Below are user reviews of Final Fantasy Tactics A2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Final Fantasy Tactics A2.
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User Reviews (1 - 11 of 23)
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Strategic excellence
5
Rating: 5,
Useful: 5 / 7
Date: June 25, 2008
Author: Amazon User
In many ways, this game is one of the finest tactics style rpg's out there. A player can choose from a wide variety of popular Final Fantasy job classes (at least 53, give or take) and it includes jobs for every "race" in the ivalice alliance. Fans of the series will enjoy countless hours spent questing, upgrading items, and customizing thier units. The judge system has been overhauled for the better. Instead of going to fantasy "jail" rule breakers just cant revive units until the end of their current battle. In conclusion thank you square enix for this game! Five chocobo's out of five!
Worthy of the Final Fantasy Tactics name.
5
Rating: 5,
Useful: 3 / 5
Date: June 25, 2008
Author: Amazon User
Ever since I played Final Fantasy Tactics on the PS1, all other strategy RPGs just didn't compare to the shear depth and strategy of that game. After playing through Final Fantasy Tactics Advance (the first one), I was disappointing that they didn't preserve anything else from the original FFT except for the strategy-based gameplay. With the introduction of the judge system, it restricts players from playing the game to its potential. Although FFT A2 still has the judge system, it has been overhauled so that it won't be so annoying. There are alot of things to do in this game to maintain its replay-ability just like the original. I am still hoping that Square-Enix will release a sequel to the original FFT on the home consoles (not portables). But for now this game will do just fine. Excellent game overall.
Spectacular
5
Rating: 5,
Useful: 3 / 3
Date: July 06, 2008
Author: Amazon User
The DS has received some wonderful RPG's and strategy games as of late, and Final Fantasy Tactics A2: Grimoire of the Rift is no different, and in fact, this may very well be the best of the bunch. Anyone who remembers the original Final Fantasy Tactics will be happy to know that this game bears much more resemblance in terms of tone and overall gameplay to the original game than Final Fantasy Tactics Advance ever did, and is also one of the best games that Square-Enix has unleashed on the DS thus far. The judge system from FFTA is used here yet again, and it is used quite well and offers some rewarding moments of gameplay during battles. The game's strategy mechanics are top notch and are the best to be seen on the DS, and the game is a piece of beauty to look at as well. Undoubtedly one of the best looking games to grace the DS yet, nearly everything presentation-wise is a work of art from the art direction and design to the game's score. There are tons of customization options and lengthy quests as well, meaning that Final Fantasy Tactics A2 will definitely keep you busy for quite some time. While it doesn't feature the most engaging story or anything that hasn't been done before, Final Fantasy Tactics A2: Grimoire of the Rift is a spectacular strategy game that delivers the goods, and stands as the best third-party strategy game to hit the DS yet.
Extremely Addictive
5
Rating: 5,
Useful: 1 / 1
Date: June 28, 2008
Author: Amazon User
Though this game seems slightly "kiddy", it is very fun to play and I find that I have a hard time putting it down. I wish it had the same level of maturity and excellent story line that the original PS1 title had, but I feel it is a lot better than the gba title. I always loathed the judge system with its ridiculous laws, but it is by far a better system here than in the gba title, and this game is so much fun I usually dont even mind. If anything it makes my team more versatile since I have to work to make a more well rounded team that can handle any law, and there are no real punishments for breaking the law other than loosing the bonuses that you are given. So one could just ignore them all together, which I sometimes do. All in all this is a very good game. Its worth a purchase. I would recommend it to any fan of rpg strategy games.
best final fantasy ever
5
Rating: 5,
Useful: 0 / 4
Date: July 02, 2008
Author: Amazon User
i just got this game yestarday and ive played it for 12hours & 38min and 58sec i was was playing tactic adv about 3years ago and got to 316hours on it than decided it was time to play a diffrent game and 3 years later 2 months before relese i was gonna buy it again cuz i lost it but just when i saved up enough money to buy it my monthly issue of nintendo power had a reviw about a2 and i had to buy it this game is the best game ive ever purchased its well worth the cost with hundreds of hours of replay i know ill be playing it over and over again
Pleasing Sequel
5
Rating: 5,
Useful: 0 / 0
Date: July 12, 2008
Author: Amazon User
If you're looking at this review, chances are that you're probably familiar with the Final Fantasy Tactics series. If not, then this is definitely the time to try it out.
Final Fantasy Tactics was the first in this series, and it was definitely a big hit. It uses a grid battle-system like most other tactics games. However, Final Fantasy Tactics A2: Grimoire of the Rift adds a lot of new material, including hundreds of quests and a variety of new jobs. And if you're a fan of customization, then this will strike your fancy. I've come across so many bizarre, yet exciting combinations of skills and equipments which lets you create some pretty powerful units.
