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PC - Windows : Age of Conan: Hyborian Adventures Collector's Edition Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Age of Conan: Hyborian Adventures Collector's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Age of Conan: Hyborian Adventures Collector's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 78






User Reviews (1 - 11 of 53)

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Welcome to the 4th Generation of MMORPGs

4 Rating: 4, Useful: 46 / 55
Date: May 01, 2008
Author: Amazon User

Age of Conan is a well-constructed, beautifully-rendered, multi-layered MMORPG that includes features for every playstyle in the genre.

For those adventurers who prefer to explore solo, the world is vast, beautiful, and dangerous! In addition to the creatures, beasties and wild humans providing nail-biting combat with a fantastic AI, on two of the server types (FFA (free-for-all) PvP (Player vs. Player) and RP (roleplaying)-PvP), there is the added danger of edge-of-your-seat combat with player characters. There is, of course, a Player vs. Environment (PvE) ruleset on some servers that will allow the more reticent to get their game on in style without the added fear of being ganked.

Solo gamers who join AoC will find that all of the classes are solo-friendly to some extent. Funcom has included robust potion play for those OMG moments, though it's not so over-powering that it feels like going into god-mode.

Though Solo play is encouraged through many game-mechanic devices (such as the level 1-20 "destiny quests" which are 100% solo), the real meat of the game is in the group and guild play. The character classes compliment each other well - none is so overpowered as to have the proverbial "I Win" button. Healing is mostly over time, so priests can get into the fray and smack it up with the best of them without having to stand back and spam heals. Caster, range, stealth and melee classes round out the options, with choices offered being determined by race.

PvP, in addition to "out in the world" fights, can take place in "mini-games," similar to the Battlegrounds of WoW, but at a much faster pace. The options available in the beta were "Capture the Flag" and "Annihilate Opponents," both of which were engaging and fast-paced. The learning curve isn't too steep - We found with a little organization and an understanding that thr group needed to stay together, we won more times than lost.

There is crafting at level 40 (the cap is currently level 80) but I haven't seen that part yet. Crafting professions include armor, weapons, gemcutting, architecture, and alchemy. As crafting is one of those things that can make or break a game economy, I'm really looking forward to getting involved in it as soon as possible.

Questing is really rich in this game - dialogues are played like cut scenes, and the voice acting is top-notch. The quests include single runs and long storylines. Rewards are appropriate and always helpful depending on your level. The cities are teeming with NPCs, and most will have somethign to say to you or some quest to offer.

All-in-all, a fantastic game with a lot of potential for deep involvement. My final score, heading into launch, is 4.5 out of 5 stars, with .5 off for restricting crafting to the later levels.

****UPDATE****

I received the collector's edition from Gamestop yesterday, and I am overall very pleased with both the presentation and the contents! The art book is not hardbound as advertised, which is a disappointment, but both the artwork and behind-the-scenes storytelling are phenomenal.

The leatherette map is a nice touch - it's not really readable for the small fonts, but it's nice looking is a cool piece of Conan memoribilia.

The soundtrack, on the other hand, is the real gem in this collection. Atmospheric, often moving, sometimes even heartwrenching, this soundtrack is fantastic. We've had it in heavy rotation since we got up this morning, and it's lovely.

I recommend this collector's edition for the true fans of the genre - it's a great immersion into the AoC world, and I'm glad I spent the extra cash on it.

Thanks for reading!

This would have been a vastly different review, a few months ago

3 Rating: 3, Useful: 15 / 15
Date: August 08, 2008
Author: Amazon User

Below is my review of the game; however, I did purchase the Collector's Edition and I have to say that the CE reminds me a lot of the game. Flashy, beautiful on the surface but ultimately lacking. You're basically spending $90 on 5 buddy passes (which requires your friends to use your discs for installation or they have to pay $3 to download the game), an ingame item that only works up until level 40 and didn't really provide a big boost, a really nice artbook, the soundtrack, the artbook and a map. Sounds like a lot, but I had buyers remorse; and it's $10 more expensive than the Warhammer Online CE which included a lot more items...if you're set on purchasing AoC, I would just go with the standard edition.

