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PSP : Warriors Orochi Reviews

Gas Gauge: 64
Gas Gauge 64
Below are user reviews of Warriors Orochi and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Warriors Orochi. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 40
IGN 65
GameSpy 80
GameZone 70
1UP 65






User Reviews (1 - 3 of 3)

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MUST HAVE for Dynasty/Samurai Warriors Fans

5 Rating: 5, Useful: 2 / 2
Date: March 29, 2008
Author: Amazon User

If your a Dynasty or Samurai Warriors fan then just go buy it you know your going to. If you played the console version you should be pleasantly surprised with how well the PSP version stacks up against its big brother. The Cinematic scenes are straight from the console version, whereas the shorter pre and in-game cinemas have been cut down to Comic-Book-Style intros with Dialog balloons.

The sound is very good, straight from the console with one exception. The in-game dialog has been mostly replaced with text. The only in-game dialog is after you defeat an enemy officer or during certain charge attacks you still get a character specific quote. The Soundtrack once again is your traditional Dynasty Warriors music; Techno and Rock with some asian influences , which I like but does get a little repetitive after you've heard it a few dozen times.

Graphics I'd say are really good for the PSP. Not the best, but still impressive. The backgrounds in a some of the areas are a little boring but the main focus is the characters. The characters look really good, the only thing I noticed and didn't like is that there are no flowing fabric affects and by that I mean like moving capes, scarves and whatnot. Characters that do have capes(Nobunaga)or anything like that have a flat 2-dimensional peice of cardboard stapled to their back. Not noticiable during action, but sticks out when your just running around.

Gameplay is exactly what you'd expect if you've played the console version. The entire battlefield is available for you to run around; not like previous PSP warriors titles, where your movements were restricted quite a bit. Also plenty of enemies on screen to fight, I thought the PSP was going to be more limited especially with the whole battlefield now available. One thing I noticed is there is slowdown when your fighting a large amount of people; not all the time but when you perform an attack that affects all the characters on the screen it slows down a little bit. but only for the duration of the attack. Also some characters(Diao Chan, Kunoichi, etc) possess moves that the camera angle changes during the move and that seems to slow the game down, but once again only during the move so only for a fraction of a second. But in general almost no lag or slowdown.

Overall I really liked this game, I haven't finished it yet so I'll edit this if anything noteworthy comes up. But so far this makes me wish they did this with Samurai Warriors 2, Gundam, or Dynasty Warriors 7; Those games having my favorite overall combo/special move systems. But Orochi still has an excellent team mechanic that changes the sometimes stale Dynasty Warriors formula. Definitely buy this if you like this series of games, If your not a fan than I'd say give it a try since theres not a ton of awesome games for the PSP, or games that let you roam such a large battle field.

A lot of fun, kills a 5 hour plane flight really fast

4 Rating: 4, Useful: 1 / 3
Date: April 02, 2008
Author: Amazon User

I never seem to have enough time to unlock as many characters as I want on the home console versions of these games. By the time I get around to unlocking half of them, a new version comes out. Now I can unlock the fighters when I have a lot of spare time, on the plane. I didn't consider the previous PSP versions of these games because I always had the console version.

As mentioned in the review above, if you love the other "Warrior" games, you will love this as well.
It is nice to have the different spin on the story. It is a little odd, but at least it's not all about The Three Kingdoms or the Samurai story line.

The reason I didn't give it 5-stars is because the enemy pop-up is quite bad. It is worse than the original PS2 versions of of the game. It is not a deal breaker by any means, but it is a bummer that it is as bad as it is.

I hope they bring the Gundam version of Warriors to the PSP as well.

Take the console game and cram it onto the PSP, changing very little. This is the definitive PSP Warriors game.

5 Rating: 5, Useful: 0 / 0
Date: June 25, 2008
Author: Amazon User

THE SHORT: Unlike past PSP Warriors games, this is the real deal- no shrunken maps or different board-game style format. This is the same game as the PS2 and Xbox360 editions, just crammed onto the PSP with no glaring differences. Great fun to have on the go. Little to complain about unless you're just sick of the Dynasty Warriors formula, in which case you wouldn't like the console version anyway.

THE LONG: I admit I've been a longtime fan of the Dynasty Warriors series, and although I still play them, the enthusiasm for each new one wanes more quickly than the last. For every new batch of characters and levels, the formula has remained the same for 8 years as of this writing. Granted, if it sells why mess with it, but there is warrant to the criticisms against the game.

Last fall Warriors Orochi came out and I picked it up for the Xbox 360. With modern graphics and featuring the almost 80 characters from the Dynasty and Samurai Warriors games, I thought this would be the ultimate Warriors package. Sort of a collectors' pack.

I was disappointed that the game hardly looked any different than it had on the PS2, and while it was fun, I just had better games to play on my 360. Oblivion anyone?

