Below are user reviews of Mega Man Zero 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero 2.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 19)
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Very Cool
4
Rating: 4,
Useful: 0 / 0
Date: March 21, 2007
Author: Amazon User
This 2nd game is very cool, yet difficult. In the beginning, you MUST train your weapons to get stronger, and if you pass the game, you must once again train your weapons. But overall, the game is very cool.
Sage, Fairy, Fighting
5
Rating: 5,
Useful: 2 / 2
Date: February 23, 2006
Author: Amazon User
Are you all kidding or what? In the context of the game's release, Mega Man Zero 2 is the best in the series! Just compare and contrast the original with this sequel, and the results are obvious. GameSpot's review on this game is accurate, but it harshly condemns this game for being so difficult. The difficulty, most would concur, is pronunciated in the beginning, where Zero has little health and must fight two Golems and a Mecha Scorpion...and survive the onslaught! I admit I was a bit daunted by the number of mini-bosses in the game's onset, but after the first batch of bosses (namely after Phoenix Magnion) the game does not hate you as much.
The game's sprites look wonderful. Mega Man Zero features more hand-drawn characters and landscapes, and that is okay, but Zero 2's looks are simply amazing for a handheld game. Not only have the graphics sharpened, but the quality of the game's music has improved greatly. Some of the stand-out tracks include the Train level, the Computer Zone (both the Rooftop and the base) and the Neo Arcadia Temple. How can reviewers say that the graphics have been recycled from Mega Man Zero, when plainly the characters look more vibrant and well-animated?
The difficulty in the game is also increased by the number of levels where you largely depend on the Chain Rod to traverse. The Forest of Dysis, for instance, got on my nerves because I had to jump a certain distance in order for my Chain Rod to grapple on the floating machine. You can't get too close to the agent you wish to latch on to. I learned that the hard way. Another thing is to swing to the other side correctly. In a very realistic manner, you to have swing back and forth to gain momentum prior to leaping across, or you may find yourself exploding to bits after 4 or 5 tries.
The cyber-elf system is a little easier to use, but it's not dramatically different from the first game's system. Basically you talk to Ciel if you want to download a cyber-elf (they're basically sprites that endow Zero with upgrades and abilities), but some cyber-elves require that you feed them Energy Crystals, or you can't transfer them. As the game progresses, you might want to consider downloading the cyber-elves that increase your MAX energy because the bosses get bigger (but not always badder). Too bad this affects your Mission Result ranking permanently, for the rest of the game. I can't complain however, because even though I finished the game with a C Rank, I obtained 99% of the EX Skills after each Boss Battle.
Cutscenes are considerably more abundant in this game than in any of the other Mega Man Zero installments. Particularly astouding graphics are what makes this game such an enjoyable experience, in spite of the difficulty setting and the acquisition of Zero's forms, which is my subsequent topic.
Zero grows stronger not only by the collection of EX Skills he absorbs from his adversaries, but also by obtaining "Forms." These forms are like a physical evolution. They can only be attained when you embark on a Mission: That means you CANNOT obtain a form on an already completed mission!!! That makes forms a rarity, because you get them only by performing certain kinds of actions. For example, you get the X Form (so called because of X's weapon of choice, the Buster, and by the Form's color, blue) by KILLING 50 enemies with your Buster before the Mission ends. If you want to know about Zero's other forms, check out gamefaqs.com.
The plot that drives Mega Man Zero 2 is as engrossing as the first game's. After separating yourself from the Resistance Base for a time, Zero wants to find a purpose for living, as well as search for clues about his past. However, he's in a rut, and he looks for Ciel and the Resistance. When he is rescued by the Resistance Reploids, he discovers that the leadership and management of the Reploids has been passed down from Ciel to a mysterious figure named Elpizo. He was formerly from Neo Arcadia, but he was ostracized (kicked out) and is now the Commander of the Resistance. As Zero takes on Elpizo's orders to infiltrate Neo Arcadia and ultimately destroy it, we find that he's got a hidden agenda running. The Dark Elf, a creature that used to be benign and which was X's hope to ending the Elf Wars a 100 years ago, is now a source of evil energy. Elpizo is obsessed with the Dark Elf and will do anything to get his hands on its boundless power. While this game doesn't reveal TOO much about Zero's relationship to X or their past, it doesn't mean this game isn't good. It keeps you interested in what other things will transpire. Play Mega Man Zero 3 and you will come to learn a lot, but you might not think that game as challenging or as fun as Mega Man Zero 2...but that might just be my personal opinion. :) It's so much fun kicking the crap out of Leviathan, Fefnir and Harpuia, I'll tell you that much!
