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PC - Windows : PlanetSide: Core Combat Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of PlanetSide: Core Combat and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for PlanetSide: Core Combat. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 64
CVG 49
IGN 65
GameSpy 40
GameZone 85
1UP 55






User Reviews (1 - 11 of 13)

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NOT worth $30.

2 Rating: 2, Useful: 6 / 6
Date: November 12, 2003
Author: Amazon User

If it were $15 I'd say buy it. The caverns are cool and the weapons and vehicles are interesting though not exceptional. The main problems is that the caverns are too hard to get too, underpopulated, and generally not worth the effort. SOE is revamping them to fix some of these problems, but i'd wait until the price drops or the fixes are in if i were you.

Planetside is a great game. Overall, i'd rate it a 4, but it's not without problems. If you don't have at least 768 megabytes of RAM and a GeForce 4 or better card it's not playable despite what the system requirements say. The devs seem a bit short-sighted with some of the adjustments they make, but things are getting better all the time.

nope not for 30

2 Rating: 2, Useful: 6 / 8
Date: November 18, 2003
Author: Amazon User

The game itself was on it's way out because of the lack of content and buggy environment. Many servers there is difficulty find a battle other then the one cluster where all the worlds people are and even then it's not that much.

Core combat split that up further. With more place to go explore, and more things to dig up, it has improved the content... at over half again the game price. That's 10$ per new vehicle. Sorry but that is just not worth it, the game is on it's way out and the developer time seems to be going to Star Wars Galaxies, the fair haired child of SOE.

ok but still not worth the price, give it more time

3 Rating: 3, Useful: 5 / 6
Date: February 06, 2004
Author: Amazon User

I have played Planetside and have heard about the caverns. Basicly people tell me its:

The home of the snipers

Desserted

Has no affect on bases you own

The good points to it though:
The flail, capable of putting a base under seige from another base. That is approximatly 15 kilometers or so, depending on drive time at 60kpm. A note on the flail: it has immense firing power, can hover (don't believe it can go over water though) and has an insane firing range. Good with multiple when trying to weaken a bases defenses and keep them hiding inside.

Modules. These give your base, only one base, advantages. Such would be like the Health Module. This lets you respawn with 120 health instead of normal 100.

Pain module induces pain into anyone that enters the control room (the places that you must get into the hack the control console to thus turn the base to your empire) or even gets too close to the control room.

The shield module which is extremely usefull in keeping fire out of your base. Though tanks and such could shoot over your wall, the shield module puts up a shield at your base gates (two in a base) so that no enemy fire can enter, and no friendly fire can escape. Thus they must enter your base to actually attack you.

Modules can be countered by destroying them.

The weapons are also good. If you're New Conglomerate and don't like the short range of the JH (though MANY of players from opposing empires will tell you its range is still too strong at long range) you can get the maelstrom. I might be wrong, because I forgot the name. But it is only found in the caverns and allows you to shoot an energy type beam.

Basicly, at its current price I would say that there aren't enough good things about this expansion to encourage me or any of my friends to buy it. If there were more vehicles, more weapons, and could let you go higher in BR and/or CR, I would surely recommend it. But there aren't. I say the only good thing in this expansion is the Flail and the Shield and Pain modules. But since there are plenty of other people with the expansion, you don't need to worry about it. :-)

Good idea, poor implementation, horrible community

1 Rating: 1, Useful: 4 / 14
Date: March 15, 2004
Author: Amazon User

Whenever getting into any SOE game, beware. The community is the low point by far. SOE forums are known for laughing over the deaths of pets and even players. Recently when a player of planetside had a brain hemmorage and died, the customers thought it the funniest thing in the world. You would be horrified to hear their position on the death of a pet.

And that is usually the problem with SOE products. Although they have the technology and the financial resources to back up creation of top of the line products, they continue to fall far short in customer service and community management. In all internet forums there are jerks, the difference is that other forums (such as Atari's Unreal Tournament forum) actually get rid of the filth and manage the forums. The only things that disappear from SOE forums are posts that decrease sales of the product through exposing weaknesses in them.

As for the game itself, it is a great idea and poorly implements. Client side hit detection in the game is a hacker's paradise. Furthermore, the company seems more interested in slowing down the achievement of players than making an enjoyable experience. Their recent expansion, Core Combat, was yet another example of their incompetence.

There are many players in the MMOG industry. The days of the EQ monopoly are over and I suggest you check out their compeditors instead.

