0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Sacred Reviews

Gas Gauge: 64
Gas Gauge 64
Below are user reviews of Sacred and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sacred. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 76
Game FAQs
CVG 65
IGN 78
GameSpy 40
Game Revolution 55
1UP 70






User Reviews (1 - 11 of 66)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



SACRED GOLD

5 Rating: 5, Useful: 0 / 0
Date: August 09, 2008
Author: Amazon User

Sacred is an RPG of the highest class. Was selected as Game of The Year. It is big and Expansive. There is no correct way to play the game. The main Quest must be done in correct order, aside from that you are free to do wherever you want, Many many side Quests.

Sacred Gold must be installed on your Computer in order to load and play Sacred Underworld, which realyy expands the game.

Still fun years later

4 Rating: 4, Useful: 0 / 0
Date: June 24, 2008
Author: Amazon User

I got this game soon after it came out and really enjoyed it. Now my kids are into it, and though the graphics look a little dated, it still looks really good and plays well. I played on Bronze level the whole first time through, now I'm trying a different character on Silver and it plays very differently. Each character has their own flavor, fighting style and lots of fun animations and effects.

The only downside is that this game can have some real trouble starting up if there are other apps running in the background. I've found that mouse pointer software, any kind of cpu cycle-sharing program like folding@home, and some full-time virus/malware scanners can really slow the boot-up of the game. Once it's up, it's smooth and runs great.

This is a lot of gaming bang for the buck. It runs well on older computers, has a patch that adds many more square miles of map to explore, has an active modding community even now, and goes beyond just following in Diablo's footsteps. Fun, replayable and interesting, years after its release. I think that's what you call a classic, isn't it?

Awesome! BRilliant! GOt it! Love it! Nicely addictive, & inspiring...

4 Rating: 4, Useful: 0 / 0
Date: February 27, 2008
Author: Amazon User

Easay to install, pretty gool graphics and sound effects & music. Easy to fall in love with.
Addictive too. I am fairly picky, but this one sure measured up (unlike Divinity, which was a let-down game, that one was). Unlike anything I have played before, much better. Like darkstone, but way, way better. Beautiful. Easy controls, intuitive, FUN (and bits of humor).
The only drawbacks are tiny characters and buildings on map, & i wish it moved a tad faster. I guess a better vid card and/or processor w./ a larger monitor screen would fix that (installed on P3 of 800MHz with ATI9250 Radeon pci 128mb w./ T&L- i think an 03 or 05 Vcard/graphics card- and 512 ram, which is now 1BG Ram, so that should eliminate the ever-so-occasional lagging, mainly B4 combat or during, but easily corrected by zooming in, which is WAYYY cool, like Darkstone by JoWood, and which you can do at any time). The 2nd reason i gave 4stars & not 5 was the intricate, slow building process, only a bit repetitive, of killing the same orc armies over & over, albeit a different vast landscape, in order to gather money coins to (bummer) find your way back to a store to upgrade equuipment.
Character upgrades are mostly automatic, but i think there was some leeeway as to how you tailor abilities, which spells one chooses and which attributes to increase.
Riding on (2x faster than running) and attacking (though slower) , and even charging orcs with a HORSE-- ya, a real live-looking one you can hop off of and on at any time indefinitely. The water and lakes and flowers are rather pretty. Awesome music and battlecries. Devastating (and customizeable attack packages of moves, and othjer powers/ combo attacks: lightening flashing multiople chromatic swooshing arcs of color with sound effects as you swing your blade. You keep saying , "Wow! Neat-o, cool!" Characters do cool jumps, kicks, and somersaults too. The magic is woven in with the attack/ fighting.
You can even pick which of the detailed characters to be. The storyline is coherent and pulls you along; quests are inter-related. The way characters react to you improves as you conquests build your fame. There are even some teleportation arches scattered around. This game is dangerous fun for wasting hours you might never miss. One of the best ever. The only old school thing about it i noticed was the tediousness of the store where you buy equipment and upgrades (a grueling, ongoing experience), and the pop-up chat dialogoes of all the npc's. Note, this is a top-down 2-D view, though you can rotate 360 & zoom (not as much as Homeworld though, another good game but i can't get past ch./lvl 3 or 4 on that one).
This game, however, is winnnable, with tactics of attack, retreat & regenerate, then go back for more-- mainly a time investment & common sense, and being a good shopper, and sometimes you pickup NPCs that tag along and fight with ou/ for you, alongside (automatically, following you). NO need for any walkthrough [Thank Heavens] OR for any cheats! How refreshing, huh? The game offers a lot of freedom. Enjoyable to play. You'll love it. Easy to figure ot. Offers re-spawning where you left off at if killed. Character regenerates health & magic (mana).

