Below are user reviews of Warhammer 40K: Dawn of War Soulstorm and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Warhammer 40K: Dawn of War Soulstorm.
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User Reviews (1 - 11 of 29)
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Sweet
5
Rating: 5,
Useful: 0 / 0
Date: August 18, 2008
Author: Amazon User
I have to say, I had my doubts about this from what I had read, but I've been playing it, and it rules! Obviously there isn't a huge amount of new stuff here, but the campaign is actually really solid and interesting; the Dark Eldar and Sisters are both really exciting to fight against, at least, and are totally new. I'm not a hardcore RTS strategist and mainly play the game for the atmosphere and polish, and those are both really great here. The visual and thematic elements are great, and this campaign easily equals or even exceeds Dark Crusade's. Too bad Iron Lore is dead :( Hopefully warhammer stays this good!
A Great Sequal But Bring The Power
4
Rating: 4,
Useful: 0 / 0
Date: August 01, 2008
Author: Amazon User
I have loved the Warhammer 40K Dawn of War series. They've brought a futuristic setting in a blood lust Strategy game. Kind of an RTS on crack if you'd ask me.
The gameplay is very cool, lots of gore and interaction. With Campaign and Skirmish modes, you can decide to rule the galaxy or just battle it out with your enemies.
I personally like the Total War games better, because more strategy is supplied in the game. But, Dawn of War has brought alot of fun interactions.
I would only get this if your computer can handle it though. I've been able to play all the other Dawn of War games except this one without serious issues on my computer. Dawn of War: Soulstorm demands at a minimum: Windows 2000/XP; 512MB Ram (for 8-Player multiplayer); 2.0Ghz Intel Pentium 4, AMD Athlon XP or equivalent processor; 3.5 GB free hard drive space; 8X DVD-ROM drive; 64mb direct x9.o compatible AGP video card with hardware transformation and lighting, DirectX9.0 compatible sound card, 16 bit; and ofcourse Keyboard and Mouse.
I believe the reason i had issues playing this game is because of the dvd rom drive because i dont think it's a dvd rom... or because my Dell Laptop doesn't have such a good processor...
I have a Dell Latitude|D600, it has played Total War: Rome with minimum to no problems, all other DoW games flawlessly, Counter-Strike online on minimum settings with hardly any low fps on good servers, and World of Warcraft with lag spikes here and there. I think it's just because i beginning to go out of date lol.
Plus, laptops aren't exactly the best thing to play games on unless it's actually made for it. And if you want a laptop made for it go to AlienWare, because they are definitely the best for a price. A very not so nice of a price =P... but if you've got the buck, you can get the best.
Anyways, Overall the game was fun on my friends custom desktop and i would recommend it to anyone who likes a good stretegy game to anihilate your enemies in. I hope you enjoy the game as much as i have and believe like me that this is a great sequal to one of the best strategy games ever.
Soul Storm rules
4
Rating: 4,
Useful: 0 / 0
Date: July 23, 2008
Author: Amazon User
Okay firstly I want to compare this game to other r.t.s. games, I mean you've got ages of empires, command and conquer, and the blizzard r.t.s. games, you know, Warcraft and Starcraft, but this expansion along with the two previous expansions and the orgional smoke all those. Well I think this expansion caps off the Dawn of War series perfectly. 9 teams, tons of maps, dozens of ways to destroy your enemies, this game is awesome. Goodbye harvesting minerals, lumber, food...vespine gas?...Capture strategic points, relics, and critical locations to get a jump on your enemies. This game breaks so many barriers long set by Westwood and Blizzard it's not funny, design, versitility, heck even the sound bytes from the units are awesome: "do you hear the voices too? I must KILL!" as spoken by the chaos Marines. "If it moves kill it."-Space Marines.
This game takes Starcraft, Warcraft, and Command and Conquer and blends them together, from reinforcing dying squads, to acquiring a special unit when a relic is captured this is the awesome end to the Dawn of War chapter. Anyone who critisizes the water not spashing right when units move through it needs to get a degree and get job designing games, other wise, build an army and blow crap up with the rest of us.
Beginners to this game do not be afraid, buy the complete set and hit up the tutorials, play skirmishes to practice, then hit up the campaigns, you'll have a good time. Check out the roster of voice actors too, you might be surprised who lent their voice to this game. Dawn of War has raised the bar for real time strategy.
Great game, good add-on
3
Rating: 3,
Useful: 0 / 2
Date: June 26, 2008
Author: Amazon User
I have all of the expansions and this is about like the rest. I gave it a 4 because it is more like a 3.5, as it adds only a little. I love the Sisters and really enjoy playing them. More for the price maybe?
Nothing New
3
Rating: 3,
Useful: 0 / 1
Date: May 16, 2008
Author: Amazon User
Dawn of War is a good game, but this expansion is not worth $40. Unless you love the sisters or the DE, just wait this goes in the sale bin or until DoW II comes out next yet.
Slightly rushed development - overall good game
4
Rating: 4,
Useful: 1 / 2
Date: May 08, 2008
Author: Amazon User
Pros: TWO new armies. Sisters of Battle are like Space Marines, if the 'rines took all their defensive prowess and channelled it into offense instead. The "Emperor's Touch" ability is absolutely SICK - it can bring down a Daemon Prince in no time flat.
Haven't played with the Dark Eldar much, but they seem potent.
Cons: Pathfinding and combat AI seem a little buggy - sometimes a unit won't begin attacking an enemy nearby until I go through the trouble of selecting them and telling them to move (in any direction).
ALSO: THQ seems to have only half-upgraded the Necron Lord. Yeah, he can turn into the Deceiever now, but it feels half-finished - the Deceiver should have more abilities.. in its current form it's just not worth using - the Nightbringer is far more effective. Maybe if they gave the Deceiver the ability to fake-clone entire armies (to create diversions) or something similar..