On to the review:

The funny thing about expectations is just how much it can ruin or promote a game. As an example, I was one of those annoying people who ended up not liking Fable as much as I'd hope to (and complained about it to deaf ears) because I had followed it from its first announcement to its eventual birth. In the same way, I have followed Age of Conan far longer than I should have. Four years. Longer than most engagements.

Well, after finally "marrying" Age of Conan (and buying it a "fancy" ring by not only purchasing it, but dropping $90 on its shinier Collector's Edition), I can understand why the divorce rate in America is so high. It all falls back to expectations. For me, things started out wonderfully. We had our honeymoon in Tortage and for the first weekend or so, I was in complete heaven. The first twenty levels of the game are perfectly plotted and staged, with wonderment occuring around every bend. The story that plays out is small and self-contained but feels epic and truly feels like the start of something great.

Then the honeymoon ends.

Leaving Tortage, things start to sour. The story takes a complete backseat, with story-centered quests popping up every 10-20 levels or so, and instead you're treated to relatively empty environments that are stocked with creatures, sometimes with incredibly long respawn counters. So, you think..."wow, this is a huge change from the first twenty levels" but you keep on keeping on because new shiny skills keep popping up.

Undoubtedly, you'll start to run into problems. Instances won't work as they should and some won't even let you in (half of my guild couldn't access the 40-80 level resource instances like Frost Swamp where some of the epic gear starts to drop). The ones that do let you in, you realize, oftentimes have quests that only one person per instance can complete. There you go, having to repeat a not-too-inspired zone five or six times just to complete a quest. This wouldn't be nearly as big of a problem, if the zones were interesting. But they're not; some of them are simply windy small passages resembling mazes that open into larger, empty rooms. Very boring.

At about the level 60 mark, you start to realize that maybe you rushed into this relationship a bit quick. Maybe your friends were right and this person you find yourself waking up next to is a complete mystery. From here until the end, you start to wonder if the developers (Funcom, a group I have/had the upmost respect for--look at my reviews for Dreamfall and The Longest Journey) spent their four+ years of development on creating Tortage.

I divorced Age of Conan last night. It wasn't as messy as I was expecting. There are some good ideas here. Tortage is amazing (the first few times you go through it, at least) and a lot of kudos should be given to the team as they crafted a story that could be told from four different perspectives. The combat system is an interesting take on a stagnant genre and I've discovered that it makes other MMOs feel slow by comparison. And the graphics are unmistakeably beautiful. But like that dumb model, once you strip away the beautiful exterior and the assets, you start to realize that there's not much depth underneath.

I loved Age of Conan in the beginning. Now, I just feel annoyed. There's a lot more I could have discussed (the lack of customer support, petitioning for issues that took days to be resolved, the horrible online community, the horrible lack of community outreach, the boring zones, the broken content, the content that was originally promised then silently scrapped, etc.), but the point is that Age of Conan isn't what I was expecting. Some people might enjoy it, but there's not enough content here to keep me coming back.

In the meantime, I'm getting back in the saddle. There's another one I have my eye on. I've seen Warhammer Online slyly making eyes at me from across the room. I've been thinking that maybe I'll saunter over and say hi. But this time, I'm going to take it slowly and get to know the game beforehand. This time, hopefully, I won't be burned.

Not your Kid's Next WoW

5 Rating: 5, Useful: 25 / 33
Date: May 21, 2008
Author: Amazon User

First off, there are several folks upset about not getting the advertised 3 day early access but there are a few logical reasons for them not getting into the program. The biggest reason is the folks who had the ability to get into the program didn't because they waited too long to act on the offer. The second falls onto the shoulders of the online companies where the game was pre-ordered from - the companies did not provide the pre-order keys to the customers until EA was already closed out. Amazon provided the keys right away so there wasn't much worry with Amazon falling into this group.

