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Guides


GameBoy Advance : Mega Man Zero 2 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Mega Man Zero 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
IGN 80
GameSpy 80






User Reviews (1 - 11 of 19)

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Mega Man Zero 2

2 Rating: 2, Useful: 0 / 2
Date: April 13, 2004
Author: Amazon User

Cool music and okay graphics do not hide the fact that gameplay is poor and there are multiple bosses per stage. The controls are also poor and the gameplay itself is repetitive and frustrating. I would not expect the average audience (Or me) to ever get past the first level.

First Zero Game plus Frustration

3 Rating: 3, Useful: 2 / 3
Date: April 21, 2004
Author: Amazon User

This is the only thing I have much complaint about this game. The fairies are a little too frustrating at times to get. About those people that can't get through the first level, haha! I agree with you guys though, first level is A LOT harder than most would expect on the first, past it on my third try though, just got to use your memory and fix what you did wrong before. The reason why most people have problems with the first level is because of a couple of reasons. They tend rush head on, underestimating the difficulty, and the darn golems, which are extremely hard to hit without hurting yourself, very annoying. Try passing the level with an A or S level. As usual, difficulty also depends on the players point of view in most cases. Maybe this game isn't for you, back to mario hmm?

Anyways, the game isn't as straight forward as the first. The creator obviously wanted to make the game more challenging but, in my opinion, made it more frustrating as well. I never finished the game, got tired of it and ended up playing Megaman BattleNetwork. On my second one.

good game but way to hard.

3 Rating: 3, Useful: 0 / 3
Date: January 06, 2004
Author: Amazon User

Ihave been at this game ever sceince christmas and i haven't gotten past the first level yet. i've done it so many times that the first part is a snap and i get by it in 5 seconds.

Other than that it is a great game and has great graphics but i would only recomend this game to people who have had some experience with megaman Z. That was my first megman zero game i have ever used but i have beat the megaman legends.

Better than Zero

4 Rating: 4, Useful: 3 / 3
Date: October 18, 2003
Author: Amazon User

The Game Boy Advance is quickly becoming the Mega Man system. In its less than three years on the market, not only has Capcom created two original Mega Man game series in the form of the Mega Man Battle Network and Mega Man Zero, but has also brought back a long-lost gone portable with Mega Man & Bass. But just as the company did back in the NES days with the original Mega Man series, Capcom's churning out sequels to its GBA series, creating new experiences by reusing assets from the past games in the series. It's certainly worked out for the company as it can produce sequels on a faster than yearly rate, and it's worked out for fans of Mega Man as they can get their hands on more of their favorite game franchises. Mega Man Zero 2 is definitely among this tradition. When the series was started last year, it was the first real and original Mega Man game for the Game Boy Advance, and because of that it definitely added to the game's excitement value. Mega Man Zero 2, a continuation of last year's adventure, builds upon everything already established in the original Zero, and though it definitely adds a few new elements to the mix, there really isn't anything here you haven't experienced already... it's just a lot more of it. More CyberElves, more abilities, and more frustratingly difficult level design. Mega Man fans know just what they're getting into, though, since Capcom's notorious for its almost evil level design, and in this sense, yes, Mega Man Zero 2 is a worthy follow-up to the Mega Man line. But it's not as special or as significant release as the original game was when it hit shelves last year. Mega Man Zero 2 is set a year after the ending of the original Mega Man Zero, in a world where reploids are unjustly attacked by an organization called 'Neo Arcadia.' Early in the game, Zero falls prey to a trap set by Neo Arcadia's ruthless and newly self-appointed commander. Though she appears on the surface to be fighting for the good of the world, she tricks Zero into helping her with her ultimate plan and use him to wreak chaos between reploids and humans. Players are faced with the same gameplay that was already established in the original Mega Man Zero: blast through run and jump, enemy infested areas and complete these missions in order to advance the story forward. Last year's game was a little sloppy in its mission layouts, but it's been tweaked better for the sequel since players now have unlimited continues to complete the specific level. But that doesn't make it any easier, since players still have to get through the challenges with their storage of extra lives (usually three in reserve)...and if the level challenges don't get you, the end level bosses -- these gigantic monstrosities with wildly varying attack patterns -- definitely will. Just as with most of the Mega Man action games, the game does really boil down to one specific pattern: waste your lives by memorizing the level layout and perfect your abilities until the end boss. Then, it's all a matter of losing your lives trying to defeat the end boss. Mega Man does rely heavily on hardcore gaming skill, but don't be naive...there's a ton of trial and error involved as well. Along with the player's standard blaster and sword abilities (both which upgrade in abilities the more you use them), players can also equip more "weapons." The most significant is the Chain Rod, which is essentially Capcom giving Zero the same ability as another one of the company's past videogame heroes, Bionic Commando. Players can utilize this chain to swing from ledges as well as grab out of reach items (or bring enemies up close). Level designs definitely put this Chain Rod to use in several places, which makes it a good thing that players can easily equip it as Zero's main or secondary weapon. The clean controller interface is definitely one of Mega Man Zero 2's strengths, but trying to use the Chain Rod is a little frustrating. It's a little stiff in its design, and collision has to be absolutely precise...and in many levels, if players can't get that Chain Rod off at the right time, it's a quick life lost thanks to the many, many, many bottomless pit deaths in Mega Man Zero 2. CyberElves also make a return in this sequel, and there are a lot more of them. CyberElves are Mega Man Zero's version of the Pokemon element of collection; if players find these fluttery little sprites after defeating an enemy, they can scoop them up and utilize their specific powers during the action. Some turn on-screen monsters into power-ups, others freeze them in place. Zero can only have one CyberElf equipped during a level, so it's a bit of a strategy for players to pick the right elf for the job. But their appearance is almost entirely random...though specific ones hang around the same area, they sometimes just refuse to appear. There are other enhanced elements in this game, including the Mega Man-esque ability to use acquired boss power-ups for a near perfect level run, as well as upgraded, palette-swapped forms players can collect throughout the game...there's not a whole lot in this sequel that makes it a whole new adventure. Except for maybe the multiplayer support; find a friend with a copy of the game and you can go head-to-head with them in three different "race" type modes. It's definitely a neat and welcome inclusion, adding a little more competition to the game design. Yes, this game is hard. Like the other members of the Mega Man franchise, Zero 2 features some of the most challenging videogaming you'll ever experience because the designers never let up on the difficulty. It's meant to be a tough game, possibly to give players a real sense of accomplishment defeating these level creations. But it certainly wouldn't hurt the game if the creators sloped the difficulty curve a little more in the player's favor, especially early in the game. If you're frustrated easily, this game is not for you. If you loved the original Mega Man Zero there is absolutely no reason why you won't love this sequel...unless, of course, you're looking for a brand new gaming experience. What it lacks in new elements it makes up for it in tighter design and more ass-kicking level designs...don't think for a second that this game is going to be a simple trek through. If anything, it's an excuse to see just how much patience you have, and just how much gaming skill oozes from your fingertips.

