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PC - Windows : Lego Indiana Jones: The Original Adventures Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Lego Indiana Jones: The Original Adventures and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lego Indiana Jones: The Original Adventures. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
GamesRadar 70
IGN 80
GameSpy 80
1UP 75






User Reviews (1 - 11 of 19)

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Rush it Out, Patch it Later!

1 Rating: 1, Useful: 12 / 24
Date: June 12, 2008
Author: Amazon User

Unfortunately, this game just wasn't ready to be released. Since the new movie is out, Lucas Arts had to capitlize on the momentum, and they released a partially functional game.

Out of the box, run the installer. Everything looks good until it refuses to run because I have an "emulator" running. Copy protection paranoia. I go to the support site, and there is information about a combination of Dell and Roxio which trips this block. I download the patch (even though I have an HP and Roxio) and the error message goes away. Fortunately, I know what I am doing, but I feel for the average parent who just wants to get a game for the kids.

OK, patch installed, nothing but a black screen for over fifteen minutes. The only way to get the game to start with the patch is to run the task manager and switch to the Lego Indiana Jones app. Again, I pity the uninformed.

Once the game finally runs, there is no sound, only music. The game plays, but the graphics are jerky and I have to turn the settings down (I have many games and a pretty advanced system, and this is the ONLY game I have EVER had to turn down anything on!).

At first, it insists that player one be the keyboard, while only player two may use the game pad. Nothing would let me change that. Today, I discover that whatever you touch when the game starts determines which control will be player 1. Seriously! Completely idiotic. Nevertheless, make sure if you can run this game that you DO NOT TOUCH THE KEYBOARD WHEN THE GAME STARTS!

The gameplay, graphics, and music are nearly equal to the Star Wars ones, but the lack of sound effects is irritating.

If you really must buy this game, wait until we are done beta testing it and the patches are all available.

The experience with this game has made me re-think my pre-order for Lego Batman. My son really wants that one, but he is frustrated with this experience too!

It Looks Fun...

1 Rating: 1, Useful: 7 / 17
Date: June 08, 2008
Author: Amazon User

I bought this for my son for his birthday. A week after buying it, we still can't get it to run correctly. We have already had to download a major patch from the manufacturer, but it still runs choppy and freezes.

You might want to wait for them to work all of the bugs out before you buy.

My son is still very disappointed.

BUYER BEWARE! Game only supports 19-input controllers!!!

1 Rating: 1, Useful: 7 / 11
Date: June 21, 2008
Author: Amazon User

Dads, if you already own LEGO Star Wars I or II, and you are considering getting LEGO Indiana Jones for your kids, you need to know that the minimum requirements have changed, and you may need to decide whether this game is worth $80-$110 (explanation forthcoming)...

The game states on the outside of the box that it "Supports Xbox 360 Controller for Windows". (Little did I know that that meant that it ONLY supports controllers with similar capabilities.)

LEGO Star Wars always worked fine with my two Logitech Attack3 joysticks. But with LEGO Indiana Jones, they have added a number of relatively trivial controls to views that increase the required number of controller inputs to 19.

At configuration time, the game correctly detects my Logitech joysticks and prompts me with flashing line-items to manually configure the 19 control mappings. However, once I have exhausted my options (up-down-left-right-z high-z low-11 buttons), that only maps to 17 of the 19.

Those last two inputs will continue flashing and prevent you from saving your controller configuration, forcing you to exit and use the simpler keyboard interface instead. (If you don't mind paying $30 for a keyboard-controlled video game, more power to you.)

Unfortunately, I am not an expert on joysticks, but just doing basic math, it does not appear that even the high-end Logitech controllers have the 3-dimensions + 13 buttons required to map all 19 controls:

http://www.logitech.com/index.cfm/gaming/pc_gaming/&cl=us,en

So I can only conclude that in order to recover my $30 investment in this game, I am going to have to buy two XBOX 360 controllers (~$25 used, $40 new from Amazon):

http://www.amazon.com/Xbox-360-Controller-for-Windows/dp/B000BT4CF4/ref=wl_it_dp?ie=UTF8&coliid=I26VKZVF9O5DA5&colid=NW3NBGNMTM9

So my $30 purchase for one game is looking more like $80-$110. Is this unmarked "prerequisite" a ploy designed to boost sales of XBOX 360 controllers? Decide for yourself...