On to the game..

For those used to clicking on a target and letting your avatar doing all the work, you are in for a bit of a learning curve. Age of Conan (AoC) is more action oriented. The player must click on a directional attack button for each swing of his sword. The directional attack comes into play as the opponent has directional shielding. In mini game terms, the player needs to attack the opponent where the opponent is least sheilded in order to inflict maximum damage. The player can also adjust his shielding to minimize damage from his opponent.

Although most MMORPG players are used to eating popcorn while grinding away and such a method detracts from eating said popcorn, the whole method ties into the games ability to draw the player into the game and present the felling of making a difference in the outcome of a battle. For those interested, sword swings do cary onto opponets in the sword attack arc, two handed weapons have more reach, and yes, the rumors are true that a properly timed combo will send a head flying.

This brings us to combo's. AoC does use a combo - most folks would call them buffs - attack system. There are the 3 non-combo attack directions complimented with various combo's that deal more damage, knock opponents back, cause bleed damage, or a mix of both. It is possible to win a battle without using combo's, but combo's do help speed them along. Unlike WoW, AoC combos seem more complimentary than required in battle.

With 12 different classes and 3 different factions (more like origins), there should be at least one to fit the play style of any player. Be it a mage, rouge, priest, or warrior, there is a flavor for you. Of note, AoC has gone a long way in helping clothies (cloth armor wearing classes, such as mages) survive combat. Starting off, clothies usually deal more damage than melee or other ranged classes, have a good chance of not dying 10 times before making level, and are actually not a burden to play.

Overall, the game is graphically amazing, the quests make sense, and the gameplay (including pvp) a rush. If you are tired of your bored, stale, and kiddie infested MMORPG give AoC a try. Note, there are slightly beefy system requirements to fully enjoy the game.

A New Age MMO

4 Rating: 4, Useful: 11 / 13
Date: May 19, 2008
Author: Amazon User

EDIT: I'm editing my review after over a month of playing AoC. This is mainly because the higher in level I get and the more "content" I've explored, my opinion of the game has dropped.

After reading and waiting for months for Age of Conan (AoC), I finally was able to get into Early Access (EA) on Saturday, May 17th.

On Saturday morning, imagine my disappointment when Funcom delays opening the servers by 3 hours! 3 hours?? What am I supposed to do now? Well, I got over my delay disappointment and on the specified hour, I promptly logged in, chose my server (Set) and started creating my character. I had no idea what I should choose so I went with a Stygian Ranger. The character customization is OK in AoC. I spent about 15 minutes constructing facial features, tattoos, scars, hair, and body type. Unfortunately there is a limit to the body and hair styles and there are some of the ugliest facial defaults I've ever seen in my life with one good looking one. Guess which one most people will be choosing? There is a lack of a color palette to choose from as well.

As the intro played, my poor Ranger washes up on the beach of Tortage and is greeted by a creepy old man. Here is where I learned the basics of fighting and interacting with the environment. While combat is tricky at first, I eventually got the hang of it. The main thing I like about combat are the fatalities. I've already had the pleasure of gutting and cutting off the heads of my opponents. I've also gotten some sweet fatality deaths from my bow and arrow. It does my heart good to see enemies fall with an arrow in their throat and blood spewing from their mouths!

This leads me to the "mature" content. Granted, by the end of the weekend I was just level 21 but the mature content is really negligible. The most risque stuff I witnessed was in general world chat (or OOC). Sure, the blood and decapitations are cool and the half-naked women rock, but AoC would get a PG-13 rating instead of an R if it were a movie. EDIT: After a month of playing, there are some topless women and toons which would earn this game an R-rating.