My least favorite in the series, but still a good game!
4
Rating: 4,
Useful: 1 / 2
Date: December 05, 2005
Author: Amazon User
Mega Man Zero 2 is a fun game! It resembles to much of the original, but with a more in-depth storyline. But it is also the weakest in the whole series. First, there are a lot of typos in some of the dialogue. Since this is a translation from the original Japanese, it can be understandable but there's just so many that it becomes too noticeable and distracting at times! Secondly, the gameplay can be a little more frustrating than that of the original! Get ready to spend hours on end getting through some of the levels (with some booby-traps that can kill you in one hit and are also almost impossible to avoid sometimes)! However, it's not as good as the original, Mega Man Zero 3, or the recent Mega Man Zero 4! But it's still worth owning if you want to kill some time or if you're a Mega Man completist!
A stunningly well done game.
5
Rating: 5,
Useful: 2 / 2
Date: December 31, 2004
Author: Amazon User
The Megaman Zero series is Capcom's attempt to revive the beloved Megaman X series. However, instead of X you get to play as Zero. But what is the game really like? Well, that's easy. It's unbelievably good, and much better than Mega Man Zero. All the tough, retarded stuff in Zero 1 is reworked, from the crappily done Cyber Elf system to the linear, one boss at a time and never get to try again level select system. Now you select a boss from among the four "current bosses" (don't worry, there's only two sets) and play the level over and over until you beat him. Although you can't return to the stage select screen, it's much better than in Zero 1 where if you got game over on a level, you could never play it again and were basically screwed. The Cyber Elves are now fed and downloaded by talking to Ciel, and they are also much easier to level up as well, in terms of Energy Crystals.
The game is much easier than its predecessor, a good thing since I personally found Zero 1 to be frustratingly cheap at times. Although people who mastered Zero 1 will probably breeze through it in a couple hours, newcomers to the series will be amply challenged yet given a good chance to succeed once they have figured out the order in chich to defeat the first four bosses (trust me, there is one. You COULD beat the bosses in whichever order you please, but the game will be quite a bit more difficult). Individual enemies are simple to defeat; you can shoot them a few times or slice 'em in half with your
Z-saber. However, both the bosses and the minibosses require clever combo attacks to beat, as well as a good understanding of their attack patterns. Perhaps the only time the difficulty is messed up is the last boss, who is one of the easiest in the game.
And maybe because the difficulty is so well balanced, this is an easy game to enjoy. RPG gamers will like the plot twists and move varieties while action lovers will derive pure joy out of such moments as pulling an enemy right next to you with the Grappling hook only to cut them in two with the Z-saber. It's also great when you feel that rush of satisfaction after killing a particularly hard boss and watching the two halves of him drift apart from the effects of your Z-saber.
Visually and in terms of sound the game shines. I've probably mentioned about three times already that when you slice and enemy with your sword it actually slices him into two parts, and for a brief moment you can see the circuitry inside him before the two parts clatter to the floor and explode. Everything else also animates extremely smoothly, and the backgrounds are vibrant and well drawn. The sound effects are about average, but the music is really good. The music always fits the mood of the scene, and the background music in the levels themselves pumps you up and almost improves your reflexes (or maybe it's just the sweat running down your back after playing for two hours and trying to get an A rank in every level). I cannot remember a time when the graphics or sound effects didn't satisfy me.
Overall, this is a gem of a game that should appeal to a wide variety of different gamers. Unless you despise having fun, you'll probably like this game. And by the way, the ultimate bad guy turns out to be one of the last people you'd expect, mainly because once you beat him, if you think about it, it's really obvious why that person is bad enough to be the last boss. That obviousness will proabably having you scratching your head up until the last minute. This game is some tight stuff; enjoy.