There are also other interesting changes like the bazaar system and the auction system. You obtain loot from enemies and quests and depending on the combination and ranking of the loot, you can create specific weapons, armors, and etc. This bazaar system thus rewards you for completing quests and being thorough, letting you obtain lots of ingredients for creating some pretty interesting equipment early on in the game. Besides having to create equipment, you can bid for some relatively rare/uncommon equipment at auction houses. The newly implemented auction houses seems like a mini-game, in which you bid for items using a supply of tokens.
As for gameplay, the battles aren't too difficult; except the law system can be quite frustrating on more than one occasion. The percentages and AI also seem to be unforgiving, for example, having 60, 70, 80% accuracy still results in quite a bit of missing the target. The judge's laws make another appearance, and though it isn't necessary to follow them, they definitely have their benefits (Clan boosts: Regen, Speed ^, etc; Being able to Raise; Bonus loot).
Although some people digress about the sprite animation and 2D gameplay, I find the art and background detailing to be a great deal of fun and fitting of the attitude/atmosphere of the game. I've already put about 50 hours into FFT:A2 and I'm still finding it pretty fun to play around with the combinations. The jobs, skills, and stat growth definitely add to the replay value as well.
Overall it's been a really fun experience, there's a lot of interesting new features such as the auction house, the bazaar, and clan points/traits. If you've played any of the previous FF:T games or enjoy customizing a little too much, then you probably will like this game too.
Don't listen to what other people say... just buy it!!!
5
Rating: 5,
Useful: 0 / 4
Date: July 15, 2008
Author: Amazon User
I got this game two weeks ago, and I just love it. The story might not be top-notch for a FF game, but it is still okay. Anyway, the real part of the game is the teeth-grinding strategy. Pretty much, you move little guys around a battlefield, kill bad guys, level up, get better weapons, and repeat. It might not sound great,but is great. Anyway if you love your DS and fantasy, you MUST buy this game.
One of the best DS titles I've ever played
5
Rating: 5,
Useful: 0 / 0
Date: July 22, 2008
Author: Amazon User
Spinoffs of the main "Final Fantasy" series tend to be somewhat lower quality than the main numbered entries. See, for example, Final Fantasy VII: Dirge of Cerberus and Final Fantasy X-2. I enjoyed both of those games, but they weren't really anything special. Fortunately for those who just can't wait until Final Fantasy XIII comes out in order to get their fix, there is Final Fantasy Tactics. The Tactics series has always been fantastic, and this one is no exception. Of course, as a tactics game it's not exactly fast-paced, but then again, if you're just looking to blow some things up, Final Fantasy is hardly the way to go. The depth in this game is simply astounding: there are nearly 400 quests, 56 jobs to master, including secret jobs and hidden clan members to unlock, hundreds and hundreds of unique pieces of equipment, and over a hundred hours of gameplay. The core gameplay itself is also very polished and well-balanced, although as I said it moves a little slowly. There are only a few minor quibbles I have with this game: the story isn't particularly gripping, and the music is pretty lackluster although not obnoxious or overly repetitive. However, these minor trifles in no way make me doubt that this game deserves a five out of five rating. If you're a fan of Final Fantasy or strategy titles, you're missing out on a whole lot of fun if you haven't bought this game yet. It's only left my DS twice since I bought it, and only for a few minutes each time.
If you like FireEmblem, you'll love this
5
Rating: 5,
Useful: 0 / 1
Date: August 16, 2008
Author: Amazon User
I didn't think I could enjoy a turn-based RPG as much as FireEmblem but this game actually blows it out of the water with how much deeper it is. The only thing FireEmblem has above this game is much better story-lines.
Deep Engrossing Gameplay Makes Up for Forgettable Story
4
Rating: 4,
Useful: 39 / 40
Date: June 25, 2008
Author: Amazon User
Pros:
+Deep, strategic combat
+Loads of customization
+Crisp, detailed graphics
+Fantastic artwork
+Great music
+More incentive to obey the law
+It overall greatly improves on its predecessor on the Gameboy Advance
Cons:
-Forgettable storyline
-There are some ridiculous laws
-No control over the camera in battle
-Battles can be unusually sluggish
-Tacked on Stylus Controls
In 1998, Square released a game called Final Fantasy Tactics on the original Playstation. In 2003 we finally saw the follow up, Final Fantasy Tactics Advance. While the original game gained a strong cult following, Tactics Advance had a love/hate relationship with many gamers. With that in mind, Final Fantasy Tactics A2 is very much in tune with its predecessor on the Gameboy Advance. If you enjoyed Final Fantasy Tactics Advance, you'll more than likely enjoy this one. If Final Fantasy Tactics Advance wasn't your cup of tea, then Tactics Advance A2 doesn't do much to make you like it. It sticks to many of its conventions and in turn, suffers from many of the same problems. It's problems, however, don't have as great an impact, and that overall helps Final Fantasy Tactics A2 be a better game than the Gameboy Advance outing.