Buy it at Outpost.com for $10

5 Rating: 5, Useful: 1 / 6
Date: June 30, 2004
Author: Amazon User

Find the cheap addition on Outpost.com (Fry's Electronics)

Core Combat

5 Rating: 5, Useful: 1 / 7
Date: October 08, 2003
Author: Amazon User

PlanetSide: Core Combat brings the action of PlanetSide, the world's first massively multiplayer online first-person action game, underground. With more gameplay options for players in PlanetSide's vast game world where thousands of players can battle all hours of the day, PlanetSide: Core Combat takes squad-based combat to the next level. Players choose their allegiance and enlist with one of three unique empires in the fight for total domination on a global scale. Characters gain experience with every conflict, and can become one of the best in more than 30 combat specialties, including infantry, sniper, stealth commando, engineer, hacker, medic, pilot, driver and more.

PlanetSide: Core Combat also features:

-Expanded game world with six new war zones
-New ancient alien technology, vehicles and weapons available to all Empires and players
-Head-to-head urban warfare in subterranean cities
-Unique alien complexes to explore and conquer
-New underground environments from volcanic lava flows to ice caverns
-Ancient technology can be used by all Empires to upgrade existing surface level facilities

PlanetSide: Core Combat requires a copy of PlanetSide to play. The new expansion will be downloadable via the PlanetSide launch pad. Additionally, retailers will be offering a boxed version.

WHAT A COOL GAME

5 Rating: 5, Useful: 1 / 20
Date: October 25, 2003
Author: Amazon User

I've been playing Planetside for a while now and I've concluded that it's an AWESOME game. Considering this, the expansion will make it better. and always remeber NEW CONGLOMERATE RULES ALL!!!!!

A year on and still no improvement

1 Rating: 1, Useful: 0 / 1
Date: July 27, 2004
Author: Amazon User

I first started playing Planetside about a year ago, deciding that after reading all the marketing blurb that this was the game for me! - great graphics (and they are great graphics), the lure of huge online battles and lots and lots of vehicles to throw around and do some damage with - oh yes!!

However, I soon tired when the huge battles failed to materialise and any major battles you did manage to find to get involved with was decided simply by who managed to turn up in the most numbers on the day. No amount of skill or tatics on your part part could make a difference - its all down to numbers.

Now if this was a game with some sort of goal, a common target which you and your allies were all aiming for and once achieved, was rewared in some way; then this wouldn't seem so bad. But Planetside is perpetual war; you join battle, kill and get killed, gain some experience points, respawn, start again and never really get anywhere. Just logon, join in with what ever struggle happens to be going on at the moment and then logoff, thats the game. And you pay for this too - yes, a monthly subscription applies.

With the lack of anything comparable (except Tribes2) I'm disappointed to come back after a nearly a year to find that even with an expansion pack, nothing has been improved. It still looks great, but is still a totallay unsatisfying experience.

Most Oustanding on-line experience

5 Rating: 5, Useful: 0 / 1
Date: January 04, 2006
Author: Amazon User

PlanetSide is one of the most player-team based on-line game i have played to date. You log into the Planet Side world,in your
sancturay. You join up with a couple of friends to set out to accomplish a mission. You are a engineer with advance hacking abilities(or you could be 1 of the many other roles),while one friend is a BFR (battle frame robotic) specialist and the other is sniper. You take a Galaxy (large transportation flying vehicle) through a Warpgate (interplanetary high speed transportation device).

The captain of the galaxy plots the ship course to Planet Cyssor,where you and others on the galaxy will raid,and take control of a huge enemy bases. As the ship approaches the enemy base,radar shows that only a few enemies are manning the base.

Several members of the squad,have stealth capabilities,and they drop out of the galaxy onto the roof top of the base,hack the base door,kill the few solders and the mass exodus of the galaxy begins. The bases's Control Panel hacking clock starts.The squad you are in over-whelm the bases's defense systems,but in
the process trigger sensory alarms. These alarms alert commanders and others, that a base is being attacked or hacked.

The opposing team now alereted that the base is being attacked,launches counter-measures,using a satellite in space,the commander sends a powerful blue lazer that kills some of the squads in the base courtyard,and the vechicles.

The commanders of the opposing team,sends galaxies over to defend the base. Some come over in space ships with missle capabilites,some come in power Hoover Tanks,there are many different battle machines that arrive for war.

This is only the beginning..this battle may rage for hours or days. The players in theses battle are real people not bots. You battle for control of the various planets. With the Core expansion set,you have access to power ancient weapons and huge underground chambers.Control certain resources on the each indiviual planet can give your empire many advantages.

This is just one of my experiences playing PlanetSide Core expansion and now the new AfterShock expansion (with Battle Frame Robot vechicles).

Planetside's first expansion

5 Rating: 5, Useful: 0 / 3
Date: October 04, 2003
Author: Amazon User

This should be a very good expansion. The PS community is anxiously awaiting its release since it has many interesting additions to the game. New vehicles, new weapons, underground/urban combat areas, and new technology for bases. Order it, Play it. Choose TR, otherwise I will be forced to sick Malodorous on you.


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