So I sold the game and took my losses, and was surprised to see it pop back up on the PSP. I remembered not wanting the earlier PSP Warriors games because they had been changed to fit the format- shortened levels, quick-play board game mechanics, etc. In other words there didn't seem to be a true Dynasty / Samurai Warriors game for the PSP, so when I saw this one I wondered if it would change the formula. I looked up a few reviews that indicated that it did, and picked it up. I was quite happily surprised.

Let me assure you that, although It's been half a year since I played the 360 edition, the PSP game plays exactly how I remember its console brother. The graphics have hardly changed over the years but this means that they're right at home on the PSP. The action is smooth and I rarely see slowdown. I was worried that since it was a smaller format the game would compensate by having fewer troops. I dreaded wandering through small handfuls of enemies and vacant levels. In fact there are plenty of times I was able to rack up 1500 kills in a level due to being completely surrounded by dozens of enemies. The meat of the Warriors games has always been to play the role of a super soldier who hacks and slashes his or her way through hordes of foes, and this experience was not diluted on the PSP.

Similarly, the Orochi experience specifically was kept intact. In this game you choose from about half a dozen kingdoms that you want to represent, and you play through their story and unlock new characters as you work your way through the levels. Each kingdom's story has around a dozen stages, for a total of anywhere between 3 and 10 hours to complete depending on how fast you want to whisk through. When you figure this is PER story, this is a pretty big game. For example I began by playing the Shu storyline, and spent about 5 hours finishing it. Then I decided to try the Samurai Warriors storyline and have already put about 3 hours into getting halfway through it. The good thing is you can save after each level, and the game keeps track of progress through each storyline. You don't have to completely finish one storyline before playing parts of another.

Something I enjoy is that while the characters you unlock are generally members of the kingdom you're playing for, you get a few surprises. Fans familiar with the game will understand when I say that I unlocked Ma Chao of Shu while playing through the Samurai Warriors storyline. I think that's pretty cool- there's crossover and it keeps things interesting as it's not exactly rigid as to what characters will become available next. In all modes of play you take 3 characters into battle and flip between them at will- in story mode you are restricted to the characters available for that particular story, whereas in free mode you can make your team out of anyone you've unlocked.

The little incentives from the console version are there too- weapon fusion is a fun way of customizing your character, for as you find new weapons from defeating officers you can spend experience points to combine a weapon's attributes and increase your overall attack strength. It isn't greatly deep but it's pretty cool to have a maxed out character with a superpowered weapon of death backing up 2 weaker characters on the team. In-battle abilities, such as higher defense or faster speed, can be applied to your team and must be earned by completing character specific goals in each battle (such as killing 60 foes in 5 minutes, etc). This isn't mandatory but fun and helpful to do since these accumulated abilities remain for later story playthroughs.

Are there flaws? Well of course. The biggest is probably the draw-distance. While the levels are vast and I was happy to see them filled with enemies, you can't see much beyond your characters' current screen. The PSP had no trouble surrounding me with 30 troops as I hacked away a smooth, flashy, colorful barrage of 10 hit combos, but I still had to move forward a few steps to see officers 20 feet away. It's not horrendous, but it is noticeable. I didn't think it made the game any more difficult or lame to play.

Audio during battle is fine, but the instructional chatter is gone. You'll still hear the grunts, groans, stabs and slahes. And you'll still hear your character yell or taunt after defeating an enemy officer. But progressive comments such as "Now! Lure them to the east bridge!" Are represented only by word balloons on the screen and not spoken dialog like on the other systems. This isn't TOO much of a big deal. The battle isn't some quiet experience because of this and sometimes that chatter could get annoying since it's fairly constant. However, this does make some situations irritating when you miss dialog because you're too buy watching the action. You can bring up a screen to check the last messages, but you'll want to train yourself to do a little in-battle reading instead.

Lastly, there aren't many video cutscenes. There are opening and story ending cutscenes that are fine. But the in-battle cutscenes are sort of comic-book style still shots without much animation. This isn't a huge flaw, it comes across as decent and there aren't enough of them to make a big difference. They, like the pre-match rhetoric, are accompanied by spoken dialog.

So to wrap up...Will this change anyone's opinion of the Warriors series? Doubtful. It's a packed game- some characters do feel the same but with 77 to pick from you'll definitely develop specific favorites on each team. The gameplay is pretty much just action and button mashing, so nothing new there, but this feels perfectly fit for the PSP. You can click it on for an hour, go through a stage or two and get some solid action on during rides or lazy afternoons, or you can stay at it for hours and unlock a dozen characters before ending your session. With the amount of characters to unlock and stat building to do, this is a very solid entry in the portable library and without question the most reccomendable game in the series for the PSP.


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