Love it !!!

5 Rating: 5, Useful: 2 / 2
Date: December 23, 2007
Author: Amazon User

If you like RPG games, this is the game for you. Reminds me of Fallout,
very nice game, love it... Will not work on Vista however, make sure you have XP or older. Low system requirements, cute story line, tons of enemies to kill, etc.,etc..

sacred review

3 Rating: 3, Useful: 0 / 0
Date: October 03, 2007
Author: Amazon User

this is a fun game with a lot of cool features (like the option for horses). The gameplay is a little rough at times, and the storyline is barely there, but it makes for a good rpg style hack 'n slash. Multiplayer is definitely rough, with no party options and no clue where anyone else is. Overall good game, and a good start to the Sacred series (no, I haven't played the new one yet).

Interesting world ~ Sacred

4 Rating: 4, Useful: 0 / 0
Date: July 07, 2007
Author: Amazon User

Not bad game, graphics of the environment you play are quite detailed, although a little bit repetitive. Probably about 1/2 way through the game playing vampiress now. Awkward access to potions when you want to use them on accompanying characters is frustrating and there are some bugs on the version I'm playing (unable to complete some side quests). Otherwise great, particularly that most the world (Ancaria) is open to explore at your leisure, rather than available only after some prerequisite missions have been completed.

Sacred (Jewel Case)

5 Rating: 5, Useful: 0 / 5
Date: January 19, 2007
Author: Amazon User

I bought this for a present and am pleased w/ the packaging and how quickly it got to me.

A Great Time-waster with a few flaws.

3 Rating: 3, Useful: 1 / 1
Date: January 10, 2007
Author: Amazon User

For those who want a Fantasy based "RPG" that will waste a few hours or days (depending on whether or not you do the side quests), consider Sacred.

Props:
Characters - The game provides a nice selection of different character types. Characters in Sacred include the Gladiator, Dark Elf, Wood Elf, Vampiress [complete with soul], Battle-Mage, and Seraphim (let's not get technical about the name). Sacred Underworld and Sacred Gold (Sacred + Underworld) add the Daemon and the Dwarf. The Dwarf is humorous enough to recommend buying Sacred Gold instead of the original. The makers have provided each character with some nice personality features and comments making the choices both important and distinctive. Each character has a back story. Back stories range from unimaginative to purely humorous. Each character begins with it's own starting place and mini-quest.

World - The world is well developed and fleshed out. Non-Player Characters range from those with something important to say (these have names) to those who merely exist for environment. In the course of the adventure you'll visit farm lands, plains, deserts, forests, mountains, ocean. The land is huge but still a bit small to explain all of these terrains in such proximity. This is a trade off to minimize the amount of time it will take to get from one area to another... and this game will definitely run you all over the place.

Horses - To help minimize that distance, most characters will get to ride a horse. The horse aids in defense, attack strength, and outrunning annoying pests who are trying to attack you while you're trying to complete a mission.

Gear - At the outset you will have only one ready weapon or weapon-shield pair slot, and one special ability ("combat art") slot. As you progress you will gain levels you will get up to 5 weapon-shield sets and 5 ready combat arts. This will allow you to switch rapidly between your spells and the appropriate weapon for a situation.

Combos - Additionally, you will discover combos. A combo allows the character to combine several combat arts into one special ability slot. With a combo, a player could begin combat by putting a couple of protective spells on himself and adding a couple of protective auras without using up all of the available slots.

Gripes:
Sets - In the course of exploring, questing, and adventuring, you will find some armors and weapons that are part of sets. When all parts of these sets are used together, they provide vastly improved abilities. Unfortunately, these are purely random with duplicates of these "unique" items turning up as often as new members of the set. By the time you have assembled a complete set, it may be no more powerful than items you've had to pass up.

Controls - In order to minimize the number of controls, most of the code has been placed behind the mouse. While this can be helpful it can also be a serious (sometimes deadly) nuisance. To cast a spell on yourself, you need to click on your base circle, but in the midst of combat, monsters may mob you making it impossible for the mouse to identify your base circle through the mobs. Similar problems happen when you are escorting someone. You may need to quickly protect them, but catching them while they move or are mobbed can be difficult. Additionally, some are chatty and the mouse may activate some pop-up yammer-box which not only keeps the spell from activating but blocks you from doing anything else until you close it (at which point you or your charge are dead).

Escorts - These can be one of the biggest annoyances. You usually need to move this person safely from point A to point B through monster infested territory. However, the designers have decided to have these unarmed puny NPCs run directly into combat (often bare handed) so that they can shed their mortal coil. An NPC aggressiveness instruction would be so nice.

