Below are user reviews of Star Trek Action Pack and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Action Pack.
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User Reviews (161 - 171 of 206)
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Trekkies will be well pleased, and others should take a look
4
Rating: 4,
Useful: 0 / 1
Date: March 24, 2002
Author: Amazon User
I have been a Trekkie for many years, and this game immediately appealed to me. I think any fan of the show dreams about taking the big chair and commanding a starship, and this game allows you to do just that. It is not perfect, but it offers a very enjoyable experience.
As far as the simulation goes, this game does almost everything right. You can choose from a nice array of both UFP and alien ships in combat, and each ship has its own way of handling. A few more would have been nice, but there is enough to satisfy almost anyone. The ships handle just as they should - not as fighters, but as capital ships. This means they are relatively slow, so combat is more like a battle between two giants than a run-and-gun dogfight. While this may sound boring, it actually makes the battles very strategic and complex.
The single-player mode is good for the most part. It has a good story, and some interesting situations. It is, of course, heavily focused on combat, which can get a bit boring over time. It is also very linear, though it offers a few choices once in a while. Another problem is the inability to save at will. The game autosaves between missions, but this can be a long time, and many events can take place between saves that could require loading from the beginning of a section. For the most part, though, they are well-placed and don't cause much of a problem.
The multiplayer component is pretty good. It only allows manual control of the ship, which may turn off some, but overall makes sense. There are several different modes in which to play, and integration with GameSpy makes games relatively easy to find and join. You can also play over a local area network.
I would probably give this game 3.5 stars, but I will round it up because of the great appeal it has to Trek fans. It offers fans a chance to sit in the captain's chair, and offers those with little or no interest in Star Trek an engaging and well-designed simulation. The single-player mode is fairly well-done, and multiplayer should give this game lasting appeal. Overall, I feel it as least worth a look for anyone interested in Star Trek or in space simulation/combat games.
Online enjoyment
4
Rating: 4,
Useful: 0 / 2
Date: May 18, 2007
Author: Amazon User
This is a very cool game. I only have one problem with it. I can play it on the computer by myself but have yet been able to figure out how to connect to my brothers computer and play against him. We worked for hours trying to connect.
Fleeting but wonderful
4
Rating: 4,
Useful: 0 / 3
Date: July 06, 2005
Author: Amazon User
The missions were incredibly fun and interesting. Just challenging enough and really captured that Star Trek experience. However, within about a week the games were pretty much exhausted (except for the misc optional battles which are pretty dry). It's kind of shocking to "run out of play" that quickly. That said, it was still great fun and worth it!
the best game ive ever known!!!!!!!!!
4
Rating: 4,
Useful: 0 / 9
Date: April 26, 2005
Author: Amazon User
this game is almost the best game ever it all start's when your the federation and you have to beat the borg and find out how they got so deep into the alfa qoudrent without being detecded but when your klingon's you find out that the federation have been atact by the cardasien's and when your klingon it's time that you give them payback but i havent fineshed the game yet i bought it last year it was 50$
ARMADA
4
Rating: 4,
Useful: 0 / 3
Date: April 22, 2002
Author: Amazon User
I Like this game more than the first, and is great if you like the command & conquer games. The main differnce between the two Armadas' are the graphics and the ship selection (and it has a "quick mission" option).
So Much Potential, So Little Support...
3
Rating: 3,
Useful: 0 / 1
Date: April 16, 2002
Author: Amazon User
One of the things that you may not realize with the Star Trek genra is that 90% of related products are sold on concept alone. This holds true with this title. A good game by all rights, Star Trek Bridge Commander really delivers to both the single player and the multiplayer fans.
For the single player:
You're getting the conn. Yes, the promises are true, folks. You are indeed a Captain Kirk... a Captain Picard. Once you get past the frustration of a semi-steep learning curve and still (as of 4/16/02) buggy interface, you're in for a real treat.
The only real complaint I have for the single player missions is the inability to save your game at any time. The game saves your progress as you go, so you will find yourself in a situation where you fail, then have to restart from a save point from which you'll play a good 10 or 15 minutes until you get to try and die (or otherwise fail) all over again.