Back to my first day, it was tough. While I had no problems with lag, fps, or any of that stuff (I have a relatively top shelf computer), dealing with so many people scrambling for slow spawning mobs became a chore. Imagine trying to gather 40 hides of crocodile leather and you are competing with twenty other players in one small section of an island where maybe 15 crocs spawn. Remember when I wrote "slow spawning" well, yeah, there you go. I eventually completed these tasks as well as my destiny quests and moved on to my homeland starting area.

As for the environments of Tortage, they are rich and detailed. There is a lot of eye candy and you can move around fairly easily in it though you are limited to specific zones. More on that below. Cons movement wise can be filtered down to a "climbing" skill. I'm not particularly sure why this is here and why it's not user friendly. I have to hit "U" or right click on a ladder or vine to scramble up it. If I don't keep my eye on the chat window and catch the alarm "YOU CAN CLIMB HERE!!" I would have missed climbing opportunities.

Zones. The bane of my existence! AoC is instance/zone heavy. This is a bit disappointing especially since you may find yourself repeatedly going back and forth between them which eats up real time of watching a loading screen. What I would do was gather all the quests I could find and just head to a specific zone (White Sands for example) and stay there until all my quests were complete. I'm sure this is what most people did. EDIT: The more I play this, the more I hate instance/zones. Sometimes they load fast but more often than not lately, they load extremely slow which makes me a frustrated panda and more disheartened.

Anyhoo, toons don't just walk through each other like ghosts but can actually block you. This may prove to be very cool when higher level PVP kicks in as formations would actually mean something. Imagine a bunch of conquerors forming up a shield wall to prepare and defend their battlekeep. God that's awesome. Not to mention that line of sight issues appear to be right on track so far. I can get on high ground and fire down into my enemies without LOS errors or those annoying "evades" you'd always see in WoW. This would make for excellent ambush opps in PVP play as well as full scale battles. I'm really looking forward to it! EDIT: The latest is that full on battlekeep PVP is still borked limiting organized PVP engagements. Another disappointing item that makes it seem that Funcom really did rush this out without completing the Beta.

So far from what I've seen, despite some of the cons I pointed out from my own perspective, this is a fun game. I look forward to discovering more features of AoC as I progress because I know I'm just at the tip of the iceberg! EDIT: As of this date (July 2, 2008), the playability and fun of the game is decreasing for me. Big patches are now being released once a week but some of the updates I've seen, seem irrelevant to the big picture. Fixing the look on an NPC's face over fixing the obvious memory leaks which causes crashing even on high end computers makes me scratch my head in puzzlement.

I'm going to continue to play, but come September, if nothing has significantly changed, I will probably be quitting AoC and moving on to Warhammer Online. If Warhammer turns out to be a stinker as well, I guess I'll head back to WoW and wait for the expansion.

Best MMO I've seen

5 Rating: 5, Useful: 7 / 7
Date: May 21, 2008
Author: Amazon User

Hands down Funcom has really come through with The Age of Conan. If you've played The Longest Journey and enjoyed the story line component you'll love this game. There are two components to the game. Day mode in which you can pick up quests fron NPC's that do more than pull up a dialog box and let you click "Yes" or "No". The video cut scenes pull you into the game. If you're the kind of person who doesn't care about content or story line, you won't like the PVE portion, maybe PVP is something you like. This isn't a game for the impatient.

Combat--awesome, not like D&D Online where all you do is Auto Attack and face the mob, you can actually perform combo attacks, attack a mobs weak spot.

Graphics--They will have DX10 support but now they only have DX9, just something they're dealing with and are honest about it, but even at DX9 the world is truely a work of art.

Character Generation--Based on Conan Lore, so you're going to be a human of three races, but the individual characterization is extremely detailed, you can change the angle of your ears (how far they stick out) to the location of your lips, chin width, etc.

The only cons I can find with the game, and this is just because I'm used to other MMOs. The chat function could use some improvement, you don't know when someone sends you a PM.

I've played Dungeon Siege, Diablo, Guild Wars, D&D Online and by far The Age of Conan blows them all out of the water.