A Mega Man game has never been better.
5
Rating: 5,
Useful: 2 / 2
Date: August 23, 2004
Author: Amazon User
Mega Man Zero 2 is one of the better GBA games to come in a while. It is also one of those rare moments where the sequel more than surpasses the original. In fact, Mega Man Zero 2 surpasses its predecessor in almost every way possible.
The game takes place one year after the first Mega Man Zero. The game begins with Zero wandering through the desert looking for the resistance base when he is suddenly ambushed by the enemy. He lives long enough to get to the resistance base where his weapons are fixed and he's ready to battle the threat of Neo Arcadia once more.
The game has a story similar to the Mega Man X series and the previous Mega Man Zero game. Neo Arcadia, a faction built by humans, wants to "retire" all the reploids (by retire they mean destroy) since they see the robots as a future threat. With peace nearly in reach, Elpizom the new resistance leader seems set on destroying Neo Arcadia. But Elpizo and Zero, you'll quickly learn have different views on what a Utopia should be.
The gameplay isn't much different from Mega Man Zero. Zero can do all the same abilities he did in the last one. He can dash, jump and use any of four weapons of his choice. Zero's four weapons consists of his Z-Buster, Z-Saber, Chain Rod and Shield Boomerang. Each has its own properties, for example the Z-Buster allows Zero to attack long range but the cost is he doesn't do much damage. The Z-Saber allows him to deal massive damage but he needs to be right in the enemies face. The Chain Rod allows Zero to hit enemies from a distance with medium damage. The Chain Rod also allows him to swing from ledges. The Shield Boomerang is a shield that deflects shots. Each wapon can also be charged up to do double the damage.
Each mission plays out similar, but they're not straightforward to defeating the boss. Some missions require you to rescue certain comrades, destroy certain objects and many other side objectives. Each mission has a boss as well.
Mega Man Zero 2 takes a small step above the first one with its Ranking System. After each mission you're graded on a scale that ranges from S to F. S being the highest. But there's more to it than just having a ranking and a nickname. If Zero should be at an A or S rank bosses will use a special attack that Zero can acquire called an "EX" skill. There are ten of these skills in all but new comers shouldn't attempt this until a few runs through the game.
Zero can also take on different "Forms". Each form gives him different properties. One could give him lots of defense and speed and limit his power. One could give him more power but limit other properties. Each form Zero takes changes his color.
The Cyber-Elf system is back and it remains unchanged. You find Cyber Elves in every level by defeating enemies, destroying containers or defeating the mini boss in a level. Cyber Elves are divided into three categories, Nurse (health), Animal (Enhance Abilities) and Hacker (Change level). Zero can also feed his elves and make them stronger. Some elves have permanent effects but Capcom makes sure that if you want all the EX skills and everything Mega Man Zero 2 has to offer then you must master going through the game without using the more powerful ones. Using the more powerful elves drops your ranking.
Visually, Mega Man Zero 2 looks great! Zero looks about the same as he did in the first one but backgrounds and levels are much more vividly detailed than before.
The game also sounds incredible! No Mega Man game has ever sounded this good. Remixing old tracks from the last installment and adding in several new tracks.
Its as if Capcom knew exactly what was wrong with the first one. This game is also much much longer than the first one and offers lots more to do. The game has more stages and they're much longer.
This game is also a CHALLENGE! We all know that once you got the hang of Mega Man Zero (or if you were a Mega Man X veteran) then Mega Man Zero was too easy. But when you first pop this in, even Mega Man veterans will find this new one to be a challenge! The challenge can be a little frustrating at times, especially when trying to maintain your A or S ranking but a good challenge always presents a good game.
Capcom went all out to make this better than the previous one by changing everything that was bad about the first one and keeping all that was good and the result is a well defined sequel that no Mega Man fan should miss!
The Good
+New improved gameplay
+So much more stuff to do
+Longer than the first one
+More challenging than the first one
+Music is better than the first one
+More abilities than in the first one
+Just all out BETTER than the first one
The Bad
-The game may be too challenging for those new to the Mega Man world
Delicious! More Please!