A pretty satisfying sequel

4 Rating: 4, Useful: 3 / 3
Date: January 08, 2004
Author: Amazon User

As good a game as the original Mega Man Zero was, this sequel improves upon it in every way. The most welcome change is that Zero is now given "lives" to complete a level compared to only one try per area in the original. This is good, because Capcom didn't let up on the difficulty. This game is HARD, and although it didn't keep me from playing and enjoying it, it probably wouldn't be appropriate for younger players. Personally, I thought the old Mega Man/Mega Man X games were too easy and like the added challenge. The Cyber Elves, which help Zero out in various ways, are there in case things get too difficult.
Zero's new weapon, a chain rod which Zero can use to reel in items and enemies and swing from obstacles, adds a fun new element, but using it successfully can be frustrating.
Fun for old-school Mega Man fans and action lovers, but make sure you can take the heat.

My least favorite in the series, but still a good game!

4 Rating: 4, Useful: 1 / 2
Date: December 05, 2005
Author: Amazon User

Mega Man Zero 2 is a fun game! It resembles to much of the original, but with a more in-depth storyline. But it is also the weakest in the whole series. First, there are a lot of typos in some of the dialogue. Since this is a translation from the original Japanese, it can be understandable but there's just so many that it becomes too noticeable and distracting at times! Secondly, the gameplay can be a little more frustrating than that of the original! Get ready to spend hours on end getting through some of the levels (with some booby-traps that can kill you in one hit and are also almost impossible to avoid sometimes)! However, it's not as good as the original, Mega Man Zero 3, or the recent Mega Man Zero 4! But it's still worth owning if you want to kill some time or if you're a Mega Man completist!

MMZ2 is great can't wait till MMZ3 comes out

4 Rating: 4, Useful: 0 / 1
Date: October 26, 2003
Author: Amazon User

The game is more difficult than the 1st but it give a lot more info on whats been happening in the world of mega man and I know there has to be a part three since at the end someone was talking about Omega X retruning and it seems that the Dark Elf and Zero know each other so more info will come when MMZ3 comes out hopefully

how gba games are supposed 2 be

4 Rating: 4, Useful: 0 / 0
Date: June 14, 2004
Author: Amazon User

an excellent megaman game and an excellent sequel to the first. the game basically looks the same as the first, apart from the menu(start) screen that has a jazzy new look.
the great and bad thing about this game though is that it is HARD, though i'm not complaining as GBA games are too simple.
there are cyber elves to help you as in the first game and also new suits which adds an edge to the game
beginners might want to go with a simpler game but great gamers and lovers 4 megaman have to add this to their collection. now all u have to wait 4 is number 3 which will be here soon asa it is already out in japan

Very Cool

4 Rating: 4, Useful: 0 / 0
Date: March 21, 2007
Author: Amazon User

This 2nd game is very cool, yet difficult. In the beginning, you MUST train your weapons to get stronger, and if you pass the game, you must once again train your weapons. But overall, the game is very cool.

SO..............FRUSTERATING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

4 Rating: 4, Useful: 0 / 3
Date: October 29, 2003
Author: Amazon User

Ok, this game has nice graphics, and cool music,but if you dont like hard games, you might not want to buy.The concept is good,the gameplay is good,and control is normal.Ya youll be slashing, or shooting,and think its the best game,like I did,once you get to the scorpion boss thing,ohhh boy,Yuo go through so much and hurt your thumb,youll stop for awhile.The game is ok, but not great.


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