On a note about Amazon, I pre-ordered the collectors edition a month before the pre-release and on the release day got an email saying they're delayed in shipping my item. If you can find it in the stores, to that and don't take a chance on Amazon, I won't get my gamebox until the first week of June, and hopefully before my "temporary" key code expires.

If you see people complaining about long drawn out clip scenes, it's probably somebody who is 13-17 and only cares about chopping heads off in combat. This game has a Mature rating.

Age of Conan- Next Generation MMO

5 Rating: 5, Useful: 7 / 7
Date: May 21, 2008
Author: Amazon User

(I posted this review on the regular version of the game as well, so if you are reading it and it sounds redundant, that's why... I did add the part about the Collectors Edition though!)

This game is unbelievable. It is definitely the next generation of MMO's. Beautiful graphics (yes, an upgrade on the computer was necessary in my case) amazing storyline and game play. No lag, and the combat system is fantastic.

The Collectors Edition is an amazing package- from the ingame items that can be given to all your characters, not limited to just the first one you have claim them to the package that you receive. The map, I have to admit, I am not certain what I will do with, but it is a nice addition. The score is beautiful and I can't wait to play the cd that they give to hear it all. The art book is also great value. If you can get your hands on one, I recommend it!

Graphics 10/10: Though they have announced that DX10 will not be released till later on this year, I am extremely impressed with the graphics in their current state, and can not wait to see how much better they get once it is released. The scenery is beautiful, the rendering and overall detailing is amazing. You really FEEL like you are there in the jungles- and the character movement itself is smooth. In this game, you run into actual characters- not like a lot of games out there where you run through them. The collision detection enhances the overall experience, making it seem more realistic.

Character Creation 9/10: Amazing. I can spend hours just doing this part of the game. Similar to EQ2, you are able to customize a great deal- body type and size of certain parts of your body, as well as facial reconstruction. You can even make your nose appear as if it had been broken and healed incorrectly. The only thing lacking in this department is hair styles. There aren't a great deal of them. Also, depending on the race you pick your colors are very limited i.e. Complexion, eye and hair color.

Story Line 10/10: From the moment your slave ship crashes, and you are washed up on an island, the game takes off immersing you in the world of Conan. You have to help escort someone to the major town (a lot easier than other escort quests) and right away you feel a sense of urgency with making certain you get out of the jungle. Once you arrive in the town, you have a series of quests that you need to complete in addition to your own class questline. Once you complete this, you move on to your home area... I unfortunately have not yet gotten this far.

Game Play 10/10: The combat system does take a little bit of figuring out, but once you do- wow. Not only does the AI (Artificial Intelligence) respond to what you do, but its amazing how you are able to effect multiple opponents with a single hit of your weapon. The spell casting graphics are quite impressive as well.

In the game play, when you converse with the characters, you're perspective changes and the camera angle zooms into the conversation, making you feel like you are actually there. I really like this about the game as it incorporates the player right from the start. You do have to listen to the dialog and make choices which I know will not appeal to some gamers who don't really care about the lore of the game, however when I play a video game I tend to immerse myself in it... and this game definitely allows one to do that.

Sound 10/10: The score in this game truly sets the scene. At night as you run around through the jungles outside of town, the music makes you sit on the edge of your seat in anticipation, waiting for something to jump out from around a corner and grab you. The character voice acting is wonderful- the speech inflection makes you believe that you are actually talking to a live person. You CARE about what happens to the characters, versus them just being paper dolls just standing there doing the same thing over and over again.

So as a recap, I definitely recommend this game, however, I suggest if you don't meet the minimum system specs to a T, to upgrade your system to the maximum specs. The minimum will get you there, but if you upgrade, you may as well go for the best of the best. Gaming is my hobby and I have already realized that I have a very expensive hobby. :)

See you all in Hyboria!

Entertaining game, unprofessional service from Amazon.