5
Rating: 5,
Useful: 0 / 0
Date: July 13, 2004
Author: Amazon User
Mega Man Zero 2 sticks mostly to the formula the original had but improves on it in subtle ways. The spear has been replaced by a grappling hook that functions similarly but allows you to hook and swing to places you couldn't reach before. In addition to powering up your weapons over time and the elemental chips, you can now obtain what are known as EX skills and Forms. EX skills are special abilities stolen from the boss characters throughout the game, though you'll only steal an ability if your rating is an A or better. This means that you'll likely not capture many of the EX skills the first time through the game, though they really aren't needed much to finish it and are more a reward to players willing to work hard for the A rating. The Forms on the other hand, are highly useful and are unlocked by performing certain feats within a level, such as killing 20 enemies with a jumping slash, or collecting 20 life capsules. These additions allow you to customize Zero's fighting style in numerous ways and add a lot of replayability to the game.
The cyber-elf system is much better this time around. While it hasn't changed dramatically, the amount of energy crystals you need to feed some of the elves has been thankfully reduced and a few new, very useful elves have been added to the list, such as an elf that boosts your rating to A in case your performance slips up a bit.
The game is just about as hard as the original (perhaps harder) though it's not as hard as it seems. The trick, like in most mega man games, is figuring out your opponents patterns and reacting quickly. Many of the boss characters are weak to attacks from one of the elemental chips too, so dodging and using charged attacks makes short work of most of the bosses. Once you're used to the controls and have a feel for the enemies, the game can get rather easy.
All and all, a delicious action game that serves as a model for action titles on the GBA.
Mega Man Zero 2 Underrated
5
Rating: 5,
Useful: 0 / 0
Date: June 26, 2004
Author: Amazon User
Looking at the reviews this game has gotten, I've realized that this game is highly underrated. This is a very good game that happens to be more difficult than most. For those had problems in the first level, this really isn't your game. This game and Mega Man Zero gave me hours of fun, some frustration, but it was easily worth the money I spent. Don't buy this game if you're looking for an easy side scroller that won't take much of your time. But if you're looking for a fun game that might be difficult for the average player, then this is your game.
how gba games are supposed 2 be
4
Rating: 4,
Useful: 0 / 0
Date: June 14, 2004
Author: Amazon User
an excellent megaman game and an excellent sequel to the first. the game basically looks the same as the first, apart from the menu(start) screen that has a jazzy new look.
the great and bad thing about this game though is that it is HARD, though i'm not complaining as GBA games are too simple.
there are cyber elves to help you as in the first game and also new suits which adds an edge to the game
beginners might want to go with a simpler game but great gamers and lovers 4 megaman have to add this to their collection. now all u have to wait 4 is number 3 which will be here soon asa it is already out in japan
First Zero Game plus Frustration
3
Rating: 3,
Useful: 2 / 3
Date: April 21, 2004
Author: Amazon User
This is the only thing I have much complaint about this game. The fairies are a little too frustrating at times to get. About those people that can't get through the first level, haha! I agree with you guys though, first level is A LOT harder than most would expect on the first, past it on my third try though, just got to use your memory and fix what you did wrong before. The reason why most people have problems with the first level is because of a couple of reasons. They tend rush head on, underestimating the difficulty, and the darn golems, which are extremely hard to hit without hurting yourself, very annoying. Try passing the level with an A or S level. As usual, difficulty also depends on the players point of view in most cases. Maybe this game isn't for you, back to mario hmm?
Anyways, the game isn't as straight forward as the first. The creator obviously wanted to make the game more challenging but, in my opinion, made it more frustrating as well. I never finished the game, got tired of it and ended up playing Megaman BattleNetwork. On my second one.
Mega Man Zero 2
2
Rating: 2,
Useful: 0 / 2
Date: April 13, 2004
Author: Amazon User
Cool music and okay graphics do not hide the fact that gameplay is poor and there are multiple bosses per stage. The controls are also poor and the gameplay itself is repetitive and frustrating. I would not expect the average audience (Or me) to ever get past the first level.
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