If you are a consumer who lacks the prerequsite controllers, and are not willing to spend $30 to play with a keyboard interface, I advise you to monitor the LucasArts forums to see if a patch is developed to allow the additional controls to go either unmapped or mapped to the keyboard before purchasing this product:

http://forums.lucasarts.com/forum.jspa?forumID=110

The last thing that I would add is that these kinds of tactics appear to be par for the course for LucasArts, who as of this writing has an "unsatisfactory" rating with the Better Business Bureau:

http://goldengate.bbb.org/WWWRoot/Report.aspx?site=99&bbb=1116&firm=56045

Another Non-installer

1 Rating: 1, Useful: 6 / 13
Date: June 10, 2008
Author: Amazon User

I pre-ordered this at least a month ago (and what's up with Amazon not sending out pre-ordered items for at least a week after release now?), but we got so impatient we finally picked it up in the store (plus the guidebook). Brought it home and are having flashbacks to Lego Star Wars I - it won't install. SW I finally installed on one of the three computers in the house (and of course it's not the kids' computer), we've only tried Indiana Jones on the one with Vista so far. Note it says this works on Vista, but there are no requirements listed here on Amazon. We'll keep searching for a fix I'm sure, but this may be going back.

Thinking about buying? Read this FIRST (controller can't "map" to game)

1 Rating: 1, Useful: 5 / 10
Date: June 26, 2008
Author: Amazon User

What a piece of junk. I have a Logitech Precision controller that played PERFECTLY with Lego Star Wars 2. All i had to do is click on it once, and it worked by default. No problem, no maintenance. But not on Indy. Turns out you can't use your controller unless you "map" it onto ALL the possible controls MANUALLY. Come to find out, I run out of buttons on my controller to assign to functions in the game. And so it won't let me "accept" my settings because i have 2 empty slots. I read on some forums that you can assign those useless slots to the keyboard. I tried, you can't. So i can't play the game with a controller. I have to use keyboard. That's stupid. LucasArts, you guys suck. Thankfully I was smart enough to not purchase the game and feel ripped off, i used the demo. LucasArts, you did not and WILL not take my money. I strongly recommend that anyone thinking about buying, play the demo and see if you can use your controller.

Don't buy it just yet!

1 Rating: 1, Useful: 4 / 6
Date: July 01, 2008
Author: Amazon User

Last Christmas we got our son the Star Wars game and he absolutely loved it! So when this one came out we got it too. Unless you are extremely computer literate, do not buy this game just yet. The game worked great for the first 3 days and after that (as you get higher in the levels) it starts acting up. My husband is a computer wiz, so I have great support at home, but even then it takes hours to figure out what now? The game itself is great, but it's so frustating that for the first time ever I thought about writing a negative review to warn people to wait. Again, this only applies to the Windows PC game.

Standard USB gamepads won't work

3 Rating: 3, Useful: 2 / 3
Date: July 04, 2008
Author: Amazon User

The standard USB gamepads most people already own for use on their PC will not work with Lego Indiana Jones. For some reason (bad programming), a basic USB gamepad like the Logitech Precision gamepad, which has 10 buttons and an up/down/left/right stick is not sufficient for this game. This doesn't mean that you can use the gamepad, but just miss a few functions; it means you CANNOT actually play the game at all with this gamepad, it won't let you start. Read the official LucasArts forums for more details. Here are a couple good responses from Lucasarts: remember that this is a basic game, not a flight simulator or WoW.

"That controller does meet the minimum number of inputs required for LEGO Indiana Jones."

"The game supports dual-analog gamepads,

Required number of controller inputs:

2 analog sticks (4 axes) and 11 buttons
or
1 analog stick (2 axes) and 15 buttons
or
19 buttons."

