Below are user reviews of Prince of Persia: Sands of Time and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia: Sands of Time.
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User Reviews (61 - 62 of 62)
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Great fun to play, but a little ridiculous
4
Rating: 4,
Useful: 0 / 0
Date: May 09, 2008
Author: Amazon User
I just finished the game and I really enjoyed it. It's one of those "I'll just see what's around this corner" games, where before you know it, it's 2 in the morning and you've been playing for four hours. The gameplay was great, even though the controls were a little sticky sometimes. However, the rewind ability more than makes up for it.
As far as combat is concerned - meh. It's very repetitive, and very difficult at first. The combat system is pretty flawed, there's really no way to know which enemy to target, and the constant respawning is tiresome. Also, enemies are spread sporadically. One will complete a maze or puzzle, then walk out into a courtyard filled with 20 bad guys, and afterwards...nothing. The fights could have been spaced a little more evenly. The whole combat system only feels tacked on to the admittedly excellent platforming element. Considering how well executed the rest of the game is, this could have been a little tighter.
With that said, the mazes and puzzles really are great. Some reviewers complain about the "linear" style of gameplay - but I find that it lends itself very well. The challenge to me, is the next step in solving the puzzle. "OK, which ledge do I jump to from here, where can I run to..." The games were sufficiently challenging that I was occupied for quite some time, without boredom.
The level and character design was similarly outstanding. No detail was overlooked, and the developers clearly spent a great amount of time on it. There was great variety of levels, anything from a Sultan's palace to a zoo to a prison were all very well presented, and impressively designed.
What bothered me most, though, was the voice acting. The writing wasn't terrible for a video game, but dear God, the Prince's conversations with Farrah were so hokey and over the top. It was like listening to a bad soap opera at times. Also, the game was voiced by Americans with bad British accents. This is set hundreds of years ago! Does it really matter that they have British accents? Couldn't we have just left them American and let the actors behave naturally?
Nevertheless, the musical score was quite impressive and was almost enough to make me forget the voice acting. (Side Note: the volume of the character's speech changed drastically from moment to moment. Not terrible, but noticeable and off-putting.)
The story isn't too bad either, the idea that the entire game is narrated by the Prince as he tells a story was a very refreshing new concept, and is made better at the end when it is revealed who he is telling the story to. However, the final battle with the Vizier was, well, a complete disappointment. It was VERY easy. However, I get the feeling that it was not a "final boss battle" in the way that most games have one, but mainly a little episode in order to advance the plot and bring the game to a close. As such, it's forgivable. That also allows that the final "boss" isn't a person at all, but the difficult "Tower of Dawn" that must be ascended at the game's end, making a fitting ending to a game that shines in its platform elements but becomes bogged down by shoddy action gameplay.
Sweet but tricky
4
Rating: 4,
Useful: 0 / 0
Date: August 01, 2008
Author: Amazon User
I enjoyed this game a lot. However there were several parts that were very frustrating. It might be that I'm not very good at platforming but some parts took me a long time. The same goes for some combat parts. Countering was a hard for me and I guess I didn't utilize some tricks that would have helped. What I said aside the game was well made, had a good story, and I enjoyed it.
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