sit at a sniper position or 'slice' a computer.
The limit placed on the amount of things your squad can do makes you notice the repetitiveness of your tasks a lot quicker than you otherwise would. You basically move down a path into a large open area. Tell your squad to slice a computer to open a door or blow some rock formation up so you can go down the next corridor that leads to another large room with more of the same.
This could be a good game when the price is right. It did hold me in long enough to finish the game, but I doubt I'll go back for seconds. You really have to decide when the price is right for you based on the reviews.
P.S. Check your graphics card out BEFORE you buy this game. Your card must support pixel shader 1.1. There are several economy cards that you might have used to push games with a heavy graphics requirement, but that does not mean your card has pixel shader 1.1. Check first.
Does not support joystick/gamepad
3
Rating: 3,
Useful: 2 / 10
Date: April 13, 2005
Author: Amazon User
I really wish I could return this product. It would be an awesome game if you could play it with a joystick/gamepad (as you could with Battlefront). Even if you could change some of the options to a joystick/gamepad it would make the game better. Trying to play it with a keyboard and mouse was too awkward and no fun.
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