Horse combos - The combos mentioned above are tremendous, but most will not work from horseback, even though all of the individual combat arts will. There's no real point to this other than to make you trade slots for time.

Monster levels - Monsters advance at roughly the same rate you do, so the puny level 1 goblin you killed at level 1 will be a level 35 goblin when you get to level 35. However, some monsters are initially much more powerful than you are making levels of at least SOME use.

Respawn rate - The respawn rate is too high. Monsters respawn almost immediately as you leave an area. This keeps you from proactively clearing an area to bring your escorted charges through and insists that you will experience all of the fun of protecting them from mobs of Dark Elves or what have you.

I love it

5 Rating: 5, Useful: 3 / 5
Date: January 01, 2007
Author: Amazon User

I have been playing RPG games since the days of Hack... okay so I am showing my age. I love Sacred and Sacred Underworld. I played this game for a long time (several months) before I won it. I often go back to this game and play it as a different character type.

I highly recommend this game!

a good game to spend a lot of time in

3 Rating: 3, Useful: 3 / 3
Date: September 08, 2006
Author: Amazon User

Sacred is very similar to Diablo but set in a more interesting universe. Showing your character running around the screen and interacting with the environment, you can see the bad guys running up and taking damage. 3 zoom levels are available but I never used anything but the most zoomed-out, otherwise your running around blind.

The game starts off with several different character types, each one is fairly generic (Dark Elf, Vampire, Gladiator, etc.) but what makes them interesting is that each is given a unique fighting style. I selected a character that has spells as well as fighting abilities.. it made it fun as the left mouse whacked the monsters with my sword and the right mouse button cast a spell at them. I found that I used the wind spell and the ring-of-fire spell. The ring-of-fire is cool because you can stand unharmed in a ring and the monsters have to walk into the fire to get you..the fire usually does twice as much damage as I do!

The world is HUGE! its amazingly detailed - the artists deserve massive kudos for what they put into the game, there is a simply amazing amount of detail, from the mushrooms growing bewtween cracks to half overgrown altars in the woods to the very trees themselves..just astonishing. And the dungeons look fantastic as well.

The main quest is intertesting, although its a standard "kill the big monster" plot line, there was enough detail, especially as you discover what is going on, to make it fun. The side quests are a welcome system ,you can do them or not - its your choice. They are almost all the typical "kill the monster over there" or "rescue my sister/wife/maiden/etc" or "escort me to x".. but you can accept or not as you choose.

What Sacred gets right:
The spells are interesting and their effects are great. The spell concept of auto-recharge is a welcome change from the tired "mana-battery" style of play where you have to keep drinking "mana potions". In Sacred all spells have a "recharge" interval and after so many seconds you can cast the spell again.. simple as that. The more complex or potent the spell the longer it takes to recharge. It works great and makes battles fun as you select repeatable spells.

The world and quest are fun and interesting.

The objects/weapons/armor you find are interesting, especially the ability to insert things into objects - makes it fun to try new things

What Sacred didn't do so right:
The "combo" system.. its supposed to be some kind of thing where you can combine different attacks to do something but it never worked right for me. The combos were so weak and the recharge period so slow that the spells worked 10 times better.

The horses.. supposedly riding the horse is one of the big things in the game, I never found them to be anything but a pain. They die all the time, you can't do much of anything while on horseback, they are only marginally faster than running and when doing rapid clicking in the midst of a battle you tend to automatically dismount and run around off the horse anyway.. after the first few died, I just ignored them after that.

The objects.. supposedly like Diablo there are tons of cool objects with different powers, but I found "Dagowits" objects fairly early in the game and never found anything better. The stores don't sell anything, even healing potions. I quickly had hundreds of thousands of $$ without anything to spend it on.

The spell levels.. I think its goofy to have a level 43 character and still be using level 3 spells. You only get the spell levels randomly and they arrive far too slowly. By the end of the game the spell I used the most was still only at level 3! Its massively frustrating to clean out an entire dungeon and get to the chest at the end of it, open the chest and have 642 pieces of gold pop out when you already have 300,000

The ending.. I won't give it away but I really expected a lot more.. bigger I guess, there is a big boss monster, but I think I had a glitch because it appeared right on top of me and I never took a hit from it. I just expected things to get bigger and tougher, with rooms filled with new monsters or something.. you start chapter IV and then there is only one room and the game is over.. wierd.

Overall however, I liked the game. It was fun to play, the world is a kick to run around in and explore. I spent a lot of time going to places I didn't need to go to, like paths through the woods just to see what was there.. its amazing how much detail is around. I did most of the quests, just to talk to people and see what was around. A good game to while away some hours!


Review Page: 1 2 3 4 5 6 7 Next 



Actions