Final Fantasy Tactics A2 focuses on Luso, a school student who is geared up for summer vacation. Unfortunately, his lazy ways have made the teacher want to straighten him out and instead of beginning his summer vacation right away, Luso is sent to the library to help clean it up. While he's there, he stumbles upon a book where the pages are blank. When he finally writes his name in the book he's transported to the world of Ivalice where he'll meet up with a clan who agrees to help him find a way home. Essentially, your main goal is the same as the first Final Fantasy Tactics Advance, to find a way home. The story isn't all that great. It's fairly forgettable, as a matter of fact. However, where Tactics A2 falls in story, it makes up for in gameplay.
Throughout the game, you'll visit pubs which will display missions for you to undertake. Once you select a mission you'll have to go to the location and carry out the duty. When in battle, Final Fantasy Tactics A2 plays like most other Strategy RPGs. You'll send your warriors into battle, move them a certain number of spaces and execute attacks against the enemy. Battles can, at times, be a little sluggish. Even the simplest battles can last for a half an hour at most, but the amount of strategy needed is pretty deep. As is the game's job system which can really put a spin on how easy or difficult a battle can be.
The job system is easily the best part of the game. You can choose a wide variety of jobs. Warriors, Mages and Summoners alike. The job a character can choose depends on their race. For example, a Viera can't become a Soldier. You'll unlock more jobs based on how many abilities you learn for other jobs. Abilities are learned through a character's equipment. This is both good and bad. It's simple to gain ability points, all you have to do is finish a battle. However, learning abilities is a slow task. While most can be learned in one or two battles, the fact that most battles will take a while to finish makes learning abilities take a little longer. Additionally, once you start needing 300 or 400 Ability Points to learn an ability, it's that much longer. Along those lines, since it goes based on your equipment, it's not always a good idea to go into battle with the best equipment. In terms of strategy, Final Fantasy Tactics A2 emphasizes it more so than most Strategy RPGs out there. A slight hiccup in your jobs or abilities can cost you a battle. The strategy involved in the game is very in-depth.
Another feature that returns from Final Fantasy Tactics Advance is the judge system. In every battle there are certain laws you must obey. To compensate, however, the judge also lets you have a privilege that will boost certain stats like strength, agility, etc. Breaking a law doesn't have nearly as harsh of a punishment this time around. If you break the law you lose your privilege and you can't revive any fallen characters. You'll want to follow the law as much as possible. Doing so can net you some bonus items, some of which are rare. The judge system works better in Tactics A2, but it still suffers the same problems. There are simple laws to obey such as not using a specific spell in combat, but there are still some outright ridiculous laws to beware of. In one battle, for example, it was against the law to miss the enemy.
The game also lets you use the stylus if you want. While the stylus controls seem like a perfect fit, they'll often slow you down. It's to the point where the stylus controls feel more tacked on than anything else.
Visually, Final Fantasy Tactics A2 is breathtaking. The battlefields are very well designed and colorful. The sprites are detailed as are the characters portraits. The spell animations are also pretty good looking, vibrant and colorful. What's even better is the games overall art design which is nothing short of fantastic. If there was anything to fret over, it would be that the game is isometric 3D and not fully 3D. This means that the camera stays fixed throughout the entire battle. You can't rotate it or anything and that'll become a problem when your characters get bunched up and you can't see them. The top screen is used to display the turn order by showing the sprites. It's detailed but the sprites also looks a little pixelated when they're enlarged on the top screen. Nonetheless, Final Fantasy Tactics A2 is an incredible looking game.
In terms of music, most of it you'll have heard before. Much of the music you here in Final Fantasy Tactics A2 is remixed from either Final Fantasy Tactics Advance, or Final Fantasy XII. Most of it is good music, although if you didn't really like the soundtrack to Final Fantasy Tactics Advance or Final Fantasy XII, you probably won't find this one to be too memorable either.
In the end Final Fantasy Tactics A2 is a better game than Final Fantasy Tactics Advance, but still doesn't manage to be as memorable as the original Final Fantasy Tactics. While it has a forgettable storyline, it's deep, strategic and engaging gameplay will keep the player immersed for hours to come.
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