For Multiplay:
There are several 'vanilla' flavors here. You have the typical deathmatch (FFA), team deathmatch (TFFA), and good vs. bad type of play... but there's also a neat scenario in which you can defend (or attack) a starbase. Personally, I prefer this type of multiplay... and therefore I'm a little disappointed by the lack of similar scenario-based multiplay missions.
In multiplay, you are forced to be in total control of the ship and all its functions. That is, unlike the single player environment, you can't have your lackies allocate power, keep powered shields to the enemy, or bring charged weapons to bear on the target, for example. Which is fine... but wouldn't that still be nice to have as an option?
My only real complaint about the multiplayer play is in target selection. The target screen (L-CARS style) is tiny... even at higher resolutions. So, while you're getting pounded to dust by weapons of all flavors, you're messing with a counter-intuiative target selection screen... Frustrating, but you do get used to it.
One tip: go for their sensors...
It's not what I had expected :(
3
Rating: 3,
Useful: 0 / 2
Date: August 24, 2002
Author: Amazon User
It [is not good] because there aren't long enough missions. And it freezes up on me when the Enterprise goes into warp. ...
Dont Bother
3
Rating: 3,
Useful: 0 / 1
Date: August 25, 2002
Author: Amazon User
The Pirates arent really that great of an addition to this game. Id suggest just waiting until SFC Volume 3 comes out this Christmas. It takes place in the Next Generation Era, so there will be Borg, Romulan Warbirds, and the Klingons will be able to cloak,as well as cooler weapons and a story. The new one will be made by a different company(Activision) that makes better Star Trek games. Get this one only if you dont have SFC 2 Empires at War
SP rocks, MP is a dud
4
Rating: 4,
Useful: 0 / 1
Date: August 02, 2003
Author: Amazon User
Well, as my subject heading says, the single player was pretty darn good, with the multi-player being quite a disapointment (I'll get to my reasoning in a moment).
SP had a good plot, graphics, map design, character interaction, etc., etc, that I believe is just as good, if not better, than the first game's SP (designed by Raven). Ritual definitely spent most of their efforts on this part of the game. The weapons and maps were nice and varied, the bosses nice and tough, and the character interactions (especially when the NPCs talked amongst themselves) quite entertaining. The love triangle aspect of the plot was also a nice touch. The only bad thing I can say about it was your team AI. They were not much use throughout the game, and most of the time, you went off alone to do your own thing. I was wishing for a bit more involvement on their part.
Now... as for the MP part. First, let me say that I am/was a big fan of EF1's multi-player. It absolutely rocked. EF's CTF was so addicting that I spent many a hours trying to get MVP and win the game for my team. To sum up quick, just about the best online game I have ever played.
So, to be fair, EF1s MP basically ruined EF2s MP for me. I had such high expectations. I wanted to believe that EF2 was just going to be an update on an already great game. Boy, was I wrong. It took less than a minute on a server to realize everything was different. The physics, movement, fire rate, weapons, power-ups, etc., were all changed. I don't think it's a matter of getting used to it. It just felt "wrong" and counterintuitive. I tried it for one night, and just game up after that.
I figure if you have never played EF1, you might be able to jump into EF2's MP easier than myself, but I think it's a waste of time. On a side note, on Ritual's support forum, Ritual had mentioned the possibility of a MP patch to make it more accessible. However, as I write this review, there is some sort of lawsuit between Activision and Ritual. So basically, any mention of a patch has died. IMHO, the patch itself is dead too.
There's also grumbling from the EF community abour releasing the source code (or GDK or something like that) so modders can get their hands on it and "fix" it themselves. No word on if that will happen.
To sum it up again, SP was great, MP was a stinker. You decide which is more important to you.
Ok, but lacking
2
Rating: 2,
Useful: 0 / 5
Date: November 05, 2002
Author: Amazon User
This is a not the type of command game i would expect from activison. Although i am a hardcore treky i dont like it. The lip movement is of and i wish you could assum a more room the ship type game with command. An Elite Force/Command game would be good in my opinion. You should also be able to go to systems you want to. Hey, overall its worth the buy, but its not the best
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