Dispenses with some of the more tedious activities in Lego Star Wars

4 Rating: 4, Useful: 8 / 8
Date: June 10, 2008
Author: Amazon User

I'll be drawing a lot of comparisons to Lego Star Wars OT in this review. I figure most people that are interested in this title are already familiar with the Star Wars titles.

First and foremost, you are going to want to make sure that your computer can handle the system requirements. This game requires a graphics card with shader model 2.0. Most GPUs in computers these days meet that requirement, but it is best to check beforehand. If you are unsure, a demo of the game is available online. If you can run the demo, you can run the full version of the game.

The game allows the use of the keyboard to control the game, but the controls become somewhat cumbersome during the jumping puzzles. I would also recommend using a gamepad. The game fully supports the X-box 360 controller and many others.

Lego Indy has one commanding plus over Lego Star Wars (L:SW), it is far less tedious. In L:SW, if you wanted to unlock everything the game had to offer you had to revisit each level multiple times. You also had to play all of the levels in story mode all over again one after the next to complete the Super Story mode.

Lego Indy has removed the Super Story mode and the minimum stud collection requirement in Free Play (known as "True Jedi" in L:SW, and "True Adventurer" in Lego Indy). Lego Indy has also lowered the cost of all the unlockables. This makes the game feel much shorter, but also removes some of the more tedious elements found in L:SW. This ends up being a mixed blessing. On one hand I've found that it makes the game very short, on the other hand the game wouldn't be more enjoyable by making stud collection a drawn out process or by making you repeat the same levels over and over again.

As far as puzzles go, Lego Indy uses a combination of digging, repairing, high jumping (the jedi double jump in L:SW), exploding silver barriers, thugee (limited character entry only in L:SW), hieroglyph solving (limited character entry only in L:SW with the added caveat of solving a quick memory game), entering small tunnels (as in L:SW), using the whip to access areas, and guard stations (limited character entry only in L:SW). Power bricks are replaced by finding parcels and a post box to mail them in and there aren't any pure vehicle levels like there were in L:SW.

All the standard cheats that were available in L:SW are also present in Lego Indy. Lego Indy also has many characters that can be unlocked, but this time around they feel more generic, as the Indy universe has less unique characters to work with.

Some of the jumping puzzles are a bit tricky, as the controls are often inconsistent when jumping off ladders and ledges. A few jumping puzzles become frustrating, especially in story mode, as the distance that needs to be jumped is right at the character's jumping distance limit, meaning you'll probably have to try several times before you make that jump. This is especially frustrating in areas where you make several jumps just to miss that last one and have to go through an elaborate sequence to arrive at your next attempt.

There are a few kinks. I found myself in situations where my character would spawn over pits or other obstacles resulting in an endless cycle of dying until you revert control to the other character. Lego Indy also employs a new feature where one character remains stationary, like on a switch or movable block, while the other completes a puzzle or moves the block the other is standing on. The CPU controlled character often has problems staying put and doing what you would expect them to do. In most cases this is just an indication that you are solving puzzles out of sequence, but in some cases it's an obvious bug.

All in all this is a great game, one that shouldn't be missed. Lego Star Wars has the slight edge as far as variety goes, but this game makes up for it in avoiding much of L:SW's tedium.

Average game

4 Rating: 4, Useful: 3 / 3
Date: July 06, 2008
Author: Amazon User

i played it on a laptop computer and there were lots of glitches, times where i would have to make changes in the resolotion just to get past a certain point.
It was fun to play but without being able to use arrow keys it was also hard at times.

turn down settings

4 Rating: 4, Useful: 2 / 2
Date: June 30, 2008
Author: Amazon User

Its a great continuation of the Lego game series. Like others I had problems getting the game to run properly. After I turned down the settings it runs fine. This game has way more graphics going on than the Star Wars games remember the Star Wars series is a few years old. Makes sense that the newer game would demand more of your computer. Check to make sure your computer is up to snuff and don't assume if you were able to get Lego Star Wars to work fine that Indiana Jones would be the same. Its a fun game, I can't wait for Lego Batman.


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