4 Rating: 4, Useful: 12 / 17
Date: May 23, 2008
Author: Amazon User

Allow me to preface this by saying that I have been a loyal and steadfast Amazon customer for over 10 years now. Despite a few bumps in the road, they have remained as paragons of exceptional service in virtually all of my dealings.

Until now.

For those who are not aware, Amazon accepted pre-orders of the Collector's Edition for months. And yet, after the projected ship date of the game, I have now received an e-mail stating that they overestimated demand for the game and my order is going to be held indefinitely while they get their act together.

Meanwhile, I'm unable to claim my special items from my Age of Conan account, because I don't have access to the code on the manual. FunCom is e-mailing me to let me know that my account will be suspended for not entering a retail code in short order. The odds that I will receive what I ordered (the CE) diminish by the day, with no follow-up other than a meekly-presented $10 gift certificate and reassurances that this does not happen very often.

The game itself is rather fun. It lacks flavor and is overly instanced for the first 20 levels. It runs clunkily and needs more optimization for anyone not running it on a late 2007-2008 computer. But the atmosphere is great and some of the features are truly innovative.

That, however, is not the point of this review. The point of this review is to warn anyone and everyone who is considering using Amazon as a pre-order service on any item that is either (a) time-sensitive, (b) in limited supply or (c) reliant on physical hardcopy for access to online features. As of now I will be moving all of my future business from Amazon to several of their competitors. Why? Because Amazon messed up, and they had so much information prior to this that they could have easily avoided this entire fiasco with a little more careful planning and a little less greed.

Sadly the old Amazon where I received personalized service is dead. I'm left with a series of form-emails offering me ten bucks to shut my mouth and suck up their mistake as my own. It's beyond disappointing, it's an irrevocable and final severance between myself and a once-great company.

Caveat emptor.

Much to Offer

4 Rating: 4, Useful: 9 / 11
Date: May 16, 2008
Author: Amazon User

At this early stage AoC has much to offer gamers especially if they have the hardware to detail its graphic glory.

There will be hiccups in the first week, so if your frustation level is low just begin later. The weakest at present of all the classes as far as innovation are the Necromancer and Demonolgist. Without access to combos you are like casters in any other game. Not a bad thing for many and the easiest way to sample and learn the game. Spellweaving as I understand it at present will not be available until perhaps level fifty and it will have limited PVP uses as the animations can be VERY long and you need to remain still. Casters will be powerful and although I always play one, I will play a hybrid in this game to have access to combos also and from my open beta experience a more involved experience.

I suggest finding a good guild and picking a good server for your playstyle (PVP vs. PVE).

This game is NOT ready for prime time...

2 Rating: 2, Useful: 9 / 11
Date: June 06, 2008
Author: Amazon User

As beautiful and innovative as this game is, its not ready for prime time, and you should save yourself a tremendous amount of heartburn by waiting a few months until it is.

As of this writing (6/6/2008), these are the problems being experience by myself and the 80+ members of my guild on a regular bases.

1) People can't log into the game at all after the patch (a week ago). They try to play the game, and it just goes to a black screen. Some have used the Windows task manager as a work around to get logged in, but the game is unstable afterwards. FunCom has made no effort to provide a solution, they simply say they are monitoring the reports. There are people who have everything from the minimum configured PC, the the "uber" PCs.

2) Its an instancing game ... that is, x number of people play in a zone, when there's too many, a new instance of the zone is created and players are put there. This approach works only if players can change instances to meet up with friends. Right now, changing instances is broken.

3) For the PvP environments, there are absolutely zero mechanics to deter level 80's from hunting down and harassing level 20s. And because so much is broken at the moment, that's all the 80's have to fill their time with.

4) Zones/Instances just stop responding, and there's nothing you can do but exit the game. Before we could change instances, but since they don't allow that anymore, you have to quit the client.

5) Group mechanics are totally broken. Group members are randomly dropped, or players are not able to see they are in a group when in fact they are. Sometimes they is a simple log-out and back in. But sometimes you have to completely shut down your PC and do a cold boot.