Overall a good expansion but it feels like the dev studio got cut off before the normal end of the development process and put on a different project (probably Dawn of War 2) before they had a chance to really put the "THQ/Relic polish" on. Sadly this happens with a lot of great games - Xenogears, Final Fantasy 7, the list is too long to list here.
If you're a Warhammer 40K fan, and enjoyed the previous games, you'll like this one.
Lots of fun
4
Rating: 4,
Useful: 0 / 1
Date: April 30, 2008
Author: Amazon User
I'm not experiencing the problems others seem to be commenting on - probably because I'm still playing in campaign mode. I'm enjoying it so far.
My biggest criticism of the game itself is that the AI on the Take and Hold missions are pretty dumb. They rush to attack your base, and usually lose, rather than rushing to take and hold the critical locations. The system map is also a little clunky in campaign mode.
Outside of the game itself, there was a marketing misstep here. I haven't found a US Games Workshop or independent store stocking Celestian squads or Exorcists, key units for the Sisters (one of the two new army types included in the game). I'd think there would be a natural tie in. Amazon doesn't have them for sale, either, even through a third party reseller.
Soulstorm, another good add-on
4
Rating: 4,
Useful: 0 / 1
Date: April 22, 2008
Author: Amazon User
This add-on is very similar to Dark Crusade in that it's best played with the other games stacked on. The 2 new teams are fun and each team gets a Flyer unit (as opposed to the skimmer units). Overall, fun game with lots of killing. A good purchase for rabid fans. The game has no real downsides other than the fact that the game is starting to show it's age. The add-on doesn't change the gameplay from Dark Crusade, it just makes the game bigger: more maps, more teams, more units. No real flaws, runs great.
Same game with a couple of new twists.
3
Rating: 3,
Useful: 8 / 10
Date: April 19, 2008
Author: Amazon User
I can't get enough Warhammer products. I first played Rogue Trader on my neighbor's ping pong table in 1988 with lead figures purchased in GB pounds. Against my better judgment, I continue to buy Black Library novels well into my middle age. There is something so thrillingly atavistic about the game's values. Very few contempory institutions openly celebrate willful ignorance, blind faith, intolerance and martyrdom. Warhammer allows me to indulge my inner stormtrooper in a safe and secure environment.
But even I have to admit that this expansion adds very little to the gameplay of Dark Crusade. Again, gameplay occurs at two levels: strategic map and the tactical battlefield. Soulstorm's strategic map is slightly larger, with several moons and planets, and a limited number of connections between territories. This means that capturing stategic hubs is much more important and it further reinforces the first-mover advantages of Dark Crusade. Start winning and you'll keep winning. Start losing and you're cooked. I like this, because it seems to me to mirror a crucial aspect of actual warfare (and, unfortunately, life). Even more challenging is the "lumpy" nature of the rewards and incentives the designers have created. Armies are unequal in strength, territories unequal in value, making for some interesting emergent strategic challenges.
Bottom line is that it's tons of fun, but it's also the logical conclusion of this incarnation of the game. Rumor is that it's the last expansion pack for DoW 1, and that the next thing coming down the pipe is DoW II. This is probably a good thing.
Mixed bag
3
Rating: 3,
Useful: 2 / 3
Date: April 18, 2008
Author: Amazon User
This is the fourth DoW game so far (original, and 3 addons). While the gameplay did not change (it's still enormously fun and fast-paced), this installment left me with the feeling that it was completely unnecessary. So far each of the new installments gave something new. New fractions, new units, new storyline. The air-units are a great -that's sure- but not really revolutionary. The two new fractions... well, they look and feel more like some third-party mods, than official races. (The Inquisitor mod is much better than any of the new races in the game, by the way.) The choice is unfortunate -dark eldar being a renegade race, suited for guerrilla-warfare. Not exactly the base-building type; and the design... well, it doesn't look really good. (Skulls, spikes, and angry facial features.) The Sisters of Battle were completely unnecessary. They are not essential part of the Warhammer universe, and they look kind of a cheap ripoff of the Catholic Church's symbolism. They are not very original. I know, it's easy to be the critic, but these were my impressions. Tyranids, for example, would have been a much better choice -not to mention, some real good opportunity for a completely different take on the gameplay: the same way as the Eldar can't be played the same way as the Space Marines.
I wasn't really fan of the "Risk"-type gameplay of Dark Crusade; too bad they brought it back. The Warhammer universe is always interesting because of the stories; the first to installment at least made an honest effort to give an interesting storyline. (The original was a disappointment because of the short single player campaign.) There's the chance to give each of the races their own, yet intermingling campaigns, about the war raging on the moons and planets. It would have been awesome to follow an ork's rise to be a warboss, the Necrons' awakening, and so on - and getting a lot of background info on the races in the meanwhile, just to keep it interesting. What motivates a Chaos space marine? How does an eldar farsinger think? Instead, the creators of the games went with the fast way -and turned the game into an endless attack-conquer-defend meatgrinder, where only the terrain changes, and not the gameplay. (I know, real war is half as interesting as the fictional ones.)
I started playing the game, but honestly, it became boring after a while -the same old, same old from Dark Crusade.
In short, the game seems more like a last effort to some more income on the DoW franchise before DoW2 comes out, than an honest standalone. If you played all three games before, and the thought of conquering dozens of territories appeal to you, it's the game for you. If you want to play multiplayer with the new races, you'll also need this game; otherwise it's better to replay DC. If you don't know the series, get the platinum pack instead -the first three games have everything you need. You might wait a while until another pack comes out with this game included. But either way, sadly, you won't miss out much if you miss this game.
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