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Playstation 2 : Jumper: Griffin's Story Reviews

Gas Gauge: 33
Gas Gauge 33
Below are user reviews of Jumper: Griffin's Story and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Jumper: Griffin's Story. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot
GamesRadar 30
IGN 37






User Reviews (1 - 1 of 1)

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No Jumping for joy with this one.

1 Rating: 1, Useful: 4 / 4
Date: March 18, 2008
Author: Amazon User

Okay folks - This has to be one of the worst Playstation 2 games I have ever played. I'll take the Amazon description and offer my rebuttal on each point.

(#1) Jump Ability - Use your teleportation skills to "Jump" within hand-to-hand combat range of an enemy to start dishing out devastating blows.
(#1 Counterpoint) - This is a fancy way of saying you can either walk up to an enemy or Jump to them and start button-mashing.

(#2) Combos - Exciting and intense layered combo fighting system.
(#2 Counterpoint) - WHAT? This is a button-mashing game if I ever played one. You attack one of a billion enemy clones, mash the attack button a bunch of times, rinse, and repeat. I don't see what's so exciting or intensely layered about that.

(#3) Finishing Moves - Instantly teleport enemies to exotic perilous locations to finish them.
(#3 Counterpoint) - Yes, this feature is available. The problem is, it gets boring after watching it for the 35th time. There's no rhyme or reason to this 'finishing move' cutscene, sometimes it happens, most of the time it doesn't.

(#4) Enemy classes - Deeply ranked hierarchy of Paladin enemy types.
(#4 Counterpoint) - Again, WHAT? As far as I can tell, there's one group who fire nets, one group who fire stun guns, one of those groups in black suits and another one of those groups in brown suits. That doesn't sound so 'deeply ranked' to me.

(#5) Exotic Locales - 5 combat arenas set all around the world - Colosseum, Griffin's Desert Lair, Nepal, Tokyo Streets and an Experimental Lab Facility.
(#5 Counterpoint) - Yes, these areas are all present. However, it's all pretty much the same gameplay in each 'arena'....Jump from place to place, fight over 100 enemies per level who all look the same, go from one place in the level to another which you can only access by Jumping, and then fight a level boss with less AI than a cabbage leaf.

(#6) Unlockable abilities - Unlockable skills and combos through gameplay.
(#6 Counterpoint) - Yes, this is true, you can get more proficient with weaponry as you use it more and more often. You can also collect special items throughout the stages. However, when you play through the same levels again and again and again and again and again, it gets so repetitive it's not even worth upgrading Griffin to peak proficiency.

One of the worst failings of Jumper is the control configuration, which operates on a hair trigger. There are a few levels with obstacles that kill you if you can't maneuver yourself across with pinpoint accuracy - and that's hard to do when the character of Griffin is constantly twitching as if he's coming off a sugar rush!

Starting off killing Paladins? Okay, they're the bad guys, I can handle that. Cops show up? Oh, I shouldn't kill them, they haven't hurt me, so I'll avoid them. Wait, I can't avoid them? I have to kill cops to ADVANCE? All right, any respect I had for Griffin is now gone. And this is on level ONE.

Save your money, this one will make you wish you could Jump back to the store you bought it from after the first 10 minutes of playing it.


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