6) The Guild City mechanics don't work, or are turned off by FunCom. The players don't know which because the Developers won't tell us.

7) The crafting system is broken. If you make a crafted item and fit it with a socket, it doesn't match the data structure used by the rest of the inventory system ... so every time you mouse over it, or anything that compares itself to it, the game crashes.

8) Harvesting of resources is broken. Resources are "tier" based and you are required to complete the gathering of one tier before moving to the other ... but the items needed don't spawn the in the game.

9) They have a volunteer GM corps that handles all the petitions for problems in the game. But this corps is under trained, over-worked, and pack a huge attitude towards the players. It can take days to get get a response from a GM to your petition. But the average seems to be between 12 and 16 hours. There are some GMs that are stellar, but the vast majority are rude, short, and usually can't help you with your problem because they don't have the privilages needed. But rather than escalating your petition, they clear it and you have to start all over. If you are offline when they get to your petition, too bad, they clear it anyway and send you a message saying, "Sorry we missed you."

10) This game takes you from level 1 to level 80 fairly rapidly. Even legitimately people can get to 80 in about 3 weeks. This is fine, because the game is about the "end game" not the level grind. The problem is, there's very little content for the 55+ range. What content there is, is so over camped its simply an exercise in frustration to try and get quests done. If their instancing system worked, that would be a partial solution, but it doesn't. There needs to be much more content in the 55+ levels.

11) Quests are broken. You can't complete them, or if you do them with a group, you have to reset the instance and do it over for every member of your party.

12) Bugs in buffs and debuffs that allow exploiters to just grief people while remaining immune. They either stack far beyond what they are supposed to, don't expire when they should ... allowing the player to add another. Or, in the case of a debuff, they won't expire when they are supposed to and you have to log out and back in to clear them.

13) The trading system (Auction House) does work, but its so 1970s by design the Developers should be ashamed. Its not really an auction house, its just a system where you post an item and set a price. It always breaks items you put up for sale ... because if they don't sell and you decide to vendor them instead ... they won't show up in your list of items to sell at at the vendor once they've been listed on the trader.

14) The vendor system that looks like it was a complete "after thought" ... we have a better vendor system in MMO's 12 years ago. Its simply a list of everything in your inventory (except equipped gear) presented in a list. If you accidentally sell the wrong thing, you can "undo". But once you close the vendor, the undo goes away, there is no "oh crap" and going back and getting it. Also, there's no what to flag an item as a "no sell" item, and they all use very common icons ... so you're constantly sorting through your inventory for what you want to sell and what you don't.

15) There is a bug where if a zone crashes, or you are apprenticed when you level ... the next level's (or even the current level's) total experience requirement doubles or triples. And there is currently no fix, and the GM's just tell you to gut it out, because again, they don't have the authority or privileges to fix it.

In the two years that I've had this computer, I'd never seen a blue screen on it. Sure, I'd seen crashes, but I'd never seen a blue screen. I see at least one a day while playing this game. As does viturally everyone else in my guild.

I, like many others, had great hopes for this game, and still do. But right at this moment in time (again 6/6/2008) the game is nothing more than a broken version of "Guild Wars" on steroids.

And unfortunately, we get little from FunCom except the acknowledgement that there are problems in two sentences, and then paragraphs of what they are going to do for us in the future.

So my recommendation to my friends here; Wait for the future before you buy this game. Stay in touch with someone in the game who you can trust, and when they say its actually ready, get it it. If it weren't so broken, it is definately worth playing.

Great game

5 Rating: 5, Useful: 12 / 18
Date: May 13, 2008
Author: Amazon User

I've played many, many MMOs over the years and AoC has definitely provided some of the best synthesis of previous MMO gameplay and new and innovative gameplay. All of the classes are soloable and are more interactive and at minumum subtly different than classes in other MMOs.
The graphics are beautiful, but I'm truly only rating the game high because of its well-thought out gameplay.


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